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1.1 ! root 1: /* diag.c Larn is copyrighted 1986 by Noah Morgan. */ ! 2: #include <sys/types.h> ! 3: #include <sys/times.h> ! 4: #include <sys/stat.h> ! 5: #include "header.h" ! 6: extern long int initialtime; ! 7: extern int rmst,maxitm,lasttime; ! 8: extern char nosignal; ! 9: static struct tms cputime; ! 10: /* ! 11: *************************** ! 12: DIAG -- dungeon diagnostics ! 13: *************************** ! 14: ! 15: subroutine to print out data for debugging ! 16: */ ! 17: #ifdef EXTRA ! 18: static int rndcount[16]; ! 19: diag() ! 20: { ! 21: register int i,j; ! 22: int hit,dam; ! 23: cursors(); lwclose(); ! 24: if (lcreat(diagfile) < 0) /* open the diagnostic file */ ! 25: { ! 26: lcreat((char*)0); lprcat("\ndiagnostic failure\n"); return(-1); ! 27: } ! 28: ! 29: write(1,"\nDiagnosing . . .\n",18); ! 30: lprcat("\n\nBeginning of DIAG diagnostics ----------\n"); ! 31: ! 32: /* for the character attributes */ ! 33: ! 34: lprintf("\n\nPlayer attributes:\n\nHit points: %2d(%2d)",(long)c[HP],(long)c[HPMAX]); ! 35: lprintf("\ngold: %d Experience: %d Character level: %d Level in caverns: %d", ! 36: (long)c[GOLD],(long)c[EXPERIENCE],(long)c[LEVEL],(long)level); ! 37: lprintf("\nTotal types of monsters: %d",(long)MAXMONST+8); ! 38: ! 39: lprcat("\f\nHere's the dungeon:\n\n"); ! 40: ! 41: i=level; ! 42: for (j=0; j<MAXLEVEL+MAXVLEVEL; j++) ! 43: { ! 44: newcavelevel(j); ! 45: lprintf("\nMaze for level %s:\n",levelname[level]); ! 46: diagdrawscreen(); ! 47: } ! 48: newcavelevel(i); ! 49: ! 50: lprcat("\f\nNow for the monster data:\n\n"); ! 51: lprcat(" Monster Name LEV AC DAM ATT DEF GOLD HP EXP \n"); ! 52: lprcat("--------------------------------------------------------------------------\n"); ! 53: for (i=0; i<=MAXMONST+8; i++) ! 54: { ! 55: lprintf("%19s %2d %3d ",monster[i].name,(long)monster[i].level,(long)monster[i].armorclass); ! 56: lprintf(" %3d %3d %3d ",(long)monster[i].damage,(long)monster[i].attack,(long)monster[i].defense); ! 57: lprintf("%6d %3d %6d\n",(long)monster[i].gold,(long)monster[i].hitpoints,(long)monster[i].experience); ! 58: } ! 59: ! 60: lprcat("\n\nHere's a Table for the to hit percentages\n"); ! 61: lprcat("\n We will be assuming that players level = 2 * monster level"); ! 62: lprcat("\n and that the players dexterity and strength are 16."); ! 63: lprcat("\n to hit: if (rnd(22) < (2[monst AC] + your level + dex + WC/8 -1)/2) then hit"); ! 64: lprcat("\n damage = rund(8) + WC/2 + STR - c[HARDGAME] - 4"); ! 65: lprcat("\n to hit: if rnd(22) < to hit then player hits\n"); ! 66: lprcat("\n Each entry is as follows: to hit / damage / number hits to kill\n"); ! 67: lprcat("\n monster WC = 4 WC = 20 WC = 40"); ! 68: lprcat("\n---------------------------------------------------------------"); ! 69: for (i=0; i<=MAXMONST+8; i++) ! 70: { ! 71: hit = 2*monster[i].armorclass+2*monster[i].level+16; ! 72: dam = 16 - c[HARDGAME]; ! 73: lprintf("\n%20s %2d/%2d/%2d %2d/%2d/%2d %2d/%2d/%2d", ! 74: monster[i].name, ! 75: (long)(hit/2),(long)max(0,dam+2),(long)(monster[i].hitpoints/(dam+2)+1), ! 76: (long)((hit+2)/2),(long)max(0,dam+10),(long)(monster[i].hitpoints/(dam+10)+1), ! 77: (long)((hit+5)/2),(long)max(0,dam+20),(long)(monster[i].hitpoints/(dam+20)+1)); ! 78: } ! 79: ! 80: lprcat("\n\nHere's the list of available potions:\n\n"); ! 81: for (i=0; i<MAXPOTION; i++) lprintf("%20s\n",&potionname[i][1]); ! 82: lprcat("\n\nHere's the list of available scrolls:\n\n"); ! 83: for (i=0; i<MAXSCROLL; i++) lprintf("%20s\n",&scrollname[i][1]); ! 84: lprcat("\n\nHere's the spell list:\n\n"); ! 85: lprcat("spell name description\n"); ! 86: lprcat("-------------------------------------------------------------------------------------------\n\n"); ! 87: for (j=0; j<SPNUM; j++) ! 88: { ! 89: lprc(' '); lprcat(spelcode[j]); ! 90: lprintf(" %21s %s\n",spelname[j],speldescript[j]); ! 91: } ! 92: ! 93: lprcat("\n\nFor the c[] array:\n"); ! 94: for (j=0; j<100; j+=10) ! 95: { ! 96: lprintf("\nc[%2d] = ",(long)j); for (i=0; i<9; i++) lprintf("%5d ",(long)c[i+j]); ! 97: } ! 98: ! 99: lprcat("\n\nTest of random number generator ----------------"); ! 100: lprcat("\n for 25,000 calls divided into 16 slots\n\n"); ! 101: ! 102: for (i=0; i<16; i++) rndcount[i]=0; ! 103: for (i=0; i<25000; i++) rndcount[rund(16)]++; ! 104: for (i=0; i<16; i++) { lprintf(" %5d",(long)rndcount[i]); if (i==7) lprc('\n'); } ! 105: ! 106: lprcat("\n\n"); lwclose(); ! 107: lcreat((char*)0); lprcat("Done Diagnosing . . ."); ! 108: return(0); ! 109: } ! 110: /* ! 111: subroutine to count the number of occurrences of an object ! 112: */ ! 113: dcount(l) ! 114: int l; ! 115: { ! 116: register int i,j,p; ! 117: int k; ! 118: k=0; ! 119: for (i=0; i<MAXX; i++) ! 120: for (j=0; j<MAXY; j++) ! 121: for (p=0; p<MAXLEVEL; p++) ! 122: if (cell[p*MAXX*MAXY+i*MAXY+j].item == l) k++; ! 123: return(k); ! 124: } ! 125: ! 126: /* ! 127: subroutine to draw the whole screen as the player knows it ! 128: */ ! 129: diagdrawscreen() ! 130: { ! 131: register int i,j,k; ! 132: ! 133: for (i=0; i<MAXY; i++) ! 134: ! 135: /* for the east west walls of this line */ ! 136: { ! 137: for (j=0; j<MAXX; j++) if (k=mitem[j][i]) lprc(monstnamelist[k]); else ! 138: lprc(objnamelist[item[j][i]]); ! 139: lprc('\n'); ! 140: } ! 141: } ! 142: #endif ! 143: ! 144: /* ! 145: to save the game in a file ! 146: */ ! 147: static long int zzz=0; ! 148: savegame(fname) ! 149: char *fname; ! 150: { ! 151: register int i,k; ! 152: register struct sphere *sp; ! 153: struct stat statbuf; ! 154: nosignal=1; lflush(); savelevel(); ! 155: ointerest(); ! 156: if (lcreat(fname) < 0) ! 157: { ! 158: lcreat((char*)0); lprintf("\nCan't open file <%s> to save game\n",fname); ! 159: nosignal=0; return(-1); ! 160: } ! 161: ! 162: set_score_output(); ! 163: lwrite((char*)beenhere,MAXLEVEL+MAXVLEVEL); ! 164: for (k=0; k<MAXLEVEL+MAXVLEVEL; k++) ! 165: if (beenhere[k]) ! 166: lwrite((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX); ! 167: times(&cputime); /* get cpu time */ ! 168: c[CPUTIME] += (cputime.tms_utime+cputime.tms_stime)/60; ! 169: lwrite((char*)&c[0],100*sizeof(long)); ! 170: lprint((long)gtime); lprc(level); ! 171: lprc(playerx); lprc(playery); ! 172: lwrite((char*)iven,26); lwrite((char*)ivenarg,26*sizeof(short)); ! 173: for (k=0; k<MAXSCROLL; k++) lprc(scrollname[k][0]); ! 174: for (k=0; k<MAXPOTION; k++) lprc(potionname[k][0]); ! 175: lwrite((char*)spelknow,SPNUM); lprc(wizard); ! 176: lprc(rmst); /* random monster generation counter */ ! 177: for (i=0; i<90; i++) lprc(itm[i].qty); ! 178: lwrite((char*)course,25); lprc(cheat); lprc(VERSION); ! 179: for (i=0; i<MAXMONST; i++) lprc(monster[i].genocided); /* genocide info */ ! 180: for (sp=spheres; sp; sp=sp->p) ! 181: lwrite((char*)sp,sizeof(struct sphere)); /* save spheres of annihilation */ ! 182: time(&zzz); lprint((long)(zzz-initialtime)); ! 183: lwrite((char*)&zzz,sizeof(long)); ! 184: if (fstat(lfd,&statbuf)< 0) lprint(0L); ! 185: else lprint((long)statbuf.st_ino); /* inode # */ ! 186: lwclose(); lastmonst[0] = 0; ! 187: #ifndef VT100 ! 188: setscroll(); ! 189: #endif VT100 ! 190: lcreat((char*)0); nosignal=0; ! 191: return(0); ! 192: } ! 193: ! 194: restoregame(fname) ! 195: char *fname; ! 196: { ! 197: register int i,k; ! 198: register struct sphere *sp,*sp2; ! 199: struct stat filetimes; ! 200: cursors(); lprcat("\nRestoring . . ."); lflush(); ! 201: if (lopen(fname) <= 0) ! 202: { ! 203: lcreat((char*)0); lprintf("\nCan't open file <%s>to restore game\n",fname); ! 204: nap(2000); c[GOLD]=c[BANKACCOUNT]=0; died(-265); return; ! 205: } ! 206: ! 207: lrfill((char*)beenhere,MAXLEVEL+MAXVLEVEL); ! 208: for (k=0; k<MAXLEVEL+MAXVLEVEL; k++) ! 209: if (beenhere[k]) ! 210: lrfill((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX); ! 211: ! 212: lrfill((char*)&c[0],100*sizeof(long)); gtime = lrint(); ! 213: level = c[CAVELEVEL] = lgetc(); ! 214: playerx = lgetc(); playery = lgetc(); ! 215: lrfill((char*)iven,26); lrfill((char*)ivenarg,26*sizeof(short)); ! 216: for (k=0; k<MAXSCROLL; k++) scrollname[k][0] = lgetc(); ! 217: for (k=0; k<MAXPOTION; k++) potionname[k][0] = lgetc(); ! 218: lrfill((char*)spelknow,SPNUM); wizard = lgetc(); ! 219: rmst = lgetc(); /* random monster creation flag */ ! 220: ! 221: for (i=0; i<90; i++) itm[i].qty = lgetc(); ! 222: lrfill((char*)course,25); cheat = lgetc(); ! 223: if (VERSION != lgetc()) /* version number */ ! 224: { ! 225: cheat=1; ! 226: lprcat("Sorry, But your save file is for an older version of larn\n"); ! 227: nap(2000); c[GOLD]=c[BANKACCOUNT]=0; died(-266); return; ! 228: } ! 229: ! 230: for (i=0; i<MAXMONST; i++) monster[i].genocided=lgetc(); /* genocide info */ ! 231: for (sp=0,i=0; i<c[SPHCAST]; i++) ! 232: { ! 233: sp2 = sp; ! 234: sp = (struct sphere *)malloc(sizeof(struct sphere)); ! 235: if (sp==0) { write(2,"Can't malloc() for sphere space\n",32); break; } ! 236: lrfill((char*)sp,sizeof(struct sphere)); /* get spheres of annihilation */ ! 237: sp->p=0; /* null out pointer */ ! 238: if (i==0) spheres=sp; /* beginning of list */ ! 239: else sp2->p = sp; ! 240: } ! 241: ! 242: time(&zzz); ! 243: initialtime = zzz-lrint(); ! 244: fstat(fd,&filetimes); /* get the creation and modification time of file */ ! 245: lrfill((char*)&zzz,sizeof(long)); zzz += 6; ! 246: if (filetimes.st_ctime > zzz) fsorry(); /* file create time */ ! 247: else if (filetimes.st_mtime > zzz) fsorry(); /* file modify time */ ! 248: if (c[HP]<0) { died(284); return; } /* died a post mortem death */ ! 249: ! 250: oldx = oldy = 0; ! 251: i = lrint(); /* inode # */ ! 252: if (i && (filetimes.st_ino!=i)) fsorry(); ! 253: lrclose(); ! 254: if (strcmp(fname,ckpfile) == 0) ! 255: { ! 256: if (lappend(fname) < 0) fcheat(); else { lprc(' '); lwclose(); } ! 257: lcreat((char*)0); ! 258: } ! 259: else if (unlink(fname) < 0) fcheat(); /* can't unlink save file */ ! 260: /* for the greedy cheater checker */ ! 261: for (k=0; k<6; k++) if (c[k]>99) greedy(); ! 262: if (c[HPMAX]>999 || c[SPELLMAX]>125) greedy(); ! 263: if (c[LEVEL]==25 && c[EXPERIENCE]>skill[24]) /* if patch up lev 25 player */ ! 264: { ! 265: long tmp; ! 266: tmp = c[EXPERIENCE]-skill[24]; /* amount to go up */ ! 267: c[EXPERIENCE] = skill[24]; ! 268: raiseexperience((long)tmp); ! 269: } ! 270: getlevel(); lasttime=gtime; ! 271: } ! 272: ! 273: /* ! 274: subroutine to not allow greedy cheaters ! 275: */ ! 276: greedy() ! 277: { ! 278: #if WIZID ! 279: if (wizard) return; ! 280: #endif ! 281: ! 282: lprcat("\n\nI am so sorry, but your character is a little TOO good! Since this\n"); ! 283: lprcat("cannot normally happen from an honest game, I must assume that you cheated.\n"); ! 284: lprcat("In that you are GREEDY as well as a CHEATER, I cannot allow this game\n"); ! 285: lprcat("to continue.\n"); nap(5000); c[GOLD]=c[BANKACCOUNT]=0; died(-267); return; ! 286: } ! 287: ! 288: /* ! 289: subroutine to not allow altered save files and terminate the attempted ! 290: restart ! 291: */ ! 292: fsorry() ! 293: { ! 294: lprcat("\nSorry, but your savefile has been altered.\n"); ! 295: lprcat("However, seeing as I am a good sport, I will let you play.\n"); ! 296: lprcat("Be advised though, you won't be placed on the normal scoreboard."); ! 297: cheat = 1; nap(4000); ! 298: } ! 299: ! 300: /* ! 301: subroutine to not allow game if save file can't be deleted ! 302: */ ! 303: fcheat() ! 304: { ! 305: #if WIZID ! 306: if (wizard) return; ! 307: #endif ! 308: ! 309: lprcat("\nSorry, but your savefile can't be deleted. This can only mean\n"); ! 310: lprcat("that you tried to CHEAT by protecting the directory the savefile\n"); ! 311: lprcat("is in. Since this is unfair to the rest of the larn community, I\n"); ! 312: lprcat("cannot let you play this game.\n"); ! 313: nap(5000); c[GOLD]=c[BANKACCOUNT]=0; died(-268); return; ! 314: }
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