Annotation of 43BSDReno/games/monop/trade.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that: (1) source distributions retain this entire copyright
                      7:  * notice and comment, and (2) distributions including binaries display
                      8:  * the following acknowledgement:  ``This product includes software
                      9:  * developed by the University of California, Berkeley and its contributors''
                     10:  * in the documentation or other materials provided with the distribution
                     11:  * and in all advertising materials mentioning features or use of this
                     12:  * software. Neither the name of the University nor the names of its
                     13:  * contributors may be used to endorse or promote products derived
                     14:  * from this software without specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     16:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     17:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)trade.c    5.5 (Berkeley) 6/1/90";
                     22: #endif /* not lint */
                     23: 
                     24: # include      "monop.ext"
                     25: 
                     26: struct trd_st {                        /* how much to give to other player     */
                     27:        int     trader;                 /* trader number                */
                     28:        int     cash;                   /* amount of cash               */
                     29:        int     gojf;                   /* # get-out-of-jail-free cards */
                     30:        OWN     *prop_list;             /* property list                */
                     31: };
                     32: 
                     33: typedef        struct trd_st   TRADE;
                     34: 
                     35: static char    *list[MAX_PRP+2];
                     36: 
                     37: static int     used[MAX_PRP];
                     38: 
                     39: static TRADE   trades[2];
                     40: 
                     41: trade() {
                     42: 
                     43:        reg int tradee, i;
                     44: 
                     45:        trading = TRUE;
                     46:        for (i = 0; i < 2; i++) {
                     47:                trades[i].cash = 0;
                     48:                trades[i].gojf = FALSE;
                     49:                trades[i].prop_list = NULL;
                     50:        }
                     51: over:
                     52:        if (num_play == 1) {
                     53:                printf("There ain't no-one around to trade WITH!!\n");
                     54:                return;
                     55:        }
                     56:        if (num_play > 2) {
                     57:                tradee = getinp("Which player do you wish to trade with? ",
                     58:                    name_list);
                     59:                if (tradee == num_play)
                     60:                        return;
                     61:                if (tradee == player) {
                     62:                        printf("You can't trade with yourself!\n");
                     63:                        goto over;
                     64:                }
                     65:        }
                     66:        else
                     67:                tradee = 1 - player;
                     68:        get_list(0, player);
                     69:        get_list(1, tradee);
                     70:        if (getyn("Do you wish a summary? ") == 0)
                     71:                summate();
                     72:        if (getyn("Is the trade ok? ") == 0)
                     73:                do_trade();
                     74: }
                     75: /*
                     76:  *     This routine gets the list of things to be trader for the
                     77:  * player, and puts in the structure given.
                     78:  */
                     79: get_list(struct_no, play_no)
                     80: int    struct_no, play_no; {
                     81: 
                     82:        reg int         sn, pn;
                     83:        reg PLAY        *pp;
                     84:        int             numin, prop, num_prp;
                     85:        OWN             *op;
                     86:        TRADE           *tp;
                     87: 
                     88:        for (numin = 0; numin < MAX_PRP; numin++)
                     89:                used[numin] = FALSE;
                     90:        sn = struct_no, pn = play_no;
                     91:        pp = &play[pn];
                     92:        tp = &trades[sn];
                     93:        tp->trader = pn;
                     94:        printf("player %s (%d):\n", pp->name, pn+1);
                     95:        if (pp->own_list) {
                     96:                numin = set_list(pp->own_list);
                     97:                for (num_prp = numin; num_prp; ) {
                     98:                        prop = getinp("Which property do you wish to trade? ",
                     99:                            list);
                    100:                        if (prop == numin)
                    101:                                break;
                    102:                        else if (used[prop])
                    103:                                printf("You've already allocated that.\n");
                    104:                        else {
                    105:                                num_prp--;
                    106:                                used[prop] = TRUE;
                    107:                                for (op = pp->own_list; prop--; op = op->next)
                    108:                                        continue;
                    109:                                add_list(pn, &(tp->prop_list), sqnum(op->sqr));
                    110:                        }
                    111:                }
                    112:        }
                    113:        if (pp->money > 0) {
                    114:                printf("You have $%d.  ", pp->money);
                    115:                tp->cash = get_int("How much are you trading? ");
                    116:        }
                    117:        if (pp->num_gojf > 0) {
                    118: once_more:
                    119:                printf("You have %d get-out-of-jail-free cards. ",pp->num_gojf);
                    120:                tp->gojf = get_int("How many are you trading? ");
                    121:                if (tp->gojf > pp->num_gojf) {
                    122:                        printf("You don't have that many.  Try again.\n");
                    123:                        goto once_more;
                    124:                }
                    125:        }
                    126: }
                    127: /*
                    128:  *     This routine sets up the list of tradable property.
                    129:  */
                    130: set_list(the_list)
                    131: reg OWN        *the_list; {
                    132: 
                    133:        reg int i;
                    134:        reg OWN *op;
                    135: 
                    136:        i = 0;
                    137:        for (op = the_list; op; op = op->next)
                    138:                if (!used[i])
                    139:                        list[i++] = op->sqr->name;
                    140:        list[i++] = "done";
                    141:        list[i--] = 0;
                    142:        return i;
                    143: }
                    144: /*
                    145:  *     This routine summates the trade.
                    146:  */
                    147: summate() {
                    148: 
                    149:        reg bool        some;
                    150:        reg int         i;
                    151:        reg TRADE       *tp;
                    152:        OWN     *op;
                    153: 
                    154:        for (i = 0; i < 2; i++) {
                    155:                tp = &trades[i];
                    156:                some = FALSE;
                    157:                printf("Player %s (%d) gives:\n", play[tp->trader].name,
                    158:                        tp->trader+1);
                    159:                if (tp->cash > 0)
                    160:                        printf("\t$%d\n", tp->cash), some++;
                    161:                if (tp->gojf > 0)
                    162:                        printf("\t%d get-out-of-jail-free card(s)\n", tp->gojf),
                    163:                        some++;
                    164:                if (tp->prop_list) {
                    165:                        for (op = tp->prop_list; op; op = op->next)
                    166:                                putchar('\t'), printsq(sqnum(op->sqr), TRUE);
                    167:                        some++;
                    168:                }
                    169:                if (!some)
                    170:                        printf("\t-- Nothing --\n");
                    171:        }
                    172: }
                    173: /*
                    174:  *     This routine actually executes the trade.
                    175:  */
                    176: do_trade() {
                    177: 
                    178:        move_em(&trades[0], &trades[1]);
                    179:        move_em(&trades[1], &trades[0]);
                    180: }
                    181: /*
                    182:  *     This routine does a switch from one player to another
                    183:  */
                    184: move_em(from, to)
                    185: TRADE  *from, *to; {
                    186: 
                    187:        reg PLAY        *pl_fr, *pl_to;
                    188:        reg OWN         *op;
                    189: 
                    190:        pl_fr = &play[from->trader];
                    191:        pl_to = &play[to->trader];
                    192: 
                    193:        pl_fr->money -= from->cash;
                    194:        pl_to->money += from->cash;
                    195:        pl_fr->num_gojf -= from->gojf;
                    196:        pl_to->num_gojf += from->gojf;
                    197:        for (op = from->prop_list; op; op = op->next) {
                    198:                add_list(to->trader, &(pl_to->own_list), sqnum(op->sqr));
                    199:                op->sqr->owner = to->trader;
                    200:                del_list(from->trader, &(pl_fr->own_list), sqnum(op->sqr));
                    201:        }
                    202:        set_ownlist(to->trader);
                    203: }
                    204: /*
                    205:  *     This routine lets a player resign
                    206:  */
                    207: resign() {
                    208: 
                    209:        reg int i, new_own;
                    210:        reg OWN *op;
                    211:        SQUARE  *sqp;
                    212: 
                    213:        if (cur_p->money <= 0) {
                    214:                switch (board[cur_p->loc].type) {
                    215:                  case UTIL:
                    216:                  case RR:
                    217:                  case PRPTY:
                    218:                        new_own = board[cur_p->loc].owner;
                    219:                        break;
                    220:                  default:              /* Chance, taxes, etc */
                    221:                        new_own = num_play;
                    222:                        break;
                    223:                }
                    224:                if (new_own == num_play)
                    225:                        printf("You would resign to the bank\n");
                    226:                else
                    227:                        printf("You would resign to %s\n", name_list[new_own]);
                    228:        }
                    229:        else if (num_play == 1) {
                    230:                new_own = num_play;
                    231:                printf("You would resign to the bank\n");
                    232:        }
                    233:        else {
                    234:                name_list[num_play] = "bank";
                    235:                do {
                    236:                        new_own = getinp("Who do you wish to resign to? ",
                    237:                            name_list);
                    238:                        if (new_own == player)
                    239:                                printf("You can't resign to yourself!!\n");
                    240:                } while (new_own == player);
                    241:                name_list[num_play] = "done";
                    242:        }
                    243:        if (getyn("Do you really want to resign? ", yn) != 0)
                    244:                return;
                    245:        if (num_play == 1) {
                    246:                printf("Then NOBODY wins (not even YOU!)\n");
                    247:                exit(0);
                    248:        }
                    249:        if (new_own < num_play) {       /* resign to player             */
                    250:                printf("resigning to player\n");
                    251:                trades[0].trader = new_own;
                    252:                trades[0].cash = trades[0].gojf = 0;
                    253:                trades[0].prop_list = NULL;
                    254:                trades[1].trader = player;
                    255:                trades[1].cash = cur_p->money > 0 ? cur_p->money : 0;
                    256:                trades[1].gojf = cur_p->num_gojf;
                    257:                trades[1].prop_list = cur_p->own_list;
                    258:                do_trade();
                    259:        }
                    260:        else {                          /* resign to bank               */
                    261:                printf("resigning to bank\n");
                    262:                for (op = cur_p->own_list; op; op = op->next) {
                    263:                        sqp = op->sqr;
                    264:                        sqp->owner = -1;
                    265:                        sqp->desc->morg = FALSE;
                    266:                        if (sqp->type == PRPTY) {
                    267:                                isnot_monop(sqp->desc->mon_desc);
                    268:                                sqp->desc->houses = 0;
                    269:                        }
                    270:                }
                    271:                if (cur_p->num_gojf)
                    272:                        ret_card(cur_p);
                    273:        }
                    274:        for (i = player; i < num_play; i++) {
                    275:                name_list[i] = name_list[i+1];
                    276:                if (i + 1 < num_play)
                    277:                        cpy_st(&play[i], &play[i+1], sizeof (PLAY));
                    278:        }
                    279:        name_list[num_play--] = 0;
                    280:        for (i = 0; i < N_SQRS; i++)
                    281:                if (board[i].owner > player)
                    282:                        --board[i].owner;
                    283:        player = --player < 0 ? num_play - 1 : player;
                    284:        next_play();
                    285:        if (num_play < 2) {
                    286:                printf("\nThen %s WINS!!!!!\n", play[0].name);
                    287:                printhold(0);
                    288:                printf("That's a grand worth of $%d.\n",
                    289:                        play[0].money+prop_worth(&play[0]));
                    290:                exit(0);
                    291:        }
                    292: }

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