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1.1 ! root 1: # %W% (Berkeley) %G% ! 2: ! 3: # Flags are: ! 4: # DEBUG Don't trust everything in the code ! 5: # INTERNET Use the Internet domain IPC instead of UNIX domain ! 6: # BROADCAST Use internet broadcasting code when looking for driver ! 7: # OLDIPC Use 4.1a internet system calls (must also define ! 8: # INTERNET but not BROADCAST) ! 9: # RANDOM Include doors which disperse shots randomly ! 10: # REFLECT Include diagonal walls that reflect shots ! 11: # MONITOR Include code for watching the game from the sidelines ! 12: # OOZE Include slime shots ! 13: # FLY Make people fly when walls regenerate under them ! 14: # START_FLYING Players enter flying (FLY must also be defined) ! 15: # VOLCANO Include occasional large slime explosions ! 16: # ! 17: # NOTE: if you change the domain (INTERNET vs UNIX) then "make newdomain" ! 18: ! 19: PROG= hunt.driver ! 20: CFLAGS+=-I${.CURDIR}/../common_source -DBROADCAST -DRANDOM -DREFLECT \ ! 21: -DMONITOR -DINTERNET -DOOZE -DFLY -DVOLCANO ! 22: SRCS= answer.c ctl_transact.c ctl.c driver.c draw.c execute.c expl.c \ ! 23: extern.c faketalk.c get_names.c makemaze.c pathname.c shots.c \ ! 24: terminal.c ! 25: .PATH: ${.CURDIR}/../common_source ! 26: MAN6= huntd.0 ! 27: BINDIR= /usr/games/hide ! 28: BINOWN= games ! 29: ! 30: .include <bsd.prog.mk>
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