Annotation of 43BSDReno/games/mille/mille.6, revision 1.1.1.1

1.1       root        1: .\" Copyright (c) 1983 The Regents of the University of California.
                      2: .\" All rights reserved.
                      3: .\"
                      4: .\" Redistribution and use in source and binary forms are permitted provided
                      5: .\" that: (1) source distributions retain this entire copyright notice and
                      6: .\" comment, and (2) distributions including binaries display the following
                      7: .\" acknowledgement:  ``This product includes software developed by the
                      8: .\" University of California, Berkeley and its contributors'' in the
                      9: .\" documentation or other materials provided with the distribution and in
                     10: .\" all advertising materials mentioning features or use of this software.
                     11: .\" Neither the name of the University nor the names of its contributors may
                     12: .\" be used to endorse or promote products derived from this software without
                     13: .\" specific prior written permission.
                     14: .\" THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
                     15: .\" WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
                     16: .\" MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     17: .\"
                     18: .\"    @(#)mille.6     6.4 (Berkeley) 6/23/90
                     19: .\"
                     20: .TH MILLE 6 "June 23, 1990"
                     21: .UC 4
                     22: .SH NAME
                     23: mille \- play Mille Bournes
                     24: .SH SYNOPSIS
                     25: .B /usr/games/mille
                     26: [ file ]
                     27: .SH DESCRIPTION
                     28: .I Mille
                     29: plays a two-handed game reminiscent of
                     30: the Parker Brother's game of Mille Bournes with you.
                     31: The rules are described below.
                     32: If a file name is given on the command line,
                     33: the game saved in that file is started.
                     34: .PP
                     35: When a game is started up,
                     36: the bottom of the score window will contain a list of commands.
                     37: They are:
                     38: .IP P
                     39: Pick a card from the deck.
                     40: This card is placed in the `P' slot in your hand.
                     41: .IP D
                     42: Discard a card from your hand.
                     43: To indicate which card, type the number of the card in the hand
                     44: (or \*(lqP\*(rq for the just-picked card) followed by a <RETURN> or <SPACE>.
                     45: The <RETURN or <SPACE> is required to allow recovery from typos
                     46: which can be very expensive, like discarding safeties.
                     47: .IP U
                     48: Use a card.
                     49: The card is again indicated by its number, followed by a <RETURN> or <SPACE>.
                     50: .IP O
                     51: Toggle ordering the hand.
                     52: By default off, if turned on it will sort the cards in your hand appropriately.
                     53: This is not recommended for the impatient on slow terminals.
                     54: .IP Q
                     55: Quit the game.
                     56: This will ask for confirmation, just to be sure.
                     57: Hitting <DELETE> (or <RUBOUT>) is equivalent.
                     58: .IP S
                     59: Save the game in a file.
                     60: If the game was started from a file,
                     61: you will be given an opportunity to save it on the same file.
                     62: If you don't wish to, or you did not start from a file,
                     63: you will be asked for the file name.
                     64: If you type a <RETURN> without a name,
                     65: the save will be terminated and the game resumed.
                     66: .IP R
                     67: Redraw the screen from scratch.
                     68: The command ^L (control `L') will also work.
                     69: .IP W
                     70: Toggle window type.
                     71: This switches the score window between the startup window
                     72: (with all the command names) and the end-of-game window.
                     73: Using the end-of-game window
                     74: saves time by eliminating the switch at the end of the game
                     75: to show the final score.
                     76: Recommended for hackers and other miscreants.
                     77: .PP
                     78: If you make a mistake, an error message will be printed
                     79: on the last line of the score window, and a bell will beep.
                     80: .PP
                     81: At the end of each hand or game,
                     82: you will be asked if you wish to play another.
                     83: If not, it will ask you if you want to save the game.
                     84: If you do, and the save is unsuccessful,
                     85: play will be resumed as if you had said you wanted to play another hand/game.
                     86: This allows you to use the
                     87: .RB \*(lq S \*(rq
                     88: command to reattempt the save.
                     89: .SH AUTHOR
                     90: Ken Arnold
                     91: .br
                     92: (The game itself is a product of Parker Brothers, Inc.)
                     93: .SH "SEE ALSO"
                     94: curses(3X),
                     95: .I "Screen Updating and Cursor Movement Optimization:"
                     96: .IR "A Library Package" ,
                     97: Ken Arnold
                     98: .SH CARDS
                     99: .PP
                    100: Here is some useful information.
                    101: The number in parentheses after the card name
                    102: is the number of that card in the deck:
                    103: .sp
                    104: .nf
                    105: .ne 10
                    106: .ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n
                    107: Hazard Repair  Safety
                    108: .sp
                    109: Out of Gas (2) Gasoline (6)    Extra Tank (1)
                    110: Flat Tire (2)  Spare Tire (6)  Puncture Proof (1)
                    111: Accident (2)   Repairs (6)     Driving Ace (1)
                    112: Stop (4)       Go (14) Right of Way (1)
                    113: Speed Limit (3)        End of Limit (6)
                    114: .sp
                    115: .ce
                    116: 25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4)
                    117: .sp
                    118: .fi
                    119: .DT
                    120: .SH RULES
                    121: .PP
                    122: .BR Object :
                    123: The point of this game is to get a total of 5000 points in several hands.
                    124: Each hand is a race to put down exactly 700 miles before your opponent does.
                    125: Beyond the points gained by putting down milestones,
                    126: there are several other ways of making points.
                    127: .PP
                    128: .BR Overview :
                    129: The game is played with a deck of 101 cards.
                    130: .I Distance
                    131: cards represent a number of miles traveled.
                    132: They come in denominations of 25, 50, 75, 100, and 200.
                    133: When one is played,
                    134: it adds that many miles to the player's trip so far this hand.
                    135: .I Hazard
                    136: cards are used to prevent your opponent from putting down Distance cards.
                    137: They can only be played if your opponent has a
                    138: .I Go
                    139: card on top of the Battle pile.
                    140: The cards are
                    141: .IR "Out of Gas" ,
                    142: .IR "Accident" ,
                    143: .IR "Flat Tire" ,
                    144: .IR "Speed Limit" ,
                    145: and
                    146: .IR "Stop" .
                    147: .I Remedy
                    148: cards fix problems caused by Hazard cards played on you by your opponent.
                    149: The cards are
                    150: .IR "Gasoline" ,
                    151: .IR "Repairs" ,
                    152: .IR "Spare Tire" ,
                    153: .IR "End of Limit" ,
                    154: and
                    155: .IR "Go" .
                    156: .I Safety
                    157: cards prevent your opponent from putting specific Hazard cards on you
                    158: in the first place.
                    159: They are
                    160: .IR "Extra Tank" ,
                    161: .IR "Driving Ace" ,
                    162: .IR "Puncture Proof" ,
                    163: and
                    164: .IR "Right of Way" ,
                    165: and there are only one of each in the deck.
                    166: .PP
                    167: .BR "Board Layout" :
                    168: The board is split into several areas.
                    169: From top to bottom, they are:
                    170: .B "SAFETY AREA"
                    171: (unlabeled): This is where the safeties will be placed as they are played.
                    172: .BR HAND :
                    173: These are the cards in your hand.
                    174: .BR BATTLE :
                    175: This is the Battle pile.
                    176: All the Hazard and Remedy Cards are played here, except the
                    177: .I "Speed Limit"
                    178: and
                    179: .I "End of Limit"
                    180: cards.  Only the top card is displayed, as it is the only effective one.
                    181: .BR SPEED :
                    182: The Speed pile.  The
                    183: .I "Speed Limit"
                    184: and
                    185: .I "End of Limit"
                    186: cards are played here
                    187: to control the speed at which the player is allowed to put down miles.
                    188: .BR MILEAGE :
                    189: Miles are placed here.
                    190: The total of the numbers shown here is the distance traveled so far.
                    191: .PP
                    192: .BR Play :
                    193: The first pick alternates between the two players.
                    194: Each turn usually starts with a pick from the deck.
                    195: The player then plays a card, or if this is not possible or desirable,
                    196: discards one.  Normally, a play or discard of a single card
                    197: constitutes a turn.  If the card played is a safety, however,
                    198: the same player takes another turn immediately.
                    199: .PP
                    200: This repeats until one of the players reaches 700 points or the deck runs out.
                    201: If someone reaches 700, they have the option of going for an
                    202: .IR Extension ,
                    203: which means that the play continues until someone reaches 1000 miles.
                    204: .PP
                    205: .BR "Hazard and Remedy Cards" :
                    206: Hazard Cards are played on your opponent's Battle and Speed piles.
                    207: Remedy Cards are used for undoing the effects of your opponent's nastiness.
                    208: .PP
                    209: .RB "\ \ \ \ " Go
                    210: (Green Light)
                    211: must be the top card on your Battle pile for you to play any mileage,
                    212: unless you have played the
                    213: .I "Right of Way"
                    214: card (see below).
                    215: .br
                    216: .RB "\ \ \ \ " Stop
                    217: is played on your opponent's
                    218: .I Go
                    219: card to prevent them from playing mileage until they play a
                    220: .I Go
                    221: card.
                    222: .br
                    223: .RB "\ \ \ \ " "Speed Limit"
                    224: is played on your opponent's Speed pile.
                    225: Until they play an
                    226: .I "End of Limit"
                    227: they can only play 25 or 50 mile cards, presuming their
                    228: .I Go
                    229: card allows them to do even that.
                    230: .br
                    231: .RB "\ \ \ \ " "End of Limit"
                    232: is played on your Speed pile to nullify a
                    233: .I "Speed Limit"
                    234: played by your opponent.
                    235: .br
                    236: .RB "\ \ \ \ " "Out of Gas"
                    237: is played on your opponent's
                    238: .I Go
                    239: card.  They must then play a
                    240: .I Gasoline
                    241: card, and then a
                    242: .I Go
                    243: card before they can play any more mileage.
                    244: .br
                    245: .RB "\ \ \ \ " "Flat Tire"
                    246: is played on your opponent's
                    247: .I Go
                    248: card.  They must then play a
                    249: .I "Spare Tire"
                    250: card, and then a
                    251: .I Go
                    252: card before they can play any more mileage.
                    253: .br
                    254: .RB "\ \ \ \ " "Accident"
                    255: is played on your opponent's
                    256: .I Go
                    257: card.  They must then play a
                    258: .I Repairs
                    259: card, and then a
                    260: .I Go
                    261: card before they can play any more mileage.
                    262: .br
                    263: .PP
                    264: .BR "Safety Cards" :
                    265: Safety cards prevent your opponent
                    266: from playing the corresponding Hazard cards on you for the rest of the hand.
                    267: It cancels an attack in progress, and
                    268: .IR "always entitles the player to an extra turn" .
                    269: .br
                    270: .RB "\ \ \ \ "  "Right of Way"
                    271: prevents your opponent from playing both
                    272: .I Stop
                    273: and
                    274: .I "Speed Limit"
                    275: cards on you.  It also acts as a permanent
                    276: .I Go
                    277: card for the rest of the hand, so you can play mileage
                    278: as long as there is not a Hazard card on top of your Battle pile.
                    279: In this case only, your opponent can play Hazard cards directly on a Remedy card
                    280: other than a Go card.
                    281: .br
                    282: .RB "\ \ \ \ " "Extra Tank"
                    283: When played, your opponent cannot play an
                    284: .I "Out of Gas"
                    285: on your Battle Pile.
                    286: .br
                    287: .RB "\ \ \ \ " "Puncture Proof"
                    288: When played, your opponent cannot play a
                    289: .I "Flat Tire"
                    290: on your Battle Pile.
                    291: .br
                    292: .RB "\ \ \ \ " "Driving Ace"
                    293: When played, your opponent cannot play an
                    294: .I Accident
                    295: on your Battle Pile.
                    296: .PP
                    297: .BR "Distance Cards" :
                    298: Distance cards are played when you have a
                    299: .I Go
                    300: card on your Battle pile,
                    301: or a Right of Way in your Safety area and are not stopped by a Hazard Card.
                    302: They can be played in any combination that totals exactly 700 miles,
                    303: except that
                    304: .IR "you cannot play more than two 200 mile cards in one hand" .
                    305: A hand ends whenever one player gets exactly 700 miles or the deck runs out.
                    306: In that case, play continues until neither someone reaches 700,
                    307: or neither player can use any cards in their hand.
                    308: If the trip is completed after the deck runs out, this is called
                    309: .IR "Delayed Action" .
                    310: .PP
                    311: .BR "Coup Fourr\o'\(aae'" :
                    312: This is a French fencing term for a counter-thrust move as part of a parry
                    313: to an opponents attack.
                    314: In Mille Bournes, it is used as follows:
                    315: If an opponent plays a Hazard card,
                    316: and you have the corresponding Safety in your hand,
                    317: you play it immediately, even
                    318: .I before
                    319: you draw.  This immediately removes the Hazard card from your Battle pile,
                    320: and protects you from that card for the rest of the game.  This
                    321: gives you more points (see \*(lqScoring\*(rq below).
                    322: .PP
                    323: .BR Scoring :
                    324: Scores are totaled at the end of each hand,
                    325: whether or not anyone completed the trip.
                    326: The terms used in the Score window have the following meanings:
                    327: .br
                    328: .RB "\ \ \ \ " "Milestones Played" :
                    329: Each player scores as many miles as they played before the trip ended.
                    330: .br
                    331: .RB "\ \ \ \ " "Each Safety" :
                    332: 100 points for each safety in the Safety area.
                    333: .br
                    334: .RB "\ \ \ \ " "All 4 Safeties" :
                    335: 300 points if all four safeties are played.
                    336: .br
                    337: .RB "\ \ \ \ " "Each Coup Four\o'\(aae'" :
                    338: 300 points for each Coup Four\o'\(aae' accomplished.
                    339: .PP
                    340: The following bonus scores can apply only to the winning player.
                    341: .br
                    342: .RB "\ \ \ \ " "Trip Completed" :
                    343: 400 points bonus for completing the trip to 700 or 1000.
                    344: .br
                    345: .RB "\ \ \ \ " "Safe Trip" :
                    346: 300 points bonus for completing the trip without using any 200 mile cards.
                    347: .br
                    348: .RB "\ \ \ \ " "Delayed Action" :
                    349: 300 points bonus for finishing after the deck was exhausted.
                    350: .br
                    351: .RB "\ \ \ \ " "Extension" :
                    352: 200 points bonus for completing a 1000 mile trip.
                    353: .br
                    354: .RB "\ \ \ \ " "Shut-Out" :
                    355: 500 points bonus for completing the trip
                    356: before your opponent played any mileage cards.
                    357: .PP
                    358: Running totals are also kept for the current score for each player
                    359: for the hand
                    360: .RB ( "Hand Total" ),
                    361: the game
                    362: .RB ( "Overall Total" ),
                    363: and number of games won
                    364: .RB ( Games ).

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