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1.1 ! root 1: # @(#)Makefile 5.9 (Berkeley) 7/25/90 ! 2: ! 3: # EXTRA ! 4: # Incorporates code to gather additional performance statistics ! 5: # SYSV ! 6: # Use system III/V (instead of V7) type ioctl calls ! 7: # BSD ! 8: # Use BSD specific features (mostly timer and signal stuff) ! 9: # BSD4.1 ! 10: # Use BSD4.1 to avoid some 4.2 dependencies (must be used with ! 11: # BSD above; do not mix with SYSV) ! 12: # HIDEBYLINK ! 13: # If defined, the program attempts to hide from ps ! 14: # DOCHECKPOINTS ! 15: # If not defined, checkpoint files are periodically written by the ! 16: # larn process (no forking) if enabled in the .larnopts description ! 17: # file. Checkpointing is handy on an unreliable system, but takes ! 18: # CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the ! 19: # checkpoints (again if enabled in the .larnopts file). This usually ! 20: # avoids pauses in larn while the checkpointing is being done (on ! 21: # large machines). ! 22: # VER ! 23: # This is the version of the software, example: 12 ! 24: # SUBVER ! 25: # This is the revision of the software, example: 1 ! 26: # FLUSHNO=# ! 27: # Set the input queue excess flushing threshold (default 5) ! 28: # NOVARARGS ! 29: # Define for systems that don't have varargs (a default varargs will ! 30: # be used). ! 31: # MACRORND ! 32: # Define to use macro version of rnd() and rund() (fast and big) ! 33: # UIDSCORE ! 34: # Define to use user id's to manage scoreboard. Leaving this out will ! 35: # cause player id's from the file ".playerids" to be used instead. ! 36: # (.playerids is created upon demand). Only one entry per id # is ! 37: # allowed in each scoreboard (winning & non-winning). ! 38: # VT100 ! 39: # Compile for using vt100 family of terminals. Omission of this ! 40: # define will cause larn to use termcap, but it will be MUCH slower ! 41: # due to an extra layer of output interpretation. Also, only VT100 ! 42: # mode allows 2 different standout modes, inverse video, and bold video. ! 43: # And only in VT100 mode is the scrolling region of the terminal used ! 44: # (much nicer than insert/delete line sequences to simulate it, if ! 45: # VT100 is omitted). ! 46: # NONAP ! 47: # This causes napms() to return immediately instead of delaying n ! 48: # milliseconds. This define may be needed on some systems if the nap ! 49: # stuff does not work correctly (possible hang). nap() is primarilly ! 50: # used to delay for effect when casting missile type spells. ! 51: # NOLOG ! 52: # Turn off logging. ! 53: ! 54: PROG= larn ! 55: MAN6= larn.0 ! 56: CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP ! 57: SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \ ! 58: monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \ ! 59: signal.c moreobj.c movem.c regen.c fortune.c savelev.c ! 60: DPADD= ${LIBTERM} ${LIBCOMPAT} ! 61: LDADD= -ltermcap -lcompat ! 62: HIDEGAME=hidegame ! 63: ! 64: beforeinstall: ! 65: (cd ${.CURDIR}/datfiles; install -c -o ${BINOWN} -g ${BINGRP} -m 444 \ ! 66: larnmaze larnopts lfortune larn.help \ ! 67: ${DESTDIR}/usr/share/games/larn) ! 68: ! 69: .include <bsd.prog.mk>
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