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1.1 root 1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2: /* hack.mklev.c - version 1.0.3 */
3:
4: #include "hack.h"
5:
6: extern char *getlogin(), *getenv();
7: extern struct monst *makemon();
8: extern struct obj *mkobj_at();
9: extern struct trap *maketrap();
10:
11: #define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx)
12: #define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly)
13:
14: #include "def.mkroom.h"
15: #define XLIM 4 /* define minimum required space around a room */
16: #define YLIM 3
17: boolean secret; /* TRUE while making a vault: increase [XY]LIM */
18: struct mkroom rooms[MAXNROFROOMS+1];
19: int smeq[MAXNROFROOMS+1];
20: coord doors[DOORMAX];
21: int doorindex;
22: struct rm zerorm;
23: int comp();
24: schar nxcor;
25: boolean goldseen;
26: int nroom;
27: xchar xdnstair,xupstair,ydnstair,yupstair;
28:
29: /* Definitions used by makerooms() and addrs() */
30: #define MAXRS 50 /* max lth of temp rectangle table - arbitrary */
31: struct rectangle {
32: xchar rlx,rly,rhx,rhy;
33: } rs[MAXRS+1];
34: int rscnt,rsmax; /* 0..rscnt-1: currently under consideration */
35: /* rscnt..rsmax: discarded */
36:
37: makelevel()
38: {
39: register struct mkroom *croom, *troom;
40: register unsigned tryct;
41: register x,y;
42:
43: nroom = 0;
44: doorindex = 0;
45: rooms[0].hx = -1; /* in case we are in a maze */
46:
47: for(x=0; x<COLNO; x++) for(y=0; y<ROWNO; y++)
48: levl[x][y] = zerorm;
49:
50: oinit(); /* assign level dependent obj probabilities */
51:
52: if(dlevel >= rn1(3, 26)) { /* there might be several mazes */
53: makemaz();
54: return;
55: }
56:
57: /* construct the rooms */
58: nroom = 0;
59: secret = FALSE;
60: (void) makerooms();
61:
62: /* construct stairs (up and down in different rooms if possible) */
63: croom = &rooms[rn2(nroom)];
64: xdnstair = somex();
65: ydnstair = somey();
66: levl[xdnstair][ydnstair].scrsym ='>';
67: levl[xdnstair][ydnstair].typ = STAIRS;
68: if(nroom > 1) {
69: troom = croom;
70: croom = &rooms[rn2(nroom-1)];
71: if(croom >= troom) croom++;
72: }
73: xupstair = somex(); /* %% < and > might be in the same place */
74: yupstair = somey();
75: levl[xupstair][yupstair].scrsym ='<';
76: levl[xupstair][yupstair].typ = STAIRS;
77:
78: /* for each room: put things inside */
79: for(croom = rooms; croom->hx > 0; croom++) {
80:
81: /* put a sleeping monster inside */
82: /* Note: monster may be on the stairs. This cannot be
83: avoided: maybe the player fell through a trapdoor
84: while a monster was on the stairs. Conclusion:
85: we have to check for monsters on the stairs anyway. */
86: if(!rn2(3)) (void)
87: makemon((struct permonst *) 0, somex(), somey());
88:
89: /* put traps and mimics inside */
90: goldseen = FALSE;
91: while(!rn2(8-(dlevel/6))) mktrap(0,0,croom);
92: if(!goldseen && !rn2(3)) mkgold(0L,somex(),somey());
93: if(!rn2(3)) {
94: (void) mkobj_at(0, somex(), somey());
95: tryct = 0;
96: while(!rn2(5)) {
97: if(++tryct > 100){
98: printf("tryct overflow4\n");
99: break;
100: }
101: (void) mkobj_at(0, somex(), somey());
102: }
103: }
104: }
105:
106: qsort((char *) rooms, nroom, sizeof(struct mkroom), comp);
107: makecorridors();
108: make_niches();
109:
110: /* make a secret treasure vault, not connected to the rest */
111: if(nroom <= (2*MAXNROFROOMS/3)) if(rn2(3)) {
112: troom = &rooms[nroom];
113: secret = TRUE;
114: if(makerooms()) {
115: troom->rtype = VAULT; /* treasure vault */
116: for(x = troom->lx; x <= troom->hx; x++)
117: for(y = troom->ly; y <= troom->hy; y++)
118: mkgold((long)(rnd(dlevel*100) + 50), x, y);
119: if(!rn2(3))
120: makevtele();
121: }
122: }
123:
124: #ifndef QUEST
125: #ifdef WIZARD
126: if(wizard && getenv("SHOPTYPE")) mkshop(); else
127: #endif WIZARD
128: if(dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3) mkshop();
129: else
130: if(dlevel > 6 && !rn2(7)) mkzoo(ZOO);
131: else
132: if(dlevel > 9 && !rn2(5)) mkzoo(BEEHIVE);
133: else
134: if(dlevel > 11 && !rn2(6)) mkzoo(MORGUE);
135: else
136: if(dlevel > 18 && !rn2(6)) mkswamp();
137: #endif QUEST
138: }
139:
140: makerooms() {
141: register struct rectangle *rsp;
142: register int lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
143: int tryct = 0, xlim, ylim;
144:
145: /* init */
146: xlim = XLIM + secret;
147: ylim = YLIM + secret;
148: if(nroom == 0) {
149: rsp = rs;
150: rsp->rlx = rsp->rly = 0;
151: rsp->rhx = COLNO-1;
152: rsp->rhy = ROWNO-1;
153: rsmax = 1;
154: }
155: rscnt = rsmax;
156:
157: /* make rooms until satisfied */
158: while(rscnt > 0 && nroom < MAXNROFROOMS-1) {
159: if(!secret && nroom > (MAXNROFROOMS/3) &&
160: !rn2((MAXNROFROOMS-nroom)*(MAXNROFROOMS-nroom)))
161: return(0);
162:
163: /* pick a rectangle */
164: rsp = &rs[rn2(rscnt)];
165: hx = rsp->rhx;
166: hy = rsp->rhy;
167: lx = rsp->rlx;
168: ly = rsp->rly;
169:
170: /* find size of room */
171: if(secret)
172: dx = dy = 1;
173: else {
174: dx = 2 + rn2((hx-lx-8 > 20) ? 12 : 8);
175: dy = 2 + rn2(4);
176: if(dx*dy > 50)
177: dy = 50/dx;
178: }
179:
180: /* look whether our room will fit */
181: if(hx-lx < dx + dx/2 + 2*xlim || hy-ly < dy + dy/3 + 2*ylim) {
182: /* no, too small */
183: /* maybe we throw this area out */
184: if(secret || !rn2(MAXNROFROOMS+1-nroom-tryct)) {
185: rscnt--;
186: rs[rsmax] = *rsp;
187: *rsp = rs[rscnt];
188: rs[rscnt] = rs[rsmax];
189: tryct = 0;
190: } else
191: tryct++;
192: continue;
193: }
194:
195: lowx = lx + xlim + rn2(hx - lx - dx - 2*xlim + 1);
196: lowy = ly + ylim + rn2(hy - ly - dy - 2*ylim + 1);
197: hix = lowx + dx;
198: hiy = lowy + dy;
199:
200: if(maker(lowx, dx, lowy, dy)) {
201: if(secret)
202: return(1);
203: addrs(lowx-1, lowy-1, hix+1, hiy+1);
204: tryct = 0;
205: } else
206: if(tryct++ > 100)
207: break;
208: }
209: return(0); /* failed to make vault - very strange */
210: }
211:
212: addrs(lowx,lowy,hix,hiy)
213: register int lowx,lowy,hix,hiy;
214: {
215: register struct rectangle *rsp;
216: register int lx,ly,hx,hy,xlim,ylim;
217: boolean discarded;
218:
219: xlim = XLIM + secret;
220: ylim = YLIM + secret;
221:
222: /* walk down since rscnt and rsmax change */
223: for(rsp = &rs[rsmax-1]; rsp >= rs; rsp--) {
224:
225: if((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
226: (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
227: continue;
228: if((discarded = (rsp >= &rs[rscnt]))) {
229: *rsp = rs[--rsmax];
230: } else {
231: rsmax--;
232: rscnt--;
233: *rsp = rs[rscnt];
234: if(rscnt != rsmax)
235: rs[rscnt] = rs[rsmax];
236: }
237: if(lowy - ly > 2*ylim + 4)
238: addrsx(lx,ly,hx,lowy-2,discarded);
239: if(lowx - lx > 2*xlim + 4)
240: addrsx(lx,ly,lowx-2,hy,discarded);
241: if(hy - hiy > 2*ylim + 4)
242: addrsx(lx,hiy+2,hx,hy,discarded);
243: if(hx - hix > 2*xlim + 4)
244: addrsx(hix+2,ly,hx,hy,discarded);
245: }
246: }
247:
248: addrsx(lx,ly,hx,hy,discarded)
249: register int lx,ly,hx,hy;
250: boolean discarded; /* piece of a discarded area */
251: {
252: register struct rectangle *rsp;
253:
254: /* check inclusions */
255: for(rsp = rs; rsp < &rs[rsmax]; rsp++) {
256: if(lx >= rsp->rlx && hx <= rsp->rhx &&
257: ly >= rsp->rly && hy <= rsp->rhy)
258: return;
259: }
260:
261: /* make a new entry */
262: if(rsmax >= MAXRS) {
263: #ifdef WIZARD
264: if(wizard) pline("MAXRS may be too small.");
265: #endif WIZARD
266: return;
267: }
268: rsmax++;
269: if(!discarded) {
270: *rsp = rs[rscnt];
271: rsp = &rs[rscnt];
272: rscnt++;
273: }
274: rsp->rlx = lx;
275: rsp->rly = ly;
276: rsp->rhx = hx;
277: rsp->rhy = hy;
278: }
279:
280: comp(x,y)
281: register struct mkroom *x,*y;
282: {
283: if(x->lx < y->lx) return(-1);
284: return(x->lx > y->lx);
285: }
286:
287: coord
288: finddpos(xl,yl,xh,yh) {
289: coord ff;
290: register x,y;
291:
292: x = (xl == xh) ? xl : (xl + rn2(xh-xl+1));
293: y = (yl == yh) ? yl : (yl + rn2(yh-yl+1));
294: if(okdoor(x, y))
295: goto gotit;
296:
297: for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
298: if(okdoor(x, y))
299: goto gotit;
300:
301: for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
302: if(levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
303: goto gotit;
304: /* cannot find something reasonable -- strange */
305: x = xl;
306: y = yh;
307: gotit:
308: ff.x = x;
309: ff.y = y;
310: return(ff);
311: }
312:
313: /* see whether it is allowable to create a door at [x,y] */
314: okdoor(x,y)
315: register x,y;
316: {
317: if(levl[x-1][y].typ == DOOR || levl[x+1][y].typ == DOOR ||
318: levl[x][y+1].typ == DOOR || levl[x][y-1].typ == DOOR ||
319: levl[x-1][y].typ == SDOOR || levl[x+1][y].typ == SDOOR ||
320: levl[x][y-1].typ == SDOOR || levl[x][y+1].typ == SDOOR ||
321: (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
322: doorindex >= DOORMAX)
323: return(0);
324: return(1);
325: }
326:
327: dodoor(x,y,aroom)
328: register x,y;
329: register struct mkroom *aroom;
330: {
331: if(doorindex >= DOORMAX) {
332: impossible("DOORMAX exceeded?");
333: return;
334: }
335: if(!okdoor(x,y) && nxcor)
336: return;
337: dosdoor(x,y,aroom,rn2(8) ? DOOR : SDOOR);
338: }
339:
340: dosdoor(x,y,aroom,type)
341: register x,y;
342: register struct mkroom *aroom;
343: register type;
344: {
345: register struct mkroom *broom;
346: register tmp;
347:
348: if(!IS_WALL(levl[x][y].typ)) /* avoid SDOORs with '+' as scrsym */
349: type = DOOR;
350: levl[x][y].typ = type;
351: if(type == DOOR)
352: levl[x][y].scrsym = '+';
353: aroom->doorct++;
354: broom = aroom+1;
355: if(broom->hx < 0) tmp = doorindex; else
356: for(tmp = doorindex; tmp > broom->fdoor; tmp--)
357: doors[tmp] = doors[tmp-1];
358: doorindex++;
359: doors[tmp].x = x;
360: doors[tmp].y = y;
361: for( ; broom->hx >= 0; broom++) broom->fdoor++;
362: }
363:
364: /* Only called from makerooms() */
365: maker(lowx,ddx,lowy,ddy)
366: schar lowx,ddx,lowy,ddy;
367: {
368: register struct mkroom *croom;
369: register x, y, hix = lowx+ddx, hiy = lowy+ddy;
370: register xlim = XLIM + secret, ylim = YLIM + secret;
371:
372: if(nroom >= MAXNROFROOMS) return(0);
373: if(lowx < XLIM) lowx = XLIM;
374: if(lowy < YLIM) lowy = YLIM;
375: if(hix > COLNO-XLIM-1) hix = COLNO-XLIM-1;
376: if(hiy > ROWNO-YLIM-1) hiy = ROWNO-YLIM-1;
377: chk:
378: if(hix <= lowx || hiy <= lowy) return(0);
379:
380: /* check area around room (and make room smaller if necessary) */
381: for(x = lowx - xlim; x <= hix + xlim; x++) {
382: for(y = lowy - ylim; y <= hiy + ylim; y++) {
383: if(levl[x][y].typ) {
384: #ifdef WIZARD
385: if(wizard && !secret)
386: pline("Strange area [%d,%d] in maker().",x,y);
387: #endif WIZARD
388: if(!rn2(3)) return(0);
389: if(x < lowx)
390: lowx = x+xlim+1;
391: else
392: hix = x-xlim-1;
393: if(y < lowy)
394: lowy = y+ylim+1;
395: else
396: hiy = y-ylim-1;
397: goto chk;
398: }
399: }
400: }
401:
402: croom = &rooms[nroom];
403:
404: /* on low levels the room is lit (usually) */
405: /* secret vaults are always lit */
406: if((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
407: for(x = lowx-1; x <= hix+1; x++)
408: for(y = lowy-1; y <= hiy+1; y++)
409: levl[x][y].lit = 1;
410: croom->rlit = 1;
411: } else
412: croom->rlit = 0;
413: croom->lx = lowx;
414: croom->hx = hix;
415: croom->ly = lowy;
416: croom->hy = hiy;
417: croom->rtype = croom->doorct = croom->fdoor = 0;
418:
419: for(x = lowx-1; x <= hix+1; x++)
420: for(y = lowy-1; y <= hiy+1; y += (hiy-lowy+2)) {
421: levl[x][y].scrsym = '-';
422: levl[x][y].typ = HWALL;
423: }
424: for(x = lowx-1; x <= hix+1; x += (hix-lowx+2))
425: for(y = lowy; y <= hiy; y++) {
426: levl[x][y].scrsym = '|';
427: levl[x][y].typ = VWALL;
428: }
429: for(x = lowx; x <= hix; x++)
430: for(y = lowy; y <= hiy; y++) {
431: levl[x][y].scrsym = '.';
432: levl[x][y].typ = ROOM;
433: }
434:
435: smeq[nroom] = nroom;
436: croom++;
437: croom->hx = -1;
438: nroom++;
439: return(1);
440: }
441:
442: makecorridors() {
443: register a,b;
444:
445: nxcor = 0;
446: for(a = 0; a < nroom-1; a++)
447: join(a, a+1);
448: for(a = 0; a < nroom-2; a++)
449: if(smeq[a] != smeq[a+2])
450: join(a, a+2);
451: for(a = 0; a < nroom; a++)
452: for(b = 0; b < nroom; b++)
453: if(smeq[a] != smeq[b])
454: join(a, b);
455: if(nroom > 2)
456: for(nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
457: a = rn2(nroom);
458: b = rn2(nroom-2);
459: if(b >= a) b += 2;
460: join(a, b);
461: }
462: }
463:
464: join(a,b)
465: register a,b;
466: {
467: coord cc,tt;
468: register tx, ty, xx, yy;
469: register struct rm *crm;
470: register struct mkroom *croom, *troom;
471: register dx, dy, dix, diy, cct;
472:
473: croom = &rooms[a];
474: troom = &rooms[b];
475:
476: /* find positions cc and tt for doors in croom and troom
477: and direction for a corridor between them */
478:
479: if(troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX) return;
480: if(troom->lx > croom->hx) {
481: dx = 1;
482: dy = 0;
483: xx = croom->hx+1;
484: tx = troom->lx-1;
485: cc = finddpos(xx,croom->ly,xx,croom->hy);
486: tt = finddpos(tx,troom->ly,tx,troom->hy);
487: } else if(troom->hy < croom->ly) {
488: dy = -1;
489: dx = 0;
490: yy = croom->ly-1;
491: cc = finddpos(croom->lx,yy,croom->hx,yy);
492: ty = troom->hy+1;
493: tt = finddpos(troom->lx,ty,troom->hx,ty);
494: } else if(troom->hx < croom->lx) {
495: dx = -1;
496: dy = 0;
497: xx = croom->lx-1;
498: tx = troom->hx+1;
499: cc = finddpos(xx,croom->ly,xx,croom->hy);
500: tt = finddpos(tx,troom->ly,tx,troom->hy);
501: } else {
502: dy = 1;
503: dx = 0;
504: yy = croom->hy+1;
505: ty = troom->ly-1;
506: cc = finddpos(croom->lx,yy,croom->hx,yy);
507: tt = finddpos(troom->lx,ty,troom->hx,ty);
508: }
509: xx = cc.x;
510: yy = cc.y;
511: tx = tt.x - dx;
512: ty = tt.y - dy;
513: if(nxcor && levl[xx+dx][yy+dy].typ)
514: return;
515: dodoor(xx,yy,croom);
516:
517: cct = 0;
518: while(xx != tx || yy != ty) {
519: xx += dx;
520: yy += dy;
521:
522: /* loop: dig corridor at [xx,yy] and find new [xx,yy] */
523: if(cct++ > 500 || (nxcor && !rn2(35)))
524: return;
525:
526: if(xx == COLNO-1 || xx == 0 || yy == 0 || yy == ROWNO-1)
527: return; /* impossible */
528:
529: crm = &levl[xx][yy];
530: if(!(crm->typ)) {
531: if(rn2(100)) {
532: crm->typ = CORR;
533: crm->scrsym = CORR_SYM;
534: if(nxcor && !rn2(50))
535: (void) mkobj_at(ROCK_SYM, xx, yy);
536: } else {
537: crm->typ = SCORR;
538: crm->scrsym = ' ';
539: }
540: } else
541: if(crm->typ != CORR && crm->typ != SCORR) {
542: /* strange ... */
543: return;
544: }
545:
546: /* find next corridor position */
547: dix = abs(xx-tx);
548: diy = abs(yy-ty);
549:
550: /* do we have to change direction ? */
551: if(dy && dix > diy) {
552: register ddx = (xx > tx) ? -1 : 1;
553:
554: crm = &levl[xx+ddx][yy];
555: if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
556: dx = ddx;
557: dy = 0;
558: continue;
559: }
560: } else if(dx && diy > dix) {
561: register ddy = (yy > ty) ? -1 : 1;
562:
563: crm = &levl[xx][yy+ddy];
564: if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
565: dy = ddy;
566: dx = 0;
567: continue;
568: }
569: }
570:
571: /* continue straight on? */
572: crm = &levl[xx+dx][yy+dy];
573: if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
574: continue;
575:
576: /* no, what must we do now?? */
577: if(dx) {
578: dx = 0;
579: dy = (ty < yy) ? -1 : 1;
580: crm = &levl[xx+dx][yy+dy];
581: if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
582: continue;
583: dy = -dy;
584: continue;
585: } else {
586: dy = 0;
587: dx = (tx < xx) ? -1 : 1;
588: crm = &levl[xx+dx][yy+dy];
589: if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
590: continue;
591: dx = -dx;
592: continue;
593: }
594: }
595:
596: /* we succeeded in digging the corridor */
597: dodoor(tt.x, tt.y, troom);
598:
599: if(smeq[a] < smeq[b])
600: smeq[b] = smeq[a];
601: else
602: smeq[a] = smeq[b];
603: }
604:
605: make_niches()
606: {
607: register int ct = rnd(nroom/2 + 1);
608: while(ct--) makeniche(FALSE);
609: }
610:
611: makevtele()
612: {
613: makeniche(TRUE);
614: }
615:
616: makeniche(with_trap)
617: boolean with_trap;
618: {
619: register struct mkroom *aroom;
620: register struct rm *rm;
621: register int vct = 8;
622: coord dd;
623: register dy,xx,yy;
624: register struct trap *ttmp;
625:
626: if(doorindex < DOORMAX)
627: while(vct--) {
628: aroom = &rooms[rn2(nroom-1)];
629: if(aroom->rtype != 0) continue; /* not an ordinary room */
630: if(aroom->doorct == 1 && rn2(5)) continue;
631: if(rn2(2)) {
632: dy = 1;
633: dd = finddpos(aroom->lx,aroom->hy+1,aroom->hx,aroom->hy+1);
634: } else {
635: dy = -1;
636: dd = finddpos(aroom->lx,aroom->ly-1,aroom->hx,aroom->ly-1);
637: }
638: xx = dd.x;
639: yy = dd.y;
640: if((rm = &levl[xx][yy+dy])->typ) continue;
641: if(with_trap || !rn2(4)) {
642: rm->typ = SCORR;
643: rm->scrsym = ' ';
644: if(with_trap) {
645: ttmp = maketrap(xx, yy+dy, TELEP_TRAP);
646: ttmp->once = 1;
647: make_engr_at(xx, yy-dy, "ad ae?ar um");
648: }
649: dosdoor(xx, yy, aroom, SDOOR);
650: } else {
651: rm->typ = CORR;
652: rm->scrsym = CORR_SYM;
653: if(rn2(7))
654: dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
655: else {
656: mksobj_at(SCR_TELEPORTATION, xx, yy+dy);
657: if(!rn2(3)) (void) mkobj_at(0, xx, yy+dy);
658: }
659: }
660: return;
661: }
662: }
663:
664: /* make a trap somewhere (in croom if mazeflag = 0) */
665: mktrap(num,mazeflag,croom)
666: register num,mazeflag;
667: register struct mkroom *croom;
668: {
669: register struct trap *ttmp;
670: register int kind,nopierc,nomimic,fakedoor,fakegold,tryct = 0;
671: register xchar mx,my;
672: extern char fut_geno[];
673:
674: if(!num || num >= TRAPNUM) {
675: nopierc = (dlevel < 4) ? 1 : 0;
676: nomimic = (dlevel < 9 || goldseen ) ? 1 : 0;
677: if(index(fut_geno, 'M')) nomimic = 1;
678: kind = rn2(TRAPNUM - nopierc - nomimic);
679: /* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
680: } else kind = num;
681:
682: if(kind == MIMIC) {
683: register struct monst *mtmp;
684:
685: fakedoor = (!rn2(3) && !mazeflag);
686: fakegold = (!fakedoor && !rn2(2));
687: if(fakegold) goldseen = TRUE;
688: do {
689: if(++tryct > 200) return;
690: if(fakedoor) {
691: /* note: fakedoor maybe on actual door */
692: if(rn2(2)){
693: if(rn2(2))
694: mx = croom->hx+1;
695: else mx = croom->lx-1;
696: my = somey();
697: } else {
698: if(rn2(2))
699: my = croom->hy+1;
700: else my = croom->ly-1;
701: mx = somex();
702: }
703: } else if(mazeflag) {
704: extern coord mazexy();
705: coord mm;
706: mm = mazexy();
707: mx = mm.x;
708: my = mm.y;
709: } else {
710: mx = somex();
711: my = somey();
712: }
713: } while(m_at(mx,my) || levl[mx][my].typ == STAIRS);
714: if(mtmp = makemon(PM_MIMIC,mx,my)) {
715: mtmp->mimic = 1;
716: mtmp->mappearance =
717: fakegold ? '$' : fakedoor ? '+' :
718: (mazeflag && rn2(2)) ? AMULET_SYM :
719: "=/)%?![<>" [ rn2(9) ];
720: }
721: return;
722: }
723:
724: do {
725: if(++tryct > 200)
726: return;
727: if(mazeflag){
728: extern coord mazexy();
729: coord mm;
730: mm = mazexy();
731: mx = mm.x;
732: my = mm.y;
733: } else {
734: mx = somex();
735: my = somey();
736: }
737: } while(t_at(mx, my) || levl[mx][my].typ == STAIRS);
738: ttmp = maketrap(mx, my, kind);
739: if(mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
740: ttmp->tseen = 1;
741: }
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