Annotation of 43BSDReno/games/monop/monop.def, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that the above copyright notice and this paragraph are
                      7:  * duplicated in all such forms and that any documentation,
                      8:  * advertising materials, and other materials related to such
                      9:  * distribution and use acknowledge that the software was developed
                     10:  * by the University of California, Berkeley.  The name of the
                     11:  * University may not be used to endorse or promote products derived
                     12:  * from this software without specific prior written permission.
                     13:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     14:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     15:  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     16:  *
                     17:  *     @(#)monop.def   5.2 (Berkeley) 6/18/88
                     18:  */
                     19: 
                     20: # include      "monop.h"
                     21: # include      "deck.h"
                     22: 
                     23: bool   fixing,                 /* set if fixing up debt                */
                     24:        trading,                /* set if in process of trading         */
                     25:        told_em,                /* set if told user he's out of debt    */
                     26:        spec;                   /* set if moving by card to RR or UTIL  */
                     27: 
                     28: char   *name_list[MAX_PL+2],   /* list of players' names               */
                     29:        *comlist[]      = {     /* list of normal commands              */
                     30:        "quit",         /*  0 */        "print",        /*  1 */
                     31:        "where",        /*  2 */        "own holdings", /*  3 */
                     32:        "holdings",     /*  4 */        "shell",        /*  5 */
                     33:        "mortgage",     /*  6 */        "unmortgage",   /*  7 */
                     34:        "buy houses",   /*  8 */        "sell houses",  /*  9 */
                     35:        "card",         /* 10 */        "pay",          /* 11 */
                     36:        "trade",        /* 12 */        "resign",       /* 13 */
                     37:        "save",         /* 14 */        "restore",      /* 15 */
                     38:        "roll",         /* 16 */        "",             /* 17 */
                     39:        0
                     40:        },
                     41:        *yn[]           = {     /* list of commands for yes/no answers  */
                     42:        "yes",          /*  0 */        "no",           /*  1 */
                     43:        "quit",         /*  2 */        "print",        /*  3 */
                     44:        "where",        /*  4 */        "own holdings", /*  5 */
                     45:        "holdings",     /*  6 */        "shell",        /*  7 */
                     46:        0
                     47:        },
                     48:        *lucky_mes[]    = {     /* "got lucky" messages                 */
                     49:        "You lucky stiff",              "You got lucky",
                     50:        "What a lucky person!",         "You must have a 4-leaf clover",
                     51:        "My, my!  Aren't we lucky!",    "Luck smiles upon you",
                     52:        "You got lucky this time",      "Lucky person!",
                     53:        "Your karma must certainly be together",
                     54:        "How beautifully Cosmic",       "Wow, you must be really with it"
                     55:        /* "I want your autograph",     -- Save for later */
                     56:        };
                     57: 
                     58: int    player,                 /* current player number                */
                     59:        num_play,               /* current number of players            */
                     60:        num_doub,               /* # of doubles current player rolled   */
                     61:                                /* # of "got lucky" messages            */
                     62:        num_luck        = sizeof lucky_mes / sizeof (char *),
                     63:                                /* list of command functions            */
                     64:        buy_houses(), card(), do_move(), do_move(), list(), list_all(),
                     65:        mortgage(), pay(), printboard(), quit(), resign(), restore(),
                     66:        rub(), save(), sell_houses(), shell_out(), trade(),
                     67:        unmortgage(), where(),
                     68:        (*func[])()     = {     /* array of function calls for commands */
                     69:        quit,                   /* quit game            |*  0 *|        */
                     70:        printboard,             /* print board          |*  1 *|        */
                     71:        where,                  /* where players are    |*  2 *|        */
                     72:        list,                   /* own holdings         |*  3 *|        */
                     73:        list_all,               /* holdings list        |*  4 *|        */
                     74:        shell_out,              /* shell                |*  5 *|        */
                     75:        mortgage,               /* mortgage property    |*  6 *|        */
                     76:        unmortgage,             /* unmortgage property  |*  7 *|        */
                     77:        buy_houses,             /* buy houses           |*  8 *|        */
                     78:        sell_houses,            /* sell houses          |*  9 *|        */
                     79:        card,                   /* card for jail        |* 10 *|        */
                     80:        pay,                    /* pay for jail         |* 11 *|        */
                     81:        trade,                  /* trade                |* 12 *|        */
                     82:        resign,                 /* resign               |* 13 *|        */
                     83:        save,                   /* save game            |* 14 *|        */
                     84:        restore,                /* restore game         |* 15 *|        */
                     85:        do_move,                /* roll                 |* 16 *|        */
                     86:        do_move                 /* ""                   |* 17 *|        */
                     87:        };
                     88: 
                     89: DECK   deck[2];                /* Chance and Community Chest           */
                     90: 
                     91: PLAY   *play,                  /* player structure array ("calloc"ed)  */
                     92:        *cur_p;                 /* pointer to current player's struct   */
                     93: 
                     94: RR_S   rr[N_RR];               /* raildroad descriptions               */
                     95: 
                     96: UTIL_S util[2];                /* utility descriptions                 */
                     97: 
                     98: MON    mon[N_MON]      = {     /* monopoly descriptions                */
                     99: #              include "mon.dat"
                    100: };
                    101: 
                    102: PROP   prop[N_PROP]    = {     /* typical properties                   */
                    103: #              include "prop.dat"
                    104: };
                    105: 
                    106: SQUARE board[N_SQRS+1] = {     /* board itself (+1 for Jail)           */
                    107: #              include "brd.dat"
                    108: };

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