Annotation of 43BSDReno/games/larn/Makefile, revision 1.1.1.1

1.1       root        1: #      @(#)Makefile    5.9 (Berkeley) 7/25/90
                      2: 
                      3: # EXTRA
                      4: #      Incorporates code to gather additional performance statistics
                      5: # SYSV
                      6: #      Use system III/V (instead of V7) type ioctl calls
                      7: # BSD
                      8: #      Use BSD specific features (mostly timer and signal stuff)
                      9: # BSD4.1
                     10: #      Use BSD4.1 to avoid some 4.2 dependencies (must be used with
                     11: #      BSD above; do not mix with SYSV)
                     12: # HIDEBYLINK
                     13: #      If defined, the program attempts to hide from ps
                     14: # DOCHECKPOINTS
                     15: #      If not defined, checkpoint files are periodically written by the
                     16: #      larn process (no forking) if enabled in the .larnopts description
                     17: #      file.  Checkpointing is handy on an unreliable system, but takes
                     18: #      CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
                     19: #      checkpoints (again if enabled in the .larnopts file).  This usually
                     20: #      avoids pauses in larn while the checkpointing is being done (on
                     21: #      large machines).
                     22: # VER
                     23: #      This is the version of the software, example:  12
                     24: # SUBVER
                     25: #      This is the revision of the software, example:  1
                     26: # FLUSHNO=#
                     27: #      Set the input queue excess flushing threshold (default 5)
                     28: # NOVARARGS
                     29: #      Define for systems that don't have varargs (a default varargs will
                     30: #      be used).
                     31: # MACRORND
                     32: #      Define to use macro version of rnd() and rund() (fast and big)
                     33: # UIDSCORE
                     34: #      Define to use user id's to manage scoreboard.  Leaving this out will
                     35: #      cause player id's from the file ".playerids" to be used instead.
                     36: #      (.playerids is created upon demand).  Only one entry per id # is
                     37: #      allowed in each scoreboard (winning & non-winning).
                     38: #  VT100
                     39: #      Compile for using vt100 family of terminals.  Omission of this
                     40: #      define will cause larn to use termcap, but it will be MUCH slower
                     41: #      due to an extra layer of output interpretation.  Also, only VT100
                     42: #      mode allows 2 different standout modes, inverse video, and bold video.
                     43: #      And only in VT100 mode is the scrolling region of the terminal used
                     44: #      (much nicer than insert/delete line sequences to simulate it, if
                     45: #      VT100 is omitted).
                     46: # NONAP
                     47: #      This causes napms() to return immediately instead of delaying n
                     48: #      milliseconds.  This define may be needed on some systems if the nap
                     49: #      stuff does not work correctly (possible hang).  nap() is primarilly
                     50: #      used to delay for effect when casting missile type spells.
                     51: # NOLOG
                     52: #      Turn off logging.
                     53: 
                     54: PROG=  larn
                     55: MAN6=  larn.0
                     56: CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP
                     57: SRCS=  main.c object.c create.c tok.c display.c global.c data.c io.c \
                     58:        monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
                     59:        signal.c moreobj.c movem.c regen.c fortune.c savelev.c
                     60: DPADD= ${LIBTERM} ${LIBCOMPAT}
                     61: LDADD= -ltermcap -lcompat
                     62: HIDEGAME=hidegame
                     63: 
                     64: beforeinstall:
                     65:        (cd ${.CURDIR}/datfiles; install -c -o ${BINOWN} -g ${BINGRP} -m 444 \
                     66:            larnmaze larnopts lfortune larn.help \
                     67:            ${DESTDIR}/usr/share/games/larn)
                     68: 
                     69: .include <bsd.prog.mk>

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.