Annotation of 43BSDReno/games/monop/monop.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that: (1) source distributions retain this entire copyright
        !             7:  * notice and comment, and (2) distributions including binaries display
        !             8:  * the following acknowledgement:  ``This product includes software
        !             9:  * developed by the University of California, Berkeley and its contributors''
        !            10:  * in the documentation or other materials provided with the distribution
        !            11:  * and in all advertising materials mentioning features or use of this
        !            12:  * software. Neither the name of the University nor the names of its
        !            13:  * contributors may be used to endorse or promote products derived
        !            14:  * from this software without specific prior written permission.
        !            15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            16:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            17:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            18:  */
        !            19: 
        !            20: #ifndef lint
        !            21: char copyright[] =
        !            22: "@(#) Copyright (c) 1980 Regents of the University of California.\n\
        !            23:  All rights reserved.\n";
        !            24: #endif /* not lint */
        !            25: 
        !            26: #ifndef lint
        !            27: static char sccsid[] = "@(#)monop.c    5.7 (Berkeley) 6/1/90";
        !            28: #endif /* not lint */
        !            29: 
        !            30: # include      "monop.def"
        !            31: 
        !            32: /*
        !            33:  *     This program implements a monopoly game
        !            34:  */
        !            35: main(ac, av)
        !            36: reg int                ac;
        !            37: reg char       *av[]; {
        !            38: 
        !            39: 
        !            40:        srand(getpid());
        !            41:        if (ac > 1) {
        !            42:                if (!rest_f(av[1]))
        !            43:                        restore();
        !            44:        }
        !            45:        else {
        !            46:                getplayers();
        !            47:                init_players();
        !            48:                init_monops();
        !            49:        }
        !            50:        num_luck = sizeof lucky_mes / sizeof (char *);
        !            51:        init_decks();
        !            52:        signal(2, quit);
        !            53:        for (;;) {
        !            54:                printf("\n%s (%d) (cash $%d) on %s\n", cur_p->name, player + 1,
        !            55:                        cur_p->money, board[cur_p->loc].name);
        !            56:                printturn();
        !            57:                force_morg();
        !            58:                execute(getinp("-- Command: ", comlist));
        !            59:        }
        !            60: }
        !            61: /*
        !            62:  *     This routine gets the names of the players
        !            63:  */
        !            64: getplayers() {
        !            65: 
        !            66:        reg char        *sp;
        !            67:        reg int         i, j;
        !            68:        char            buf[257];
        !            69: 
        !            70: blew_it:
        !            71:        for (;;) {
        !            72:                if ((num_play=get_int("How many players? ")) <= 0 ||
        !            73:                    num_play > MAX_PL)
        !            74:                        printf("Sorry. Number must range from 1 to 9\n");
        !            75:                else
        !            76:                        break;
        !            77:        }
        !            78:        cur_p = play = (PLAY *) calloc(num_play, sizeof (PLAY));
        !            79:        for (i = 0; i < num_play; i++) {
        !            80: over:
        !            81:                printf("Player %d's name: ", i + 1);
        !            82:                for (sp = buf; (*sp=getchar()) != '\n'; sp++)
        !            83:                        continue;
        !            84:                if (sp == buf)
        !            85:                        goto over;
        !            86:                *sp++ = '\0';
        !            87:                strcpy(name_list[i]=play[i].name=(char *)calloc(1,sp-buf),buf);
        !            88:                play[i].money = 1500;
        !            89:        }
        !            90:        name_list[i++] = "done";
        !            91:        name_list[i] = 0;
        !            92:        for (i = 0; i < num_play; i++)
        !            93:                for (j = i + 1; j < num_play; j++)
        !            94:                        if (strcasecmp(name_list[i], name_list[j]) == 0) {
        !            95:                                if (i != num_play - 1)
        !            96:                                        printf("Hey!!! Some of those are IDENTICAL!!  Let's try that again....\n");
        !            97:                                else
        !            98:                                        printf("\"done\" is a reserved word.  Please try again\n");
        !            99:                                for (i = 0; i < num_play; i++)
        !           100:                                        cfree(play[i].name);
        !           101:                                cfree(play);
        !           102:                                goto blew_it;
        !           103:                        }
        !           104: }
        !           105: /*
        !           106:  *     This routine figures out who goes first
        !           107:  */
        !           108: init_players() {
        !           109: 
        !           110:        reg int i, rl, cur_max;
        !           111:        bool    over;
        !           112:        int     max_pl;
        !           113: 
        !           114: again:
        !           115:        putchar('\n');
        !           116:        for (cur_max = i = 0; i < num_play; i++) {
        !           117:                printf("%s (%d) rolls %d\n", play[i].name, i+1, rl=roll(2, 6));
        !           118:                if (rl > cur_max) {
        !           119:                        over = FALSE;
        !           120:                        cur_max = rl;
        !           121:                        max_pl = i;
        !           122:                }
        !           123:                else if (rl == cur_max)
        !           124:                        over++;
        !           125:        }
        !           126:        if (over) {
        !           127:                printf("%d people rolled the same thing, so we'll try again\n",
        !           128:                    over + 1);
        !           129:                goto again;
        !           130:        }
        !           131:        player = max_pl;
        !           132:        cur_p = &play[max_pl];
        !           133:        printf("%s (%d) goes first\n", cur_p->name, max_pl + 1);
        !           134: }
        !           135: /*
        !           136:  *     This routine initalizes the monopoly structures.
        !           137:  */
        !           138: init_monops() {
        !           139: 
        !           140:        reg MON *mp;
        !           141:        reg int i;
        !           142: 
        !           143:        for (mp = mon; mp < &mon[N_MON]; mp++) {
        !           144:                mp->name = mp->not_m;
        !           145:                for (i = 0; i < mp->num_in; i++)
        !           146:                        mp->sq[i] = &board[mp->sqnums[i]];
        !           147:        }
        !           148: }

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