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1.1 root 1: .\" Copyright (c) 1980 The Regents of the University of California.
2: .\" All rights reserved.
3: .\"
4: .\" Redistribution and use in source and binary forms are permitted provided
5: .\" that: (1) source distributions retain this entire copyright notice and
6: .\" comment, and (2) distributions including binaries display the following
7: .\" acknowledgement: ``This product includes software developed by the
8: .\" University of California, Berkeley and its contributors'' in the
9: .\" documentation or other materials provided with the distribution and in
10: .\" all advertising materials mentioning features or use of this software.
11: .\" Neither the name of the University nor the names of its contributors may
12: .\" be used to endorse or promote products derived from this software without
13: .\" specific prior written permission.
14: .\" THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
15: .\" WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
16: .\" MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
17: .\"
18: .\" @(#)monop.6 6.4 (Berkeley) 6/23/90
19: .\"
20: .de Sc \" start command list macro
21: .ie n .PD 0
22: .el .PD 0.5
23: .sp
24: ..
25: .de Cm \" define command macro
26: .TP 10
27: .ie t .BR "\\$1" :
28: .el .IR "\\$1" :
29: ..
30: .de Ec \" end command macro
31: .PD 1
32: ..
33: .TH MONOP 6 "June 23, 1990"
34: .UC 4
35: .SH NAME
36: monop \- Monopoly game
37: .SH SYNOPSIS
38: .B /usr/games/monop
39: [ file ]
40: .SH DESCRIPTION
41: .I Monop
42: is reminiscent of the Parker Brother's game Monopoly, and
43: monitors a game between 1 to 9 users.
44: It is assumed that the rules of Monopoly are known.
45: The game follows the standard rules, with the exception that,
46: if a property goes up for auction and there are only two solvent players,
47: no auction is held and the property remains unowned.
48: .PP
49: The game, in effect, lends the player money,
50: so it is possible to buy something which you cannot afford.
51: However, as soon as a person goes into debt,
52: he must \*(lqfix the problem\*(rq,
53: .IR i.e. ,
54: make himself solvent, before play can continue.
55: If this is not possible, the player's property reverts to his debtee,
56: either a player or the bank.
57: A player can resign at any time to any person or the bank,
58: which puts the property back on the board, unowned.
59: .PP
60: Any time that the response to a question is a
61: .IR string ,
62: e.g., a name, place or person, you can type `?' to get a list of valid answers.
63: It is not possible to input a negative number, nor is it ever necessary.
64: .Sc
65: .IR "A Summary of Commands" :
66: .Cm quit
67: quit game: This allows you to quit the game. It asks you if you're sure.
68: .Cm print
69: print board: This prints out the current board.
70: The columns have the following meanings (column headings are the same for the
71: .BR where ,
72: .BR "own holdings" ,
73: and
74: .B holdings
75: commands):
76: .PP
77: .RS 10
78: .TP "\w'Name\ \ 'u"
79: Name
80: The first ten characters of the name of the square
81: .TP
82: Own
83: The \fInumber\fR of the owner of the property.
84: .TP
85: Price
86: The cost of the property (if any)
87: .TP
88: Mg
89: This field has a `*' in it if the property is mortgaged
90: .TP
91: #
92: If the property is a Utility or Railroad, this is the number
93: of such owned by the owner.
94: If the property is land, this is the number of houses on it.
95: .TP
96: Rent
97: Current rent on the property. If it is not owned, there is no rent.
98: .RE
99: .Cm where
100: where players are: Tells you where all the players are.
101: A `*' indicates the current player.
102: .Cm "own\ holdings"
103: List your own holdings,
104: .IR i.e. ,
105: money, get-out-of-jail-free cards, and property.
106: .Cm holdings
107: holdings list: Look at anyone's holdings.
108: It will ask you whose holdings you wish to look at.
109: When you are finished, type \*(lqdone\*(rq.
110: .Cm shell
111: shell escape: Escape to a shell. When the shell dies,
112: the program continues where you left off.
113: .Cm mortgage
114: mortgage property:
115: Sets up a list of mortgageable property, and asks which you wish to mortgage.
116: .Cm unmortgage
117: unmortgage property:
118: Unmortgage mortgaged property.
119: .Cm buy
120: buy houses:
121: Sets up a list of monopolies on which you can buy houses.
122: If there is more than one, it asks you which you want to buy for.
123: It then asks you how many for each piece of property,
124: giving the current amount in parentheses after the property name.
125: If you build in an unbalanced manner
126: (a disparity of more than one house within the same monopoly),
127: it asks you to re-input things.
128: .Cm sell
129: sell houses:
130: Sets up a list of monopolies from which you can sell houses.
131: It operates in an analogous manner to
132: .I buy.
133: .Cm card
134: card for jail:
135: Use a get-out-of-jail-free card to get out of jail.
136: If you're not in jail, or you don't have one, it tells you so.
137: .Cm pay
138: pay for jail:
139: Pay $50 to get out of jail, from whence you are put on Just Visiting.
140: Difficult to do if you're not there.
141: .Cm trade
142: This allows you to trade with another player.
143: It asks you whom you wish to trade with,
144: and then asks you what each wishes to give up.
145: You can get a summary at the end, and, in all cases,
146: it asks for confirmation of the trade before doing it.
147: .Cm resign
148: Resign to another player or the bank.
149: If you resign to the bank, all property reverts to its virgin state,
150: and get-out-of-jail free cards revert to the deck.
151: .Cm save
152: save game:
153: Save the current game in a file for later play.
154: You can continue play after saving,
155: either by adding the file in which you saved the game after the
156: .I monop
157: command, or by using the
158: .I restore
159: command (see below).
160: It will ask you which file you wish to save it in,
161: and, if the file exists, confirm that you wish to overwrite it.
162: .Cm restore
163: restore game:
164: Read in a previously saved game from a file.
165: It leaves the file intact.
166: .Cm roll
167: Roll the dice and move forward to your new location.
168: If you simply hit the <RETURN> key instead of a command,
169: it is the same as typing
170: .IR roll .
171: .Ec
172: .SH AUTHOR
173: Ken Arnold
174: .SH FILES
175: /usr/games/lib/cards.pck Chance and Community Chest cards
176: .SH BUGS
177: No command can be given an argument instead of a response to a query.
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