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1.1 root 1: /*
2: * Copyright (c) 1988 Regents of the University of California.
3: * All rights reserved.
4: *
5: * Redistribution and use in source and binary forms are permitted
6: * provided that the above copyright notice and this paragraph are
7: * duplicated in all such forms and that any documentation,
8: * advertising materials, and other materials related to such
9: * distribution and use acknowledge that the software was developed
10: * by the University of California, Berkeley. The name of the
11: * University may not be used to endorse or promote products derived
12: * from this software without specific prior written permission.
13: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15: * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16: */
17:
18: #ifndef lint
19: static char sccsid[] = "@(#)data.c 5.2 (Berkeley) 7/22/88";
20: #endif /* not lint */
21:
22: /* data.c Larn is copyrighted 1986 by Noah Morgan. */
23: #define NODEFS
24: #include "header.h"
25:
26: /*
27: class[c[LEVEL]-1] gives the correct name of the players experience level
28: */
29: static char aa1[] = " mighty evil master";
30: static char aa2[] = "apprentice demi-god";
31: static char aa3[] = " minor demi-god ";
32: static char aa4[] = " major demi-god ";
33: static char aa5[] = " minor deity ";
34: static char aa6[] = " major deity ";
35: static char aa7[] = " novice guardian ";
36: static char aa8[] = "apprentice guardian";
37: static char aa9[] = " The Creator ";
38: char *class[]=
39: { " novice explorer ", "apprentice explorer", " practiced explorer",/* -3*/
40: " expert explorer ", " novice adventurer", " adventurer ",/* -6*/
41: "apprentice conjurer", " conjurer ", " master conjurer ",/* -9*/
42: " apprentice mage ", " mage ", " experienced mage ",/* -12*/
43: " master mage ", " apprentice warlord", " novice warlord ",/* -15*/
44: " expert warlord ", " master warlord ", " apprentice gorgon ",/* -18*/
45: " gorgon ", " practiced gorgon ", " master gorgon ",/* -21*/
46: " demi-gorgon ", " evil master ", " great evil master ",/* -24*/
47: aa1 , aa1 , aa1 ,/* -27*/
48: aa1 , aa1 , aa1 ,/* -30*/
49: aa1 , aa1 , aa1 ,/* -33*/
50: aa1 , aa1 , aa1 ,/* -36*/
51: aa1 , aa1 , aa1 ,/* -39*/
52: aa2 , aa2 , aa2 ,/* -42*/
53: aa2 , aa2 , aa2 ,/* -45*/
54: aa2 , aa2 , aa2 ,/* -48*/
55: aa3 , aa3 , aa3 ,/* -51*/
56: aa3 , aa3 , aa3 ,/* -54*/
57: aa3 , aa3 , aa3 ,/* -57*/
58: aa4 , aa4 , aa4 ,/* -60*/
59: aa4 , aa4 , aa4 ,/* -63*/
60: aa4 , aa4 , aa4 ,/* -66*/
61: aa5 , aa5 , aa5 ,/* -69*/
62: aa5 , aa5 , aa5 ,/* -72*/
63: aa5 , aa5 , aa5 ,/* -75*/
64: aa6 , aa6 , aa6 ,/* -78*/
65: aa6 , aa6 , aa6 ,/* -81*/
66: aa6 , aa6 , aa6 ,/* -84*/
67: aa7 , aa7 , aa7 ,/* -87*/
68: aa8 , aa8 , aa8 ,/* -90*/
69: aa8 , aa8 , aa8 ,/* -93*/
70: " earth guardian ", " air guardian ", " fire guardian ",/* -96*/
71: " water guardian ", " time guardian ", " ethereal guardian ",/* -99*/
72: aa9 , aa9 , aa9 ,/* -102*/
73: };
74:
75: /*
76: table of experience needed to be a certain level of player
77: skill[c[LEVEL]] is the experience required to attain the next level
78: */
79: #define MEG 1000000
80: long skill[] = {
81: 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, /* 1-11 */
82: 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1*MEG, /* 12-19 */
83: 2*MEG,3*MEG,4*MEG,5*MEG,6*MEG,8*MEG,10*MEG, /* 20-26 */
84: 12*MEG,14*MEG,16*MEG,18*MEG,20*MEG,22*MEG,24*MEG,26*MEG,28*MEG, /* 27-35 */
85: 30*MEG,32*MEG,34*MEG,36*MEG,38*MEG,40*MEG,42*MEG,44*MEG,46*MEG, /* 36-44 */
86: 48*MEG,50*MEG,52*MEG,54*MEG,56*MEG,58*MEG,60*MEG,62*MEG,64*MEG, /* 45-53 */
87: 66*MEG,68*MEG,70*MEG,72*MEG,74*MEG,76*MEG,78*MEG,80*MEG,82*MEG, /* 54-62 */
88: 84*MEG,86*MEG,88*MEG,90*MEG,92*MEG,94*MEG,96*MEG,98*MEG,100*MEG, /* 63-71 */
89: 105*MEG,110*MEG,115*MEG,120*MEG, 125*MEG, 130*MEG, 135*MEG, 140*MEG, /* 72-79 */
90: 145*MEG,150*MEG,155*MEG,160*MEG, 165*MEG, 170*MEG, 175*MEG, 180*MEG, /* 80-87 */
91: 185*MEG,190*MEG,195*MEG,200*MEG, 210*MEG, 220*MEG, 230*MEG, 240*MEG, /* 88-95 */
92: 250*MEG,260*MEG,270*MEG,280*MEG, 290*MEG, 300*MEG /* 96-101*/
93: };
94: #undef MEG
95:
96: char *lpbuf,*lpnt,*inbuffer,*lpend; /* input/output pointers to the buffers */
97: struct cel *cell; /* pointer to the dungeon storage */
98: short hitp[MAXX][MAXY]; /* monster hp on level */
99: short iarg[MAXX][MAXY]; /* arg for the item array */
100: char item[MAXX][MAXY]; /* objects in maze if any */
101: char know[MAXX][MAXY]; /* 1 or 0 if here before */
102: char mitem[MAXX][MAXY]; /* monster item array */
103: char moved[MAXX][MAXY]; /* monster movement flags */
104: char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst*/
105: char iven[26]; /* inventory for player */
106: short ivenarg[26]; /* inventory for player */
107: char lastmonst[40]; /* this has the name of the current monster */
108: char beenhere[MAXLEVEL+MAXVLEVEL]={0}; /* 1 if have been on this level */
109: char VERSION=VER; /* this is the present version # of the program */
110: char SUBVERSION=SUBVER;
111: char nosignal=0; /* set to 1 to disable the signals from doing anything */
112: char predostuff=0; /* 2 means that the trap handling routines must do a
113: showplayer() after a trap. 0 means don't showplayer()
114: 0 - we are in create player screen
115: 1 - we are in welcome screen
116: 2 - we are in the normal game */
117: char loginname[20]; /* players login name */
118: char logname[LOGNAMESIZE]; /* players name storage for scoring */
119: char sex=1; /* default is a man 0=woman */
120: char boldon=1; /* 1=bold objects 0=inverse objects */
121: char ckpflag=0; /* 1 if want checkpointing of game, 0 otherwise */
122: char cheat=0; /* 1 if the player has fudged save file */
123: char level=0; /* cavelevel player is on = c[CAVELEVEL] */
124: char wizard=0; /* the wizard mode flag */
125: short lastnum=0; /* the number of the monster last hitting player */
126: short hitflag=0; /* flag for if player has been hit when running */
127: short hit2flag=0; /* flag for if player has been hit when running */
128: short hit3flag=0; /* flag for if player has been hit flush input */
129: short playerx,playery; /* the room on the present level of the player */
130: short lastpx,lastpy; /* 0 --- MAXX-1 or 0 --- MAXY-1 */
131: short oldx,oldy;
132: short lasthx=0,lasthy=0; /* location of monster last hit by player */
133: short nobeep=0; /* true if program is not to beep */
134: unsigned long randx=33601; /* the random number seed */
135: long initialtime=0; /* time playing began */
136: long gtime=0; /* the clock for the game */
137: long outstanding_taxes=0; /* present tax bill from score file */
138: long c[100],cbak[100]; /* the character description arrays */
139: int enable_scroll=0; /* constant for enabled/disabled scrolling regn */
140: char aborted[] = " aborted";
141: struct sphere *spheres=0; /*pointer to linked list for spheres of annihilation*/
142: char *levelname[]=
143: { " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" };
144:
145: char objnamelist[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
146: char monstnamelist[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD ...............................................................";
147: char *objectname[]=
148: { 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit",
149: "a staircase leading upwards","an elevator going up","a bubbling fountain",
150: "a great marble statue","a teleport trap","the college of Larn",
151: "a mirror","the DND store","a staircase going down","an elevator going down",
152: "the bank of Larn","the 5th branch of the Bank of Larn",
153: "a dead fountain","gold","an open door","a closed door",
154: "a wall","The Eye of Larn","plate mail","chain mail","leather armor",
155: "a sword of slashing","Bessman's flailing hammer","a sunsword",
156: "a two handed sword","a spear","a dagger",
157: "ring of extra regeneration","a ring of regeneration","a ring of protection",
158: "an energy ring","a ring of dexterity","a ring of strength",
159: "a ring of cleverness","a ring of increase damage","a belt of striking",
160: "a magic scroll","a magic potion","a book","a chest",
161: "an amulet of invisibility","an orb of dragon slaying",
162: "a scarab of negate spirit","a cube of undead control",
163: "device of theft prevention","a brilliant diamond","a ruby",
164: "an enchanting emerald","a sparkling sapphire","the dungeon entrance",
165: "a volcanic shaft leaning downward","the base of a volcanic shaft",
166: "a battle axe","a longsword","a flail","ring mail","studded leather armor",
167: "splint mail","plate armor","stainless plate armor","a lance of death",
168: "an arrow trap","an arrow trap","a shield","your home",
169: "gold","gold","gold","a dart trap",
170: "a dart trap","a trapdoor","a trapdoor","the local trading post",
171: "a teleport trap", "a massive throne",
172: "a sphere of annihilation","a handsome jewel encrusted throne",
173: "the Larn Revenue Service","a fortune cookie","","","","","","",
174: "","","","","","","","","","","","","","","","","","","",""
175: };
176:
177:
178: /*
179: * for the monster data
180: *
181: * array to do rnd() to create monsters <= a given level
182: */
183: char monstlevel[] = { 5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59 };
184:
185: struct monst monster[] = {
186: /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
187: ----------------------------------------------------------------- */
188: { "", 0, 0, 0, 0, 0, 0, 3, 0, 0, 0 },
189: { "bat", 1, 0, 1, 0, 0, 0, 3, 0, 1, 1 },
190: { "gnome", 1, 10, 1, 0, 0, 0, 8, 30, 2, 2 },
191: { "hobgoblin", 1, 14, 2, 0, 0, 0, 5, 25, 3, 2 },
192: { "jackal", 1, 17, 1, 0, 0, 0, 4, 0, 1, 1 },
193: { "kobold", 1, 20, 1, 0, 0, 0, 7, 10, 1, 1 },
194:
195: { "orc", 2, 12, 1, 0, 0, 0, 9, 40, 4, 2 },
196: { "snake", 2, 15, 1, 0, 0, 0, 3, 0, 3, 1 },
197: { "giant centipede",2, 14, 0, 4, 0, 0, 3, 0, 1, 2 },
198: { "jaculi", 2, 20, 1, 0, 0, 0, 3, 0, 2, 1 },
199: { "troglodyte", 2, 10, 2, 0, 0, 0, 5, 80, 4, 3 },
200: { "giant ant", 2, 8, 1, 4, 0, 0, 4, 0, 5, 5 },
201:
202: /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
203: ----------------------------------------------------------------- */
204:
205: { "floating eye", 3, 8, 1, 0, 0, 0, 3, 0, 5, 2 },
206: { "leprechaun", 3, 3, 0, 8, 0, 0, 3,1500, 13, 45 },
207: { "nymph", 3, 3, 0, 14, 0, 0, 9, 0, 18, 45 },
208: { "quasit", 3, 5, 3, 0, 0, 0, 3, 0, 10, 15 },
209: { "rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25 },
210: { "zombie", 3, 12, 2, 0, 0, 0, 3, 0, 6, 7 },
211:
212: { "assassin bug", 4, 9, 3, 0, 0, 0, 3, 0, 20, 15 },
213: { "bugbear", 4, 5, 4, 15, 0, 0, 5, 40, 20, 35 },
214: { "hell hound", 4, 5, 2, 2, 0, 0, 6, 0, 16, 35 },
215: { "ice lizard", 4, 11, 2, 10, 0, 0, 6, 50, 16, 25 },
216: { "centaur", 4, 6, 4, 0, 0, 0, 10, 40, 24, 45 },
217:
218: /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
219: ----------------------------------------------------------------- */
220:
221: { "troll", 5, 4, 5, 0, 0, 0, 9, 80, 50, 300 },
222: { "yeti", 5, 6, 4, 0, 0, 0, 5, 50, 35, 100 },
223: { "white dragon", 5, 2, 4, 5, 0, 0, 16, 500, 55, 1000},
224: { "elf", 5, 8, 1, 0, 0, 0, 15, 50, 22, 35 },
225: { "gelatinous cube",5, 9, 1, 0, 0, 0, 3, 0, 22, 45 },
226:
227: { "metamorph", 6, 7, 3, 0, 0, 0, 3, 0, 30, 40 },
228: { "vortex", 6, 4, 3, 0, 0, 0, 3, 0, 30, 55 },
229: { "ziller", 6, 15, 3, 0, 0, 0, 3, 0, 30, 35 },
230: { "violet fungi", 6, 12, 3, 0, 0, 0, 3, 0, 38, 100 },
231: { "wraith", 6, 3, 1, 6, 0, 0, 3, 0, 30, 325 },
232: { "forvalaka", 6, 2, 5, 0, 0, 0, 7, 0, 50, 280 },
233:
234: /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
235: ----------------------------------------------------------------- */
236:
237: { "lama nobe", 7, 7, 3, 0, 0, 0, 6, 0, 35, 80 },
238: { "osequip", 7, 4, 3, 16, 0, 0, 4, 0, 35, 100 },
239: { "rothe", 7, 15, 5, 0, 0, 0, 3, 100, 50, 250 },
240: { "xorn", 7, 0, 6, 0, 0, 0, 13, 0, 60, 300 },
241: { "vampire", 7, 3, 4, 6, 0, 0, 17, 0, 50, 1000},
242: { "invisible stalker",7,3, 6, 0, 0, 0, 5, 0, 50, 350 },
243:
244: { "poltergeist", 8, 1, 4, 0, 0, 0, 3, 0, 50, 450 },
245: { "disenchantress", 8, 3, 0, 9, 0, 0, 3, 0, 50, 500 },
246: { "shambling mound",8, 2, 5, 0, 0, 0, 6, 0, 45, 400 },
247: { "yellow mold", 8, 12, 4, 0, 0, 0, 3, 0, 35, 250 },
248: { "umber hulk", 8, 3, 7, 11, 0, 0, 14, 0, 65, 600 },
249:
250: /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
251: ----------------------------------------------------------------- */
252:
253: { "gnome king", 9, -1, 10, 0, 0, 0, 18, 2000, 100,3000 },
254: { "mimic", 9, 5, 6, 0, 0, 0, 8, 0, 55, 99 },
255: { "water lord", 9, -10, 15, 7, 0, 0, 20, 0, 150,15000 },
256: { "bronze dragon", 9, 2, 9, 3, 0, 0, 16, 300, 80, 4000 },
257: { "green dragon", 9, 3, 8, 10, 0, 0, 15, 200, 70, 2500 },
258: { "purple worm", 9, -1, 11, 0, 0, 0, 3, 100, 120,15000 },
259: { "xvart", 9, -2, 12, 0, 0, 0, 13, 0, 90, 1000 },
260:
261: { "spirit naga", 10, -20,12, 12, 0, 0, 23, 0, 95, 20000 },
262: { "silver dragon", 10, -1, 12, 3, 0, 0, 20, 700, 100,10000 },
263: { "platinum dragon",10, -5, 15, 13, 0, 0, 22, 1000, 130,24000 },
264: { "green urchin", 10, -3, 12, 0, 0, 0, 3, 0, 85, 5000 },
265: { "red dragon", 10, -2, 13, 3, 0, 0, 19, 800, 110,14000 },
266:
267: { "type I demon lord", 12,-30, 18, 0, 0, 0, 20, 0, 140,50000 },
268: { "type II demon lord", 13,-30, 18, 0, 0, 0, 21, 0, 160,75000 },
269: { "type III demon lord",14,-30, 18, 0, 0, 0, 22, 0, 180,100000 },
270: { "type IV demon lord", 15,-35, 20, 0, 0, 0, 23, 0, 200,125000 },
271: { "type V demon lord", 16,-40, 22, 0, 0, 0, 24, 0, 220,150000 },
272: { "type VI demon lord", 17,-45, 24, 0, 0, 0, 25, 0, 240,175000 },
273: { "type VII demon lord",18,-70, 27, 6, 0, 0, 26, 0, 260,200000 },
274: { "demon prince", 25,-127,30, 6, 0, 0, 28, 0, 345,300000 }
275:
276: /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
277: --------------------------------------------------------------------- */
278: };
279:
280: /* name array for scrolls */
281:
282: char *scrollname[] = {
283: "\0enchant armor",
284: "\0enchant weapon",
285: "\0enlightenment",
286: "\0blank paper",
287: "\0create monster",
288: "\0create artifact",
289: "\0aggravate monsters",
290: "\0time warp",
291: "\0teleportation",
292: "\0expanded awareness",
293: "\0haste monsters",
294: "\0monster healing",
295: "\0spirit protection",
296: "\0undead protection",
297: "\0stealth",
298: "\0magic mapping",
299: "\0hold monsters",
300: "\0gem perfection",
301: "\0spell extension",
302: "\0identify",
303: "\0remove curse",
304: "\0annihilation",
305: "\0pulverization",
306: "\0life protection",
307: "\0 ",
308: "\0 ",
309: "\0 ",
310: "\0 "
311: };
312:
313: /* name array for magic potions */
314: char *potionname[] = {
315: "\0sleep",
316: "\0healing",
317: "\0raise level",
318: "\0increase ability",
319: "\0wisdom",
320: "\0strength",
321: "\0raise charisma",
322: "\0dizziness",
323: "\0learning",
324: "\0gold detection",
325: "\0monster detection",
326: "\0forgetfulness",
327: "\0water",
328: "\0blindness",
329: "\0confusion",
330: "\0heroism",
331: "\0sturdiness",
332: "\0giant strength",
333: "\0fire resistance",
334: "\0treasure finding",
335: "\0instant healing",
336: " cure dianthroritis",
337: "\0poison",
338: "\0see invisible",
339: "\0 ",
340: "\0 ",
341: "\0 ",
342: "\0 ",
343: "\0 ",
344: "\0 ",
345: "\0 ",
346: "\0 ",
347: "\0 ",
348: "\0 ",
349: "\0 "
350: };
351:
352:
353: /*
354: spell data
355: */
356: char spelknow[SPNUM]={0};
357: char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 };
358:
359: char *spelcode[]={
360: "pro", "mle", "dex", "sle", "chm", "ssp",
361: "web", "str", "enl", "hel", "cbl", "cre", "pha", "inv",
362: "bal", "cld", "ply", "can", "has", "ckl", "vpr",
363: "dry", "lit", "drl", "glo", "flo", "fgr",
364: "sca", "hld", "stp", "tel", "mfi", /* 31 */
365: "sph", "gen", "sum", "wtw", "alt", "per"
366: };
367:
368: char *spelname[]={
369: "protection", "magic missile", "dexterity",
370: "sleep", "charm monster", "sonic spear",
371:
372: "web", "strength", "enlightenment",
373: "healing", "cure blindness", "create monster",
374: "phantasmal forces", "invisibility",
375:
376: "fireball", "cold", "polymorph",
377: "cancellation", "haste self", "cloud kill",
378: "vaporize rock",
379:
380: "dehydration", "lightning", "drain life",
381: "invulnerability", "flood", "finger of death",
382:
383: "scare monster", "hold monster", "time stop",
384: "teleport away", "magic fire",
385:
386: "sphere of annihilation", "genocide", "summon demon",
387: "walk through walls", "alter reality", "permanence",
388: ""
389: };
390:
391: char *speldescript[]={
392: /* 1 */
393: "generates a +2 protection field",
394: "creates and hurls a magic missile equivalent to a + 1 magic arrow",
395: "adds +2 to the casters dexterity",
396: "causes some monsters to go to sleep",
397: "some monsters may be awed at your magnificence",
398: "causes your hands to emit a screeching sound toward what they point",
399: /* 7 */
400: "causes strands of sticky thread to entangle an enemy",
401: "adds +2 to the casters strength for a short term",
402: "the caster becomes aware of things around him",
403: "restores some hp to the caster",
404: "restores sight to one so unfortunate as to be blinded",
405: "creates a monster near the caster appropriate for the location",
406: "creates illusions, and if believed, monsters die",
407: "the caster becomes invisible",
408: /* 15 */
409: "makes a ball of fire that burns on what it hits",
410: "sends forth a cone of cold which freezes what it touches",
411: "you can find out what this does for yourself",
412: "negates the ability of a monster to use his special abilities",
413: "speeds up the casters movements",
414: "creates a fog of poisonous gas which kills all that is within it",
415: "this changes rock to air",
416: /* 22 */
417: "dries up water in the immediate vicinity",
418: "you finger will emit a lightning bolt when this spell is cast",
419: "subtracts hit points from both you and a monster",
420: "this globe helps to protect the player from physical attack",
421: "this creates an avalanche of H2O to flood the immediate chamber",
422: "this is a holy spell and calls upon your god to back you up",
423: /* 28 */
424: "terrifies the monster so that hopefully he wont hit the magic user",
425: "the monster is frozen in his tracks if this is successful",
426: "all movement in the caverns ceases for a limited duration",
427: "moves a particular monster around in the dungeon (hopefully away from you)",
428: "this causes a curtain of fire to appear all around you",
429: /* 33 */
430: "anything caught in this sphere is instantly killed. Warning -- dangerous",
431: "eliminates a species of monster from the game -- use sparingly",
432: "summons a demon who hopefully helps you out",
433: "allows the player to walk through walls for a short period of time",
434: "god only knows what this will do",
435: "makes a character spell permanent, i. e. protection, strength, etc.",
436: ""
437: };
438:
439: char spelweird[MAXMONST+8][SPNUM] = {
440: /* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */
441: /* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */
442: /* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */
443:
444:
445: /* bat */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
446: /* gnome */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
447: /* hobgoblin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
448: /* jackal */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
449: /* kobold */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
450:
451: /* orc */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
452: /* snake */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
453: /*giant centipede */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
454: /* jaculi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
455: /* troglodyte */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
456:
457: /* giant ant */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
458: /* floating eye */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
459: /* leprechaun */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
460: /* nymph */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
461: /* quasit */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
462:
463: /* rust monster */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
464: /* zombie */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
465: /* assassin bug */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
466: /* bugbear */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
467: /* hell hound */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
468:
469: /* ice lizard */ { 0,0,0,0,0,0, 11,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
470: /* centaur */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
471: /* troll */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
472: /* yeti */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
473: /* white dragon */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,0, 0,15,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
474:
475: /* elf */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
476: /*gelatinous cube */ { 0,0,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
477: /* metamorph */ { 0,13,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
478: /* vortex */ { 0,13,0,0,0,10, 1,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
479: /* ziller */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
480:
481: /* violet fungi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
482: /* wraith */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
483: /* forvalaka */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
484: /* lama nobe */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
485: /* osequip */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
486:
487: /* rothe */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
488: /* xorn */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
489: /* vampire */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
490: /*invisible staker*/ { 0,0,0,0,0,0, 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
491: /* poltergeist */ { 0,13,0,8,0,4, 1,0,0,0,0,0,0,0, 0,4,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
492:
493: /* disenchantress */ { 0,0,0,8,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
494: /*shambling mound */ { 0,0,0,0,0,10, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
495: /* yellow mold */ { 0,0,0,8,0,0, 1,0,0,0,0,0,4,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
496: /* umber hulk */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
497: /* gnome king */ { 0,7,0,0,3,0, 0,0,0,0,0,0,0,5, 0,0,9,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
498:
499: /* mimic */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
500: /* water lord */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,0, 0,0,9,0,0,4,0, 0,0,0,0,16,4, 0,0,0,0,0, 0,0,0,0,0,0 },
501: /* bronze dragon */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
502: /* green dragon */ { 0,7,0,0,0,0, 11,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
503: /* purple worm */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
504:
505: /* xvart */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
506: /* spirit naga */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,5, 0,4,9,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
507: /* silver dragon */ { 0,6,0,9,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
508: /*platinum dragon */ { 0,7,0,9,0,0, 11,0,0,0,0,0,14,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
509: /* green urchin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
510: /* red dragon */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
511:
512: /* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */
513: /* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */
514: /* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */
515:
516: /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
517: /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
518: /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
519: /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
520: /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
521: /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
522: /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
523: /* demon prince */ { 0,7,0,4,3,9, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 4,0,0,0,4, 9,0,0,0,0,0 }
524:
525: };
526:
527: char *spelmes[] = { "",
528: /* 1 */ "the web had no effect on the %s",
529: /* 2 */ "the %s changed shape to avoid the web",
530: /* 3 */ "the %s isn't afraid of you",
531: /* 4 */ "the %s isn't affected",
532: /* 5 */ "the %s can see you with his infravision",
533: /* 6 */ "the %s vaporizes your missile",
534: /* 7 */ "your missile bounces off the %s",
535: /* 8 */ "the %s doesn't sleep",
536: /* 9 */ "the %s resists",
537: /* 10 */ "the %s can't hear the noise",
538: /* 11 */ "the %s's tail cuts it free of the web",
539: /* 12 */ "the %s burns through the web",
540: /* 13 */ "your missiles pass right through the %s",
541: /* 14 */ "the %s sees through your illusions",
542: /* 15 */ "the %s loves the cold!",
543: /* 16 */ "the %s loves the water!"
544: };
545:
546: char to_lower[]= /* tolower[character] = lower case converted character */
547: {
548: 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
549: 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
550: 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
551: 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
552: 0100,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* @-O */
553: 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0133,0134,0135,0136,0137, /* P-_ */
554: 0140,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* `-o */
555: 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0173,0174,0175,0176,0177, /* p-DEL */
556: };
557:
558: char to_upper[]= /* toupper[character] = upper case converted character */
559: {
560: 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
561: 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
562: 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
563: 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
564: 0100,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* @-O */
565: 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0133,0134,0135,0136,0137, /* P-_ */
566: 0140,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* `-o */
567: 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0173,0174,0175,0176,0177, /* p-DEL */
568: };
569:
570: char is_digit[]= /* isdigit[character] = TRUE || FALSE */
571: {
572: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
573: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
574: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
575: 1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, /* 0-? */
576: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* @-O */
577: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* P-_ */
578: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* `-o */
579: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* p-DEL */
580: };
581:
582: char is_alpha[]= /* isalpha[character] = TRUE || FALSE */
583: {
584: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
585: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
586: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
587: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 0-? */
588: 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* @-O */
589: 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* P-_ */
590: 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* `-o */
591: 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* p-DEL */
592: };
593:
594: /*
595: * function to create scroll numbers with appropriate probability of
596: * occurrence
597: *
598: * 0 - armor 1 - weapon 2 - enlightenment 3 - paper
599: * 4 - create monster 5 - create item 6 - aggravate 7 - time warp
600: * 8 - teleportation 9 - expanded awareness 10 - haste monst
601: * 11 - heal monster 12 - spirit protection 13 - undead protection
602: * 14 - stealth 15 - magic mapping 16 - hold monster
603: * 17 - gem perfection 18 - spell extension 19 - identify
604: * 20 - remove curse 21 - annihilation 22 - pulverization
605: * 23 - life protection
606: */
607: char scprob[]= { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
608: 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
609: 9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
610: 15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
611: 22, 22, 23 };
612:
613: /*
614: * function to return a potion number created with appropriate probability
615: * of occurrence
616: *
617: * 0 - sleep 1 - healing 2 - raise level
618: * 3 - increase ability 4 - gain wisdom 5 - gain strength
619: * 6 - charismatic character 7 - dizziness 8 - learning
620: * 9 - gold detection 10 - monster detection 11 - forgetfulness
621: * 12 - water 13 - blindness 14 - confusion
622: * 15 - heroism 16 - sturdiness 17 - giant strength
623: * 18 - fire resistance 19 - treasure finding 20 - instant healing
624: * 21 - cure dianthroritis 22 - poison 23 - see invisible
625: */
626: char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 };
627:
628: char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 };
629: char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 };
630: char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 };
631: char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 };
632: char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 };
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.