Annotation of 43BSDReno/games/monop/prop.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that: (1) source distributions retain this entire copyright
                      7:  * notice and comment, and (2) distributions including binaries display
                      8:  * the following acknowledgement:  ``This product includes software
                      9:  * developed by the University of California, Berkeley and its contributors''
                     10:  * in the documentation or other materials provided with the distribution
                     11:  * and in all advertising materials mentioning features or use of this
                     12:  * software. Neither the name of the University nor the names of its
                     13:  * contributors may be used to endorse or promote products derived
                     14:  * from this software without specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     16:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     17:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)prop.c     5.6 (Berkeley) 6/1/90";
                     22: #endif /* not lint */
                     23: 
                     24: # include      "monop.ext"
                     25: 
                     26: extern char *calloc();
                     27: 
                     28: /*
                     29:  *     This routine deals with buying property, setting all the
                     30:  * appropriate flags.
                     31:  */
                     32: buy(player, sqrp)
                     33: reg int                player;
                     34: reg SQUARE     *sqrp; {
                     35: 
                     36:        trading = FALSE;
                     37:        sqrp->owner = player;
                     38:        add_list(player, &(play[player].own_list), cur_p->loc);
                     39: }
                     40: /*
                     41:  *     This routine adds an item to the list.
                     42:  */
                     43: add_list(plr, head, op_sqr)
                     44: int    plr;
                     45: OWN    **head;
                     46: int    op_sqr; {
                     47: 
                     48:        reg int val;
                     49:        reg OWN *tp, *last_tp;
                     50:        MON     *mp;
                     51:        OWN     *op;
                     52: 
                     53:        op = (OWN *)calloc(1, sizeof (OWN));
                     54:        op->sqr = &board[op_sqr];
                     55:        val = value(op->sqr);
                     56:        last_tp = NULL;
                     57:        for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
                     58:                if (val == value(tp->sqr)) {
                     59:                        cfree(op);
                     60:                        return;
                     61:                }
                     62:                else
                     63:                        last_tp = tp;
                     64:        op->next = tp;
                     65:        if (last_tp != NULL)
                     66:                last_tp->next = op;
                     67:        else
                     68:                *head = op;
                     69:        if (!trading)
                     70:                set_ownlist(plr);
                     71: }
                     72: /*
                     73:  *     This routine deletes property from the list.
                     74:  */
                     75: del_list(plr, head, op_sqr)
                     76: int    plr;
                     77: OWN    **head;
                     78: shrt   op_sqr; {
                     79: 
                     80:        reg int i;
                     81:        reg OWN *op, *last_op;
                     82: 
                     83:        switch (board[op_sqr].type) {
                     84:          case PRPTY:
                     85:                board[op_sqr].desc->mon_desc->num_own--;
                     86:                break;
                     87:          case RR:
                     88:                play[plr].num_rr--;
                     89:                break;
                     90:          case UTIL:
                     91:                play[plr].num_util--;
                     92:                break;
                     93:        }
                     94:        last_op = NULL;
                     95:        for (op = *head; op; op = op->next)
                     96:                if (op->sqr == &board[op_sqr])
                     97:                        break;
                     98:                else
                     99:                        last_op = op;
                    100:        if (last_op == NULL)
                    101:                *head = op->next;
                    102:        else {
                    103:                last_op->next = op->next;
                    104:                cfree(op);
                    105:        }
                    106: }
                    107: /*
                    108:  *     This routine calculates the value for sorting of the
                    109:  * given square.
                    110:  */
                    111: value(sqp)
                    112: reg SQUARE     *sqp; {
                    113: 
                    114:        reg int sqr;
                    115: 
                    116:        sqr = sqnum(sqp);
                    117:        switch (sqp->type) {
                    118:          case SAFE:
                    119:                return 0;
                    120:          default:              /* Specials, etc */
                    121:                return 1;
                    122:          case UTIL:
                    123:                if (sqr == 12)
                    124:                        return 2;
                    125:                else
                    126:                        return 3;
                    127:          case RR:
                    128:                return 4 + sqr/10;
                    129:          case PRPTY:
                    130:                return 8 + (sqp->desc) - prop;
                    131:        }
                    132: }
                    133: /*
                    134:  *     This routine accepts bids for the current peice
                    135:  * of property.
                    136:  */
                    137: bid() {
                    138: 
                    139:        static bool     in[MAX_PL];
                    140:        reg int         i, num_in, cur_max;
                    141:        char            buf[80];
                    142:        int             cur_bid;
                    143: 
                    144:        printf("\nSo it goes up for auction.  Type your bid after your name\n");
                    145:        for (i = 0; i < num_play; i++)
                    146:                in[i] = TRUE;
                    147:        i = -1;
                    148:        cur_max = 0;
                    149:        num_in = num_play;
                    150:        while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
                    151:                i = ++i % num_play;
                    152:                if (in[i]) {
                    153:                        do {
                    154:                                (void)sprintf(buf, "%s: ", name_list[i]);
                    155:                                cur_bid = get_int(buf);
                    156:                                if (cur_bid == 0) {
                    157:                                        in[i] = FALSE;
                    158:                                        if (--num_in == 0)
                    159:                                                break;
                    160:                                }
                    161:                                else if (cur_bid <= cur_max) {
                    162:                                        printf("You must bid higher than %d to stay in\n", cur_max);
                    163:                                        printf("(bid of 0 drops you out)\n");
                    164:                                }
                    165:                        } while (cur_bid != 0 && cur_bid <= cur_max);
                    166:                        cur_max = (cur_bid ? cur_bid : cur_max);
                    167:                }
                    168:        }
                    169:        if (cur_max != 0) {
                    170:                while (!in[i])
                    171:                        i = ++i % num_play;
                    172:                printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
                    173:                buy(i, &board[cur_p->loc]);
                    174:                play[i].money -= cur_max;
                    175:        }
                    176:        else
                    177:                printf("Nobody seems to want it, so we'll leave it for later\n");
                    178: }
                    179: /*
                    180:  *     This routine calculates the value of the property
                    181:  * of given player.
                    182:  */
                    183: prop_worth(plp)
                    184: reg PLAY       *plp; {
                    185: 
                    186:        reg OWN *op;
                    187:        reg int worth;
                    188: 
                    189:        worth = 0;
                    190:        for (op = plp->own_list; op; op = op->next) {
                    191:                if (op->sqr->type == PRPTY && op->sqr->desc->monop)
                    192:                        worth += op->sqr->desc->mon_desc->h_cost * 50 *
                    193:                            op->sqr->desc->houses;
                    194:                worth += op->sqr->cost;
                    195:        }
                    196:        return worth;
                    197: }

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