Annotation of 43BSDReno/games/mille/extern.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1982 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that: (1) source distributions retain this entire copyright
        !             7:  * notice and comment, and (2) distributions including binaries display
        !             8:  * the following acknowledgement:  ``This product includes software
        !             9:  * developed by the University of California, Berkeley and its contributors''
        !            10:  * in the documentation or other materials provided with the distribution
        !            11:  * and in all advertising materials mentioning features or use of this
        !            12:  * software. Neither the name of the University nor the names of its
        !            13:  * contributors may be used to endorse or promote products derived
        !            14:  * from this software without specific prior written permission.
        !            15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            16:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            17:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            18:  */
        !            19: 
        !            20: #ifndef lint
        !            21: static char sccsid[] = "@(#)extern.c   5.5 (Berkeley) 6/1/90";
        !            22: #endif /* not lint */
        !            23: 
        !            24: # include      "mille.h"
        !            25: 
        !            26: /*
        !            27:  * @(#)extern.c        1.1 (Berkeley) 4/1/82
        !            28:  */
        !            29: 
        !            30: bool   Debug,                  /* set if debugging code on             */
        !            31:        Finished,               /* set if current hand is finished      */
        !            32:        Next,                   /* set if changing players              */
        !            33:        On_exit,                /* set if game saved on exiting         */
        !            34:        Order,                  /* set if hand should be sorted         */
        !            35:        Saved;                  /* set if game just saved               */
        !            36: 
        !            37: char   *C_fmt = "%-18.18s",    /* format for printing cards            */
        !            38:        *Fromfile = NULL,       /* startup file for game                */
        !            39:        Initstr[100],           /* initial string for error field       */
        !            40:        *_cn[NUM_CARDS] = {     /* Card name buffer                     */
        !            41:                "",
        !            42:                "25",
        !            43:                "50",
        !            44:                "75",
        !            45:                "100",
        !            46:                "200",
        !            47:                "Out of Gas",
        !            48:                "Flat Tire",
        !            49:                "Accident",
        !            50:                "Stop",
        !            51:                "Speed Limit", 
        !            52:                "Gasoline",
        !            53:                "Spare Tire",
        !            54:                "Repairs",
        !            55:                "Go",
        !            56:                "End of Limit",
        !            57:                "Extra Tank",
        !            58:                "Puncture Proof",
        !            59:                "Driving Ace",
        !            60:                "Right of Way"
        !            61:        },
        !            62:        **C_name = &_cn[1];     /* Card names                           */
        !            63: 
        !            64: int    Card_no,                /* Card number for current move         */
        !            65:        End,                    /* End value for current hand           */
        !            66:        Handstart = COMP,       /* Player who starts hand               */
        !            67:        Movetype,               /* Current move type                    */
        !            68:        Play,                   /* Current player                       */
        !            69:        Numgos,                 /* Number of Go cards used by computer  */
        !            70:        Window = W_SMALL,       /* Current window wanted                */
        !            71:        Numseen[NUM_CARDS],     /* Number of cards seen in current hand */
        !            72:        Value[NUM_MILES] = {    /* Value of mileage cards               */
        !            73:                25, 50, 75, 100, 200
        !            74:        },
        !            75:        Numcards[NUM_CARDS] = { /* Number of cards in deck              */
        !            76:                10,     /* C_25 */
        !            77:                10,     /* C_50 */
        !            78:                10,     /* C_75 */
        !            79:                12,     /* C_100 */
        !            80:                4,      /* C_200 */
        !            81:                2,      /* C_EMPTY */
        !            82:                2,      /* C_FLAT */
        !            83:                2,      /* C_CRASH */
        !            84:                4,      /* C_STOP */
        !            85:                3,      /* C_LIMIT */
        !            86:                6,      /* C_GAS */
        !            87:                6,      /* C_SPARE */
        !            88:                6,      /* C_REPAIRS */
        !            89:                14,     /* C_GO */
        !            90:                6,      /* C_END_LIMIT */
        !            91:                1,      /* C_GAS_SAFE */
        !            92:                1,      /* C_SPARE_SAFE */
        !            93:                1,      /* C_DRIVE_SAFE */
        !            94:                1,      /* C_RIGHT_WAY */
        !            95:                0       /* C_INIT */
        !            96:        },
        !            97:        Numneed[NUM_CARDS] = {  /* number of cards needed per hand      */
        !            98:                0,      /* C_25 */
        !            99:                0,      /* C_50 */
        !           100:                0,      /* C_75 */
        !           101:                0,      /* C_100 */
        !           102:                0,      /* C_200 */
        !           103:                2,      /* C_EMPTY */
        !           104:                2,      /* C_FLAT */
        !           105:                2,      /* C_CRASH */
        !           106:                4,      /* C_STOP */
        !           107:                3,      /* C_LIMIT */
        !           108:                2,      /* C_GAS */
        !           109:                2,      /* C_SPARE */
        !           110:                2,      /* C_REPAIRS */
        !           111:                10,     /* C_GO */
        !           112:                3,      /* C_END_LIMIT */
        !           113:                1,      /* C_GAS_SAFE */
        !           114:                1,      /* C_SPARE_SAFE */
        !           115:                1,      /* C_DRIVE_SAFE */
        !           116:                1,      /* C_RIGHT_WAY */
        !           117:                0       /* C_INIT */
        !           118:        };
        !           119: 
        !           120: CARD   Discard,                /* Top of discard pile                  */
        !           121:        Sh_discard,             /* Last discard card shown              */
        !           122:        *Topcard,               /* Pointer to next card to be picked    */
        !           123:        Opposite[NUM_CARDS] = { /* Opposites of each card               */
        !           124:                C_25, C_50, C_75, C_100, C_200, C_GAS, C_SPARE,
        !           125:                C_REPAIRS, C_GO, C_END_LIMIT, C_EMPTY, C_FLAT, C_CRASH,
        !           126:                C_STOP, C_LIMIT, C_EMPTY, C_FLAT, C_CRASH, C_STOP, C_INIT
        !           127:        },
        !           128:        Deck[DECK_SZ] = {       /* Current deck                         */
        !           129:                C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25,
        !           130:                C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50,
        !           131:                C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75,
        !           132:                C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100,
        !           133:                C_100, C_100, C_100,
        !           134:                C_200, C_200, C_200, C_200,
        !           135:                C_EMPTY, C_EMPTY,
        !           136:                C_FLAT, C_FLAT,
        !           137:                C_CRASH, C_CRASH,
        !           138:                C_STOP, C_STOP, C_STOP, C_STOP,
        !           139:                C_LIMIT, C_LIMIT, C_LIMIT,
        !           140:                C_GAS, C_GAS, C_GAS, C_GAS, C_GAS, C_GAS,
        !           141:                C_SPARE, C_SPARE, C_SPARE, C_SPARE, C_SPARE, C_SPARE,
        !           142:                C_REPAIRS, C_REPAIRS, C_REPAIRS, C_REPAIRS, C_REPAIRS,
        !           143:                        C_REPAIRS,
        !           144:                C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT,
        !           145:                        C_END_LIMIT,
        !           146:                C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO,
        !           147:                        C_GO, C_GO, C_GO, C_GO,
        !           148:                C_GAS_SAFE, C_SPARE_SAFE, C_DRIVE_SAFE, C_RIGHT_WAY
        !           149:        };
        !           150: 
        !           151: FILE   *outf;
        !           152: 
        !           153: PLAY   Player[2];              /* Player descriptions                  */
        !           154: 
        !           155: WINDOW *Board,                 /* Playing field screen                 */
        !           156:        *Miles,                 /* Mileage screen                       */
        !           157:        *Score;                 /* Score screen                         */
        !           158: 

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