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1.1 root 1: Larn is a dungeon type game program. Larn is a adventure/action game similar
2: in concept to rogue or hack, but with a much different feel.
3: Try it, you'll like it!
4:
5: You will have to edit the Makefile to reflect your configuration. Define
6: LARNHOME as the place where the larn auxiliary files will reside, and
7: BINDIR as the place where the larn executable should be placed. Type
8: "make" to compile, or "make all" to compile and install ("make install"
9: does just the install).
10:
11: Here's a list of what is in each of the various source files:
12:
13: Fixed.Bugs this is a list of the things that were changed
14: since ver 11.0
15: Makefile makefile script to compile the program
16: Make.lint makefile script to run larn sources through lint
17: README this is what you are now reading
18: bill.c code for the letters of praise if player wins
19: config.c data definitions for the installation dependent data --
20: savefilenames, where the scorefiles are, etc.
21: create.c code to create the dungeon and all objects
22: data.c data definitions for the game -- no code here
23: diag.c code to produce diagnostic data for wizards, & savegame stuff
24: display.c code to update the display on the screen
25: fortune.c code for the fortune cookies
26: global.c code for globally used functions that are specific to larn
27: header.h constant and structure definitions
28: help.c code for the help screens in the game of larn
29: .holidays data file which lists upcoming holidays
30: io.c code to handle file and terminal i/o
31: .larn.help.uue larn help file (UUENCODED)
32: .larnmaze data file for pre-made mazes
33: .larnopts a sample .larnopts option data file
34: .lfortune data file which contains the hints
35: main.c code for the main command control and parsing
36: monster.c code to handle attack and defense modes with monsters
37: moreobj.c code for the fountains, altars, thrones
38: movem.c code to move the monsters around the dungeon
39: nap.c code to sleep for less than a second
40: object.c code to handle objects in the dungeon
41: regen.c code to regenerate the player and advance game time
42: savelev.c code to get/put a level from level storage into working
43: level memory
44: scores.c code to process and manage the scoreboard
45: signal.c code to handle UNIX signals that are trapped
46: store.c code for the larn thrift shoppe, bank, trading post, lrs
47: tok.c code for the input front end and options file processing
48:
49: To find out how to play the game, run it and type in a '?' to get the help
50: screens. By the way, the wizards password is "pvnert(x)" and to become wizard
51: type in an underscore, you are then prompted for the password. Wizards are
52: non-scoring characters that get enlightenment, everlasting expanded
53: awareness, and one of every object in the game. They help the author to debug
54: the game.
55:
56: Note regarding the wizard id: If you are using userid's, then WIZID must be
57: set to the userid of the person who can become wizard. If you are using
58: player id's, WIZID must be set to the playerid (edit file .playerids if needed)
59: of the player who can become wizard.
60:
61: You may want to clear out the scoreboard. The command "larn -c" will make a
62: new scoreboard. It will prompt you for the wizards password.
63:
64: BUGS & FIXES:
65:
66: James McNamara has volunteered to maintain the latest sources, and provide
67: latest bug fixes to anyone who asks. Both James and I will field requests for
68: sources, for those who ask.
69:
70: ___ Prince of Gems (alias Noah Morgan)
71: /. \ USENET: panda!condor!noah
72: \ / at GenRad Inc. Bolton MA
73: \ /
74: v
75:
76: Below is some additional info about the installation of larn:
77:
78: Install: Notes on the game LARN installation.
79: Larn is copyrighted 1986 by Noah Morgan.
80: This file (below) originally by James D. McNamara, last update 7/27/86 by nm
81:
82: THIS DISTRIBUTION:
83:
84: You should receive six (6) shar files, which are:
85:
86: larn.part-1
87: larn.part-2
88: larn.part-3
89: larn.part-4
90: larn.part-5
91: larn.part-6
92:
93: I. Use /bin/sh (or your system equivalent) to "unravel" shar files
94: larn.part-1, ..., larn.part-6. I suggest you do this directly
95: into $LARNHOME (See Section III.). Notable files:
96:
97: README - The author's how-to.
98: MANIFEST - Files you should have.
99:
100: III. Edit a copy of "Makefile" and leave the edited version in $LARNHOME.
101:
102: All the "configuration" options are tidily near the top of the "Makefile."
103: Here are the ones you probably will want to edit:
104:
105: LARNHOME I specified (literally) the directory, with path from root,
106: where "larn" will reside. This included where I put the *.c files,
107: it is where the *.o files ended up, as well as all data and *.h files.
108: i suspect the *.c and intallation-documentation files can be moved off,
109: but the data and bits must all remain here for execution.
110:
111: BINDIR I specified (literally) the directory, with path from root,
112: where the executable "larn" will reside. The "Makefile" will dump
113: the "a.out", named "larn", in this directory. My BINDIR was not
114: my LARNHOME, so $BINDIR/larn was the ONLY file dumed here. You'll
115: probably have to chmod it for public execute, etc.
116:
117:
118: OPTIONS This is how *I* specified them... they are documented in-line:
119: OPTIONS = -DWIZZARD -DWIZID=157 -DEXTRA -DBSD -DSAVEINHOME
120:
121: IV. Compile the bugger. Read "README" before you do. You have a couple
122: of options here:
123:
124: make - will not install, suspect good for updates.
125: make all - compile (and) intall
126: make install - just install
127:
128: I did "make" and then "make install" -- seems to work "ok", but
129: "make all" probably safer, if I had known. Note that "Makefile"
130: is the default file for "make."
131:
132: V. Execute and have fun. If wizard code "ok", larn -c will refresh the
133: scoreboard. Play and win (or get killed) to put somebody on the
134: scoreboard.
135:
136: VI. BUGS and FIXES.
137:
138: Please forward any bug-fixes in these regards to me (or Noah), so I may
139: compile a fix-list for other installers. Thanks.
140:
141: Regards,
142: ===============================================================================
143: James D. McNamara CSNET: jim@bu-cs
144: ARPANET: jim%bu-cs@csnet-relay
145: UUCP: ...harvard!bu-cs!jim
146: BITNET: jim%bu-cs%csnet-relay.arpa@wiscvm
147: ===============================================================================
148:
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