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1.1 root 1: 5 Welcome to the game of Larn. At this moment, you face a great problem.
2: Your daughter has contracted a strange disease, and none of your home remedies
3: seem to have any effect. You sense that she is in mortal danger, and you must
4: try to save her. Time ago you heard of a land of great danger and opportunity.
5: Perhaps here is the solution you need.
6:
7: It has been said that there once was a great magician who called himself
8: Polinneaus. Many years ago, after having many miraculous successes, Polinneaus
9: retired to the caverns of Larn, where he devoted most of his time to the
10: creation of magic. Rumors have it that one day Polinneaus set out to dispel
11: an attacking army in a forest some distance to the north. It is believed that
12: here he met his demise.
13:
14: The caverns of Larn, it is thought, must be magnificent in design,
15: and contain much magic and treasure. One option you have is to undertake a
16: journey into these caverns.
17:
18:
19: Good Luck! You're going to need it!
20:
21:
22:
23:
24: [4mHelp File for The Caverns of Larn[m
25:
26: h move to the left H run left . stay here
27: j move down J run down Z teleport yourself
28: k move up K run up c cast a spell
29: l move to the right L run right r read a scroll
30: y move northwest Y run northwest q quaff a potion
31: u move northeast U run northeast W wear armor
32: b move southwest B run southwest T take off armor
33: n move southeast N run southeast w wield a weapon
34: ^ identify a trap g give present pack weight P give tax status
35: d drop an item i inventory your pockets Q quit the game
36: v print program version S save the game D list all items found
37: ? this help screen A create diagnostic file e eat something
38: (wizards only)
39: larn ++ restore checkpointed game
40: larn -s list the scoreboard
41: larn -i list scores with inventories
42: larn -n suppress welcome message when beginning a game
43: larn -h print out all the command line options
44: larn -<number> specify difficulty of the game (may be used with -n)
45: larn -o<optsfile> specify the .larnopts file to be used
46: larn -c create new scoreboards -- prompts for a password
47: [7mSpecial Notes[m
48:
49: When [7mdropping gold[m, if you type '*' as your amount, all your gold gets dropped.
50: In general, typing in '*' means all of what your interested in. This is true
51: when visiting the bank, or when contributing at altars.
52:
53: Larn may need a [7mVT100[m to operate. A check is made of the environment variable
54: [7m"TERM"[m and it must be equal to [7m"vt100"[m. This only applies if
55: the game has been compiled with "VT100" defined in the Makefile. If compiled
56: to use [7mtermcap[m, there are no terminal restrictions, save needing cm, ce, & cl
57: termcap entries.
58:
59: When in the store, trading post, school, or home, an [7m<escape>[m will get you out.
60:
61: larn -l print out the larn log file
62:
63: When casting a spell, if you need a list of spells you can cast, type '[7mD[m' as
64: the first letter of your spell. The available list of spells will be shown,
65: after which you may enter the spell code. This only works on the 1st letter
66: of the spell you are casting.
67:
68: The Author of Larn is Noah Morgan (1982-3), Copying for Profit is Prohibited
69: Copyright 1986 by Noah Morgan, All Rights Reserved.
70: [7mBackground Information for Larn[m
71:
72: Welcome to the game of Larn. At this moment, you face a great problem.
73: Your daughter has contracted a strange disease, and none of your home remedies
74: seem to have any effect. You sense that she is in mortal danger, and you must
75: try to save her. Time ago you heard of a land of great danger and opportunity.
76: Perhaps here is the solution you need.
77:
78: It has been said that there once was a great magician who called himself
79: Polinneaus. Many years ago, after having many miraculous successes, Polinneaus
80: retired to the caverns of Larn, where he devoted most of his time to the
81: creation of magic. Rumors have it that one day Polinneaus set out to dispel
82: an attacking army in a forest some distance to the north. It is believed that
83: here he met his demise.
84:
85: The caverns of Larn, it is thought, must be magnificent in design,
86: and contain much magic and treasure. One option you have is to undertake a
87: journey into these caverns.
88:
89: Good Luck! You're going to need it!
90:
91:
92:
93: [7mHow to use the .larnopts option file[m
94:
95: The file ".larnopts", if used, should be in your home directory (see -o).
96: A sequence of words terminated by whitespace is used to specify options.
97:
98: Word Meaning
99:
100: bold-objects select bold display of objects
101: inverse-objects select inverse video display of objects
102: no-introduction do not display intro message
103: enable-checkpointing turn on periodic checkpointing
104: no-beep disable beeping of the terminal
105: male choose your sex to be a man
106: female choose your sex to be a woman
107: name: "your name" choose your playing name
108: monster: "monst name" choose a name for a monster
109: savefile: "save-file-name" define what the savegame filename will be
110:
111: Your name and monster names must be enclosed in double quotation marks and may
112: be up to 34 characters long. Longer names are truncated. Anything enclosed in
113: quotation marks is considered one word, and must be separated from other words
114: by whitespace.
115:
116: [7mExplanation of the Larn scoreboard facility[m
117:
118: Larn supports TWO scoreboards, one for winners, and one for deceased
119: characters. Each player (by userid or playerid, see UIDSCORE in Makefile)
120: is allowed one slot on each scoreboard, if the score is in the top ten for
121: that scoreboard. This design helps insure that frequent players of Larn
122: do not hog the scoreboard, and gives more players a chance for glory. Level
123: of difficulty is also noted on the scoreboards, and this takes precedence
124: over score for determining what entry is on the scoreboard. For example:
125: if "Yar, the Bug Slayer" has a score of 128003 on the scoreboard at diff 0,
126: then his game at diff 1 and a score of 4112 would replace his previous
127: entry on the scoreboard. Note that when a player dies, his inventory is
128: stored in the scoreboard so that everyone can see what items the player had
129: at the time of his death.
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