Annotation of 43BSDReno/games/dungeon/dso2.F, revision 1.1

1.1     ! root        1: C MOVETO- MOVE PLAYER TO NEW ROOM
        !             2: C
        !             3: C COPYRIGHT 1980, INFOCOM COMPUTERS AND COMMUNICATIONS, CAMBRIDGE MA. 02142
        !             4: C ALL RIGHTS RESERVED, COMMERCIAL USAGE STRICTLY PROHIBITED
        !             5: C WRITTEN BY R. M. SUPNIK
        !             6: C
        !             7: C DECLARATIONS
        !             8: C
        !             9:        LOGICAL FUNCTION MOVETO(NR,WHO)
        !            10:        IMPLICIT INTEGER (A-Z)
        !            11:        LOGICAL NLV,LHR,LNR
        !            12: #include "gamestate.h"
        !            13: #include "rooms.h"
        !            14: #include "rflag.h"
        !            15: #include "objects.h"
        !            16: #include "oindex.h"
        !            17: #include "advers.h"
        !            18: C MOVETO, PAGE 2
        !            19: C
        !            20:        MOVETO=.FALSE.
        !            21: C                                              !ASSUME FAILS.
        !            22:        LHR=and(RFLAG(HERE),RLAND).NE.0
        !            23:        LNR=and(RFLAG(NR),RLAND).NE.0
        !            24:        J=AVEHIC(WHO)
        !            25: C                                              !HIS VEHICLE
        !            26: C
        !            27:        IF(J.NE.0) GO TO 100
        !            28: C                                              !IN VEHICLE?
        !            29:        IF(LNR) GO TO 500
        !            30: C                                              !NO, GOING TO LAND?
        !            31:        CALL RSPEAK(427)
        !            32: C                                              !CAN'T GO WITHOUT VEHICLE.
        !            33:        RETURN
        !            34: C
        !            35: 100    BITS=0
        !            36: C                                              !ASSUME NOWHERE.
        !            37:        IF(J.EQ.RBOAT) BITS=RWATER
        !            38: C                                              !IN BOAT?
        !            39:        IF(J.EQ.BALLO) BITS=RAIR
        !            40: C                                              !IN BALLOON?
        !            41:        IF(J.EQ.BUCKE) BITS=RBUCK
        !            42: C                                              !IN BUCKET?
        !            43:        NLV=and(RFLAG(NR),BITS).EQ.0
        !            44:        IF((.NOT.LNR .AND.NLV) .OR.
        !            45: &              (LNR.AND.LHR.AND.NLV.AND.(BITS.NE.RLAND)))
        !            46: &              GO TO 800
        !            47: C
        !            48: 500    MOVETO=.TRUE.
        !            49: C                                              !MOVE SHOULD SUCCEED.
        !            50:        IF(and(RFLAG(NR),RMUNG).EQ.0) GO TO 600
        !            51:        CALL RSPEAK(RRAND(NR))
        !            52: C                                              !YES, TELL HOW.
        !            53:        RETURN
        !            54: C
        !            55: 600    IF(WHO.NE.PLAYER) CALL NEWSTA(AOBJ(WHO),0,NR,0,0)
        !            56:        IF(J.NE.0) CALL NEWSTA(J,0,NR,0,0)
        !            57:        HERE=NR
        !            58:        AROOM(WHO)=HERE
        !            59:        CALL SCRUPD(RVAL(NR))
        !            60: C                                              !SCORE ROOM
        !            61:        RVAL(NR)=0
        !            62:        RETURN
        !            63: C
        !            64: 800    CALL RSPSUB(428,ODESC2(J))
        !            65: C                                              !WRONG VEHICLE.
        !            66:        RETURN
        !            67:        END
        !            68: C SCORE-- PRINT OUT CURRENT SCORE
        !            69: C
        !            70: C DECLARATIONS
        !            71: C
        !            72:        SUBROUTINE SCORE(FLG)
        !            73:        IMPLICIT INTEGER (A-Z)
        !            74:        LOGICAL FLG
        !            75:        INTEGER RANK(10),ERANK(5)
        !            76: #include "gamestate.h"
        !            77: #include "state.h"
        !            78: C
        !            79:        COMMON /CHAN/ INPCH,OUTCH,DBCH
        !            80: #include "advers.h"
        !            81: #include "flags.h"
        !            82: C
        !            83: C FUNCTIONS AND DATA
        !            84: C
        !            85:        DATA RANK/20,19,18,16,12,8,4,2,1,0/
        !            86:        DATA ERANK/20,15,10,5,0/
        !            87: C SCORE, PAGE 2
        !            88: C
        !            89:        AS=ASCORE(WINNER)
        !            90: C
        !            91:        IF(ENDGMF) GO TO 60
        !            92: C                                              !ENDGAME?
        !            93: #ifdef PDP
        !            94:        call pscore(AS,MXSCOR,MOVES)
        !            95: #else
        !            96: #ifdef NOCC
        !            97:        IF(FLG.AND.MOVES.NE.1) WRITE(OUTCH,100) AS,MXSCOR,MOVES
        !            98:        IF(FLG.AND.MOVES.EQ.1) WRITE(OUTCH,120) AS,MXSCOR,MOVES
        !            99:        IF(.NOT.FLG.AND.MOVES.NE.1) WRITE(OUTCH,110) AS,MXSCOR,MOVES
        !           100:        IF(.NOT.FLG.AND.MOVES.EQ.1) WRITE(OUTCH,130) AS,MXSCOR,MOVES
        !           101: #else NOCC
        !           102:        IF(FLG) WRITE(OUTCH,100)
        !           103:        IF(.NOT.FLG) WRITE(OUTCH,110)
        !           104:        IF(MOVES.NE.1) WRITE(OUTCH,120) AS,MXSCOR,MOVES
        !           105:        IF(MOVES.EQ.1) WRITE(OUTCH,130) AS,MXSCOR,MOVES
        !           106: #endif NOCC
        !           107: #endif PDP
        !           108: C
        !           109:        DO 10 I=1,10
        !           110:          IF((AS*20/MXSCOR).GE.RANK(I)) GO TO 50
        !           111: 10     CONTINUE
        !           112: 50     CALL RSPEAK(484+I)
        !           113:        RETURN
        !           114: C
        !           115: #ifdef PDP
        !           116: 60     continue
        !           117:        call pscore(EGSCOR,EGMXSC,MOVES)
        !           118: #else
        !           119: #ifdef NOCC
        !           120: 60     IF(FLG) WRITE(OUTCH,140) EGSCOR,EGMXSC,MOVES
        !           121:        IF(.NOT.FLG) WRITE(OUTCH,150) EGSCOR,EGMXSC,MOVES
        !           122: #else NOCC
        !           123: 60     IF(FLG) WRITE(OUTCH,140)
        !           124:        IF(.NOT.FLG) WRITE(OUTCH,150)
        !           125:        WRITE(OUTCH,120) EGSCOR,EGMXSC,MOVES
        !           126: #endif NOCC
        !           127: #endif PDP
        !           128:        DO 70 I=1,5
        !           129:          IF((EGSCOR*20/EGMXSC).GE.ERANK(I)) GO TO 80
        !           130: 70     CONTINUE
        !           131: 80     CALL RSPEAK(786+I)
        !           132:        RETURN
        !           133: 
        !           134: #ifndef PDP
        !           135: #ifdef NOCC
        !           136: 100    FORMAT('Your score would be',I4,' [total of',I4,' points], in',
        !           137: &              I5,' moves.')
        !           138: 110    FORMAT('Your score is',I4,' [total of',I4,' points], in',
        !           139: &              I5,' moves.')
        !           140: 120    FORMAT('Your score would be',I4,' [total of',I4,' points], in',
        !           141: &              I5,' move.')
        !           142: 130    FORMAT('Your score is',I4,' [total of',I4,' points], in',
        !           143: &              I5,' move.')
        !           144: 140    FORMAT('Your score in the endgame would be',I4,' [total of',
        !           145: &              I4,' points], in',I5,' moves.')
        !           146: 150    FORMAT('Your score in the endgame is',I4,' [total of',
        !           147: &              I4,' points], in',I5,' moves.')
        !           148: #else NOCC
        !           149: 100    FORMAT(' Your score would be',$)
        !           150: 110    FORMAT(' Your score is',$)
        !           151: 120    FORMAT('+',I4,' [total of',I4,' points], in',I5,' moves.')
        !           152: 130    FORMAT('+',I4,' [total of',I4,' points], in',I5,' move.')
        !           153: 140    FORMAT(' Your score in the endgame would be',$)
        !           154: 150    FORMAT(' Your score in the endgame is',$)
        !           155: #endif NOCC
        !           156: #endif PDP
        !           157: C
        !           158:        END
        !           159: C SCRUPD- UPDATE WINNER'S SCORE
        !           160: C
        !           161: C DECLARATIONS
        !           162: C
        !           163:        SUBROUTINE SCRUPD(N)
        !           164:        IMPLICIT INTEGER (A-Z)
        !           165: #include "gamestate.h"
        !           166: #include "state.h"
        !           167: #include "clock.h"
        !           168: #include "advers.h"
        !           169: #include "flags.h"
        !           170: C
        !           171:        IF(ENDGMF) GO TO 100
        !           172: C                                              !ENDGAME?
        !           173:        ASCORE(WINNER)=ASCORE(WINNER)+N
        !           174: C                                              !UPDATE SCORE
        !           175:        RWSCOR=RWSCOR+N
        !           176: C                                              !UPDATE RAW SCORE
        !           177:        IF(ASCORE(WINNER).LT.(MXSCOR-(10*DEATHS))) RETURN
        !           178:        CFLAG(CEVEGH)=.TRUE.
        !           179: C                                              !TURN ON END GAME
        !           180:        CTICK(CEVEGH)=15
        !           181:        RETURN
        !           182: C
        !           183: 100    EGSCOR=EGSCOR+N
        !           184: C                                              !UPDATE EG SCORE.
        !           185:        RETURN
        !           186:        END

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