Annotation of 43BSDReno/games/dungeon/Makefile.bsd, revision 1.1

1.1     ! root        1: # Makefile for creating dungeon
        !             2: # Edit BIN DDIR and FFLAGS suitable for your system
        !             3: # Also, if you are running System V change the .F.o production
        !             4: #  and production for dinit.F as indicated.
        !             5: #
        !             6: # need SUFFIXES for System V (doesn't grok .F)
        !             7: .SUFFIXES: .F
        !             8: .c.o:
        !             9:        cc -c $(CFLAGS) $*.c
        !            10: .F.o:
        !            11:        f77 -c $(FFLAGS) $*.F
        !            12: # For System V use the following production instead:
        !            13: #      @/lib/cpp $(CPPFLAGS) $*.F > $*.f
        !            14: #      f77 -c $(FFLAGS) $*.f
        !            15: #      rm $*.f
        !            16: 
        !            17: # define SYSV if running System V or V7
        !            18: CFLAGS = -O # -DSYSV -g -i
        !            19: CPPFLAGS = -P
        !            20: #
        !            21: # f77 compiler flags for BSD Vax (and other similar machines)
        !            22: FOPTS = -q # -g -Ddebug
        !            23: # use -Nn650 for System V to increase default symbol table size
        !            24: # also, define SYSV and no -g flag (causes runtime errors)
        !            25: #FOPTS = -q -Nn650 -DSYSV # -Ddebug
        !            26: # f77 compiler flags for pdp (64K split I/D)
        !            27: #FOPTS = -q -I2 -L1 -i -DPDP # -Nn650 -Ddebug
        !            28: # use -DNOCC if system does not react on carriage control (e.g. Unix)
        !            29: FFLAGS = -O -DNOCC $(FOPTS)
        !            30: 
        !            31: # flags for the loader
        !            32: LDFLAGS = # -s -g -v
        !            33: 
        !            34: # Directory path for main program - default /usr/games
        !            35: BIN = /usr/games
        !            36: # Directory path for data files - default is /usr/games/lib/dunlib
        !            37: LIB = /usr/games/lib/dunlib
        !            38: DDIR = \'/usr/games/lib/dunlib
        !            39: DCDIR =\"/usr/games/lib/dunlib
        !            40: # Directory path for man page - default /usr/manl/man6
        !            41: MDIR = /usr/manl/man6
        !            42: # userid for wizard - allows invoking game debugging tool - default 0
        !            43: WIZDEF = -DWIZARDID=320
        !            44: 
        !            45: HDRS = advers.h clock.h curxt.h debug.h exits.h files.h flags.h\
        !            46:        gamestate.h io.h mindex.h objects.h oflags.h oindex.h\
        !            47:        parser.h puzzle.h rflag.h rindex.h rooms.h screen.h state.h\
        !            48:        verbs.h villians.h vocab.h xpars.h xsrch.h
        !            49: 
        !            50: FSRC =  actors.F ballop.F clockr.F demons.F\
        !            51:        dgame.F dinit.F dmain.F dso1.F dso2.F\
        !            52:        dso3.F dso4.F dso5.F dso6.F dso7.F\
        !            53:        dsub.F dverb1.F dverb2.F gdt.F lightp.F\
        !            54:        nobjs.F np.F np1.F np2.F np3.F nrooms.F objcts.F\
        !            55:        rooms.F sobjs.F sverbs.F verbs.F villns.F
        !            56: 
        !            57: CSRC = cinit.c cio.c cspeak.c decode.c lex.c listen.c rtim.c
        !            58: 
        !            59: OBJS =  actors.o ballop.o clockr.o demons.o\
        !            60:        dgame.o dinit.o dmain.o dso1.o dso2.o\
        !            61:        dso3.o dso4.o dso5.o dso6.o dso7.o\
        !            62:        dsub.o dverb1.o dverb2.o gdt.o lightp.o\
        !            63:        nobjs.o np.o np1.o np2.o np3.o nrooms.o objcts.o\
        !            64:        rooms.o rtim.o sobjs.o sverbs.o verbs.o villns.o
        !            65: 
        !            66: PDPOBJS = cinit.o cio.o lex.o
        !            67: LISTEN = listen.o
        !            68: SPEAK = cspeak.o speak.o
        !            69: 
        !            70: vax:   dungeon dtext.dat
        !            71: pdp:   dungpdp speak listen dtext.dat
        !            72: 
        !            73: dungeon: $(OBJS)
        !            74:        f77 -o dungeon $(OBJS) $(LDFLAGS)
        !            75:        @echo done
        !            76: 
        !            77: dungpdp: $(OBJS) $(PDPOBJS)
        !            78:        f77 -i -s -o dungpdp $(OBJS) $(PDPOBJS)
        !            79:        @echo done
        !            80: 
        !            81: speak: $(SPEAK)
        !            82:        f77 -i -s -o speak $(SPEAK)
        !            83:        
        !            84: speak.o: speak.F
        !            85:        f77 $(FFLAGS) -DDDIR=$(DDIR) -c speak.F
        !            86: # For System V use the following instead:
        !            87: #      @/lib/cpp $(CPPFLAGS) speak.F > speak.f
        !            88: #      f77 $(FFLAGS) -DDDIR=$(DDIR) -c speak.f
        !            89: #      rm $*.f
        !            90: 
        !            91: listen:        $(LISTEN)
        !            92:        cc $(CFLAGS) -o listen $(LISTEN)
        !            93: 
        !            94: listen.o: listen.c
        !            95:        cc $(CFLAGS) -DCINDEXFILE=$(DCDIR)/dindx.dat\" -c listen.c
        !            96: 
        !            97: dinit.o: dinit.F
        !            98:        f77 $(FFLAGS) -DDDIR=$(DDIR) $(WIZDEF) -c dinit.F
        !            99: # For System V use the following instead:
        !           100: #      @/lib/cpp $(CPPFLAGS) dinit.F > dinit.f
        !           101: #      f77 $(FFLAGS) -DDDIR=$(DDIR) $(WIZDEF) -c dinit.f
        !           102: #      rm $*.f
        !           103: 
        !           104: # uncomment the following for Suns to get around an optimizer bug
        !           105: # -P means partial optimization.
        !           106: #objcts.o: objcts.F
        !           107: #      f77 $(FOPTS) -P -c objcts.F
        !           108: 
        !           109: install-vax: vax
        !           110:        cp dungeon $(BIN)
        !           111:        -mkdir $(LIB)
        !           112:        cp dindx.dat dtext.dat $(LIB)
        !           113:        cp dungeon.6 $(MDIR)/dungeon.6
        !           114: 
        !           115: install-pdp: pdp
        !           116:        cp dungeon.sh $(BIN)
        !           117:        -mkdir $(LIB)
        !           118:        cp dindx.dat dtext.dat rtext.dat dungpdp $(LIB)
        !           119:        cp dungeon.6 $(MDIR)/dungeon.6
        !           120: 
        !           121: dtext.dat: 
        !           122:        ./maketxt.sh
        !           123: 
        !           124: 
        !           125: clean:
        !           126:        -rm $(OBJS) Mk* core makedep eddep
        !           127: 
        !           128: depend:
        !           129:        grep '^#include' $(FSRC) $(CSRC) $(HDRS) | grep -v '<' | \
        !           130:        sed -e 's/:[^"]*"\([^"]*\)".*/: \1/' \
        !           131:            -e 's/\.c/.o/' \
        !           132:            -e 's/\.F/.o/' \
        !           133:            -e 's,../[a-zA-Z]*/,,' | \
        !           134:        awk ' { if ($$1 != prev) { print rec; rec = $$0; prev = $$1; } \
        !           135:                else { if (length(rec $$2) > 78) { print rec; rec = $$0; } \
        !           136:                       else rec = rec " " $$2 } } \
        !           137:              END { print rec } ' > makedep
        !           138:        echo '$$r makedep' >>eddep
        !           139:        echo '/^# DO NOT DELETE THIS LINE/+1,$$d' >eddep
        !           140:        echo '$$r makedep' >>eddep
        !           141:        echo 'w' >>eddep
        !           142:        cp Makefile Makefile.bak
        !           143:        ed - Makefile < eddep
        !           144:        rm eddep makedep
        !           145: 
        !           146: # DO NOT DELETE THIS LINE -- make depend uses it
        !           147: 
        !           148: actors.o: parser.h gamestate.h rooms.h rflag.h rindex.h xsrch.h objects.h
        !           149: actors.o: oflags.h oindex.h clock.h advers.h verbs.h flags.h gamestate.h
        !           150: actors.o: debug.h rooms.h rflag.h rindex.h objects.h oflags.h oindex.h
        !           151: actors.o: villians.h flags.h
        !           152: ballop.o: parser.h gamestate.h state.h rooms.h rflag.h curxt.h xpars.h
        !           153: ballop.o: objects.h oflags.h oindex.h clock.h verbs.h flags.h
        !           154: clockr.o: gamestate.h state.h rooms.h rflag.h rindex.h objects.h oflags.h
        !           155: clockr.o: oindex.h clock.h curxt.h xsrch.h villians.h advers.h flags.h
        !           156: clockr.o: gamestate.h objects.h oflags.h clock.h
        !           157: demons.o: parser.h gamestate.h objects.h oflags.h oindex.h villians.h advers.h
        !           158: demons.o: verbs.h flags.h gamestate.h parser.h objects.h oflags.h clock.h
        !           159: demons.o: advers.h verbs.h gamestate.h curxt.h xsrch.h objects.h oindex.h
        !           160: demons.o: villians.h advers.h rindex.h objects.h oindex.h villians.h flags.h
        !           161: dgame.o: parser.h gamestate.h state.h io.h rooms.h rindex.h objects.h oflags.h
        !           162: dgame.o: oindex.h advers.h verbs.h flags.h parser.h villians.h gamestate.h
        !           163: dgame.o: objects.h advers.h
        !           164: dinit.o: files.h parser.h gamestate.h state.h screen.h mindex.h io.h debug.h
        !           165: dinit.o: rooms.h rflag.h rindex.h exits.h curxt.h xpars.h objects.h oindex.h
        !           166: dinit.o: clock.h villians.h advers.h flags.h
        !           167: dmain.o: parser.h gamestate.h state.h screen.h puzzle.h io.h debug.h rooms.h
        !           168: dmain.o: rflag.h rindex.h exits.h curxt.h xpars.h xsrch.h objects.h oflags.h
        !           169: dmain.o: oindex.h clock.h villians.h advers.h verbs.h flags.h
        !           170: dso1.o: gamestate.h rooms.h rflag.h objects.h oflags.h oindex.h advers.h
        !           171: dso1.o: flags.h gamestate.h objects.h oflags.h advers.h objects.h
        !           172: dso2.o: gamestate.h rooms.h rflag.h objects.h oindex.h advers.h gamestate.h
        !           173: dso2.o: state.h advers.h flags.h gamestate.h state.h clock.h advers.h flags.h
        !           174: dso3.o: rooms.h exits.h curxt.h xpars.h objects.h oflags.h
        !           175: dso4.o: objects.h oflags.h objects.h oflags.h objects.h state.h advers.h
        !           176: dso4.o: parser.h objects.h oflags.h oindex.h villians.h flags.h
        !           177: dso5.o: parser.h objects.h oflags.h verbs.h rooms.h rflag.h objects.h oflags.h
        !           178: dso5.o: advers.h objects.h
        !           179: dso6.o: rooms.h rflag.h rindex.h rindex.h flags.h
        !           180: dso7.o: rooms.h rflag.h rindex.h objects.h oflags.h flags.h flags.h
        !           181: dsub.o: gamestate.h mindex.h io.h parser.h objects.h debug.h objects.h
        !           182: dsub.o: objects.h objects.h parser.h gamestate.h state.h io.h debug.h rooms.h
        !           183: dsub.o: rflag.h rindex.h objects.h oflags.h oindex.h advers.h flags.h advers.h
        !           184: dsub.o: flags.h parser.h gamestate.h screen.h rooms.h rflag.h xsrch.h objects.h
        !           185: dsub.o: advers.h verbs.h flags.h
        !           186: dverb1.o: parser.h gamestate.h state.h objects.h oflags.h advers.h parser.h
        !           187: dverb1.o: gamestate.h rindex.h objects.h oflags.h advers.h verbs.h parser.h
        !           188: dverb1.o: gamestate.h objects.h oflags.h advers.h verbs.h parser.h gamestate.h
        !           189: dverb1.o: objects.h oflags.h verbs.h
        !           190: dverb2.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h exits.h
        !           191: dverb2.o: objects.h clock.h villians.h advers.h flags.h parser.h gamestate.h
        !           192: dverb2.o: state.h screen.h puzzle.h rooms.h exits.h objects.h clock.h
        !           193: dverb2.o: villians.h advers.h flags.h parser.h gamestate.h rooms.h rflag.h
        !           194: dverb2.o: curxt.h xsrch.h objects.h oflags.h clock.h villians.h advers.h
        !           195: dverb2.o: flags.h gamestate.h parser.h puzzle.h rooms.h rindex.h exits.h
        !           196: dverb2.o: curxt.h xpars.h xsrch.h objects.h oflags.h oindex.h advers.h flags.h
        !           197: gdt.o: parser.h gamestate.h state.h screen.h puzzle.h io.h mindex.h debug.h
        !           198: gdt.o: rooms.h rindex.h exits.h objects.h oindex.h clock.h villians.h advers.h
        !           199: gdt.o: flags.h
        !           200: lightp.o: parser.h gamestate.h objects.h oflags.h oindex.h clock.h verbs.h
        !           201: lightp.o: flags.h
        !           202: nobjs.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h rflag.h
        !           203: nobjs.o: rindex.h objects.h oflags.h oindex.h clock.h villians.h advers.h
        !           204: nobjs.o: verbs.h flags.h gamestate.h parser.h verbs.h flags.h
        !           205: np.o: parser.h io.h debug.h parser.h xsrch.h parser.h debug.h
        !           206: np1.o: parser.h gamestate.h debug.h objects.h oindex.h advers.h verbs.h vocab.h
        !           207: np2.o: parser.h gamestate.h debug.h objects.h oflags.h advers.h vocab.h
        !           208: np2.o: objects.h oflags.h vocab.h
        !           209: np3.o: parser.h vocab.h debug.h vocab.h parser.h objects.h parser.h parser.h
        !           210: np3.o: gamestate.h state.h objects.h oflags.h advers.h parser.h gamestate.h
        !           211: np3.o: objects.h oflags.h advers.h
        !           212: nrooms.o: parser.h gamestate.h state.h io.h rooms.h rflag.h rindex.h objects.h
        !           213: nrooms.o: oflags.h oindex.h xsrch.h clock.h advers.h verbs.h flags.h
        !           214: nrooms.o: gamestate.h flags.h rindex.h flags.h
        !           215: objcts.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h objects.h
        !           216: objcts.o: oflags.h oindex.h clock.h advers.h verbs.h flags.h
        !           217: rooms.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h objects.h
        !           218: rooms.o: oflags.h oindex.h clock.h villians.h advers.h verbs.h flags.h
        !           219: sobjs.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h objects.h
        !           220: sobjs.o: oflags.h oindex.h clock.h villians.h advers.h verbs.h flags.h
        !           221: sverbs.o: parser.h gamestate.h state.h screen.h io.h rooms.h rflag.h rindex.h
        !           222: sverbs.o: exits.h curxt.h xpars.h xsrch.h objects.h oflags.h oindex.h clock.h
        !           223: sverbs.o: advers.h verbs.h flags.h
        !           224: verbs.o: parser.h gamestate.h state.h rooms.h rflag.h rindex.h xsrch.h
        !           225: verbs.o: objects.h oflags.h oindex.h advers.h verbs.h clock.h
        !           226: villns.o: parser.h gamestate.h objects.h oflags.h oindex.h verbs.h flags.h
        !           227: villns.o: parser.h gamestate.h objects.h oflags.h oindex.h verbs.h flags.h
        !           228: villns.o: parser.h gamestate.h rindex.h objects.h oflags.h oindex.h clock.h
        !           229: villns.o: villians.h verbs.h flags.h

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