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1.1 ! root 1: .\" Copyright (c) 1983 The Regents of the University of California. ! 2: .\" All rights reserved. ! 3: .\" ! 4: .\" Redistribution and use in source and binary forms are permitted provided ! 5: .\" that: (1) source distributions retain this entire copyright notice and ! 6: .\" comment, and (2) distributions including binaries display the following ! 7: .\" acknowledgement: ``This product includes software developed by the ! 8: .\" University of California, Berkeley and its contributors'' in the ! 9: .\" documentation or other materials provided with the distribution and in ! 10: .\" all advertising materials mentioning features or use of this software. ! 11: .\" Neither the name of the University nor the names of its contributors may ! 12: .\" be used to endorse or promote products derived from this software without ! 13: .\" specific prior written permission. ! 14: .\" THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED ! 15: .\" WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF ! 16: .\" MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 17: .\" ! 18: .\" @(#)mille.6 6.4 (Berkeley) 6/23/90 ! 19: .\" ! 20: .TH MILLE 6 "June 23, 1990" ! 21: .UC 4 ! 22: .SH NAME ! 23: mille \- play Mille Bournes ! 24: .SH SYNOPSIS ! 25: .B /usr/games/mille ! 26: [ file ] ! 27: .SH DESCRIPTION ! 28: .I Mille ! 29: plays a two-handed game reminiscent of ! 30: the Parker Brother's game of Mille Bournes with you. ! 31: The rules are described below. ! 32: If a file name is given on the command line, ! 33: the game saved in that file is started. ! 34: .PP ! 35: When a game is started up, ! 36: the bottom of the score window will contain a list of commands. ! 37: They are: ! 38: .IP P ! 39: Pick a card from the deck. ! 40: This card is placed in the `P' slot in your hand. ! 41: .IP D ! 42: Discard a card from your hand. ! 43: To indicate which card, type the number of the card in the hand ! 44: (or \*(lqP\*(rq for the just-picked card) followed by a <RETURN> or <SPACE>. ! 45: The <RETURN or <SPACE> is required to allow recovery from typos ! 46: which can be very expensive, like discarding safeties. ! 47: .IP U ! 48: Use a card. ! 49: The card is again indicated by its number, followed by a <RETURN> or <SPACE>. ! 50: .IP O ! 51: Toggle ordering the hand. ! 52: By default off, if turned on it will sort the cards in your hand appropriately. ! 53: This is not recommended for the impatient on slow terminals. ! 54: .IP Q ! 55: Quit the game. ! 56: This will ask for confirmation, just to be sure. ! 57: Hitting <DELETE> (or <RUBOUT>) is equivalent. ! 58: .IP S ! 59: Save the game in a file. ! 60: If the game was started from a file, ! 61: you will be given an opportunity to save it on the same file. ! 62: If you don't wish to, or you did not start from a file, ! 63: you will be asked for the file name. ! 64: If you type a <RETURN> without a name, ! 65: the save will be terminated and the game resumed. ! 66: .IP R ! 67: Redraw the screen from scratch. ! 68: The command ^L (control `L') will also work. ! 69: .IP W ! 70: Toggle window type. ! 71: This switches the score window between the startup window ! 72: (with all the command names) and the end-of-game window. ! 73: Using the end-of-game window ! 74: saves time by eliminating the switch at the end of the game ! 75: to show the final score. ! 76: Recommended for hackers and other miscreants. ! 77: .PP ! 78: If you make a mistake, an error message will be printed ! 79: on the last line of the score window, and a bell will beep. ! 80: .PP ! 81: At the end of each hand or game, ! 82: you will be asked if you wish to play another. ! 83: If not, it will ask you if you want to save the game. ! 84: If you do, and the save is unsuccessful, ! 85: play will be resumed as if you had said you wanted to play another hand/game. ! 86: This allows you to use the ! 87: .RB \*(lq S \*(rq ! 88: command to reattempt the save. ! 89: .SH AUTHOR ! 90: Ken Arnold ! 91: .br ! 92: (The game itself is a product of Parker Brothers, Inc.) ! 93: .SH "SEE ALSO" ! 94: curses(3X), ! 95: .I "Screen Updating and Cursor Movement Optimization:" ! 96: .IR "A Library Package" , ! 97: Ken Arnold ! 98: .SH CARDS ! 99: .PP ! 100: Here is some useful information. ! 101: The number in parentheses after the card name ! 102: is the number of that card in the deck: ! 103: .sp ! 104: .nf ! 105: .ne 10 ! 106: .ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n ! 107: Hazard Repair Safety ! 108: .sp ! 109: Out of Gas (2) Gasoline (6) Extra Tank (1) ! 110: Flat Tire (2) Spare Tire (6) Puncture Proof (1) ! 111: Accident (2) Repairs (6) Driving Ace (1) ! 112: Stop (4) Go (14) Right of Way (1) ! 113: Speed Limit (3) End of Limit (6) ! 114: .sp ! 115: .ce ! 116: 25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4) ! 117: .sp ! 118: .fi ! 119: .DT ! 120: .SH RULES ! 121: .PP ! 122: .BR Object : ! 123: The point of this game is to get a total of 5000 points in several hands. ! 124: Each hand is a race to put down exactly 700 miles before your opponent does. ! 125: Beyond the points gained by putting down milestones, ! 126: there are several other ways of making points. ! 127: .PP ! 128: .BR Overview : ! 129: The game is played with a deck of 101 cards. ! 130: .I Distance ! 131: cards represent a number of miles traveled. ! 132: They come in denominations of 25, 50, 75, 100, and 200. ! 133: When one is played, ! 134: it adds that many miles to the player's trip so far this hand. ! 135: .I Hazard ! 136: cards are used to prevent your opponent from putting down Distance cards. ! 137: They can only be played if your opponent has a ! 138: .I Go ! 139: card on top of the Battle pile. ! 140: The cards are ! 141: .IR "Out of Gas" , ! 142: .IR "Accident" , ! 143: .IR "Flat Tire" , ! 144: .IR "Speed Limit" , ! 145: and ! 146: .IR "Stop" . ! 147: .I Remedy ! 148: cards fix problems caused by Hazard cards played on you by your opponent. ! 149: The cards are ! 150: .IR "Gasoline" , ! 151: .IR "Repairs" , ! 152: .IR "Spare Tire" , ! 153: .IR "End of Limit" , ! 154: and ! 155: .IR "Go" . ! 156: .I Safety ! 157: cards prevent your opponent from putting specific Hazard cards on you ! 158: in the first place. ! 159: They are ! 160: .IR "Extra Tank" , ! 161: .IR "Driving Ace" , ! 162: .IR "Puncture Proof" , ! 163: and ! 164: .IR "Right of Way" , ! 165: and there are only one of each in the deck. ! 166: .PP ! 167: .BR "Board Layout" : ! 168: The board is split into several areas. ! 169: From top to bottom, they are: ! 170: .B "SAFETY AREA" ! 171: (unlabeled): This is where the safeties will be placed as they are played. ! 172: .BR HAND : ! 173: These are the cards in your hand. ! 174: .BR BATTLE : ! 175: This is the Battle pile. ! 176: All the Hazard and Remedy Cards are played here, except the ! 177: .I "Speed Limit" ! 178: and ! 179: .I "End of Limit" ! 180: cards. Only the top card is displayed, as it is the only effective one. ! 181: .BR SPEED : ! 182: The Speed pile. The ! 183: .I "Speed Limit" ! 184: and ! 185: .I "End of Limit" ! 186: cards are played here ! 187: to control the speed at which the player is allowed to put down miles. ! 188: .BR MILEAGE : ! 189: Miles are placed here. ! 190: The total of the numbers shown here is the distance traveled so far. ! 191: .PP ! 192: .BR Play : ! 193: The first pick alternates between the two players. ! 194: Each turn usually starts with a pick from the deck. ! 195: The player then plays a card, or if this is not possible or desirable, ! 196: discards one. Normally, a play or discard of a single card ! 197: constitutes a turn. If the card played is a safety, however, ! 198: the same player takes another turn immediately. ! 199: .PP ! 200: This repeats until one of the players reaches 700 points or the deck runs out. ! 201: If someone reaches 700, they have the option of going for an ! 202: .IR Extension , ! 203: which means that the play continues until someone reaches 1000 miles. ! 204: .PP ! 205: .BR "Hazard and Remedy Cards" : ! 206: Hazard Cards are played on your opponent's Battle and Speed piles. ! 207: Remedy Cards are used for undoing the effects of your opponent's nastiness. ! 208: .PP ! 209: .RB "\ \ \ \ " Go ! 210: (Green Light) ! 211: must be the top card on your Battle pile for you to play any mileage, ! 212: unless you have played the ! 213: .I "Right of Way" ! 214: card (see below). ! 215: .br ! 216: .RB "\ \ \ \ " Stop ! 217: is played on your opponent's ! 218: .I Go ! 219: card to prevent them from playing mileage until they play a ! 220: .I Go ! 221: card. ! 222: .br ! 223: .RB "\ \ \ \ " "Speed Limit" ! 224: is played on your opponent's Speed pile. ! 225: Until they play an ! 226: .I "End of Limit" ! 227: they can only play 25 or 50 mile cards, presuming their ! 228: .I Go ! 229: card allows them to do even that. ! 230: .br ! 231: .RB "\ \ \ \ " "End of Limit" ! 232: is played on your Speed pile to nullify a ! 233: .I "Speed Limit" ! 234: played by your opponent. ! 235: .br ! 236: .RB "\ \ \ \ " "Out of Gas" ! 237: is played on your opponent's ! 238: .I Go ! 239: card. They must then play a ! 240: .I Gasoline ! 241: card, and then a ! 242: .I Go ! 243: card before they can play any more mileage. ! 244: .br ! 245: .RB "\ \ \ \ " "Flat Tire" ! 246: is played on your opponent's ! 247: .I Go ! 248: card. They must then play a ! 249: .I "Spare Tire" ! 250: card, and then a ! 251: .I Go ! 252: card before they can play any more mileage. ! 253: .br ! 254: .RB "\ \ \ \ " "Accident" ! 255: is played on your opponent's ! 256: .I Go ! 257: card. They must then play a ! 258: .I Repairs ! 259: card, and then a ! 260: .I Go ! 261: card before they can play any more mileage. ! 262: .br ! 263: .PP ! 264: .BR "Safety Cards" : ! 265: Safety cards prevent your opponent ! 266: from playing the corresponding Hazard cards on you for the rest of the hand. ! 267: It cancels an attack in progress, and ! 268: .IR "always entitles the player to an extra turn" . ! 269: .br ! 270: .RB "\ \ \ \ " "Right of Way" ! 271: prevents your opponent from playing both ! 272: .I Stop ! 273: and ! 274: .I "Speed Limit" ! 275: cards on you. It also acts as a permanent ! 276: .I Go ! 277: card for the rest of the hand, so you can play mileage ! 278: as long as there is not a Hazard card on top of your Battle pile. ! 279: In this case only, your opponent can play Hazard cards directly on a Remedy card ! 280: other than a Go card. ! 281: .br ! 282: .RB "\ \ \ \ " "Extra Tank" ! 283: When played, your opponent cannot play an ! 284: .I "Out of Gas" ! 285: on your Battle Pile. ! 286: .br ! 287: .RB "\ \ \ \ " "Puncture Proof" ! 288: When played, your opponent cannot play a ! 289: .I "Flat Tire" ! 290: on your Battle Pile. ! 291: .br ! 292: .RB "\ \ \ \ " "Driving Ace" ! 293: When played, your opponent cannot play an ! 294: .I Accident ! 295: on your Battle Pile. ! 296: .PP ! 297: .BR "Distance Cards" : ! 298: Distance cards are played when you have a ! 299: .I Go ! 300: card on your Battle pile, ! 301: or a Right of Way in your Safety area and are not stopped by a Hazard Card. ! 302: They can be played in any combination that totals exactly 700 miles, ! 303: except that ! 304: .IR "you cannot play more than two 200 mile cards in one hand" . ! 305: A hand ends whenever one player gets exactly 700 miles or the deck runs out. ! 306: In that case, play continues until neither someone reaches 700, ! 307: or neither player can use any cards in their hand. ! 308: If the trip is completed after the deck runs out, this is called ! 309: .IR "Delayed Action" . ! 310: .PP ! 311: .BR "Coup Fourr\o'\(aae'" : ! 312: This is a French fencing term for a counter-thrust move as part of a parry ! 313: to an opponents attack. ! 314: In Mille Bournes, it is used as follows: ! 315: If an opponent plays a Hazard card, ! 316: and you have the corresponding Safety in your hand, ! 317: you play it immediately, even ! 318: .I before ! 319: you draw. This immediately removes the Hazard card from your Battle pile, ! 320: and protects you from that card for the rest of the game. This ! 321: gives you more points (see \*(lqScoring\*(rq below). ! 322: .PP ! 323: .BR Scoring : ! 324: Scores are totaled at the end of each hand, ! 325: whether or not anyone completed the trip. ! 326: The terms used in the Score window have the following meanings: ! 327: .br ! 328: .RB "\ \ \ \ " "Milestones Played" : ! 329: Each player scores as many miles as they played before the trip ended. ! 330: .br ! 331: .RB "\ \ \ \ " "Each Safety" : ! 332: 100 points for each safety in the Safety area. ! 333: .br ! 334: .RB "\ \ \ \ " "All 4 Safeties" : ! 335: 300 points if all four safeties are played. ! 336: .br ! 337: .RB "\ \ \ \ " "Each Coup Four\o'\(aae'" : ! 338: 300 points for each Coup Four\o'\(aae' accomplished. ! 339: .PP ! 340: The following bonus scores can apply only to the winning player. ! 341: .br ! 342: .RB "\ \ \ \ " "Trip Completed" : ! 343: 400 points bonus for completing the trip to 700 or 1000. ! 344: .br ! 345: .RB "\ \ \ \ " "Safe Trip" : ! 346: 300 points bonus for completing the trip without using any 200 mile cards. ! 347: .br ! 348: .RB "\ \ \ \ " "Delayed Action" : ! 349: 300 points bonus for finishing after the deck was exhausted. ! 350: .br ! 351: .RB "\ \ \ \ " "Extension" : ! 352: 200 points bonus for completing a 1000 mile trip. ! 353: .br ! 354: .RB "\ \ \ \ " "Shut-Out" : ! 355: 500 points bonus for completing the trip ! 356: before your opponent played any mileage cards. ! 357: .PP ! 358: Running totals are also kept for the current score for each player ! 359: for the hand ! 360: .RB ( "Hand Total" ), ! 361: the game ! 362: .RB ( "Overall Total" ), ! 363: and number of games won ! 364: .RB ( Games ).
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