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1.1 root 1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2: /* def.obj.h - version 1.0.3 */
3:
4: struct obj {
5: struct obj *nobj;
6: unsigned o_id;
7: unsigned o_cnt_id; /* id of container object is in */
8: xchar ox,oy;
9: xchar odx,ody;
10: uchar otyp;
11: uchar owt;
12: uchar quan; /* use oextra for tmp gold objects */
13: schar spe; /* quality of weapon, armor or ring (+ or -)
14: number of charges for wand ( >= -1 )
15: special for uball and amulet %% BAH */
16: char olet;
17: char invlet;
18: Bitfield(oinvis,1); /* not yet implemented */
19: Bitfield(odispl,1);
20: Bitfield(known,1); /* exact nature known */
21: Bitfield(dknown,1); /* color or text known */
22: Bitfield(cursed,1);
23: Bitfield(unpaid,1); /* on some bill */
24: Bitfield(rustfree,1);
25: Bitfield(onamelth,6);
26: long age; /* creation date */
27: long owornmask;
28: #define W_ARM 01L
29: #define W_ARM2 02L
30: #define W_ARMH 04L
31: #define W_ARMS 010L
32: #define W_ARMG 020L
33: #define W_ARMOR (W_ARM | W_ARM2 | W_ARMH | W_ARMS | W_ARMG)
34: #define W_RINGL 010000L /* make W_RINGL = RING_LEFT (see uprop) */
35: #define W_RINGR 020000L
36: #define W_RING (W_RINGL | W_RINGR)
37: #define W_WEP 01000L
38: #define W_BALL 02000L
39: #define W_CHAIN 04000L
40: long oextra[1]; /* used for name of ordinary objects - length
41: is flexible; amount for tmp gold objects */
42: };
43:
44: extern struct obj *fobj;
45:
46: #define newobj(xl) (struct obj *) alloc((unsigned)(xl) + sizeof(struct obj))
47: #define ONAME(otmp) ((char *) otmp->oextra)
48: #define OGOLD(otmp) (otmp->oextra[0])
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