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1.1 ! root 1: /* scores.c Larn is copyrighted 1986 by Noah Morgan. ! 2: * ! 3: * Functions in this file are: ! 4: * ! 5: * readboard() Function to read in the scoreboard into a static buffer ! 6: * writeboard() Function to write the scoreboard from readboard()'s buffer ! 7: * makeboard() Function to create a new scoreboard (wipe out old one) ! 8: * hashewon() Function to return 1 if player has won a game before, else 0 ! 9: * long paytaxes(x) Function to pay taxes if any are due ! 10: * winshou() Subroutine to print out the winning scoreboard ! 11: * shou(x) Subroutine to print out the non-winners scoreboard ! 12: * showscores() Function to show the scoreboard on the terminal ! 13: * showallscores() Function to show scores and the iven lists that go with them ! 14: * sortboard() Function to sort the scoreboard ! 15: * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard ! 16: * new1sub(score,i,whoo,taxes) Subroutine to put player into a ! 17: * new2sub(score,i,whoo,whyded) Subroutine to put player into a ! 18: * died(x) Subroutine to record who played larn, and what the score was ! 19: * diedsub(x) Subroutine to print out a line showing player when he is killed ! 20: * diedlog() Subroutine to read a log file and print it out in ascii format ! 21: * getplid(name) Function to get players id # from id file ! 22: * ! 23: */ ! 24: #include <sys/types.h> ! 25: #include <sys/times.h> ! 26: #include <sys/stat.h> ! 27: #include "header.h" ! 28: ! 29: struct scofmt /* This is the structure for the scoreboard */ ! 30: { ! 31: long score; /* the score of the player */ ! 32: long suid; /* the user id number of the player */ ! 33: short what; /* the number of the monster that killed player */ ! 34: short level; /* the level player was on when he died */ ! 35: short hardlev; /* the level of difficulty player played at */ ! 36: short order; /* the relative ordering place of this entry */ ! 37: char who[40]; /* the name of the character */ ! 38: char sciv[26][2]; /* this is the inventory list of the character */ ! 39: }; ! 40: struct wscofmt /* This is the structure for the winning scoreboard */ ! 41: { ! 42: long score; /* the score of the player */ ! 43: long timeused; /* the time used in mobuls to win the game */ ! 44: long taxes; /* taxes he owes to LRS */ ! 45: long suid; /* the user id number of the player */ ! 46: short hardlev; /* the level of difficulty player played at */ ! 47: short order; /* the relative ordering place of this entry */ ! 48: char who[40]; /* the name of the character */ ! 49: }; ! 50: ! 51: struct log_fmt /* 102 bytes struct for the log file */ ! 52: { ! 53: long score; /* the players score */ ! 54: long diedtime; /* time when game was over */ ! 55: short cavelev; /* level in caves */ ! 56: short diff; /* difficulty player played at */ ! 57: #ifdef EXTRA ! 58: long elapsedtime; /* real time of game in seconds */ ! 59: long bytout; /* bytes input and output */ ! 60: long bytin; ! 61: long moves; /* number of moves made by player */ ! 62: short ac; /* armor class of player */ ! 63: short hp,hpmax; /* players hitpoints */ ! 64: short cputime; /* cpu time needed in seconds */ ! 65: short killed,spused;/* monsters killed and spells cast */ ! 66: short usage; /* usage of the cpu in % */ ! 67: short lev; /* player level */ ! 68: #endif ! 69: char who[12]; /* player name */ ! 70: char what[46]; /* what happened to player */ ! 71: }; ! 72: ! 73: static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */ ! 74: static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */ ! 75: static struct log_fmt logg; /* structure for the log file */ ! 76: static char *whydead[] = { ! 77: "quit", "suspended", "self - annihilated", "shot by an arrow", ! 78: "hit by a dart", "fell into a pit", "fell into a bottomless pit", ! 79: "a winner", "trapped in solid rock", "killed by a missing save file", ! 80: "killed by an old save file", "caught by the greedy cheater checker trap", ! 81: "killed by a protected save file","killed his family and committed suicide", ! 82: "erased by a wayward finger", "fell through a bottomless trap door", ! 83: "fell through a trap door", "drank some poisonous water", ! 84: "fried by an electric shock", "slipped on a volcano shaft", ! 85: "killed by a stupid act of frustration", "attacked by a revolting demon", ! 86: "hit by his own magic", "demolished by an unseen attacker", ! 87: "fell into the dreadful sleep", "killed by an exploding chest", ! 88: /*26*/ "killed by a missing maze data file", "annihilated in a sphere", ! 89: "died a post mortem death","wasted by a malloc() failure" ! 90: }; ! 91: ! 92: /* ! 93: * readboard() Function to read in the scoreboard into a static buffer ! 94: * ! 95: * returns -1 if unable to read in the scoreboard, returns 0 if all is OK ! 96: */ ! 97: readboard() ! 98: { ! 99: if (lopen(scorefile)<0) ! 100: { lprcat("Can't read scoreboard\n"); lflush(); return(-1); } ! 101: lrfill((char*)sco,sizeof(sco)); lrfill((char*)winr,sizeof(winr)); ! 102: lrclose(); lcreat((char*)0); return(0); ! 103: } ! 104: ! 105: /* ! 106: * writeboard() Function to write the scoreboard from readboard()'s buffer ! 107: * ! 108: * returns -1 if unable to write the scoreboard, returns 0 if all is OK ! 109: */ ! 110: writeboard() ! 111: { ! 112: set_score_output(); ! 113: if (lcreat(scorefile)<0) ! 114: { lprcat("Can't write scoreboard\n"); lflush(); return(-1); } ! 115: lwrite((char*)sco,sizeof(sco)); lwrite((char*)winr,sizeof(winr)); ! 116: lwclose(); lcreat((char*)0); return(0); ! 117: } ! 118: ! 119: /* ! 120: * makeboard() Function to create a new scoreboard (wipe out old one) ! 121: * ! 122: * returns -1 if unable to write the scoreboard, returns 0 if all is OK ! 123: */ ! 124: makeboard() ! 125: { ! 126: register int i; ! 127: for (i=0; i<SCORESIZE; i++) ! 128: { ! 129: winr[i].taxes = winr[i].score = sco[i].score = 0; ! 130: winr[i].order = sco[i].order = i; ! 131: } ! 132: if (writeboard()) return(-1); ! 133: chmod(scorefile,0660); ! 134: return(0); ! 135: } ! 136: ! 137: /* ! 138: * hashewon() Function to return 1 if player has won a game before, else 0 ! 139: * ! 140: * This function also sets c[HARDGAME] to appropriate value -- 0 if not a ! 141: * winner, otherwise the next level of difficulty listed in the winners ! 142: * scoreboard. This function also sets outstanding_taxes to the value in ! 143: * the winners scoreboard. ! 144: */ ! 145: hashewon() ! 146: { ! 147: register int i; ! 148: c[HARDGAME] = 0; ! 149: if (readboard() < 0) return(0); /* can't find scoreboard */ ! 150: for (i=0; i<SCORESIZE; i++) /* search through winners scoreboard */ ! 151: if (winr[i].suid == userid) ! 152: if (winr[i].score > 0) ! 153: { ! 154: c[HARDGAME]=winr[i].hardlev+1; outstanding_taxes=winr[i].taxes; ! 155: return(1); ! 156: } ! 157: return(0); ! 158: } ! 159: ! 160: /* ! 161: * long paytaxes(x) Function to pay taxes if any are due ! 162: * ! 163: * Enter with the amount (in gp) to pay on the taxes. ! 164: * Returns amount actually paid. ! 165: */ ! 166: long paytaxes(x) ! 167: long x; ! 168: { ! 169: register int i; ! 170: register long amt; ! 171: if (x<0) return(0L); ! 172: if (readboard()<0) return(0L); ! 173: for (i=0; i<SCORESIZE; i++) ! 174: if (winr[i].suid == userid) /* look for players winning entry */ ! 175: if (winr[i].score>0) /* search for a winning entry for the player */ ! 176: { ! 177: amt = winr[i].taxes; ! 178: if (x < amt) amt=x; /* don't overpay taxes (Ughhhhh) */ ! 179: winr[i].taxes -= amt; ! 180: outstanding_taxes -= amt; ! 181: if (writeboard()<0) return(0); ! 182: return(amt); ! 183: } ! 184: return(0L); /* couldn't find user on winning scoreboard */ ! 185: } ! 186: ! 187: /* ! 188: * winshou() Subroutine to print out the winning scoreboard ! 189: * ! 190: * Returns the number of players on scoreboard that were shown ! 191: */ ! 192: winshou() ! 193: { ! 194: register struct wscofmt *p; ! 195: register int i,j,count; ! 196: for (count=j=i=0; i<SCORESIZE; i++) /* is there anyone on the scoreboard? */ ! 197: if (winr[i].score != 0) ! 198: { j++; break; } ! 199: if (j) ! 200: { ! 201: lprcat("\n Score Difficulty Time Needed Larn Winners List\n"); ! 202: ! 203: for (i=0; i<SCORESIZE; i++) /* this loop is needed to print out the */ ! 204: for (j=0; j<SCORESIZE; j++) /* winners in order */ ! 205: { ! 206: p = &winr[j]; /* pointer to the scoreboard entry */ ! 207: if (p->order == i) ! 208: { ! 209: if (p->score) ! 210: { ! 211: count++; ! 212: lprintf("%10d %2d %5d Mobuls %s \n", ! 213: (long)p->score,(long)p->hardlev,(long)p->timeused,p->who); ! 214: } ! 215: break; ! 216: } ! 217: } ! 218: } ! 219: return(count); /* return number of people on scoreboard */ ! 220: } ! 221: ! 222: /* ! 223: * shou(x) Subroutine to print out the non-winners scoreboard ! 224: * int x; ! 225: * ! 226: * Enter with 0 to list the scores, enter with 1 to list inventories too ! 227: * Returns the number of players on scoreboard that were shown ! 228: */ ! 229: shou(x) ! 230: int x; ! 231: { ! 232: register int i,j,n,k; ! 233: int count; ! 234: for (count=j=i=0; i<SCORESIZE; i++) /* is the scoreboard empty? */ ! 235: if (sco[i].score!= 0) ! 236: { j++; break; } ! 237: if (j) ! 238: { ! 239: lprcat("\n Score Difficulty Larn Visitor Log\n"); ! 240: for (i=0; i<SCORESIZE; i++) /* be sure to print them out in order */ ! 241: for (j=0; j<SCORESIZE; j++) ! 242: if (sco[j].order == i) ! 243: { ! 244: if (sco[j].score) ! 245: { ! 246: count++; ! 247: lprintf("%10d %2d %s ", ! 248: (long)sco[j].score,(long)sco[j].hardlev,sco[j].who); ! 249: if (sco[j].what < 256) lprintf("killed by a %s",monster[sco[j].what].name); ! 250: else lprintf("%s",whydead[sco[j].what - 256]); ! 251: if (x != 263) lprintf(" on %s",levelname[sco[j].level]); ! 252: if (x) ! 253: { ! 254: for (n=0; n<26; n++) { iven[n]=sco[j].sciv[n][0]; ivenarg[n]=sco[j].sciv[n][1]; } ! 255: for (k=1; k<99; k++) ! 256: for (n=0; n<26; n++) ! 257: if (k==iven[n]) { srcount=0; show3(n); } ! 258: lprcat("\n\n"); ! 259: } ! 260: else lprc('\n'); ! 261: } ! 262: j=SCORESIZE; ! 263: } ! 264: } ! 265: return(count); /* return the number of players just shown */ ! 266: } ! 267: ! 268: /* ! 269: * showscores() Function to show the scoreboard on the terminal ! 270: * ! 271: * Returns nothing of value ! 272: */ ! 273: static char esb[] = "The scoreboard is empty.\n"; ! 274: showscores() ! 275: { ! 276: register int i,j; ! 277: lflush(); lcreat((char*)0); if (readboard()<0) return; ! 278: i=winshou(); j=shou(0); ! 279: if (i+j == 0) lprcat(esb); else lprc('\n'); ! 280: lflush(); ! 281: } ! 282: ! 283: /* ! 284: * showallscores() Function to show scores and the iven lists that go with them ! 285: * ! 286: * Returns nothing of value ! 287: */ ! 288: showallscores() ! 289: { ! 290: register int i,j; ! 291: lflush(); lcreat((char*)0); if (readboard()<0) return; ! 292: c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing anything */ ! 293: for (i=0; i<MAXPOTION; i++) potionname[i][0]=' '; ! 294: for (i=0; i<MAXSCROLL; i++) scrollname[i][0]=' '; ! 295: i=winshou(); j=shou(1); ! 296: if (i+j==0) lprcat(esb); else lprc('\n'); ! 297: lflush(); ! 298: } ! 299: ! 300: /* ! 301: * sortboard() Function to sort the scoreboard ! 302: * ! 303: * Returns 0 if no sorting done, else returns 1 ! 304: */ ! 305: sortboard() ! 306: { ! 307: register int i,j,pos; ! 308: long jdat; ! 309: for (i=0; i<SCORESIZE; i++) sco[i].order = winr[i].order = -1; ! 310: pos=0; while (pos < SCORESIZE) ! 311: { ! 312: jdat=0; ! 313: for (i=0; i<SCORESIZE; i++) ! 314: if ((sco[i].order < 0) && (sco[i].score >= jdat)) ! 315: { j=i; jdat=sco[i].score; } ! 316: sco[j].order = pos++; ! 317: } ! 318: pos=0; while (pos < SCORESIZE) ! 319: { ! 320: jdat=0; ! 321: for (i=0; i<SCORESIZE; i++) ! 322: if ((winr[i].order < 0) && (winr[i].score >= jdat)) ! 323: { j=i; jdat=winr[i].score; } ! 324: winr[j].order = pos++; ! 325: } ! 326: return(1); ! 327: } ! 328: ! 329: /* ! 330: * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard ! 331: * int score, winner, whyded; ! 332: * char *whoo; ! 333: * ! 334: * Enter with the total score in gp in score, players name in whoo, ! 335: * died() reason # in whyded, and TRUE/FALSE in winner if a winner ! 336: * ex. newscore(1000, "player 1", 32, 0); ! 337: */ ! 338: newscore(score, whoo, whyded, winner) ! 339: long score; ! 340: int winner, whyded; ! 341: char *whoo; ! 342: { ! 343: register int i; ! 344: long taxes; ! 345: if (readboard() < 0) return; /* do the scoreboard */ ! 346: /* if a winner then delete all non-winning scores */ ! 347: if (cheat) winner=0; /* if he cheated, don't let him win */ ! 348: if (winner) ! 349: { ! 350: for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid) sco[i].score=0; ! 351: taxes = score*TAXRATE; ! 352: score += 100000*c[HARDGAME]; /* bonus for winning */ ! 353: /* if he has a slot on the winning scoreboard update it if greater score */ ! 354: for (i=0; i<SCORESIZE; i++) if (winr[i].suid == userid) ! 355: { new1sub(score,i,whoo,taxes); return; } ! 356: /* he had no entry. look for last entry and see if he has a greater score */ ! 357: for (i=0; i<SCORESIZE; i++) if (winr[i].order == SCORESIZE-1) ! 358: { new1sub(score,i,whoo,taxes); return; } ! 359: } ! 360: else if (!cheat) /* for not winning scoreboard */ ! 361: { ! 362: /* if he has a slot on the scoreboard update it if greater score */ ! 363: for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid) ! 364: { new2sub(score,i,whoo,whyded); return; } ! 365: /* he had no entry. look for last entry and see if he has a greater score */ ! 366: for (i=0; i<SCORESIZE; i++) if (sco[i].order == SCORESIZE-1) ! 367: { new2sub(score,i,whoo,whyded); return; } ! 368: } ! 369: } ! 370: ! 371: /* ! 372: * new1sub(score,i,whoo,taxes) Subroutine to put player into a ! 373: * int score,i,whyded,taxes; winning scoreboard entry if his score ! 374: * char *whoo; is high enough ! 375: * ! 376: * Enter with the total score in gp in score, players name in whoo, ! 377: * died() reason # in whyded, and TRUE/FALSE in winner if a winner ! 378: * slot in scoreboard in i, and the tax bill in taxes. ! 379: * Returns nothing of value ! 380: */ ! 381: new1sub(score,i,whoo,taxes) ! 382: long score,taxes; ! 383: int i; ! 384: char *whoo; ! 385: { ! 386: register struct wscofmt *p; ! 387: p = &winr[i]; ! 388: p->taxes += taxes; ! 389: if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) ! 390: { ! 391: strcpy(p->who,whoo); p->score=score; ! 392: p->hardlev=c[HARDGAME]; p->suid=userid; ! 393: p->timeused=gtime/100; ! 394: } ! 395: } ! 396: ! 397: /* ! 398: * new2sub(score,i,whoo,whyded) Subroutine to put player into a ! 399: * int score,i,whyded,taxes; non-winning scoreboard entry if his ! 400: * char *whoo; score is high enough ! 401: * ! 402: * Enter with the total score in gp in score, players name in whoo, ! 403: * died() reason # in whyded, and slot in scoreboard in i. ! 404: * Returns nothing of value ! 405: */ ! 406: new2sub(score,i,whoo,whyded) ! 407: long score; ! 408: int i,whyded; ! 409: char *whoo; ! 410: { ! 411: register int j; ! 412: register struct scofmt *p; ! 413: p = &sco[i]; ! 414: if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) ! 415: { ! 416: strcpy(p->who,whoo); p->score=score; ! 417: p->what=whyded; p->hardlev=c[HARDGAME]; ! 418: p->suid=userid; p->level=level; ! 419: for (j=0; j<26; j++) ! 420: { p->sciv[j][0]=iven[j]; p->sciv[j][1]=ivenarg[j]; } ! 421: } ! 422: } ! 423: ! 424: /* ! 425: * died(x) Subroutine to record who played larn, and what the score was ! 426: * int x; ! 427: * ! 428: * if x < 0 then don't show scores ! 429: * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!) ! 430: * ! 431: * < 256 killed by the monster number ! 432: * 256 quit ! 433: * 257 suspended ! 434: * 258 self - annihilated ! 435: * 259 shot by an arrow ! 436: * 260 hit by a dart ! 437: * 261 fell into a pit ! 438: * 262 fell into a bottomless pit ! 439: * 263 a winner ! 440: * 264 trapped in solid rock ! 441: * 265 killed by a missing save file ! 442: * 266 killed by an old save file ! 443: * 267 caught by the greedy cheater checker trap ! 444: * 268 killed by a protected save file ! 445: * 269 killed his family and killed himself ! 446: * 270 erased by a wayward finger ! 447: * 271 fell through a bottomless trap door ! 448: * 272 fell through a trap door ! 449: * 273 drank some poisonous water ! 450: * 274 fried by an electric shock ! 451: * 275 slipped on a volcano shaft ! 452: * 276 killed by a stupid act of frustration ! 453: * 277 attacked by a revolting demon ! 454: * 278 hit by his own magic ! 455: * 279 demolished by an unseen attacker ! 456: * 280 fell into the dreadful sleep ! 457: * 281 killed by an exploding chest ! 458: * 282 killed by a missing maze data file ! 459: * 283 killed by a sphere of annihilation ! 460: * 284 died a post mortem death ! 461: * 285 malloc() failure ! 462: * 300 quick quit -- don't put on scoreboard ! 463: */ ! 464: ! 465: static int scorerror; ! 466: died(x) ! 467: int x; ! 468: { ! 469: register int f,win; ! 470: char ch,*mod; ! 471: long zzz,i; ! 472: struct tms cputime; ! 473: if (c[LIFEPROT]>0) /* if life protection */ ! 474: { ! 475: switch((x>0) ? x : -x) ! 476: { ! 477: case 256: case 257: case 262: case 263: case 265: case 266: ! 478: case 267: case 268: case 269: case 271: case 282: case 284: ! 479: case 285: case 300: goto invalid; /* can't be saved */ ! 480: }; ! 481: --c[LIFEPROT]; c[HP]=1; --c[CONSTITUTION]; ! 482: cursors(); lprcat("\nYou feel wiiieeeeerrrrrd all over! "); beep(); ! 483: lflush(); sleep(4); ! 484: return; /* only case where died() returns */ ! 485: } ! 486: invalid: ! 487: clearvt100(); lflush(); f=0; ! 488: if (ckpflag) unlink(ckpfile); /* remove checkpoint file if used */ ! 489: if (x<0) { f++; x = -x; } /* if we are not to display the scores */ ! 490: if ((x == 300) || (x == 257)) exit(); /* for quick exit or saved game */ ! 491: if (x == 263) win = 1; else win = 0; ! 492: c[GOLD] += c[BANKACCOUNT]; c[BANKACCOUNT] = 0; ! 493: /* now enter the player at the end of the scoreboard */ ! 494: newscore(c[GOLD], logname, x, win); ! 495: diedsub(x); /* print out the score line */ lflush(); ! 496: ! 497: set_score_output(); ! 498: if ((wizard == 0) && (c[GOLD] > 0)) /* wizards can't score */ ! 499: { ! 500: #ifndef NOLOG ! 501: if (lappend(logfile)<0) /* append to file */ ! 502: { ! 503: if (lcreat(logfile)<0) /* and can't create new log file */ ! 504: { ! 505: lcreat((char*)0); ! 506: lprcat("\nCan't open record file: I can't post your score.\n"); ! 507: sncbr(); resetscroll(); lflush(); exit(); ! 508: } ! 509: chmod(logfile,0660); ! 510: } ! 511: strcpy(logg.who,loginname); ! 512: logg.score = c[GOLD]; logg.diff = c[HARDGAME]; ! 513: if (x < 256) ! 514: { ! 515: ch = *monster[x].name; ! 516: if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u') ! 517: mod="an"; else mod="a"; ! 518: sprintf(logg.what,"killed by %s %s",mod,monster[x].name); ! 519: } ! 520: else sprintf(logg.what,"%s",whydead[x - 256]); ! 521: logg.cavelev=level; ! 522: time(&zzz); /* get cpu time -- write out score info */ ! 523: logg.diedtime=zzz; ! 524: #ifdef EXTRA ! 525: times(&cputime); /* get cpu time -- write out score info */ ! 526: logg.cputime = i = (cputime.tms_utime + cputime.tms_stime)/60 + c[CPUTIME]; ! 527: logg.lev=c[LEVEL]; logg.ac=c[AC]; ! 528: logg.hpmax=c[HPMAX]; logg.hp=c[HP]; ! 529: logg.elapsedtime=(zzz-initialtime+59)/60; ! 530: logg.usage=(10000*i)/(zzz-initialtime); ! 531: logg.bytin=c[BYTESIN]; logg.bytout=c[BYTESOUT]; ! 532: logg.moves=c[MOVESMADE]; logg.spused=c[SPELLSCAST]; ! 533: logg.killed=c[MONSTKILLED]; ! 534: #endif ! 535: lwrite((char*)&logg,sizeof(struct log_fmt)); lwclose(); ! 536: #endif NOLOG ! 537: ! 538: /* now for the scoreboard maintenance -- not for a suspended game */ ! 539: if (x != 257) ! 540: { ! 541: if (sortboard()) scorerror = writeboard(); ! 542: } ! 543: } ! 544: if ((x==256) || (x==257) || (f != 0)) exit(); ! 545: if (scorerror == 0) showscores(); /* if we updated the scoreboard */ ! 546: if (x == 263) mailbill(); exit(); ! 547: } ! 548: ! 549: /* ! 550: * diedsub(x) Subroutine to print out the line showing the player when he is killed ! 551: * int x; ! 552: */ ! 553: diedsub(x) ! 554: int x; ! 555: { ! 556: register char ch,*mod; ! 557: lprintf("Score: %d, Diff: %d, %s ",(long)c[GOLD],(long)c[HARDGAME],logname); ! 558: if (x < 256) ! 559: { ! 560: ch = *monster[x].name; ! 561: if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u') ! 562: mod="an"; else mod="a"; ! 563: lprintf("killed by %s %s",mod,monster[x].name); ! 564: } ! 565: else lprintf("%s",whydead[x - 256]); ! 566: if (x != 263) lprintf(" on %s\n",levelname[level]); else lprc('\n'); ! 567: } ! 568: ! 569: /* ! 570: * diedlog() Subroutine to read a log file and print it out in ascii format ! 571: */ ! 572: diedlog() ! 573: { ! 574: register int n; ! 575: register char *p; ! 576: struct stat stbuf; ! 577: lcreat((char*)0); ! 578: if (lopen(logfile)<0) ! 579: { ! 580: lprintf("Can't locate log file <%s>\n",logfile); ! 581: return; ! 582: } ! 583: if (fstat(fd,&stbuf) < 0) ! 584: { ! 585: lprintf("Can't stat log file <%s>\n",logfile); ! 586: return; ! 587: } ! 588: for (n=stbuf.st_size/sizeof(struct log_fmt); n>0; --n) ! 589: { ! 590: lrfill((char*)&logg,sizeof(struct log_fmt)); ! 591: p = ctime(&logg.diedtime); p[16]='\n'; p[17]=0; ! 592: lprintf("Score: %d, Diff: %d, %s %s on %d at %s",(long)(logg.score),(long)(logg.diff),logg.who,logg.what,(long)(logg.cavelev),p+4); ! 593: #ifdef EXTRA ! 594: if (logg.moves<=0) logg.moves=1; ! 595: lprintf(" Experience Level: %d, AC: %d, HP: %d/%d, Elapsed Time: %d minutes\n",(long)(logg.lev),(long)(logg.ac),(long)(logg.hp),(long)(logg.hpmax),(long)(logg.elapsedtime)); ! 596: lprintf(" CPU time used: %d seconds, Machine usage: %d.%02d%%\n",(long)(logg.cputime),(long)(logg.usage/100),(long)(logg.usage%100)); ! 597: lprintf(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n",(long)(logg.bytin),(long)(logg.bytout),(long)(logg.moves),(long)(logg.killed),(long)(logg.spused)); ! 598: lprintf(" out bytes per move: %d, time per move: %d ms\n",(long)(logg.bytout/logg.moves),(long)((logg.cputime*1000)/logg.moves)); ! 599: #endif ! 600: } ! 601: lflush(); lrclose(); return; ! 602: } ! 603: ! 604: #ifndef UIDSCORE ! 605: /* ! 606: * getplid(name) Function to get players id # from id file ! 607: * ! 608: * Enter with the name of the players character in name. ! 609: * Returns the id # of the players character, or -1 if failure. ! 610: * This routine will try to find the name in the id file, if its not there, ! 611: * it will try to make a new entry in the file. Only returns -1 if can't ! 612: * find him in the file, and can't make a new entry in the file. ! 613: * Format of playerids file: ! 614: * Id # in ascii \n character name \n ! 615: */ ! 616: static int havepid= -1; /* playerid # if previously done */ ! 617: getplid(nam) ! 618: char *nam; ! 619: { ! 620: int fd7,high=999,no; ! 621: register char *p,*p2; ! 622: char name[80]; ! 623: if (havepid != -1) return(havepid); /* already did it */ ! 624: lflush(); /* flush any pending I/O */ ! 625: sprintf(name,"%s\n",nam); /* append a \n to name */ ! 626: if (lopen(playerids) < 0) /* no file, make it */ ! 627: { ! 628: if ((fd7=creat(playerids,0666)) < 0) return(-1); /* can't make it */ ! 629: close(fd7); goto addone; /* now append new playerid record to file */ ! 630: } ! 631: for (;;) /* now search for the name in the player id file */ ! 632: { ! 633: p = lgetl(); if (p==NULL) break; /* EOF? */ ! 634: no = atoi(p); /* the id # */ ! 635: p2= lgetl(); if (p2==NULL) break; /* EOF? */ ! 636: if (no>high) high=no; /* accumulate highest id # */ ! 637: if (strcmp(p2,name)==0) /* we found him */ ! 638: { ! 639: return(no); /* his id number */ ! 640: } ! 641: } ! 642: lrclose(); ! 643: /* if we get here, we didn't find him in the file -- put him there */ ! 644: addone: ! 645: if (lappend(playerids) < 0) return(-1); /* can't open file for append */ ! 646: lprintf("%d\n%s",(long)++high,name); /* new id # and name */ ! 647: lwclose(); ! 648: lcreat((char*)0); /* re-open terminal channel */ ! 649: return(high); ! 650: } ! 651: #endif UIDSCORE ! 652:
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