Annotation of 43BSDReno/games/mille/extern.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1982 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that: (1) source distributions retain this entire copyright
                      7:  * notice and comment, and (2) distributions including binaries display
                      8:  * the following acknowledgement:  ``This product includes software
                      9:  * developed by the University of California, Berkeley and its contributors''
                     10:  * in the documentation or other materials provided with the distribution
                     11:  * and in all advertising materials mentioning features or use of this
                     12:  * software. Neither the name of the University nor the names of its
                     13:  * contributors may be used to endorse or promote products derived
                     14:  * from this software without specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     16:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     17:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)extern.c   5.5 (Berkeley) 6/1/90";
                     22: #endif /* not lint */
                     23: 
                     24: # include      "mille.h"
                     25: 
                     26: /*
                     27:  * @(#)extern.c        1.1 (Berkeley) 4/1/82
                     28:  */
                     29: 
                     30: bool   Debug,                  /* set if debugging code on             */
                     31:        Finished,               /* set if current hand is finished      */
                     32:        Next,                   /* set if changing players              */
                     33:        On_exit,                /* set if game saved on exiting         */
                     34:        Order,                  /* set if hand should be sorted         */
                     35:        Saved;                  /* set if game just saved               */
                     36: 
                     37: char   *C_fmt = "%-18.18s",    /* format for printing cards            */
                     38:        *Fromfile = NULL,       /* startup file for game                */
                     39:        Initstr[100],           /* initial string for error field       */
                     40:        *_cn[NUM_CARDS] = {     /* Card name buffer                     */
                     41:                "",
                     42:                "25",
                     43:                "50",
                     44:                "75",
                     45:                "100",
                     46:                "200",
                     47:                "Out of Gas",
                     48:                "Flat Tire",
                     49:                "Accident",
                     50:                "Stop",
                     51:                "Speed Limit", 
                     52:                "Gasoline",
                     53:                "Spare Tire",
                     54:                "Repairs",
                     55:                "Go",
                     56:                "End of Limit",
                     57:                "Extra Tank",
                     58:                "Puncture Proof",
                     59:                "Driving Ace",
                     60:                "Right of Way"
                     61:        },
                     62:        **C_name = &_cn[1];     /* Card names                           */
                     63: 
                     64: int    Card_no,                /* Card number for current move         */
                     65:        End,                    /* End value for current hand           */
                     66:        Handstart = COMP,       /* Player who starts hand               */
                     67:        Movetype,               /* Current move type                    */
                     68:        Play,                   /* Current player                       */
                     69:        Numgos,                 /* Number of Go cards used by computer  */
                     70:        Window = W_SMALL,       /* Current window wanted                */
                     71:        Numseen[NUM_CARDS],     /* Number of cards seen in current hand */
                     72:        Value[NUM_MILES] = {    /* Value of mileage cards               */
                     73:                25, 50, 75, 100, 200
                     74:        },
                     75:        Numcards[NUM_CARDS] = { /* Number of cards in deck              */
                     76:                10,     /* C_25 */
                     77:                10,     /* C_50 */
                     78:                10,     /* C_75 */
                     79:                12,     /* C_100 */
                     80:                4,      /* C_200 */
                     81:                2,      /* C_EMPTY */
                     82:                2,      /* C_FLAT */
                     83:                2,      /* C_CRASH */
                     84:                4,      /* C_STOP */
                     85:                3,      /* C_LIMIT */
                     86:                6,      /* C_GAS */
                     87:                6,      /* C_SPARE */
                     88:                6,      /* C_REPAIRS */
                     89:                14,     /* C_GO */
                     90:                6,      /* C_END_LIMIT */
                     91:                1,      /* C_GAS_SAFE */
                     92:                1,      /* C_SPARE_SAFE */
                     93:                1,      /* C_DRIVE_SAFE */
                     94:                1,      /* C_RIGHT_WAY */
                     95:                0       /* C_INIT */
                     96:        },
                     97:        Numneed[NUM_CARDS] = {  /* number of cards needed per hand      */
                     98:                0,      /* C_25 */
                     99:                0,      /* C_50 */
                    100:                0,      /* C_75 */
                    101:                0,      /* C_100 */
                    102:                0,      /* C_200 */
                    103:                2,      /* C_EMPTY */
                    104:                2,      /* C_FLAT */
                    105:                2,      /* C_CRASH */
                    106:                4,      /* C_STOP */
                    107:                3,      /* C_LIMIT */
                    108:                2,      /* C_GAS */
                    109:                2,      /* C_SPARE */
                    110:                2,      /* C_REPAIRS */
                    111:                10,     /* C_GO */
                    112:                3,      /* C_END_LIMIT */
                    113:                1,      /* C_GAS_SAFE */
                    114:                1,      /* C_SPARE_SAFE */
                    115:                1,      /* C_DRIVE_SAFE */
                    116:                1,      /* C_RIGHT_WAY */
                    117:                0       /* C_INIT */
                    118:        };
                    119: 
                    120: CARD   Discard,                /* Top of discard pile                  */
                    121:        Sh_discard,             /* Last discard card shown              */
                    122:        *Topcard,               /* Pointer to next card to be picked    */
                    123:        Opposite[NUM_CARDS] = { /* Opposites of each card               */
                    124:                C_25, C_50, C_75, C_100, C_200, C_GAS, C_SPARE,
                    125:                C_REPAIRS, C_GO, C_END_LIMIT, C_EMPTY, C_FLAT, C_CRASH,
                    126:                C_STOP, C_LIMIT, C_EMPTY, C_FLAT, C_CRASH, C_STOP, C_INIT
                    127:        },
                    128:        Deck[DECK_SZ] = {       /* Current deck                         */
                    129:                C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25,
                    130:                C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50,
                    131:                C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75,
                    132:                C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100,
                    133:                C_100, C_100, C_100,
                    134:                C_200, C_200, C_200, C_200,
                    135:                C_EMPTY, C_EMPTY,
                    136:                C_FLAT, C_FLAT,
                    137:                C_CRASH, C_CRASH,
                    138:                C_STOP, C_STOP, C_STOP, C_STOP,
                    139:                C_LIMIT, C_LIMIT, C_LIMIT,
                    140:                C_GAS, C_GAS, C_GAS, C_GAS, C_GAS, C_GAS,
                    141:                C_SPARE, C_SPARE, C_SPARE, C_SPARE, C_SPARE, C_SPARE,
                    142:                C_REPAIRS, C_REPAIRS, C_REPAIRS, C_REPAIRS, C_REPAIRS,
                    143:                        C_REPAIRS,
                    144:                C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT,
                    145:                        C_END_LIMIT,
                    146:                C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO,
                    147:                        C_GO, C_GO, C_GO, C_GO,
                    148:                C_GAS_SAFE, C_SPARE_SAFE, C_DRIVE_SAFE, C_RIGHT_WAY
                    149:        };
                    150: 
                    151: FILE   *outf;
                    152: 
                    153: PLAY   Player[2];              /* Player descriptions                  */
                    154: 
                    155: WINDOW *Board,                 /* Playing field screen                 */
                    156:        *Miles,                 /* Mileage screen                       */
                    157:        *Score;                 /* Score screen                         */
                    158: 

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