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1.1 root 1: /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2: /* hack.zap.c - version 1.0.3 */
3:
4: #include "hack.h"
5:
6: extern struct obj *mkobj_at();
7: extern struct monst *makemon(), *mkmon_at(), youmonst;
8: struct monst *bhit();
9: char *exclam();
10:
11: char *fl[]= {
12: "magic missile",
13: "bolt of fire",
14: "sleep ray",
15: "bolt of cold",
16: "death ray"
17: };
18:
19: /* Routines for IMMEDIATE wands. */
20: /* bhitm: monster mtmp was hit by the effect of wand otmp */
21: bhitm(mtmp, otmp)
22: register struct monst *mtmp;
23: register struct obj *otmp;
24: {
25: wakeup(mtmp);
26: switch(otmp->otyp) {
27: case WAN_STRIKING:
28: if(u.uswallow || rnd(20) < 10+mtmp->data->ac) {
29: register int tmp = d(2,12);
30: hit("wand", mtmp, exclam(tmp));
31: mtmp->mhp -= tmp;
32: if(mtmp->mhp < 1) killed(mtmp);
33: } else miss("wand", mtmp);
34: break;
35: case WAN_SLOW_MONSTER:
36: mtmp->mspeed = MSLOW;
37: break;
38: case WAN_SPEED_MONSTER:
39: mtmp->mspeed = MFAST;
40: break;
41: case WAN_UNDEAD_TURNING:
42: if(index(UNDEAD,mtmp->data->mlet)) {
43: mtmp->mhp -= rnd(8);
44: if(mtmp->mhp < 1) killed(mtmp);
45: else mtmp->mflee = 1;
46: }
47: break;
48: case WAN_POLYMORPH:
49: if( newcham(mtmp,&mons[rn2(CMNUM)]) )
50: objects[otmp->otyp].oc_name_known = 1;
51: break;
52: case WAN_CANCELLATION:
53: mtmp->mcan = 1;
54: break;
55: case WAN_TELEPORTATION:
56: rloc(mtmp);
57: break;
58: case WAN_MAKE_INVISIBLE:
59: mtmp->minvis = 1;
60: break;
61: #ifdef WAN_PROBING
62: case WAN_PROBING:
63: mstatusline(mtmp);
64: break;
65: #endif WAN_PROBING
66: default:
67: impossible("What an interesting wand (%u)", otmp->otyp);
68: }
69: }
70:
71: bhito(obj, otmp) /* object obj was hit by the effect of wand otmp */
72: register struct obj *obj, *otmp; /* returns TRUE if sth was done */
73: {
74: register int res = TRUE;
75:
76: if(obj == uball || obj == uchain)
77: res = FALSE;
78: else
79: switch(otmp->otyp) {
80: case WAN_POLYMORPH:
81: /* preserve symbol and quantity, but turn rocks into gems */
82: mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
83: ? GEM_SYM : obj->olet,
84: obj->ox, obj->oy) -> quan = obj->quan;
85: delobj(obj);
86: break;
87: case WAN_STRIKING:
88: if(obj->otyp == ENORMOUS_ROCK)
89: fracture_rock(obj);
90: else
91: res = FALSE;
92: break;
93: case WAN_CANCELLATION:
94: if(obj->spe && obj->olet != AMULET_SYM) {
95: obj->known = 0;
96: obj->spe = 0;
97: }
98: break;
99: case WAN_TELEPORTATION:
100: rloco(obj);
101: break;
102: case WAN_MAKE_INVISIBLE:
103: obj->oinvis = 1;
104: break;
105: case WAN_UNDEAD_TURNING:
106: res = revive(obj);
107: break;
108: case WAN_SLOW_MONSTER: /* no effect on objects */
109: case WAN_SPEED_MONSTER:
110: #ifdef WAN_PROBING
111: case WAN_PROBING:
112: #endif WAN_PROBING
113: res = FALSE;
114: break;
115: default:
116: impossible("What an interesting wand (%u)", otmp->otyp);
117: }
118: return(res);
119: }
120:
121: dozap()
122: {
123: register struct obj *obj;
124: xchar zx,zy;
125:
126: obj = getobj("/", "zap");
127: if(!obj) return(0);
128: if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
129: pline("Nothing Happens.");
130: return(1);
131: }
132: if(obj->spe == 0)
133: pline("You wrest one more spell from the worn-out wand.");
134: if(!(objects[obj->otyp].bits & NODIR) && !getdir(1))
135: return(1); /* make him pay for knowing !NODIR */
136: obj->spe--;
137: if(objects[obj->otyp].bits & IMMEDIATE) {
138: if(u.uswallow)
139: bhitm(u.ustuck, obj);
140: else if(u.dz) {
141: if(u.dz > 0) {
142: register struct obj *otmp = o_at(u.ux, u.uy);
143: if(otmp)
144: (void) bhito(otmp, obj);
145: }
146: } else
147: (void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);
148: } else {
149: switch(obj->otyp){
150: case WAN_LIGHT:
151: litroom(TRUE);
152: break;
153: case WAN_SECRET_DOOR_DETECTION:
154: if(!findit()) return(1);
155: break;
156: case WAN_CREATE_MONSTER:
157: { register int cnt = 1;
158: if(!rn2(23)) cnt += rn2(7) + 1;
159: while(cnt--)
160: (void) makemon((struct permonst *) 0, u.ux, u.uy);
161: }
162: break;
163: case WAN_WISHING:
164: { char buf[BUFSZ];
165: register struct obj *otmp;
166: extern struct obj *readobjnam(), *addinv();
167: if(u.uluck + rn2(5) < 0) {
168: pline("Unfortunately, nothing happens.");
169: break;
170: }
171: pline("You may wish for an object. What do you want? ");
172: getlin(buf);
173: if(buf[0] == '\033') buf[0] = 0;
174: otmp = readobjnam(buf);
175: otmp = addinv(otmp);
176: prinv(otmp);
177: break;
178: }
179: case WAN_DIGGING:
180: /* Original effect (approximately):
181: * from CORR: dig until we pierce a wall
182: * from ROOM: piece wall and dig until we reach
183: * an ACCESSIBLE place.
184: * Currently: dig for digdepth positions;
185: * also down on request of Lennart Augustsson.
186: */
187: { register struct rm *room;
188: register int digdepth;
189: if(u.uswallow) {
190: register struct monst *mtmp = u.ustuck;
191:
192: pline("You pierce %s's stomach wall!",
193: monnam(mtmp));
194: mtmp->mhp = 1; /* almost dead */
195: unstuck(mtmp);
196: mnexto(mtmp);
197: break;
198: }
199: if(u.dz) {
200: if(u.dz < 0) {
201: pline("You loosen a rock from the ceiling.");
202: pline("It falls on your head!");
203: losehp(1, "falling rock");
204: mksobj_at(ROCK, u.ux, u.uy);
205: fobj->quan = 1;
206: stackobj(fobj);
207: if(Invisible) newsym(u.ux, u.uy);
208: } else {
209: dighole();
210: }
211: break;
212: }
213: zx = u.ux+u.dx;
214: zy = u.uy+u.dy;
215: digdepth = 8 + rn2(18);
216: Tmp_at(-1, '*'); /* open call */
217: while(--digdepth >= 0) {
218: if(!isok(zx,zy)) break;
219: room = &levl[zx][zy];
220: Tmp_at(zx,zy);
221: if(!xdnstair){
222: if(zx < 3 || zx > COLNO-3 ||
223: zy < 3 || zy > ROWNO-3)
224: break;
225: if(room->typ == HWALL ||
226: room->typ == VWALL){
227: room->typ = ROOM;
228: break;
229: }
230: } else
231: if(room->typ == HWALL || room->typ == VWALL ||
232: room->typ == SDOOR || room->typ == LDOOR){
233: room->typ = DOOR;
234: digdepth -= 2;
235: } else
236: if(room->typ == SCORR || !room->typ) {
237: room->typ = CORR;
238: digdepth--;
239: }
240: mnewsym(zx,zy);
241: zx += u.dx;
242: zy += u.dy;
243: }
244: mnewsym(zx,zy); /* not always necessary */
245: Tmp_at(-1,-1); /* closing call */
246: break;
247: }
248: default:
249: buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
250: u.ux, u.uy, u.dx, u.dy);
251: break;
252: }
253: if(!objects[obj->otyp].oc_name_known) {
254: objects[obj->otyp].oc_name_known = 1;
255: more_experienced(0,10);
256: }
257: }
258: return(1);
259: }
260:
261: char *
262: exclam(force)
263: register int force;
264: {
265: /* force == 0 occurs e.g. with sleep ray */
266: /* note that large force is usual with wands so that !! would
267: require information about hand/weapon/wand */
268: return( (force < 0) ? "?" : (force <= 4) ? "." : "!" );
269: }
270:
271: hit(str,mtmp,force)
272: register char *str;
273: register struct monst *mtmp;
274: register char *force; /* usually either "." or "!" */
275: {
276: if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);
277: else pline("The %s hits %s%s", str, monnam(mtmp), force);
278: }
279:
280: miss(str,mtmp)
281: register char *str;
282: register struct monst *mtmp;
283: {
284: if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);
285: else pline("The %s misses %s.",str,monnam(mtmp));
286: }
287:
288: /* bhit: called when a weapon is thrown (sym = obj->olet) or when an
289: IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of
290: range or when a monster is hit; the monster is returned, and bhitpos
291: is set to the final position of the weapon thrown; the ray of a wand
292: may affect several objects and monsters on its path - for each of
293: these an argument function is called. */
294: /* check !u.uswallow before calling bhit() */
295:
296: struct monst *
297: bhit(ddx,ddy,range,sym,fhitm,fhito,obj)
298: register int ddx,ddy,range; /* direction and range */
299: char sym; /* symbol displayed on path */
300: int (*fhitm)(), (*fhito)(); /* fns called when mon/obj hit */
301: struct obj *obj; /* 2nd arg to fhitm/fhito */
302: {
303: register struct monst *mtmp;
304: register struct obj *otmp;
305: register int typ;
306:
307: bhitpos.x = u.ux;
308: bhitpos.y = u.uy;
309:
310: if(sym) tmp_at(-1, sym); /* open call */
311: while(range-- > 0) {
312: bhitpos.x += ddx;
313: bhitpos.y += ddy;
314: typ = levl[bhitpos.x][bhitpos.y].typ;
315: if(mtmp = m_at(bhitpos.x,bhitpos.y)){
316: if(sym) {
317: tmp_at(-1, -1); /* close call */
318: return(mtmp);
319: }
320: (*fhitm)(mtmp, obj);
321: range -= 3;
322: }
323: if(fhito && (otmp = o_at(bhitpos.x,bhitpos.y))){
324: if((*fhito)(otmp, obj))
325: range--;
326: }
327: if(!ZAP_POS(typ)) {
328: bhitpos.x -= ddx;
329: bhitpos.y -= ddy;
330: break;
331: }
332: if(sym) tmp_at(bhitpos.x, bhitpos.y);
333: }
334:
335: /* leave last symbol unless in a pool */
336: if(sym)
337: tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
338: return(0);
339: }
340:
341: struct monst *
342: boomhit(dx,dy) {
343: register int i, ct;
344: register struct monst *mtmp;
345: char sym = ')';
346: extern schar xdir[], ydir[];
347:
348: bhitpos.x = u.ux;
349: bhitpos.y = u.uy;
350:
351: for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break;
352: tmp_at(-1, sym); /* open call */
353: for(ct=0; ct<10; ct++) {
354: if(i == 8) i = 0;
355: sym = ')' + '(' - sym;
356: tmp_at(-2, sym); /* change let call */
357: dx = xdir[i];
358: dy = ydir[i];
359: bhitpos.x += dx;
360: bhitpos.y += dy;
361: if(mtmp = m_at(bhitpos.x, bhitpos.y)){
362: tmp_at(-1,-1);
363: return(mtmp);
364: }
365: if(!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
366: bhitpos.x -= dx;
367: bhitpos.y -= dy;
368: break;
369: }
370: if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
371: if(rn2(20) >= 10+u.ulevel){ /* we hit ourselves */
372: (void) thitu(10, rnd(10), "boomerang");
373: break;
374: } else { /* we catch it */
375: tmp_at(-1,-1);
376: pline("Skillfully, you catch the boomerang.");
377: return(&youmonst);
378: }
379: }
380: tmp_at(bhitpos.x, bhitpos.y);
381: if(ct % 5 != 0) i++;
382: }
383: tmp_at(-1, -1); /* do not leave last symbol */
384: return(0);
385: }
386:
387: char
388: dirlet(dx,dy) register dx,dy; {
389: return
390: (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
391: }
392:
393: /* type == -1: monster spitting fire at you */
394: /* type == -1,-2,-3: bolts sent out by wizard */
395: /* called with dx = dy = 0 with vertical bolts */
396: buzz(type,sx,sy,dx,dy)
397: register int type;
398: register xchar sx,sy;
399: register int dx,dy;
400: {
401: int abstype = abs(type);
402: register char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
403: struct rm *lev;
404: xchar range;
405: struct monst *mon;
406:
407: if(u.uswallow) {
408: register int tmp;
409:
410: if(type < 0) return;
411: tmp = zhit(u.ustuck, type);
412: pline("The %s rips into %s%s",
413: fltxt, monnam(u.ustuck), exclam(tmp));
414: return;
415: }
416: if(type < 0) pru();
417: range = rn1(7,7);
418: Tmp_at(-1, dirlet(dx,dy)); /* open call */
419: while(range-- > 0) {
420: sx += dx;
421: sy += dy;
422: if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy);
423: else {
424: int bounce = 0;
425: if(cansee(sx-dx,sy-dy))
426: pline("The %s bounces!", fltxt);
427: if(ZAP_POS(levl[sx][sy-dy].typ))
428: bounce = 1;
429: if(ZAP_POS(levl[sx-dx][sy].typ)) {
430: if(!bounce || rn2(2)) bounce = 2;
431: }
432: switch(bounce){
433: case 0:
434: dx = -dx;
435: dy = -dy;
436: continue;
437: case 1:
438: dy = -dy;
439: sx -= dx;
440: break;
441: case 2:
442: dx = -dx;
443: sy -= dy;
444: break;
445: }
446: Tmp_at(-2,dirlet(dx,dy));
447: continue;
448: }
449: if(lev->typ == POOL && abstype == 1 /* fire */) {
450: range -= 3;
451: lev->typ = ROOM;
452: if(cansee(sx,sy)) {
453: mnewsym(sx,sy);
454: pline("The water evaporates.");
455: } else
456: pline("You hear a hissing sound.");
457: }
458: if((mon = m_at(sx,sy)) &&
459: (type != -1 || mon->data->mlet != 'D')) {
460: wakeup(mon);
461: if(rnd(20) < 18 + mon->data->ac) {
462: register int tmp = zhit(mon,abstype);
463: if(mon->mhp < 1) {
464: if(type < 0) {
465: if(cansee(mon->mx,mon->my))
466: pline("%s is killed by the %s!",
467: Monnam(mon), fltxt);
468: mondied(mon);
469: } else
470: killed(mon);
471: } else
472: hit(fltxt, mon, exclam(tmp));
473: range -= 2;
474: } else
475: miss(fltxt,mon);
476: } else if(sx == u.ux && sy == u.uy) {
477: nomul(0);
478: if(rnd(20) < 18+u.uac) {
479: register int dam = 0;
480: range -= 2;
481: pline("The %s hits you!",fltxt);
482: switch(abstype) {
483: case 0:
484: dam = d(2,6);
485: break;
486: case 1:
487: if(Fire_resistance)
488: pline("You don't feel hot!");
489: else dam = d(6,6);
490: if(!rn2(3))
491: burn_scrolls();
492: break;
493: case 2:
494: nomul(-rnd(25)); /* sleep ray */
495: break;
496: case 3:
497: if(Cold_resistance)
498: pline("You don't feel cold!");
499: else dam = d(6,6);
500: break;
501: case 4:
502: u.uhp = -1;
503: }
504: losehp(dam,fltxt);
505: } else pline("The %s whizzes by you!",fltxt);
506: stop_occupation();
507: }
508: if(!ZAP_POS(lev->typ)) {
509: int bounce = 0, rmn;
510: if(cansee(sx,sy)) pline("The %s bounces!",fltxt);
511: range--;
512: if(!dx || !dy || !rn2(20)){
513: dx = -dx;
514: dy = -dy;
515: } else {
516: if(ZAP_POS(rmn = levl[sx][sy-dy].typ) &&
517: (IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ)))
518: bounce = 1;
519: if(ZAP_POS(rmn = levl[sx-dx][sy].typ) &&
520: (IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ)))
521: if(!bounce || rn2(2))
522: bounce = 2;
523:
524: switch(bounce){
525: case 0:
526: dy = -dy;
527: dx = -dx;
528: break;
529: case 1:
530: dy = -dy;
531: break;
532: case 2:
533: dx = -dx;
534: break;
535: }
536: Tmp_at(-2, dirlet(dx,dy));
537: }
538: }
539: }
540: Tmp_at(-1,-1);
541: }
542:
543: zhit(mon,type) /* returns damage to mon */
544: register struct monst *mon;
545: register type;
546: {
547: register int tmp = 0;
548:
549: switch(type) {
550: case 0: /* magic missile */
551: tmp = d(2,6);
552: break;
553: case -1: /* Dragon blazing fire */
554: case 1: /* fire */
555: if(index("Dg", mon->data->mlet)) break;
556: tmp = d(6,6);
557: if(index("YF", mon->data->mlet)) tmp += 7;
558: break;
559: case 2: /* sleep*/
560: mon->mfroz = 1;
561: break;
562: case 3: /* cold */
563: if(index("YFgf", mon->data->mlet)) break;
564: tmp = d(6,6);
565: if(mon->data->mlet == 'D') tmp += 7;
566: break;
567: case 4: /* death*/
568: if(index(UNDEAD, mon->data->mlet)) break;
569: tmp = mon->mhp+1;
570: break;
571: }
572: mon->mhp -= tmp;
573: return(tmp);
574: }
575:
576: #define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\
577: ? 'a' + (otyp - DEAD_ACID_BLOB)\
578: : '@' + (otyp - DEAD_HUMAN))
579: revive(obj)
580: register struct obj *obj;
581: {
582: register struct monst *mtmp;
583:
584: if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
585: /* do not (yet) revive shopkeepers */
586: /* Note: this might conceivably produce two monsters
587: at the same position - strange, but harmless */
588: mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy);
589: delobj(obj);
590: }
591: return(!!mtmp); /* TRUE if some monster created */
592: }
593:
594: rloco(obj)
595: register struct obj *obj;
596: {
597: register tx,ty,otx,oty;
598:
599: otx = obj->ox;
600: oty = obj->oy;
601: do {
602: tx = rn1(COLNO-3,2);
603: ty = rn2(ROWNO);
604: } while(!goodpos(tx,ty));
605: obj->ox = tx;
606: obj->oy = ty;
607: if(cansee(otx,oty))
608: newsym(otx,oty);
609: }
610:
611: fracture_rock(obj) /* fractured by pick-axe or wand of striking */
612: register struct obj *obj; /* no texts here! */
613: {
614: /* unpobj(obj); */
615: obj->otyp = ROCK;
616: obj->quan = 7 + rn2(60);
617: obj->owt = weight(obj);
618: obj->olet = WEAPON_SYM;
619: if(cansee(obj->ox,obj->oy))
620: prl(obj->ox,obj->oy);
621: }
622:
623: burn_scrolls()
624: {
625: register struct obj *obj, *obj2;
626: register int cnt = 0;
627:
628: for(obj = invent; obj; obj = obj2) {
629: obj2 = obj->nobj;
630: if(obj->olet == SCROLL_SYM) {
631: cnt++;
632: useup(obj);
633: }
634: }
635: if(cnt > 1) {
636: pline("Your scrolls catch fire!");
637: losehp(cnt, "burning scrolls");
638: } else if(cnt) {
639: pline("Your scroll catches fire!");
640: losehp(1, "burning scroll");
641: }
642: }
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