Annotation of 43BSDReno/games/hack/config.h, revision 1.1.1.1

1.1       root        1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
                      2: /* config.h - version 1.0.3 */
                      3: 
                      4: #include "pathnames.h"
                      5: 
                      6: #ifndef CONFIG /* make sure the compiler doesnt see the typedefs twice */
                      7: 
                      8: #define        CONFIG
                      9: #define        UNIX            /* delete if no fork(), exec() available */
                     10: #define        CHDIR           /* delete if no chdir() available */
                     11: 
                     12: /*
                     13:  * Some include files are in a different place under SYSV
                     14:  *     BSD                SYSV
                     15:  * <sys/wait.h>                <wait.h>
                     16:  * <sys/time.h>                <time.h>
                     17:  * <sgtty.h>           <termio.h>
                     18:  * Some routines are called differently
                     19:  * index               strchr
                     20:  * rindex              strrchr
                     21:  * Also, the code for suspend and various ioctls is only given for BSD4.2
                     22:  * (I do not have access to a SYSV system.)
                     23:  */
                     24: #define BSD            /* delete this line on System V */
                     25: 
                     26: /* #define STUPID */   /* avoid some complicated expressions if
                     27:                           your C compiler chokes on them */
                     28: /* #define PYRAMID_BUG */      /* avoid a bug on the Pyramid */
                     29: /* #define NOWAITINCLUDE */    /* neither <wait.h> nor <sys/wait.h> exists */
                     30: 
                     31: #define WIZARD  "bruno"        /* the person allowed to use the -D option */
                     32: #define RECORD "record"/* the file containing the list of topscorers */
                     33: #define        NEWS    "news"  /* the file containing the latest hack news */
                     34: #define        HELP    "help"  /* the file containing a description of the commands */
                     35: #define        SHELP   "hh"    /* abbreviated form of the same */
                     36: #define        RUMORFILE       "rumors"        /* a file with fortune cookies */
                     37: #define        DATAFILE        "data"  /* a file giving the meaning of symbols used */
                     38: #define        FMASK   0660    /* file creation mask */
                     39: #define        HLOCK   "perm"  /* an empty file used for locking purposes */
                     40: #define LLOCK  "safelock"      /* link to previous */
                     41: 
                     42: #ifdef UNIX
                     43: /*
                     44:  * Define DEF_PAGER as your default pager, e.g. "/bin/cat" or "/usr/ucb/more"
                     45:  * If defined, it can be overridden by the environment variable PAGER.
                     46:  * Hack will use its internal pager if DEF_PAGER is not defined.
                     47:  * (This might be preferable for security reasons.)
                     48:  * #define DEF_PAGER   ".../mydir/mypager"
                     49:  */
                     50: 
                     51: /*
                     52:  * If you define MAIL, then the player will be notified of new mail
                     53:  * when it arrives. If you also define DEF_MAILREADER then this will
                     54:  * be the default mail reader, and can be overridden by the environment
                     55:  * variable MAILREADER; otherwise an internal pager will be used.
                     56:  * A stat system call is done on the mailbox every MAILCKFREQ moves.
                     57:  */
                     58: /* #define     MAIL */
                     59: #define        DEF_MAILREADER  _PATH_MAIL              /* or e.g. /bin/mail */
                     60: #define        MAILCKFREQ      100     
                     61: 
                     62: 
                     63: #define SHELL          /* do not delete the '!' command */
                     64: 
                     65: #ifdef BSD
                     66: #define        SUSPEND         /* let ^Z suspend the game */
                     67: #endif BSD
                     68: #endif UNIX
                     69: 
                     70: #ifdef CHDIR
                     71: /*
                     72:  * If you define HACKDIR, then this will be the default playground;
                     73:  * otherwise it will be the current directory.
                     74:  */
                     75: #ifdef QUEST
                     76: #define HACKDIR _PATH_QUEST
                     77: #else QUEST
                     78: #define HACKDIR        _PATH_HACK
                     79: #endif QUEST
                     80: 
                     81: /*
                     82:  * Some system administrators are stupid enough to make Hack suid root
                     83:  * or suid daemon, where daemon has other powers besides that of reading or
                     84:  * writing Hack files. In such cases one should be careful with chdir's
                     85:  * since the user might create files in a directory of his choice.
                     86:  * Of course SECURE is meaningful only if HACKDIR is defined.
                     87:  */
                     88: #define SECURE                 /* do setuid(getuid()) after chdir() */
                     89: 
                     90: /*
                     91:  * If it is desirable to limit the number of people that can play Hack
                     92:  * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS.
                     93:  * #define MAX_NR_OF_PLAYERS   100
                     94:  */
                     95: #endif CHDIR
                     96: 
                     97: /* size of terminal screen is (at least) (ROWNO+2) by COLNO */
                     98: #define        COLNO   80
                     99: #define        ROWNO   22
                    100: 
                    101: /*
                    102:  * small signed integers (8 bits suffice)
                    103:  *     typedef char    schar;
                    104:  * will do when you have signed characters; otherwise use
                    105:  *     typedef short int schar;
                    106:  */
                    107: typedef        char    schar;
                    108: 
                    109: /*
                    110:  * small unsigned integers (8 bits suffice - but 7 bits do not)
                    111:  * - these are usually object types; be careful with inequalities! -
                    112:  *     typedef unsigned char   uchar;
                    113:  * will be satisfactory if you have an "unsigned char" type; otherwise use
                    114:  *     typedef unsigned short int uchar;
                    115:  */
                    116: typedef        unsigned char   uchar;
                    117: 
                    118: /*
                    119:  * small integers in the range 0 - 127, usually coordinates
                    120:  * although they are nonnegative they must not be declared unsigned
                    121:  * since otherwise comparisons with signed quantities are done incorrectly
                    122:  */
                    123: typedef schar  xchar;
                    124: typedef        xchar   boolean;                /* 0 or 1 */
                    125: #define        TRUE    1
                    126: #define        FALSE   0
                    127: 
                    128: /*
                    129:  * Declaration of bitfields in various structs; if your C compiler
                    130:  * doesnt handle bitfields well, e.g., if it is unable to initialize
                    131:  * structs containing bitfields, then you might use
                    132:  *     #define Bitfield(x,n)   uchar x
                    133:  * since the bitfields used never have more than 7 bits. (Most have 1 bit.)
                    134:  */
                    135: #define        Bitfield(x,n)   unsigned x:n
                    136: 
                    137: #define        SIZE(x) (int)(sizeof(x) / sizeof(x[0]))
                    138: 
                    139: #endif CONFIG

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