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1.1 root 1: /*
2: * Copyright (c) 1980 Regents of the University of California.
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms are permitted
6: * provided that: (1) source distributions retain this entire copyright
7: * notice and comment, and (2) distributions including binaries display
8: * the following acknowledgement: ``This product includes software
9: * developed by the University of California, Berkeley and its contributors''
10: * in the documentation or other materials provided with the distribution
11: * and in all advertising materials mentioning features or use of this
12: * software. Neither the name of the University nor the names of its
13: * contributors may be used to endorse or promote products derived
14: * from this software without specific prior written permission.
15: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
16: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
17: * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
18: */
19:
20: #ifndef lint
21: static char sccsid[] = "@(#)extern.c 5.4 (Berkeley) 6/1/90";
22: #endif /* not lint */
23:
24: # include <curses.h>
25: # include "deck.h"
26: # include "cribbage.h"
27:
28: bool explain = FALSE; /* player mistakes explained */
29: bool iwon = FALSE; /* if comp won last game */
30: bool quiet = FALSE; /* if suppress random mess */
31: bool rflag = FALSE; /* if all cuts random */
32:
33: char expl[128]; /* explanation */
34:
35: int cgames = 0; /* number games comp won */
36: int cscore = 0; /* comp score in this game */
37: int gamecount = 0; /* number games played */
38: int glimit = LGAME; /* game playe to glimit */
39: int knownum = 0; /* number of cards we know */
40: int pgames = 0; /* number games player won */
41: int pscore = 0; /* player score in this game */
42:
43: CARD chand[FULLHAND]; /* computer's hand */
44: CARD crib[CINHAND]; /* the crib */
45: CARD deck[CARDS]; /* a deck */
46: CARD known[CARDS]; /* cards we have seen */
47: CARD phand[FULLHAND]; /* player's hand */
48: CARD turnover; /* the starter */
49:
50: WINDOW *Compwin; /* computer's hand window */
51: WINDOW *Msgwin; /* messages for the player */
52: WINDOW *Playwin; /* player's hand window */
53: WINDOW *Tablewin; /* table window */
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