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1.1 root 1: # %W% (Berkeley) %G%
2:
3: # Flags are:
4: # DEBUG Don't trust everything in the code
5: # INTERNET Use the Internet domain IPC instead of UNIX domain
6: # BROADCAST Use internet broadcasting code when looking for driver
7: # OLDIPC Use 4.1a internet system calls (must also define
8: # INTERNET but not BROADCAST)
9: # RANDOM Include doors which disperse shots randomly
10: # REFLECT Include diagonal walls that reflect shots
11: # MONITOR Include code for watching the game from the sidelines
12: # OOZE Include slime shots
13: # FLY Make people fly when walls regenerate under them
14: # START_FLYING Players enter flying (FLY must also be defined)
15: # VOLCANO Include occasional large slime explosions
16: #
17: # NOTE: if you change the domain (INTERNET vs UNIX) then "make newdomain"
18:
19: PROG= hunt.driver
20: CFLAGS+=-I${.CURDIR}/../common_source -DBROADCAST -DRANDOM -DREFLECT \
21: -DMONITOR -DINTERNET -DOOZE -DFLY -DVOLCANO
22: SRCS= answer.c ctl_transact.c ctl.c driver.c draw.c execute.c expl.c \
23: extern.c faketalk.c get_names.c makemaze.c pathname.c shots.c \
24: terminal.c
25: .PATH: ${.CURDIR}/../common_source
26: MAN6= huntd.0
27: BINDIR= /usr/games/hide
28: BINOWN= games
29:
30: .include <bsd.prog.mk>
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