Annotation of 43BSDReno/games/chess/move.h, revision 1.1

1.1     ! root        1: /* header file for move generator hes 890318
        !             2:    Modified: 890510 minor bug fixed in Newataks
        !             3:              890606 NEWMOVE levels 1-6 */
        !             4: 
        !             5: #if (NEWMOVE >= 1)
        !             6: extern short distdata[64][64];
        !             7: extern short taxidata[64][64];
        !             8: 
        !             9: #define taxicab(a,b) taxidata[a][b]
        !            10: #define distance(a,b) distdata[a][b]
        !            11: 
        !            12: extern void Initialize_dist();
        !            13: #endif
        !            14:   
        !            15: #if (NEWMOVE >= 2)
        !            16: struct sqdata {
        !            17:   short nextpos;
        !            18:   short nextdir;
        !            19: };
        !            20: extern struct sqdata posdata[3][8][64][64];
        !            21: 
        !            22: extern void Initialize_moves();
        !            23: 
        !            24: #define ataks(side,a)\
        !            25: {\
        !            26:   register short u,c,sq;\
        !            27:   register struct sqdata *p;\
        !            28:   short i,piece,*PL;\
        !            29:   \
        !            30:   for (u = 64; u; a[--u] = 0); \
        !            31:   PL = PieceList[side];\
        !            32:   for (i = 0; i <= PieceCnt[side]; i++)\
        !            33:     {\
        !            34:       sq = PL[i];\
        !            35:       piece = board[sq];\
        !            36:       c = control[piece];\
        !            37:       p = posdata[side][piece][sq];\
        !            38:       if (piece == pawn) {\
        !            39:        u = p[sq].nextdir; /* follow captures thread */\
        !            40:        while (u != sq) {\
        !            41:          a[u] = ++a[u] | c;\
        !            42:          u = p[u].nextdir;\
        !            43:        }\
        !            44:       }\
        !            45:       else {\
        !            46:        u = p[sq].nextpos;\
        !            47:        while (u != sq) {\
        !            48:           a[u] = ++a[u] | c;\
        !            49:          if (color[u] == neutral)\
        !            50:            u = p[u].nextpos;\
        !            51:          else\
        !            52:            u = p[u].nextdir;\
        !            53:        }\
        !            54:       }\
        !            55:     }\
        !            56: }
        !            57: #endif
        !            58: 
        !            59: #if (NEWMOVE >= 3)
        !            60: extern short PieceList[2][16];
        !            61: 
        !            62: extern int Sqatakd();
        !            63: #endif
        !            64: 
        !            65: #if (NEWMOVE > 3)
        !            66: extern short Kfield[2][64],PINVAL,control[7],hung[2],XRAY;
        !            67: 
        !            68: extern BRscan();
        !            69: #endif
        !            70: 
        !            71: #if (NEWMOVE > 4)
        !            72: #define valueQ 1100
        !            73: 
        !            74: extern short PieceCnt[2],value[7],svalue[64];
        !            75: 
        !            76: extern CaptureList();
        !            77: #endif
        !            78: 
        !            79: #if (NEWMOVE > 5)
        !            80: extern GenMoves();
        !            81: #endif

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