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1.1 ! root 1: /* regen.c Larn is copyrighted 1986 by Noah Morgan. */ ! 2: #include "header.h" ! 3: /* ! 4: ******* ! 5: REGEN() ! 6: ******* ! 7: regen() ! 8: ! 9: subroutine to regenerate player hp and spells ! 10: */ ! 11: regen() ! 12: { ! 13: register int i,flag; ! 14: register long *d; ! 15: d = c; ! 16: #ifdef EXTRA ! 17: d[MOVESMADE]++; ! 18: #endif ! 19: if (d[TIMESTOP]) { if(--d[TIMESTOP]<=0) bottomline(); return; } /* for stop time spell */ ! 20: flag=0; ! 21: ! 22: if (d[STRENGTH]<3) { d[STRENGTH]=3; flag=1; } ! 23: if ((d[HASTESELF]==0) || ((d[HASTESELF] & 1) == 0)) ! 24: gtime++; ! 25: ! 26: if (d[HP] != d[HPMAX]) ! 27: if (d[REGENCOUNTER]-- <= 0) /* regenerate hit points */ ! 28: { ! 29: d[REGENCOUNTER] = 22 + (d[HARDGAME]<<1) - d[LEVEL]; ! 30: if ((d[HP] += d[REGEN]) > d[HPMAX]) d[HP] = d[HPMAX]; ! 31: bottomhp(); ! 32: } ! 33: ! 34: if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */ ! 35: if (d[ECOUNTER]-- <= 0) ! 36: { ! 37: d[ECOUNTER] = 100+4*(d[HARDGAME]-d[LEVEL]-d[ENERGY]); ! 38: d[SPELLS]++; bottomspell(); ! 39: } ! 40: ! 41: if (d[HERO]) if (--d[HERO]<=0) { for (i=0; i<6; i++) d[i] -= 10; flag=1; } ! 42: if (d[ALTPRO]) if (--d[ALTPRO]<=0) { d[MOREDEFENSES]-=3; flag=1; } ! 43: if (d[PROTECTIONTIME]) if (--d[PROTECTIONTIME]<=0) { d[MOREDEFENSES]-=2; flag=1; } ! 44: if (d[DEXCOUNT]) if (--d[DEXCOUNT]<=0) { d[DEXTERITY]-=3; flag=1; } ! 45: if (d[STRCOUNT]) if (--d[STRCOUNT]<=0) { d[STREXTRA]-=3; flag=1; } ! 46: if (d[BLINDCOUNT]) if (--d[BLINDCOUNT]<=0) { cursors(); lprcat("\nThe blindness lifts "); beep(); } ! 47: if (d[CONFUSE]) if (--d[CONFUSE]<=0) { cursors(); lprcat("\nYou regain your senses"); beep(); } ! 48: if (d[GIANTSTR]) if (--d[GIANTSTR]<=0) { d[STREXTRA] -= 20; flag=1; } ! 49: if (d[CHARMCOUNT]) if ((--d[CHARMCOUNT]) <= 0) flag=1; ! 50: if (d[INVISIBILITY]) if ((--d[INVISIBILITY]) <= 0) flag=1; ! 51: if (d[CANCELLATION]) if ((--d[CANCELLATION]) <= 0) flag=1; ! 52: if (d[WTW]) if ((--d[WTW]) <= 0) flag=1; ! 53: if (d[HASTESELF]) if ((--d[HASTESELF]) <= 0) flag=1; ! 54: if (d[AGGRAVATE]) --d[AGGRAVATE]; ! 55: if (d[SCAREMONST]) if ((--d[SCAREMONST]) <= 0) flag=1; ! 56: if (d[STEALTH]) if ((--d[STEALTH]) <= 0) flag=1; ! 57: if (d[AWARENESS]) --d[AWARENESS]; ! 58: if (d[HOLDMONST]) if ((--d[HOLDMONST]) <= 0) flag=1; ! 59: if (d[HASTEMONST]) --d[HASTEMONST]; ! 60: if (d[FIRERESISTANCE]) if ((--d[FIRERESISTANCE]) <= 0) flag=1; ! 61: if (d[GLOBE]) if (--d[GLOBE]<=0) { d[MOREDEFENSES]-=10; flag=1; } ! 62: if (d[SPIRITPRO]) if (--d[SPIRITPRO] <= 0) flag=1; ! 63: if (d[UNDEADPRO]) if (--d[UNDEADPRO] <= 0) flag=1; ! 64: if (d[HALFDAM]) if (--d[HALFDAM]<=0) { cursors(); lprcat("\nYou now feel better "); beep(); } ! 65: if (d[SEEINVISIBLE]) ! 66: if (--d[SEEINVISIBLE]<=0) ! 67: { monstnamelist[INVISIBLESTALKER] = ' '; ! 68: cursors(); lprcat("\nYou feel your vision return to normal"); beep(); } ! 69: if (d[ITCHING]) ! 70: { ! 71: if (d[ITCHING]>1) ! 72: if ((d[WEAR]!= -1) || (d[SHIELD]!= -1)) ! 73: if (rnd(100)<50) ! 74: { ! 75: d[WEAR]=d[SHIELD]= -1; cursors(); ! 76: lprcat("\nThe hysteria of itching forces you to remove your armor!"); ! 77: beep(); recalc(); bottomline(); ! 78: } ! 79: if (--d[ITCHING]<=0) { cursors(); lprcat("\nYou now feel the irritation subside!"); beep(); } ! 80: } ! 81: if (d[CLUMSINESS]) ! 82: { ! 83: if (d[WIELD] != -1) ! 84: if (d[CLUMSINESS]>1) ! 85: if (item[playerx][playery]==0) /* only if nothing there */ ! 86: if (rnd(100)<33) /* drop your weapon due to clumsiness */ ! 87: drop_object((int)d[WIELD]); ! 88: if (--d[CLUMSINESS]<=0) { cursors(); lprcat("\nYou now feel less awkward!"); beep(); } ! 89: } ! 90: if (flag) bottomline(); ! 91: } ! 92:
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