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1.1 root 1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2: /* hack.mon.c - version 1.0.3 */
3:
4: #include "hack.h"
5: #include "hack.mfndpos.h"
6:
7: #ifndef NULL
8: #define NULL (char *) 0
9: #endif
10:
11: extern struct monst *makemon();
12: extern struct obj *mkobj_at();
13:
14: int warnlevel; /* used by movemon and dochugw */
15: long lastwarntime;
16: int lastwarnlev;
17: char *warnings[] = {
18: "white", "pink", "red", "ruby", "purple", "black"
19: };
20:
21: movemon()
22: {
23: register struct monst *mtmp;
24: register int fr;
25:
26: warnlevel = 0;
27:
28: while(1) {
29: /* find a monster that we haven't treated yet */
30: /* note that mtmp or mtmp->nmon might get killed
31: while mtmp moves, so we cannot just walk down the
32: chain (even new monsters might get created!) */
33: for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
34: if(mtmp->mlstmv < moves) goto next_mon;
35: /* treated all monsters */
36: break;
37:
38: next_mon:
39: mtmp->mlstmv = moves;
40:
41: /* most monsters drown in pools */
42: { boolean inpool, iseel;
43:
44: inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
45: iseel = (mtmp->data->mlet == ';');
46: if(inpool && !iseel) {
47: if(cansee(mtmp->mx,mtmp->my))
48: pline("%s drowns.", Monnam(mtmp));
49: mondead(mtmp);
50: continue;
51: }
52: /* but eels have a difficult time outside */
53: if(iseel && !inpool) {
54: if(mtmp->mhp > 1) mtmp->mhp--;
55: mtmp->mflee = 1;
56: mtmp->mfleetim += 2;
57: }
58: }
59: if(mtmp->mblinded && !--mtmp->mblinded)
60: mtmp->mcansee = 1;
61: if(mtmp->mfleetim && !--mtmp->mfleetim)
62: mtmp->mflee = 0;
63: if(mtmp->mimic) continue;
64: if(mtmp->mspeed != MSLOW || !(moves%2)){
65: /* continue if the monster died fighting */
66: fr = -1;
67: if(Conflict && cansee(mtmp->mx,mtmp->my)
68: && (fr = fightm(mtmp)) == 2)
69: continue;
70: if(fr<0 && dochugw(mtmp))
71: continue;
72: }
73: if(mtmp->mspeed == MFAST && dochugw(mtmp))
74: continue;
75: }
76:
77: warnlevel -= u.ulevel;
78: if(warnlevel >= SIZE(warnings))
79: warnlevel = SIZE(warnings)-1;
80: if(warnlevel >= 0)
81: if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
82: register char *rr;
83: switch(Warning & (LEFT_RING | RIGHT_RING)){
84: case LEFT_RING:
85: rr = "Your left ring glows";
86: break;
87: case RIGHT_RING:
88: rr = "Your right ring glows";
89: break;
90: case LEFT_RING | RIGHT_RING:
91: rr = "Both your rings glow";
92: break;
93: default:
94: rr = "Your fingertips glow";
95: break;
96: }
97: pline("%s %s!", rr, warnings[warnlevel]);
98: lastwarntime = moves;
99: lastwarnlev = warnlevel;
100: }
101:
102: dmonsfree(); /* remove all dead monsters */
103: }
104:
105: justswld(mtmp,name)
106: register struct monst *mtmp;
107: char *name;
108: {
109:
110: mtmp->mx = u.ux;
111: mtmp->my = u.uy;
112: u.ustuck = mtmp;
113: pmon(mtmp);
114: kludge("%s swallows you!",name);
115: more();
116: seeoff(1);
117: u.uswallow = 1;
118: u.uswldtim = 0;
119: swallowed();
120: }
121:
122: youswld(mtmp,dam,die,name)
123: register struct monst *mtmp;
124: register dam,die;
125: char *name;
126: {
127: if(mtmp != u.ustuck) return;
128: kludge("%s digests you!",name);
129: u.uhp -= dam;
130: if(u.uswldtim++ >= die){ /* a3 */
131: pline("It totally digests you!");
132: u.uhp = -1;
133: }
134: if(u.uhp < 1) done_in_by(mtmp);
135: /* flags.botlx = 1; /* should we show status line ? */
136: }
137:
138: dochugw(mtmp) register struct monst *mtmp; {
139: register x = mtmp->mx;
140: register y = mtmp->my;
141: register d = dochug(mtmp);
142: register dd;
143: if(!d) /* monster still alive */
144: if(Warning)
145: if(!mtmp->mpeaceful)
146: if(mtmp->data->mlevel > warnlevel)
147: if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
148: if(dd < 100)
149: if(!canseemon(mtmp))
150: warnlevel = mtmp->data->mlevel;
151: return(d);
152: }
153:
154: /* returns 1 if monster died moving, 0 otherwise */
155: dochug(mtmp)
156: register struct monst *mtmp;
157: {
158: register struct permonst *mdat;
159: register tmp, nearby, scared;
160:
161: if(mtmp->cham && !rn2(6))
162: (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
163: mdat = mtmp->data;
164: if(mdat->mlevel < 0)
165: panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);
166:
167: /* regenerate monsters */
168: if((!(moves%20) || index(MREGEN, mdat->mlet)) &&
169: mtmp->mhp < mtmp->mhpmax)
170: mtmp->mhp++;
171:
172: if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */
173:
174: if(mtmp->msleep) {
175: /* wake up, or get out of here. */
176: /* ettins are hard to surprise */
177: /* Nymphs and Leprechauns do not easily wake up */
178: if(cansee(mtmp->mx,mtmp->my) &&
179: (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
180: (!index("NL",mdat->mlet) || !rn2(50)) &&
181: (Aggravate_monster || index("d1", mdat->mlet)
182: || (!rn2(7) && !mtmp->mimic)))
183: mtmp->msleep = 0;
184: else return(0);
185: }
186:
187: /* not frozen or sleeping: wipe out texts written in the dust */
188: wipe_engr_at(mtmp->mx, mtmp->my, 1);
189:
190: /* confused monsters get unconfused with small probability */
191: if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;
192:
193: /* some monsters teleport */
194: if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){
195: rloc(mtmp);
196: return(0);
197: }
198: if(mdat->mmove < rnd(6)) return(0);
199:
200: /* fleeing monsters might regain courage */
201: if(mtmp->mflee && !mtmp->mfleetim
202: && mtmp->mhp == mtmp->mhpmax && !rn2(25))
203: mtmp->mflee = 0;
204:
205: nearby = (dist(mtmp->mx, mtmp->my) < 3);
206: scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
207: sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
208: if(scared && !mtmp->mflee) {
209: mtmp->mflee = 1;
210: mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
211: }
212:
213: if(!nearby ||
214: mtmp->mflee ||
215: mtmp->mconf ||
216: (mtmp->minvis && !rn2(3)) ||
217: (index("BIuy", mdat->mlet) && !rn2(4)) ||
218: (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
219: (!mtmp->mcansee && !rn2(4)) ||
220: mtmp->mpeaceful
221: ) {
222: tmp = m_move(mtmp,0); /* 2: monster died moving */
223: if(tmp == 2 || (tmp && mdat->mmove <= 12))
224: return(tmp == 2);
225: }
226:
227: if(!index("Ea", mdat->mlet) && nearby &&
228: !mtmp->mpeaceful && u.uhp > 0 && !scared) {
229: if(mhitu(mtmp))
230: return(1); /* monster died (e.g. 'y' or 'F') */
231: }
232: /* extra movement for fast monsters */
233: if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
234: return(tmp == 2);
235: }
236:
237: m_move(mtmp,after)
238: register struct monst *mtmp;
239: {
240: register struct monst *mtmp2;
241: register nx,ny,omx,omy,appr,nearer,cnt,i,j;
242: xchar gx,gy,nix,niy,chcnt;
243: schar chi;
244: boolean likegold, likegems, likeobjs;
245: char msym = mtmp->data->mlet;
246: schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
247: coord poss[9];
248: int info[9];
249:
250: if(mtmp->mfroz || mtmp->msleep)
251: return(0);
252: if(mtmp->mtrapped) {
253: i = mintrap(mtmp);
254: if(i == 2) return(2); /* he died */
255: if(i == 1) return(0); /* still in trap, so didnt move */
256: }
257: if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
258: return(0); /* do not leave hiding place */
259:
260: #ifndef NOWORM
261: if(mtmp->wormno)
262: goto not_special;
263: #endif NOWORM
264:
265: /* my dog gets a special treatment */
266: if(mtmp->mtame) {
267: return( dog_move(mtmp, after) );
268: }
269:
270: /* likewise for shopkeeper */
271: if(mtmp->isshk) {
272: mmoved = shk_move(mtmp);
273: if(mmoved >= 0)
274: goto postmov;
275: mmoved = 0; /* follow player outside shop */
276: }
277:
278: /* and for the guard */
279: if(mtmp->isgd) {
280: mmoved = gd_move();
281: goto postmov;
282: }
283:
284: /* teleport if that lies in our nature ('t') or when badly wounded ('1') */
285: if((msym == 't' && !rn2(5))
286: || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
287: || levl[u.ux][u.uy].typ == STAIRS))) {
288: if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
289: rloc(mtmp);
290: else
291: mnexto(mtmp);
292: mmoved = 1;
293: goto postmov;
294: }
295:
296: /* spit fire ('D') or use a wand ('1') when appropriate */
297: if(index("D1", msym))
298: inrange(mtmp);
299:
300: if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
301: mtmp->mcansee && rn2(5)) {
302: if(!Confusion)
303: pline("%s's gaze has confused you!", Monnam(mtmp));
304: else
305: pline("You are getting more and more confused.");
306: if(rn2(3)) mtmp->mcan = 1;
307: Confusion += d(3,4); /* timeout */
308: }
309: not_special:
310: if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
311: appr = 1;
312: if(mtmp->mflee) appr = -1;
313: if(mtmp->mconf || Invis || !mtmp->mcansee ||
314: (index("BIy", msym) && !rn2(3)))
315: appr = 0;
316: omx = mtmp->mx;
317: omy = mtmp->my;
318: gx = u.ux;
319: gy = u.uy;
320: if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
321: appr = -1;
322:
323: /* random criterion for 'smell' or track finding ability
324: should use mtmp->msmell or sth
325: */
326: if(msym == '@' ||
327: ('a' <= msym && msym <= 'z')) {
328: extern coord *gettrack();
329: register coord *cp;
330: schar mroom;
331: mroom = inroom(omx,omy);
332: if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
333: cp = gettrack(omx,omy);
334: if(cp){
335: gx = cp->x;
336: gy = cp->y;
337: }
338: }
339: }
340:
341: /* look for gold or jewels nearby */
342: likegold = (index("LOD", msym) != NULL);
343: likegems = (index("ODu", msym) != NULL);
344: likeobjs = mtmp->mhide;
345: #define SRCHRADIUS 25
346: { xchar mind = SRCHRADIUS; /* not too far away */
347: register int dd;
348: if(likegold){
349: register struct gold *gold;
350: for(gold = fgold; gold; gold = gold->ngold)
351: if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
352: mind = dd;
353: gx = gold->gx;
354: gy = gold->gy;
355: }
356: }
357: if(likegems || likeobjs){
358: register struct obj *otmp;
359: for(otmp = fobj; otmp; otmp = otmp->nobj)
360: if(likeobjs || otmp->olet == GEM_SYM)
361: if(msym != 'u' ||
362: objects[otmp->otyp].g_val != 0)
363: if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
364: mind = dd;
365: gx = otmp->ox;
366: gy = otmp->oy;
367: }
368: }
369: if(mind < SRCHRADIUS && appr == -1) {
370: if(dist(omx,omy) < 10) {
371: gx = u.ux;
372: gy = u.uy;
373: } else
374: appr = 1;
375: }
376: }
377: nix = omx;
378: niy = omy;
379: cnt = mfndpos(mtmp,poss,info,
380: msym == 'u' ? NOTONL :
381: (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
382: index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
383: /* ALLOW_ROCK for some monsters ? */
384: chcnt = 0;
385: chi = -1;
386: for(i=0; i<cnt; i++) {
387: nx = poss[i].x;
388: ny = poss[i].y;
389: for(j=0; j<MTSZ && j<cnt-1; j++)
390: if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
391: if(rn2(4*(cnt-j))) goto nxti;
392: #ifdef STUPID
393: /* some stupid compilers think that this is too complicated */
394: { int d1 = DIST(nx,ny,gx,gy);
395: int d2 = DIST(nix,niy,gx,gy);
396: nearer = (d1 < d2);
397: }
398: #else
399: nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
400: #endif STUPID
401: if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
402: !mmoved ||
403: (!appr && !rn2(++chcnt))){
404: nix = nx;
405: niy = ny;
406: chi = i;
407: mmoved = 1;
408: }
409: nxti: ;
410: }
411: if(mmoved){
412: if(info[chi] & ALLOW_M){
413: mtmp2 = m_at(nix,niy);
414: if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
415: hitmm(mtmp2,mtmp) == 2) return(2);
416: return(0);
417: }
418: if(info[chi] & ALLOW_U){
419: (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
420: return(0);
421: }
422: mtmp->mx = nix;
423: mtmp->my = niy;
424: for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
425: mtmp->mtrack[0].x = omx;
426: mtmp->mtrack[0].y = omy;
427: #ifndef NOWORM
428: if(mtmp->wormno) worm_move(mtmp);
429: #endif NOWORM
430: } else {
431: if(msym == 'u' && rn2(2)){
432: rloc(mtmp);
433: return(0);
434: }
435: #ifndef NOWORM
436: if(mtmp->wormno) worm_nomove(mtmp);
437: #endif NOWORM
438: }
439: postmov:
440: if(mmoved == 1) {
441: if(mintrap(mtmp) == 2) /* he died */
442: return(2);
443: if(likegold) mpickgold(mtmp);
444: if(likegems) mpickgems(mtmp);
445: if(mtmp->mhide) mtmp->mundetected = 1;
446: }
447: pmon(mtmp);
448: return(mmoved);
449: }
450:
451: mpickgold(mtmp) register struct monst *mtmp; {
452: register struct gold *gold;
453: while(gold = g_at(mtmp->mx, mtmp->my)){
454: mtmp->mgold += gold->amount;
455: freegold(gold);
456: if(levl[mtmp->mx][mtmp->my].scrsym == '$')
457: newsym(mtmp->mx, mtmp->my);
458: }
459: }
460:
461: mpickgems(mtmp) register struct monst *mtmp; {
462: register struct obj *otmp;
463: for(otmp = fobj; otmp; otmp = otmp->nobj)
464: if(otmp->olet == GEM_SYM)
465: if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
466: if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
467: freeobj(otmp);
468: mpickobj(mtmp, otmp);
469: if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
470: newsym(mtmp->mx, mtmp->my); /* %% */
471: return; /* pick only one object */
472: }
473: }
474:
475: /* return number of acceptable neighbour positions */
476: mfndpos(mon,poss,info,flag)
477: register struct monst *mon;
478: coord poss[9];
479: int info[9], flag;
480: {
481: register int x,y,nx,ny,cnt = 0,ntyp;
482: register struct monst *mtmp;
483: int nowtyp;
484: boolean pool;
485:
486: x = mon->mx;
487: y = mon->my;
488: nowtyp = levl[x][y].typ;
489:
490: pool = (mon->data->mlet == ';');
491: nexttry: /* eels prefer the water, but if there is no water nearby,
492: they will crawl over land */
493: if(mon->mconf) {
494: flag |= ALLOW_ALL;
495: flag &= ~NOTONL;
496: }
497: for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
498: if(nx != x || ny != y) if(isok(nx,ny))
499: if(!IS_ROCK(ntyp = levl[nx][ny].typ))
500: if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
501: if((ntyp == POOL) == pool) {
502: info[cnt] = 0;
503: if(nx == u.ux && ny == u.uy){
504: if(!(flag & ALLOW_U)) continue;
505: info[cnt] = ALLOW_U;
506: } else if(mtmp = m_at(nx,ny)){
507: if(!(flag & ALLOW_M)) continue;
508: info[cnt] = ALLOW_M;
509: if(mtmp->mtame){
510: if(!(flag & ALLOW_TM)) continue;
511: info[cnt] |= ALLOW_TM;
512: }
513: }
514: if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
515: if(flag & NOGARLIC) continue;
516: info[cnt] |= NOGARLIC;
517: }
518: if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
519: (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
520: if(!(flag & ALLOW_SSM)) continue;
521: info[cnt] |= ALLOW_SSM;
522: }
523: if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
524: if(!(flag & ALLOW_ROCK)) continue;
525: info[cnt] |= ALLOW_ROCK;
526: }
527: if(!Invis && online(nx,ny)){
528: if(flag & NOTONL) continue;
529: info[cnt] |= NOTONL;
530: }
531: /* we cannot avoid traps of an unknown kind */
532: { register struct trap *ttmp = t_at(nx, ny);
533: register int tt;
534: if(ttmp) {
535: tt = 1 << ttmp->ttyp;
536: if(mon->mtrapseen & tt){
537: if(!(flag & tt)) continue;
538: info[cnt] |= tt;
539: }
540: }
541: }
542: poss[cnt].x = nx;
543: poss[cnt].y = ny;
544: cnt++;
545: }
546: if(!cnt && pool && nowtyp != POOL) {
547: pool = FALSE;
548: goto nexttry;
549: }
550: return(cnt);
551: }
552:
553: dist(x,y) int x,y; {
554: return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
555: }
556:
557: poisoned(string, pname)
558: register char *string, *pname;
559: {
560: register int i;
561:
562: if(Blind) pline("It was poisoned.");
563: else pline("The %s was poisoned!",string);
564: if(Poison_resistance) {
565: pline("The poison doesn't seem to affect you.");
566: return;
567: }
568: i = rn2(10);
569: if(i == 0) {
570: u.uhp = -1;
571: pline("I am afraid the poison was deadly ...");
572: } else if(i <= 5) {
573: losestr(rn1(3,3));
574: } else {
575: losehp(rn1(10,6), pname);
576: }
577: if(u.uhp < 1) {
578: killer = pname;
579: done("died");
580: }
581: }
582:
583: mondead(mtmp)
584: register struct monst *mtmp;
585: {
586: relobj(mtmp,1);
587: unpmon(mtmp);
588: relmon(mtmp);
589: unstuck(mtmp);
590: if(mtmp->isshk) shkdead(mtmp);
591: if(mtmp->isgd) gddead();
592: #ifndef NOWORM
593: if(mtmp->wormno) wormdead(mtmp);
594: #endif NOWORM
595: monfree(mtmp);
596: }
597:
598: /* called when monster is moved to larger structure */
599: replmon(mtmp,mtmp2)
600: register struct monst *mtmp, *mtmp2;
601: {
602: relmon(mtmp);
603: monfree(mtmp);
604: mtmp2->nmon = fmon;
605: fmon = mtmp2;
606: if(u.ustuck == mtmp) u.ustuck = mtmp2;
607: if(mtmp2->isshk) replshk(mtmp,mtmp2);
608: if(mtmp2->isgd) replgd(mtmp,mtmp2);
609: }
610:
611: relmon(mon)
612: register struct monst *mon;
613: {
614: register struct monst *mtmp;
615:
616: if(mon == fmon) fmon = fmon->nmon;
617: else {
618: for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
619: mtmp->nmon = mon->nmon;
620: }
621: }
622:
623: /* we do not free monsters immediately, in order to have their name
624: available shortly after their demise */
625: struct monst *fdmon; /* chain of dead monsters, need not to be saved */
626:
627: monfree(mtmp) register struct monst *mtmp; {
628: mtmp->nmon = fdmon;
629: fdmon = mtmp;
630: }
631:
632: dmonsfree(){
633: register struct monst *mtmp;
634: while(mtmp = fdmon){
635: fdmon = mtmp->nmon;
636: free((char *) mtmp);
637: }
638: }
639:
640: unstuck(mtmp)
641: register struct monst *mtmp;
642: {
643: if(u.ustuck == mtmp) {
644: if(u.uswallow){
645: u.ux = mtmp->mx;
646: u.uy = mtmp->my;
647: u.uswallow = 0;
648: setsee();
649: docrt();
650: }
651: u.ustuck = 0;
652: }
653: }
654:
655: killed(mtmp)
656: register struct monst *mtmp;
657: {
658: #ifdef lint
659: #define NEW_SCORING
660: #endif lint
661: register int tmp,tmp2,nk,x,y;
662: register struct permonst *mdat;
663: extern long newuexp();
664:
665: if(mtmp->cham) mtmp->data = PM_CHAMELEON;
666: mdat = mtmp->data;
667: if(Blind) pline("You destroy it!");
668: else {
669: pline("You destroy %s!",
670: mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
671: }
672: if(u.umconf) {
673: if(!Blind) pline("Your hands stop glowing blue.");
674: u.umconf = 0;
675: }
676:
677: /* count killed monsters */
678: #define MAXMONNO 100
679: nk = 1; /* in case we cannot find it in mons */
680: tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */
681: if(tmp >= 0 && tmp < CMNUM+2) {
682: extern char fut_geno[];
683: u.nr_killed[tmp]++;
684: if((nk = u.nr_killed[tmp]) > MAXMONNO &&
685: !index(fut_geno, mdat->mlet))
686: charcat(fut_geno, mdat->mlet);
687: }
688:
689: /* punish bad behaviour */
690: if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
691: if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
692: if(mdat->mlet == 'u') u.uluck -= 5;
693: if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;
694:
695: /* give experience points */
696: tmp = 1 + mdat->mlevel * mdat->mlevel;
697: if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
698: if(index("AcsSDXaeRTVWU&In:P", mdat->mlet))
699: tmp += 2*mdat->mlevel;
700: if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
701: if(mdat->mlevel > 6) tmp += 50;
702: if(mdat->mlet == ';') tmp += 1000;
703:
704: #ifdef NEW_SCORING
705: /* ------- recent addition: make nr of points decrease
706: when this is not the first of this kind */
707: { int ul = u.ulevel;
708: int ml = mdat->mlevel;
709:
710: if(ul < 14) /* points are given based on present and future level */
711: for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
712: if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
713: >= 10*pow((unsigned)(ul-1)))
714: if(++ul == 14) break;
715:
716: tmp2 = ml - ul -1;
717: tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
718: if(!tmp) tmp = 1;
719: }
720: /* note: ul is not necessarily the future value of u.ulevel */
721: /* ------- end of recent valuation change ------- */
722: #endif NEW_SCORING
723:
724: more_experienced(tmp,0);
725: flags.botl = 1;
726: while(u.ulevel < 14 && u.uexp >= newuexp()){
727: pline("Welcome to experience level %u.", ++u.ulevel);
728: tmp = rnd(10);
729: if(tmp < 3) tmp = rnd(10);
730: u.uhpmax += tmp;
731: u.uhp += tmp;
732: flags.botl = 1;
733: }
734:
735: /* dispose of monster and make cadaver */
736: x = mtmp->mx; y = mtmp->my;
737: mondead(mtmp);
738: tmp = mdat->mlet;
739: if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
740: /* note: the dead minotaur will be on top of it! */
741: mksobj_at(WAN_DIGGING, x, y);
742: /* if(cansee(x,y)) atl(x,y,fobj->olet); */
743: stackobj(fobj);
744: } else
745: #ifndef NOWORM
746: if(tmp == 'w') {
747: mksobj_at(WORM_TOOTH, x, y);
748: stackobj(fobj);
749: } else
750: #endif NOWORM
751: if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0;
752:
753: if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/
754: if(x != u.ux || y != u.uy) /* might be here after swallowed */
755: if(index("NTVm&",mdat->mlet) || rn2(5)) {
756: register struct obj *obj2 = mkobj_at(tmp,x,y);
757: if(cansee(x,y))
758: atl(x,y,obj2->olet);
759: stackobj(obj2);
760: }
761: }
762:
763: kludge(str,arg)
764: register char *str,*arg;
765: {
766: if(Blind) {
767: if(*str == '%') pline(str,"It");
768: else pline(str,"it");
769: } else pline(str,arg);
770: }
771:
772: rescham() /* force all chameleons to become normal */
773: {
774: register struct monst *mtmp;
775:
776: for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
777: if(mtmp->cham) {
778: mtmp->cham = 0;
779: (void) newcham(mtmp, PM_CHAMELEON);
780: }
781: }
782:
783: newcham(mtmp,mdat) /* make a chameleon look like a new monster */
784: /* returns 1 if the monster actually changed */
785: register struct monst *mtmp;
786: register struct permonst *mdat;
787: {
788: register mhp, hpn, hpd;
789:
790: if(mdat == mtmp->data) return(0); /* still the same monster */
791: #ifndef NOWORM
792: if(mtmp->wormno) wormdead(mtmp); /* throw tail away */
793: #endif NOWORM
794: if (u.ustuck == mtmp) {
795: if (u.uswallow) {
796: u.uswallow = 0;
797: u.uswldtim = 0;
798: mnexto (mtmp);
799: docrt ();
800: prme ();
801: }
802: u.ustuck = 0;
803: }
804: hpn = mtmp->mhp;
805: hpd = (mtmp->data->mlevel)*8;
806: if(!hpd) hpd = 4;
807: mtmp->data = mdat;
808: mhp = (mdat->mlevel)*8;
809: /* new hp: same fraction of max as before */
810: mtmp->mhp = 2 + (hpn*mhp)/hpd;
811: hpn = mtmp->mhpmax;
812: mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
813: mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
814: #ifndef NOWORM
815: if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
816: /* perhaps we should clear mtmp->mtame here? */
817: #endif NOWORM
818: unpmon(mtmp); /* necessary for 'I' and to force pmon */
819: pmon(mtmp);
820: return(1);
821: }
822:
823: mnexto(mtmp) /* Make monster mtmp next to you (if possible) */
824: struct monst *mtmp;
825: {
826: extern coord enexto();
827: coord mm;
828: mm = enexto(u.ux, u.uy);
829: mtmp->mx = mm.x;
830: mtmp->my = mm.y;
831: pmon(mtmp);
832: }
833:
834: ishuman(mtmp) register struct monst *mtmp; {
835: return(mtmp->data->mlet == '@');
836: }
837:
838: setmangry(mtmp) register struct monst *mtmp; {
839: if(!mtmp->mpeaceful) return;
840: if(mtmp->mtame) return;
841: mtmp->mpeaceful = 0;
842: if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
843: }
844:
845: /* not one hundred procent correct: now a snake may hide under an
846: invisible object */
847: canseemon(mtmp)
848: register struct monst *mtmp;
849: {
850: return((!mtmp->minvis || See_invisible)
851: && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
852: && cansee(mtmp->mx, mtmp->my));
853: }
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