Annotation of 43BSDReno/games/battlestar/init.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1983 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that: (1) source distributions retain this entire copyright
                      7:  * notice and comment, and (2) distributions including binaries display
                      8:  * the following acknowledgement:  ``This product includes software
                      9:  * developed by the University of California, Berkeley and its contributors''
                     10:  * in the documentation or other materials provided with the distribution
                     11:  * and in all advertising materials mentioning features or use of this
                     12:  * software. Neither the name of the University nor the names of its
                     13:  * contributors may be used to endorse or promote products derived
                     14:  * from this software without specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     16:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     17:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)init.c     5.4 (Berkeley) 6/1/90";
                     22: #endif /* not lint */
                     23: 
                     24: #include <sys/types.h>
                     25: #include "externs.h"
                     26: #include <pwd.h>
                     27: 
                     28: initialize(startup)
                     29:        char startup;
                     30: {
                     31:        register struct objs *p;
                     32:        int die();
                     33: 
                     34:        puts("Version 4.2, fall 1984.");
                     35:        puts("First Adventure game written by His Lordship, the honorable");
                     36:        puts("Admiral D.W. Riggle\n");
                     37:        srand(getpid());
                     38:        getutmp(uname);
                     39:        wiz = wizard(uname);
                     40:        wordinit();
                     41:        if (startup) {
                     42:                location = dayfile;
                     43:                direction = NORTH;
                     44:                time = 0;
                     45:                snooze = CYCLE * 1.5;
                     46:                position = 22;
                     47:                setbit(wear, PAJAMAS);
                     48:                fuel = TANKFULL;
                     49:                torps = TORPEDOES;
                     50:                for (p = dayobjs; p->room != 0; p++)
                     51:                        setbit(location[p->room].objects, p->obj);
                     52:        } else
                     53:                restore();
                     54:        signal(SIGINT, die);
                     55: }
                     56: 
                     57: getutmp(uname)
                     58:        char *uname;
                     59: {
                     60:        struct passwd *ptr;
                     61: 
                     62:        ptr = getpwuid(getuid());
                     63:        strcpy(uname, ptr ? ptr->pw_name : "");
                     64: }
                     65: 
                     66: char *list[] = {       /* hereditary wizards */
                     67:        "riggle",
                     68:        "chris",
                     69:        "edward",
                     70:        "comay",
                     71:        "yee",
                     72:        "dmr",
                     73:        "ken",
                     74:        0
                     75: };
                     76: 
                     77: char *badguys[] = {
                     78:        "wnj",
                     79:        "root",
                     80:        "ted",
                     81:        0
                     82: };
                     83: 
                     84: wizard(uname)
                     85:        char *uname;
                     86: {
                     87:        char flag;
                     88: 
                     89:        if (flag = checkout(uname))
                     90:                printf("You are the Great wizard %s.\n", uname);
                     91:        return flag;
                     92: }
                     93: 
                     94: checkout(uname)
                     95:        register char *uname;
                     96: {
                     97:        register char **ptr;
                     98: 
                     99:        for (ptr = list; *ptr; ptr++)
                    100:                if (strcmp(*ptr, uname) == 0)
                    101:                        return 1;
                    102:        for (ptr = badguys; *ptr; ptr++)
                    103:                if (strcmp(*ptr, uname) == 0) {
                    104:                        printf("You are the Poor anti-wizard %s.  Good Luck!\n",
                    105:                                uname);
                    106:                        CUMBER = 3;
                    107:                        WEIGHT = 9;     /* that'll get him! */
                    108:                        clock = 10;
                    109:                        setbit(location[7].objects, WOODSMAN);  /* viper room */
                    110:                        setbit(location[20].objects, WOODSMAN); /* laser " */
                    111:                        setbit(location[13].objects, DARK);     /* amulet " */
                    112:                        setbit(location[8].objects, ELF);       /* closet */
                    113:                        return 0;       /* anything else, Chris? */
                    114:                }
                    115:        return 0;
                    116: }

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