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1.1 root 1: June 25, 1986
2:
3:
4: This is a much modified version of Phantasia. It is intended to fix
5: all reported bug fixes, enhance the game, and speed up the game.
6:
7: I have to thank Chris Robertson for many ideas which have made the game
8: faster, and more user-friendly. Most of her changes/additions are
9: incorporated in this latest versions, although perhaps not in the exact
10: manner of her design. I left out a few items which were not in keeping
11: with the spirit of the game. (For example, I didn't like the extra lives
12: and the pausing of the game. I think it's too easy even WITHOUT that stuff.)
13:
14: CHANGES:
15:
16: - Wormholes have been deleted (I never liked them anyway).
17: - The source code has been greatly enhanced for speed, size, readability,
18: and maintainability.
19: fight.c should no longer cause optimizers to run out of space.
20: - A few loopholes have been tightened to make the game more enjoyable.
21: (Except for those who are in the habit of exercising those loopholes.)
22: - Chris' map is enclosed.
23: - The "charac" file is not compatible with older versions of Phantasia
24: (3.3.1 and 3.3.1+). A 'convert' program is provided to convert your
25: old file to the new format. See Makefile for details.
26: - Movements can be made with HJKL for WSNE, respectively.
27: - Players may examine others while playing ('x') option.
28: - Monsters are now stored in a binary data base, to speed calling
29: monsters, and to ease formatting of monster listings.
30: - Taxes are collected on all gold and gems.
31: - Dead players can be resurrected by the 'wizard'.
32: - 'setup' is smarter, although not as smart as it should be.
33: - Players can change their names and passwords
34:
35: PORTABILTY:
36:
37: I have tried to make this as non-machine/system specific as possible.
38:
39: All identifiers are unique to 7 characters or less, dual case.
40:
41: The code WILL NOT fit on a 16-bit machine without separate I/D.
42:
43: Stdio MUST support fopen() with mode "r+". I think this is true
44: for all Version 7 and later.
45:
46: 'curses' library functions are required.
47:
48: All problems/solutions with portability should be reported to me,
49: and fixes will be included in subsequent versions of this software.
50:
51:
52: Please send me any bugs, (of which I am sure there are many), you may find,
53: but PLEASE be specific. I cannot correct a bug which is described as:
54:
55: "When I choose a character type, it blows up."
56:
57: (What blows up? What exactly was printed at the terminal?
58: Which character type was chosen? Etc. . . ?)
59:
60: Also, please tell me which version of UN*X you are running, and upon
61: which type of hardware.
62:
63: I will also do my best to help anyone with problems just trying to
64: get the game running. Again, I need to know which version of UN*X
65: and what type of CPU. Also, a copy of the output from 'make'
66: would be extremely useful.
67:
68: Any and all ideas/suggestions/additions are more than welcome. If
69: you feel strongly enough about it, write the change and send it to me,
70: and I will do my best to incorporate it in the next version of Phantasia.
71: Otherwise, I will give serious thought to adding it myself.
72:
73: Follow the directions in the Makefile CAREFULLY to set up the game.
74: Read the comments at the beginning of 'main.c', if you haven't already.
75:
76: Enjoy.
77:
78: Ted Estes
79: AT&T Information Systems
80: Skokie, IL 60077
81:
82: ...!ihnp4!ttrdc!ttrda!estes
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