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1.1 root 1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2: /* hack.vault.c - version 1.0.2 */
3:
4: #include "hack.h"
5: #ifdef QUEST
6: setgd(/* mtmp */) /* struct monst *mtmp; */ {}
7: gd_move() { return(2); }
8: gddead(mtmp) struct monst *mtmp; {}
9: replgd(mtmp,mtmp2) struct monst *mtmp, *mtmp2; {}
10: invault(){}
11:
12: #else
13:
14:
15: #include "def.mkroom.h"
16: extern struct monst *makemon();
17: #define FCSIZ (ROWNO+COLNO)
18: struct fakecorridor {
19: xchar fx,fy,ftyp;
20: };
21:
22: struct egd {
23: int fcbeg, fcend; /* fcend: first unused pos */
24: xchar gdx, gdy; /* goal of guard's walk */
25: unsigned gddone:1;
26: struct fakecorridor fakecorr[FCSIZ];
27: };
28:
29: static struct permonst pm_guard =
30: { "guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd) };
31:
32: static struct monst *guard;
33: static int gdlevel;
34: #define EGD ((struct egd *)(&(guard->mextra[0])))
35:
36: static
37: restfakecorr()
38: {
39: register fcx,fcy,fcbeg;
40: register struct rm *crm;
41:
42: while((fcbeg = EGD->fcbeg) < EGD->fcend) {
43: fcx = EGD->fakecorr[fcbeg].fx;
44: fcy = EGD->fakecorr[fcbeg].fy;
45: if((u.ux == fcx && u.uy == fcy) || cansee(fcx,fcy) ||
46: m_at(fcx,fcy))
47: return;
48: crm = &levl[fcx][fcy];
49: crm->typ = EGD->fakecorr[fcbeg].ftyp;
50: if(!crm->typ) crm->seen = 0;
51: newsym(fcx,fcy);
52: EGD->fcbeg++;
53: }
54: /* it seems he left the corridor - let the guard disappear */
55: mondead(guard);
56: guard = 0;
57: }
58:
59: static
60: goldincorridor()
61: {
62: register int fci;
63:
64: for(fci = EGD->fcbeg; fci < EGD->fcend; fci++)
65: if(g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))
66: return(1);
67: return(0);
68: }
69:
70: setgd(){
71: register struct monst *mtmp;
72: for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->isgd){
73: guard = mtmp;
74: gdlevel = dlevel;
75: return;
76: }
77: guard = 0;
78: }
79:
80: invault(){
81: register tmp = inroom(u.ux, u.uy);
82: if(tmp < 0 || rooms[tmp].rtype != VAULT) {
83: u.uinvault = 0;
84: return;
85: }
86: if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
87: char buf[BUFSZ];
88: register x,y,dd,gx,gy;
89:
90: /* first find the goal for the guard */
91: for(dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
92: for(y = u.uy-dd; y <= u.uy+dd; y++) {
93: if(y < 0 || y > ROWNO-1) continue;
94: for(x = u.ux-dd; x <= u.ux+dd; x++) {
95: if(y != u.uy-dd && y != u.uy+dd && x != u.ux-dd)
96: x = u.ux+dd;
97: if(x < 0 || x > COLNO-1) continue;
98: if(levl[x][y].typ == CORR) goto fnd;
99: }
100: }
101: }
102: impossible("Not a single corridor on this level??");
103: tele();
104: return;
105: fnd:
106: gx = x; gy = y;
107:
108: /* next find a good place for a door in the wall */
109: x = u.ux; y = u.uy;
110: while(levl[x][y].typ == ROOM) {
111: register int dx,dy;
112:
113: dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
114: dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
115: if(abs(gx-x) >= abs(gy-y))
116: x += dx;
117: else
118: y += dy;
119: }
120:
121: /* make something interesting happen */
122: if(!(guard = makemon(&pm_guard,x,y))) return;
123: guard->isgd = guard->mpeaceful = 1;
124: EGD->gddone = 0;
125: gdlevel = dlevel;
126: if(!cansee(guard->mx, guard->my)) {
127: mondead(guard);
128: guard = 0;
129: return;
130: }
131:
132: pline("Suddenly one of the Vault's guards enters!");
133: pmon(guard);
134: do {
135: pline("\"Hello stranger, who are you?\" - ");
136: getlin(buf);
137: } while (!letter(buf[0]));
138:
139: if(!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
140: pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
141: mondead(guard);
142: guard = 0;
143: return;
144: }
145: clrlin();
146: pline("\"I don't know you.\"");
147: if(!u.ugold)
148: pline("\"Please follow me.\"");
149: else {
150: pline("\"Most likely all that gold was stolen from this vault.\"");
151: pline("\"Please drop your gold (say d$ ) and follow me.\"");
152: }
153: EGD->gdx = gx;
154: EGD->gdy = gy;
155: EGD->fcbeg = 0;
156: EGD->fakecorr[0].fx = x;
157: EGD->fakecorr[0].fy = y;
158: EGD->fakecorr[0].ftyp = levl[x][y].typ;
159: levl[x][y].typ = DOOR;
160: EGD->fcend = 1;
161: }
162: }
163:
164: gd_move(){
165: register int x,y,dx,dy,gx,gy,nx,ny,typ;
166: register struct fakecorridor *fcp;
167: register struct rm *crm;
168: if(!guard || gdlevel != dlevel){
169: impossible("Where is the guard?");
170: return(2); /* died */
171: }
172: if(u.ugold || goldincorridor())
173: return(0); /* didnt move */
174: if(dist(guard->mx,guard->my) > 1 || EGD->gddone) {
175: restfakecorr();
176: return(0); /* didnt move */
177: }
178: x = guard->mx;
179: y = guard->my;
180: /* look around (hor & vert only) for accessible places */
181: for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) {
182: if(nx == x || ny == y) if(nx != x || ny != y)
183: if(isok(nx,ny))
184: if(!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
185: register int i;
186: for(i = EGD->fcbeg; i < EGD->fcend; i++)
187: if(EGD->fakecorr[i].fx == nx &&
188: EGD->fakecorr[i].fy == ny)
189: goto nextnxy;
190: if((i = inroom(nx,ny)) >= 0 && rooms[i].rtype == VAULT)
191: goto nextnxy;
192: /* seems we found a good place to leave him alone */
193: EGD->gddone = 1;
194: if(ACCESSIBLE(typ)) goto newpos;
195: crm->typ = (typ == SCORR) ? CORR : DOOR;
196: goto proceed;
197: }
198: nextnxy: ;
199: }
200: nx = x;
201: ny = y;
202: gx = EGD->gdx;
203: gy = EGD->gdy;
204: dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
205: dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
206: if(abs(gx-x) >= abs(gy-y)) nx += dx; else ny += dy;
207:
208: while((typ = (crm = &levl[nx][ny])->typ) != 0) {
209: /* in view of the above we must have IS_WALL(typ) or typ == POOL */
210: /* must be a wall here */
211: if(isok(nx+nx-x,ny+ny-y) && typ != POOL &&
212: ZAP_POS(levl[nx+nx-x][ny+ny-y].typ)){
213: crm->typ = DOOR;
214: goto proceed;
215: }
216: if(dy && nx != x) {
217: nx = x; ny = y+dy;
218: continue;
219: }
220: if(dx && ny != y) {
221: ny = y; nx = x+dx; dy = 0;
222: continue;
223: }
224: /* I don't like this, but ... */
225: crm->typ = DOOR;
226: goto proceed;
227: }
228: crm->typ = CORR;
229: proceed:
230: if(cansee(nx,ny)) {
231: mnewsym(nx,ny);
232: prl(nx,ny);
233: }
234: fcp = &(EGD->fakecorr[EGD->fcend]);
235: if(EGD->fcend++ == FCSIZ) panic("fakecorr overflow");
236: fcp->fx = nx;
237: fcp->fy = ny;
238: fcp->ftyp = typ;
239: newpos:
240: if(EGD->gddone) nx = ny = 0;
241: guard->mx = nx;
242: guard->my = ny;
243: pmon(guard);
244: restfakecorr();
245: return(1);
246: }
247:
248: gddead(){
249: guard = 0;
250: }
251:
252: replgd(mtmp,mtmp2)
253: register struct monst *mtmp, *mtmp2;
254: {
255: if(mtmp == guard)
256: guard = mtmp2;
257: }
258:
259: #endif QUEST
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