Annotation of 43BSDReno/games/monop/spec.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that: (1) source distributions retain this entire copyright
                      7:  * notice and comment, and (2) distributions including binaries display
                      8:  * the following acknowledgement:  ``This product includes software
                      9:  * developed by the University of California, Berkeley and its contributors''
                     10:  * in the documentation or other materials provided with the distribution
                     11:  * and in all advertising materials mentioning features or use of this
                     12:  * software. Neither the name of the University nor the names of its
                     13:  * contributors may be used to endorse or promote products derived
                     14:  * from this software without specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     16:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     17:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)spec.c     5.3 (Berkeley) 6/1/90";
                     22: #endif /* not lint */
                     23: 
                     24: # include      "monop.ext"
                     25: 
                     26: static char    *perc[] = {
                     27:        "10%", "ten percent", "%", "$200", "200", 0
                     28:        };
                     29: 
                     30: inc_tax() {                    /* collect income tax                   */
                     31: 
                     32:        reg int worth, com_num;
                     33: 
                     34:        com_num = getinp("Do you wish to lose 10%% of your total worth or $200? ", perc);
                     35:        worth = cur_p->money + prop_worth(cur_p);
                     36:        printf("You were worth $%d", worth);
                     37:        worth /= 10;
                     38:        if (com_num > 2) {
                     39:                if (worth < 200)
                     40:                        printf(".  Good try, but not quite.\n");
                     41:                else if (worth > 200)
                     42:                        lucky(".\nGood guess.  ");
                     43:                cur_p->money -= 200;
                     44:        }
                     45:        else {
                     46:                printf(", so you pay $%d", worth);
                     47:                if (worth > 200)
                     48:                        printf("  OUCH!!!!.\n");
                     49:                else if (worth < 200)
                     50:                        lucky("\nGood guess.  ");
                     51:                cur_p->money -= worth;
                     52:        }
                     53:        if (worth == 200)
                     54:                lucky("\nIt makes no difference!  ");
                     55: }
                     56: goto_jail() {                  /* move player to jail                  */
                     57: 
                     58:        cur_p->loc = JAIL;
                     59: }
                     60: lux_tax() {                    /* landing on luxury tax                */
                     61: 
                     62:        printf("You lose $75\n");
                     63:        cur_p->money -= 75;
                     64: }
                     65: cc() {                         /* draw community chest card            */
                     66: 
                     67:        get_card(&CC_D);
                     68: }
                     69: chance() {                     /* draw chance card                     */
                     70: 
                     71:        get_card(&CH_D);
                     72: }

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