Annotation of 43BSDReno/games/larn/datfiles/larn.help, revision 1.1.1.1

1.1       root        1: 5    Welcome to the game of Larn.  At this moment, you face a great problem.
                      2: Your daughter has contracted a strange disease, and none of your home remedies
                      3: seem to have any effect.  You sense that she is in mortal danger, and you must
                      4: try to save her.  Time ago you heard of a land of great danger and opportunity.
                      5: Perhaps here is the solution you need.
                      6: 
                      7:     It has been said that there once was a great magician who called himself
                      8: Polinneaus.  Many years ago, after having many miraculous successes, Polinneaus
                      9: retired to the caverns of Larn, where he devoted most of his time to the
                     10: creation of magic.   Rumors have it that one day Polinneaus set out to dispel
                     11: an attacking army in a forest some distance to the north.  It is believed that
                     12: here he met his demise.
                     13: 
                     14:     The caverns of Larn, it is thought, must be magnificent in design,
                     15: and contain much magic and treasure.  One option you have is to undertake a
                     16: journey into these caverns.
                     17: 
                     18: 
                     19:     Good Luck!  You're going to need it!
                     20: 
                     21: 
                     22: 
                     23: 
                     24:                    Help File for The Caverns of Larn
                     25: 
                     26: h  move to the left       H  run left                  .  stay here
                     27: j  move down              J  run down                  Z  teleport yourself
                     28: k  move up                K  run up                    c  cast a spell
                     29: l  move to the right      L  run right                 r  read a scroll
                     30: y  move northwest         Y  run northwest             q  quaff a potion
                     31: u  move northeast         U  run northeast             W  wear armor
                     32: b  move southwest         B  run southwest             T  take off armor
                     33: n  move southeast         N  run southeast             w  wield a weapon
                     34: ^  identify a trap        g  give present pack weight  P  give tax status
                     35: d  drop an item                   i  inventory your pockets    Q  quit the game
                     36: v  print program version   S  save the game            D  list all items found
                     37: ?  this help screen       A  create diagnostic file    e  eat something
                     38:                                (wizards only)
                     39: larn ++   restore checkpointed game
                     40: larn -s   list the scoreboard
                     41: larn -i   list scores with inventories
                     42: larn -n   suppress welcome message when beginning a game
                     43: larn -h   print out all the command line options
                     44: larn -<number>      specify difficulty of the game (may be used with -n)
                     45: larn -o<optsfile>   specify the .larnopts file to be used
                     46: larn -c           create new scoreboards -- prompts for a password
                     47:                            Special Notes
                     48: 
                     49: When dropping gold, if you type '*' as your amount, all your gold gets dropped.
                     50: In general, typing in '*' means all of what your interested in.  This is true
                     51: when visiting the bank, or when contributing at altars.
                     52: 
                     53: Larn may need a VT100 to operate.  A check is made of the environment variable
                     54: "TERM" and it must be equal to "vt100".  This only applies if 
                     55: the game has been compiled with "VT100" defined in the Makefile.  If compiled
                     56: to use termcap, there are no terminal restrictions, save needing cm, ce, & cl
                     57: termcap entries.
                     58: 
                     59: When in the store, trading post, school, or home, an <escape> will get you out.
                     60: 
                     61: larn -l           print out the larn log file 
                     62: 
                     63: When casting a spell, if you need a list of spells you can cast, type 'D' as
                     64: the first letter of your spell.  The available list of spells will be shown,
                     65: after which you may enter the spell code.  This only works on the 1st letter
                     66: of the spell you are casting.
                     67: 
                     68: The Author of Larn is Noah Morgan (1982-3), Copying for Profit is Prohibited
                     69: Copyright 1986 by Noah Morgan, All Rights Reserved.
                     70:                        Background Information for Larn
                     71: 
                     72:     Welcome to the game of Larn.  At this moment, you face a great problem.
                     73: Your daughter has contracted a strange disease, and none of your home remedies
                     74: seem to have any effect.  You sense that she is in mortal danger, and you must
                     75: try to save her.  Time ago you heard of a land of great danger and opportunity.
                     76: Perhaps here is the solution you need.
                     77: 
                     78:     It has been said that there once was a great magician who called himself
                     79: Polinneaus.  Many years ago, after having many miraculous successes, Polinneaus
                     80: retired to the caverns of Larn, where he devoted most of his time to the
                     81: creation of magic.   Rumors have it that one day Polinneaus set out to dispel
                     82: an attacking army in a forest some distance to the north.  It is believed that
                     83: here he met his demise.
                     84: 
                     85:     The caverns of Larn, it is thought, must be magnificent in design,
                     86: and contain much magic and treasure.  One option you have is to undertake a
                     87: journey into these caverns.
                     88: 
                     89:     Good Luck!  You're going to need it!
                     90: 
                     91: 
                     92: 
                     93:                    How to use the .larnopts option file
                     94: 
                     95: The file ".larnopts", if used, should be in your home directory (see -o).
                     96: A sequence of words terminated by whitespace is used to specify options.
                     97: 
                     98:        Word                     Meaning
                     99: 
                    100:     bold-objects                 select bold display of objects
                    101:     inverse-objects              select inverse video display of objects
                    102:     no-introduction              do not display intro message
                    103:     enable-checkpointing          turn on periodic checkpointing
                    104:     no-beep                      disable beeping of the terminal
                    105:     male                         choose your sex to be a man
                    106:     female                       choose your sex to be a woman
                    107:     name: "your name"            choose your playing name
                    108:     monster: "monst name"        choose a name for a monster
                    109:     savefile: "save-file-name"    define what the savegame filename will be
                    110: 
                    111: Your name and monster names must be enclosed in double quotation marks and may
                    112: be up to 34 characters long.  Longer names are truncated.  Anything enclosed in
                    113: quotation marks is considered one word, and must be separated from other words
                    114: by whitespace.
                    115: 
                    116:               Explanation of the Larn scoreboard facility
                    117: 
                    118:     Larn supports TWO scoreboards, one for winners, and one for deceased
                    119: characters.  Each player (by userid or playerid, see UIDSCORE in Makefile)
                    120: is allowed one slot on each scoreboard, if the score is in the top ten for
                    121: that scoreboard.  This design helps insure that frequent players of Larn
                    122: do not hog the scoreboard, and gives more players a chance for glory.  Level
                    123: of difficulty is also noted on the scoreboards, and this takes precedence
                    124: over score for determining what entry is on the scoreboard.  For example:
                    125: if "Yar, the Bug Slayer" has a score of 128003 on the scoreboard at diff 0,
                    126: then his game at diff 1 and a score of 4112 would replace his previous
                    127: entry on the scoreboard.  Note that when a player dies, his inventory is
                    128: stored in the scoreboard so that everyone can see what items the player had
                    129: at the time of his death.
                    130: 
                    131: 
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