Annotation of 43BSDReno/games/phantasia/README, revision 1.1.1.1

1.1       root        1: June 25, 1986
                      2: 
                      3: 
                      4: This is a much modified version of Phantasia.  It is intended to fix
                      5: all reported bug fixes, enhance the game, and speed up the game.
                      6: 
                      7: I have to thank Chris Robertson for many ideas which have made the game
                      8: faster, and more user-friendly.  Most of her changes/additions are
                      9: incorporated in this latest versions, although perhaps not in the exact
                     10: manner of her design.  I left out a few items which were not in keeping
                     11: with the spirit of the game.  (For example, I didn't like the extra lives
                     12: and the pausing of the game.  I think it's too easy even WITHOUT that stuff.)
                     13: 
                     14: CHANGES:
                     15: 
                     16:     - Wormholes have been deleted (I never liked them anyway).
                     17:     - The source code has been greatly enhanced for speed, size, readability,
                     18:       and maintainability.
                     19:       fight.c should no longer cause optimizers to run out of space.
                     20:     - A few loopholes have been tightened to make the game more enjoyable.
                     21:       (Except for those who are in the habit of exercising those loopholes.)
                     22:     - Chris' map is enclosed.
                     23:     - The "charac" file is not compatible with older versions of Phantasia
                     24:       (3.3.1 and 3.3.1+).  A 'convert' program is provided to convert your
                     25:       old file to the new format.  See Makefile for details.
                     26:     - Movements can be made with HJKL for WSNE, respectively.
                     27:     - Players may examine others while playing ('x') option.
                     28:     - Monsters are now stored in a binary data base, to speed calling
                     29:       monsters, and to ease formatting of monster listings.
                     30:     - Taxes are collected on all gold and gems.
                     31:     - Dead players can be resurrected by the 'wizard'.
                     32:     - 'setup' is smarter, although not as smart as it should be.
                     33:     - Players can change their names and passwords
                     34: 
                     35: PORTABILTY:
                     36: 
                     37:     I have tried to make this as non-machine/system specific as possible.
                     38: 
                     39:     All identifiers are unique to 7 characters or less, dual case.
                     40: 
                     41:     The code WILL NOT fit on a 16-bit machine without separate I/D.
                     42: 
                     43:     Stdio MUST support fopen() with mode "r+".  I think this is true
                     44:     for all Version 7 and later.
                     45: 
                     46:     'curses' library functions are required.
                     47: 
                     48:     All problems/solutions with portability should be reported to me,
                     49:     and fixes will be included in subsequent versions of this software.
                     50: 
                     51: 
                     52: Please send me any bugs, (of which I am sure there are many), you may find,
                     53: but PLEASE be specific.  I cannot correct a bug which is described as:
                     54: 
                     55:     "When I choose a character type, it blows up."
                     56: 
                     57:     (What blows up?  What exactly was printed at the terminal?
                     58:     Which character type was chosen?  Etc. . . ?)
                     59: 
                     60: Also, please tell me which version of UN*X you are running, and upon
                     61: which type of hardware.
                     62: 
                     63: I will also do my best to help anyone with problems just trying to
                     64: get the game running.  Again, I need to know which version of UN*X
                     65: and what type of CPU.  Also, a copy of the output from 'make'
                     66: would be extremely useful.
                     67: 
                     68: Any and all ideas/suggestions/additions are more than welcome.  If
                     69: you feel strongly enough about it, write the change and send it to me,
                     70: and I will do my best to incorporate it in the next version of Phantasia.
                     71: Otherwise, I will give serious thought to adding it myself.
                     72: 
                     73: Follow the directions in the Makefile CAREFULLY to set up the game.
                     74: Read the comments at the beginning of 'main.c', if you haven't already.
                     75: 
                     76: Enjoy.
                     77: 
                     78: Ted Estes
                     79: AT&T Information Systems
                     80: Skokie, IL  60077
                     81: 
                     82: ...!ihnp4!ttrdc!ttrda!estes

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