Annotation of 43BSDReno/games/monop/monop.h, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that: (1) source distributions retain this entire copyright
        !             7:  * notice and comment, and (2) distributions including binaries display
        !             8:  * the following acknowledgement:  ``This product includes software
        !             9:  * developed by the University of California, Berkeley and its contributors''
        !            10:  * in the documentation or other materials provided with the distribution
        !            11:  * and in all advertising materials mentioning features or use of this
        !            12:  * software. Neither the name of the University nor the names of its
        !            13:  * contributors may be used to endorse or promote products derived
        !            14:  * from this software without specific prior written permission.
        !            15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            16:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            17:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            18:  *
        !            19:  *     @(#)monop.h     5.5 (Berkeley) 6/1/90
        !            20:  */
        !            21: 
        !            22: # include      <stdio.h>
        !            23: 
        !            24: # define       reg     register
        !            25: # define       shrt    char
        !            26: # define       bool    char
        !            27: # define       unsgn   unsigned
        !            28: 
        !            29: # define       TRUE    (1)
        !            30: # define       FALSE   (0)
        !            31: 
        !            32: # define       N_MON   8       /* number of monopolies                 */
        !            33: # define       N_PROP  22      /* number of normal property squares    */
        !            34: # define       N_RR    4       /* number of railroads                  */
        !            35: # define       N_UTIL  2       /* number of utilities                  */
        !            36: # define       N_SQRS  40      /* number of squares on board           */
        !            37: # define       MAX_PL  9       /* maximum number of players            */
        !            38: # define       MAX_PRP (N_PROP+N_RR+N_UTIL) /* max # ownable property  */
        !            39: 
        !            40:                                /* square type numbers                  */
        !            41: # define       PRPTY   0       /* normal property                      */
        !            42: # define       RR      1       /* railroad                             */
        !            43: # define       UTIL    2       /* water works - electric co            */
        !            44: # define       SAFE    3       /* safe spot                            */
        !            45: # define       CC      4       /* community chest                      */
        !            46: # define       CHANCE  5       /* chance (surprise!!!)                 */
        !            47: # define       INC_TAX 6       /* Income tax */
        !            48: # define       GOTO_J  7       /* Go To Jail! */
        !            49: # define       LUX_TAX 8       /* Luxury tax */
        !            50: # define       IN_JAIL 9       /* In jail */
        !            51: 
        !            52: # define       JAIL    40      /* JAIL square number                   */
        !            53: 
        !            54: # define       lucky(str)      printf("%s%s\n",str,lucky_mes[roll(1,num_luck)-1])
        !            55: # define       printline()     printf("------------------------------\n")
        !            56: # define       sqnum(sqp)      (sqp - board)
        !            57: # define       swap(A1,A2)     if ((A1) != (A2)) { \
        !            58:                                        (A1) ^= (A2); \
        !            59:                                        (A2) ^= (A1); \
        !            60:                                        (A1) ^= (A2); \
        !            61:                                }
        !            62: 
        !            63: struct sqr_st {                        /* structure for square                 */
        !            64:        char    *name;                  /* place name                   */
        !            65:        shrt    owner;                  /* owner number                 */
        !            66:        shrt    type;                   /* place type                   */
        !            67:        struct prp_st   *desc;          /* description struct           */
        !            68:        int     cost;                   /* cost                         */
        !            69: };
        !            70: 
        !            71: typedef struct sqr_st  SQUARE;
        !            72: 
        !            73: struct mon_st {                        /* monopoly description structure       */
        !            74:        char    *name;                  /* monop. name (color)          */
        !            75:        shrt    owner;                  /* owner of monopoly            */
        !            76:        shrt    num_in;                 /* # in monopoly                */
        !            77:        shrt    num_own;                /* # owned (-1: not poss. monop)*/
        !            78:        shrt    h_cost;                 /* price of houses              */
        !            79:        char    *not_m;                 /* name if not monopoly         */
        !            80:        char    *mon_n;                 /* name if a monopoly           */
        !            81:        char    sqnums[3];              /* Square numbers (used to init)*/
        !            82:        SQUARE  *sq[3];                 /* list of squares in monop     */
        !            83: };
        !            84: 
        !            85: typedef struct mon_st  MON;
        !            86: 
        !            87: /*
        !            88:  * This struct describes a property.  For railroads and utilities, only
        !            89:  * the "morg" member is used.
        !            90:  */
        !            91: struct prp_st {                        /* property description structure       */
        !            92:        bool    morg;                   /* set if mortgaged             */
        !            93:        bool    monop;                  /* set if monopoly              */
        !            94:        shrt    square;                 /* square description           */
        !            95:        shrt    houses;                 /* number of houses             */
        !            96:        MON     *mon_desc;              /* name of color                */
        !            97:        int     rent[6];                /* rents                        */
        !            98: };
        !            99: 
        !           100: struct own_st {                        /* element in list owned things         */
        !           101:        SQUARE  *sqr;                   /* pointer to square            */
        !           102:        struct own_st   *next;          /* next in list                 */
        !           103: };
        !           104: 
        !           105: typedef struct own_st  OWN;
        !           106: 
        !           107: struct plr_st {                        /* player description structure         */
        !           108:        char    *name;                  /* owner name                   */
        !           109:        shrt    num_gojf;               /* # of get-out-of-jail-free's  */
        !           110:        shrt    num_rr;                 /* # of railroads owned         */
        !           111:        shrt    num_util;               /* # of water works/elec. co.   */
        !           112:        shrt    loc;                    /* location on board            */
        !           113:        shrt    in_jail;                /* count of turns in jail       */
        !           114:        int     money;                  /* amount of money              */
        !           115:        OWN     *own_list;              /* start of propery list        */
        !           116: };
        !           117: 
        !           118: typedef struct plr_st  PLAY;
        !           119: typedef struct prp_st  PROP;
        !           120: typedef struct prp_st  RR_S;
        !           121: typedef struct prp_st  UTIL_S;
        !           122: 
        !           123: int    cc(), chance(), lux_tax(), goto_jail(), inc_tax();

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