Annotation of 43BSDReno/games/hunt/NEW/hunt.6, revision 1.1.1.1

1.1       root        1: .\"  hunt
                      2: .\"  Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
                      3: .\"  San Francisco, California
                      4: .\"
                      5: .\"  Copyright (c) 1985 Regents of the University of California.
                      6: .\"  All rights reserved.  The Berkeley software License Agreement
                      7: .\"  specifies the terms and conditions for redistribution.
                      8: .\"
                      9: .TH HUNT 6 "21 August 1986"
                     10: .UC 4
                     11: .SH NAME
                     12: hunt \- a multi-player multi-terminal game
                     13: .SH SYNOPSIS
                     14: \fB/usr/games/hunt\fP [ \fB\-qmcsfbS\fP ] [ \fB\-n\fP name ] [ \fB\-t\fP team ] [ \fB\-p\fP port ] [ \fB\-w\fP message ] [ host ]
                     15: .SH DESCRIPTION
                     16: The object of the game
                     17: .I hunt
                     18: is to kill off the other players.
                     19: There are no rooms, no treasures, and no monsters.
                     20: Instead, you wander around a maze, find grenades, trip mines, and shoot down
                     21: walls and players.
                     22: The more players you kill before you die, the better your score is.
                     23: If the
                     24: .B \-m
                     25: flag is given,
                     26: you enter the game as a monitor
                     27: (you can see the action but you cannot play).
                     28: .PP
                     29: .I Hunt
                     30: normally looks for an active game on the local network;
                     31: if none is found, it starts one up on the local host.
                     32: The location of the game may be specified by giving the
                     33: .I host
                     34: argument.
                     35: This presupposes that a hunt game is already running on that host, see
                     36: .IR huntd (6)
                     37: for details on how to setup a game on a specific host.
                     38: If more than one game if found,
                     39: you may pick which game to play in.
                     40: .PP
                     41: If the
                     42: .B \-q
                     43: flag is given,
                     44: .I hunt
                     45: queries the local network (or specific host)
                     46: and reports on all active games found.
                     47: This is useful for shell startup scripts, \fIe.g.\fP csh's .login.
                     48: .PP
                     49: The player name may be specified on the command line by using the
                     50: .B \-n
                     51: option.
                     52: .PP
                     53: The
                     54: .BR \-c ,
                     55: .BR \-s ,
                     56: and
                     57: .B \-f
                     58: options are for entering the game cloaked, scanning, or flying respectively.
                     59: .PP
                     60: The
                     61: .B \-b
                     62: option turns off beeping when you reach the typeahead limit.
                     63: .PP
                     64: The
                     65: .B \-t
                     66: option aids team playing by making everyone else on one's team
                     67: appear as the team name.
                     68: A team name is a single digit to avoid conflicting with other characters
                     69: used in the game.
                     70: .PP
                     71: The
                     72: .B \-p
                     73: .I port
                     74: option allows the rendezvous port number to be set.
                     75: This is a useful way for people playing on dialup lines to avoid playing
                     76: with people on 9600 baud terminals.
                     77: .PP
                     78: The
                     79: .B \-w
                     80: .I message
                     81: option is the only way to send a message to everyone else's screen when
                     82: you start up.
                     83: It is most often used to say ``eat slime death - NickD's coming in''.
                     84: .PP
                     85: When you die and are asked if you wish to re-enter the game,
                     86: there are other answers than just yes or no.
                     87: You can also reply with a
                     88: .B w
                     89: for write a message before continuing or
                     90: .B o
                     91: to change how you enter the game (cloaked, scanning, or flying).
                     92: .PP
                     93: To be notified automatically when a
                     94: .I hunt
                     95: starts up, add your login to the
                     96: .I hunt-players
                     97: mailing list (see
                     98: .IR huntd (6)).
                     99: .SH "PLAYING HINTS"
                    100: .I Hunt
                    101: only works on crt (vdt) terminals with at least 24 lines, 80 columns, and
                    102: cursor addressing.
                    103: The screen is divided in to 3 areas.
                    104: On the right hand side is the status area.
                    105: It shows damage sustained,
                    106: charges remaining,
                    107: who's in the game,
                    108: who's scanning (the
                    109: .B ``*''
                    110: in front of the name),
                    111: who's cloaked (the
                    112: .B ``+''
                    113: in front of the name),
                    114: and other players' scores.
                    115: The rest of the screen is taken up by your map of the maze.
                    116: The 24th line
                    117: is used for longer messages that don't fit in the status area.
                    118: .PP
                    119: .I Hunt
                    120: uses the same keys to move as
                    121: .IR vi (1)
                    122: does,
                    123: .IR i.e. ,
                    124: .BR h ,
                    125: .BR j ,
                    126: .BR k ,
                    127: and
                    128: .B l
                    129: for left, down, up, right respectively.
                    130: To change which direction you're facing in the maze,
                    131: use the upper case version of the movement key (\c
                    132: .IR i.e. ,
                    133: .BR HJKL ).
                    134: You can only fire or throw things in the direction you're facing.
                    135: .TP
                    136: Other commands are:
                    137: .sp
                    138: .nf
                    139: .ta
                    140: .ta \w'>\|<\|^\|v\ \ 'u
                    141: f or 1 \- Fire a bullet (Takes 1 charge)
                    142: g or 2 \- Throw grenade (Takes 9 charges)
                    143: F or 3 \- Throw satchel charge (Takes 25 charges)
                    144: G or 4 \- Throw bomb (Takes 49 charges)
                    145: 5      \- Throw big bomb (Takes 81 charges)
                    146: 6      \- Throw even bigger bomb (Takes 121 charges)
                    147: 7      \- Throw even more big bomb (Takes 169 charges)
                    148: 8      \- Throw even more bigger bomb (Takes 225 charges)
                    149: 9      \- Throw very big bomb (Takes 289 charges)
                    150: 0      \- Throw very, very big bomb (Takes 361 charges)
                    151: @      \- Throw biggest bomb (Takes 441 charges)
                    152: o      \- Throw small slime (Takes 15 charges)
                    153: O      \- Throw big slime (Takes 30 charges)
                    154: p      \- Throw bigger slime (Takes 45 charges)
                    155: P      \- Throw biggest slime (Takes 60 charges)
                    156: s      \- Scan (show where other players are) (Takes 1 charge)
                    157: c      \- Cloak (hide from scanners) (Takes 1 charge)
                    158: 
                    159: ^L     \- Redraw screen
                    160: q      \- Quit
                    161: .fi
                    162: .TP
                    163: The symbols on the screen are:
                    164: .sp
                    165: .nf
                    166: .ta
                    167: .ta \w'>\|<\|^\|v\ \ 'u
                    168: \-\||\|+       \- walls
                    169: /\|\\  \- diagonal (deflecting) walls
                    170: #      \- doors (dispersion walls)
                    171: ;      \- small mine
                    172: g      \- large mine
                    173: :      \- bullet
                    174: o      \- grenade
                    175: O      \- satchel charge
                    176: @      \- bomb
                    177: s      \- small slime
                    178: $      \- big slime
                    179: >\|<\|^\|v     \- you facing right, left, up, or down
                    180: }\|{\|i\|!     \- other players facing right, left, up, or down
                    181: \(**   \- explosion
                    182: .ne 3
                    183: .cs R 24
                    184: .cs I 24
                    185: \fR\\|/\fP
                    186: .cs R
                    187: \fI\-\(**\-\fP \- grenade and large mine explosion
                    188: .fl
                    189: .cs R 24
                    190: \fR/|\\\fP
                    191: .cs R
                    192: .cs I
                    193: .fi
                    194: .LP
                    195: Other helpful hints:
                    196: .sp
                    197: .ie n .ds b []
                    198: .el .ds b \(bu
                    199: .ta
                    200: .ta \w'\*b\ \|'u
                    201: .nr In \n(.i
                    202: .de MP
                    203: .br
                    204: .in \n(Inu+\w'\*b\ \|'u
                    205: .ti \n(Inu
                    206: \*b    \c
                    207: ..
                    208: .MP
                    209: You can only fire in the direction you are facing.
                    210: .MP
                    211: You can only fire three shots in a row, then the gun must cool off.
                    212: .MP
                    213: Shots move 5 times faster than you do.
                    214: .MP
                    215: To stab someone,
                    216: you face that player and move at them.
                    217: .MP
                    218: Stabbing does 2 points worth of damage and shooting does 5 points.
                    219: .MP
                    220: Slime does 5 points of damage each time it hits.
                    221: .MP
                    222: You start with 15 charges and get 5 more every time a player enters
                    223: or re-enters.
                    224: .MP
                    225: Grenade explosions cover a 3 by 3 area, each larger bomb cover a
                    226: correspondingly larger area (ranging from 5 by 5 to 21 by 21).
                    227: All explosions are centered around the square the shot hits and
                    228: do the most damage in the center.
                    229: .MP
                    230: Slime affects all squares it oozes over.
                    231: The number of squares is equal to the number of charges used.
                    232: .MP
                    233: One small mine and one large mine is placed in the maze for every new player.
                    234: A mine has a 2% probability of tripping when you walk forward on to it;
                    235: 50% when going sideways;
                    236: 95% when backing up.
                    237: Tripping a mine costs you 5 points or 10 points respectively.
                    238: Defusing a mine is worth 1 charge or 9 charges respectively.
                    239: .MP
                    240: You cannot see behind you.
                    241: .MP
                    242: Cloaking consumes 1 ammo charge per 20 of your moves.
                    243: .MP
                    244: Scanning consumes 1 ammo charge per (20 \(mu the number of players)
                    245: of other player moves.
                    246: .MP
                    247: Turning on cloaking turns off scanning \(em turning on scanning turns off
                    248: cloaking.
                    249: .MP
                    250: When you kill someone,
                    251: you get 2 more damage capacity points and 2 damage points get taken away.
                    252: .MP
                    253: Maximum typeahead is 5 characters.
                    254: .MP
                    255: A shot destroys normal (\c
                    256: .IR i.e., 
                    257: non-diagonal, non-door) walls.
                    258: .MP
                    259: Diagonal walls deflect shots and change orientation.
                    260: .MP
                    261: Doors disperse shots in random directions (up, down, left, right).
                    262: .MP
                    263: Diagonal walls and doors cannot be destroyed by direct shots but may
                    264: be destroyed by an adjacent grenade explosion.
                    265: .MP
                    266: Slime goes around walls, not through them.
                    267: .MP
                    268: Walls regenerate, reappearing in the order they were destroyed.
                    269: One percent of the regenerated walls will be diagonal walls or doors.
                    270: When a wall is generated directly beneath a player, he is thrown in
                    271: a random direction for a random period of time.  When he lands, he
                    272: sustains damage (up to 20 percent of the amount of damage already
                    273: sustained);
                    274: .IR i.e. ,
                    275: the less damage he had, the more nimble he is and
                    276: therefore less likely to hurt himself on landing.
                    277: .\"MP
                    278: .\"There is a volcano close to the center of the maze which goes off
                    279: .\"close to every 30 deaths.
                    280: .MP
                    281: Every 30 deaths or so, a
                    282: .B ``?''
                    283: will appear.
                    284: It is a wandering bomb which will explode when it hits someone, or
                    285: when it is slimed.
                    286: .MP
                    287: If no one moves, everything stands still.
                    288: .MP
                    289: The environment variable
                    290: .B HUNT
                    291: is checked to get the player name.
                    292: If you don't have this variable set,
                    293: .I hunt
                    294: will ask you what name you want to play under.
                    295: If you wish to set other options than just your name,
                    296: you can enumerate the options as follows:
                    297: .br
                    298: .ti +1i
                    299: setenv HUNT "name=Sneaky,team=1,cloak,mapkey=zoFfGg1f2g3F4G"
                    300: .br
                    301: sets the player name to Sneaky,
                    302: sets the team to one,
                    303: sets the enter game attribute to cloaked,
                    304: and the maps \fBz\fP to \fBo\fP, \fBF\fP to \fBf\fP, \fBG\fP to \fBg\fP,
                    305: \fB1\fP to \fBf\fP,
                    306: \fB2\fP to \fBg\fP, \fB3\fP to \fBF\fP, and \fB4\fP to \fBG\fP.
                    307: The \fImapkey\fP option must be last.
                    308: Other options are: scan, fly, nobeep, port=string, host=string,
                    309: and message=string \(em which correspond to the command line options.
                    310: String options cannot contain commas since commas
                    311: are used to separate options.
                    312: .MP
                    313: It's a boring game if you're the only one playing.
                    314: .PP
                    315: Your score is the decayed average of the ratio of number of kills to number
                    316: of times you entered the game and is only kept for the duration
                    317: of a single session of \fIhunt\fP.
                    318: .PP
                    319: .I Hunt
                    320: normally drives up the load average to be approximately
                    321: (number_of_players + 0.5) greater than it would be without a
                    322: .I hunt 
                    323: game executing.
                    324: .SH STATISTICS
                    325: The
                    326: .B \-S
                    327: option fetches the current game statistics.
                    328: The meaning of the column headings are as follows:
                    329: .I score
                    330: \(em the player's last score;
                    331: .I ducked
                    332: \(em
                    333: how many shots a player ducked;
                    334: .I absorb
                    335: \(em how many shots a player absorbed;
                    336: .I faced
                    337: \(em how many shots were fired at player's face;
                    338: .I shot
                    339: \(em how many shots were fired at player;
                    340: .I robbed
                    341: \(em how many of player's shots were absorbed;
                    342: .I missed
                    343: \(em how many of player's shots were ducked;
                    344: .I slimeK
                    345: \(em how many slime kills player had;
                    346: .I enemy
                    347: \(em how many enemies were killed;
                    348: .I friend
                    349: \(em how many friends were killed (self and same team);
                    350: .I deaths
                    351: \(em how many times player died;
                    352: .I still
                    353: \(em how many times player died without typing in any commands;
                    354: .I saved
                    355: \(em how many times a shot/bomb would have killed player if he hadn't
                    356: ducked or absorbed it.
                    357: .SH FILES
                    358: .nf
                    359: .ta
                    360: .ta \w'/usr/games/lib/huntd\ \ \ 'u
                    361: /usr/games/lib/huntd   game coordinator
                    362: .DT
                    363: .fi
                    364: .SH "SEE ALSO"
                    365: huntd(6)
                    366: .SH AUTHORS
                    367: Conrad Huang, Ken Arnold, and Greg Couch;
                    368: .br
                    369: University of California, San Francisco, Computer Graphics Lab
                    370: .SH ACKNOWLEDGEMENTS
                    371: We thank Don Kneller,
                    372: John Thomason, Eric Pettersen, Mark Day,
                    373: and Scott Weiner for providing
                    374: endless hours of play-testing to improve the character of the game.
                    375: We hope their significant others will forgive them;
                    376: we certainly don't.
                    377: .SH BUGS
                    378: To keep up the pace, not everything is as realistic as possible.

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