Annotation of 43BSDReno/games/phantasia/README, revision 1.1

1.1     ! root        1: June 25, 1986
        !             2: 
        !             3: 
        !             4: This is a much modified version of Phantasia.  It is intended to fix
        !             5: all reported bug fixes, enhance the game, and speed up the game.
        !             6: 
        !             7: I have to thank Chris Robertson for many ideas which have made the game
        !             8: faster, and more user-friendly.  Most of her changes/additions are
        !             9: incorporated in this latest versions, although perhaps not in the exact
        !            10: manner of her design.  I left out a few items which were not in keeping
        !            11: with the spirit of the game.  (For example, I didn't like the extra lives
        !            12: and the pausing of the game.  I think it's too easy even WITHOUT that stuff.)
        !            13: 
        !            14: CHANGES:
        !            15: 
        !            16:     - Wormholes have been deleted (I never liked them anyway).
        !            17:     - The source code has been greatly enhanced for speed, size, readability,
        !            18:       and maintainability.
        !            19:       fight.c should no longer cause optimizers to run out of space.
        !            20:     - A few loopholes have been tightened to make the game more enjoyable.
        !            21:       (Except for those who are in the habit of exercising those loopholes.)
        !            22:     - Chris' map is enclosed.
        !            23:     - The "charac" file is not compatible with older versions of Phantasia
        !            24:       (3.3.1 and 3.3.1+).  A 'convert' program is provided to convert your
        !            25:       old file to the new format.  See Makefile for details.
        !            26:     - Movements can be made with HJKL for WSNE, respectively.
        !            27:     - Players may examine others while playing ('x') option.
        !            28:     - Monsters are now stored in a binary data base, to speed calling
        !            29:       monsters, and to ease formatting of monster listings.
        !            30:     - Taxes are collected on all gold and gems.
        !            31:     - Dead players can be resurrected by the 'wizard'.
        !            32:     - 'setup' is smarter, although not as smart as it should be.
        !            33:     - Players can change their names and passwords
        !            34: 
        !            35: PORTABILTY:
        !            36: 
        !            37:     I have tried to make this as non-machine/system specific as possible.
        !            38: 
        !            39:     All identifiers are unique to 7 characters or less, dual case.
        !            40: 
        !            41:     The code WILL NOT fit on a 16-bit machine without separate I/D.
        !            42: 
        !            43:     Stdio MUST support fopen() with mode "r+".  I think this is true
        !            44:     for all Version 7 and later.
        !            45: 
        !            46:     'curses' library functions are required.
        !            47: 
        !            48:     All problems/solutions with portability should be reported to me,
        !            49:     and fixes will be included in subsequent versions of this software.
        !            50: 
        !            51: 
        !            52: Please send me any bugs, (of which I am sure there are many), you may find,
        !            53: but PLEASE be specific.  I cannot correct a bug which is described as:
        !            54: 
        !            55:     "When I choose a character type, it blows up."
        !            56: 
        !            57:     (What blows up?  What exactly was printed at the terminal?
        !            58:     Which character type was chosen?  Etc. . . ?)
        !            59: 
        !            60: Also, please tell me which version of UN*X you are running, and upon
        !            61: which type of hardware.
        !            62: 
        !            63: I will also do my best to help anyone with problems just trying to
        !            64: get the game running.  Again, I need to know which version of UN*X
        !            65: and what type of CPU.  Also, a copy of the output from 'make'
        !            66: would be extremely useful.
        !            67: 
        !            68: Any and all ideas/suggestions/additions are more than welcome.  If
        !            69: you feel strongly enough about it, write the change and send it to me,
        !            70: and I will do my best to incorporate it in the next version of Phantasia.
        !            71: Otherwise, I will give serious thought to adding it myself.
        !            72: 
        !            73: Follow the directions in the Makefile CAREFULLY to set up the game.
        !            74: Read the comments at the beginning of 'main.c', if you haven't already.
        !            75: 
        !            76: Enjoy.
        !            77: 
        !            78: Ted Estes
        !            79: AT&T Information Systems
        !            80: Skokie, IL  60077
        !            81: 
        !            82: ...!ihnp4!ttrdc!ttrda!estes

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