Annotation of 43BSDReno/games/phantasia/gamesupport.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * gamesupport.c - auxiliary routines for support of Phantasia
        !             3:  */
        !             4: 
        !             5: #include "include.h"
        !             6: 
        !             7: /************************************************************************
        !             8: /
        !             9: / FUNCTION NAME: changestats()
        !            10: /
        !            11: / FUNCTION: examine/change statistics for a player
        !            12: /
        !            13: / AUTHOR: E. A. Estes, 12/4/85
        !            14: /
        !            15: / ARGUMENTS:
        !            16: /      bool ingameflag - set if called while playing game (Wizard only)
        !            17: /
        !            18: / RETURN VALUE: none
        !            19: /
        !            20: / MODULES CALLED: freerecord(), writerecord(), descrstatus(), truncstring(), 
        !            21: /      time(), more(), wmove(), wclear(), strcmp(), printw(), strcpy(), 
        !            22: /      infloat(), waddstr(), cleanup(), findname(), userlist(), mvprintw(), 
        !            23: /      localtime(), getanswer(), descrtype(), getstring()
        !            24: /
        !            25: / GLOBAL INPUTS: LINES, *Login, Other, Wizard, Player, *stdscr, Databuf[], 
        !            26: /      Fileloc
        !            27: /
        !            28: / GLOBAL OUTPUTS: Echo
        !            29: /
        !            30: / DESCRIPTION:
        !            31: /      Prompt for player name to examine/change.
        !            32: /      If the name is NULL, print a list of all players.
        !            33: /      If we are called from within the game, check for the
        !            34: /      desired name being the same as the current player's name.
        !            35: /      Only the 'Wizard' may alter players.
        !            36: /      Items are changed only if a non-zero value is specified.
        !            37: /      To change an item to 0, use 0.1; it will be truncated later.
        !            38: /
        !            39: /      Players may alter their names and passwords, if the following
        !            40: /      are true:
        !            41: /          - current login matches the character's logins
        !            42: /          - the password is known
        !            43: /          - the player is not in the middle of the game (ingameflag == FALSE)
        !            44: /
        !            45: /      The last condition is imposed for two reasons:
        !            46: /          - the game could possibly get a bit hectic if a player were
        !            47: /            continually changing his/her name
        !            48: /          - another player structure would be necessary to check for names
        !            49: /            already in use
        !            50: /
        !            51: /************************************************************************/
        !            52: 
        !            53: changestats(ingameflag)
        !            54: bool   ingameflag;
        !            55: {
        !            56: static char    flag[2] = /* for printing values of bools */
        !            57:        {'F', 'T'};
        !            58: register struct player *playerp;/* pointer to structure to alter */
        !            59: register char  *prompt;        /* pointer to prompt string */
        !            60: int    c;                      /* input */
        !            61: int    today;                  /* day of year of today */
        !            62: int    temp;                   /* temporary variable */
        !            63: long   loc;                    /* location in player file */
        !            64: long   now;                    /* time now */
        !            65: double dtemp;                  /* temporary variable */
        !            66: bool   *bptr;                  /* pointer to bool item to change */
        !            67: double *dptr;                  /* pointer to double item to change */
        !            68: short  *sptr;                  /* pointer to short item to change */
        !            69: 
        !            70:     clear();
        !            71: 
        !            72:     for (;;)
        !            73:        /* get name of player to examine/alter */
        !            74:        {
        !            75:        mvaddstr(5, 0, "Which character do you want to look at ? ");
        !            76:        getstring(Databuf, SZ_DATABUF);
        !            77:        truncstring(Databuf);
        !            78: 
        !            79:        if (Databuf[0] == '\0')
        !            80:            userlist(ingameflag);
        !            81:        else
        !            82:            break;
        !            83:        }
        !            84: 
        !            85:     loc = -1L;
        !            86: 
        !            87:     if (!ingameflag)
        !            88:        /* use 'Player' structure */
        !            89:        playerp = &Player;
        !            90:     else if (strcmp(Databuf, Player.p_name) == 0)
        !            91:        /* alter/examine current player */
        !            92:        {
        !            93:        playerp = &Player;
        !            94:        loc = Fileloc;
        !            95:        }
        !            96:     else
        !            97:        /* use 'Other' structure */
        !            98:        playerp = &Other;
        !            99: 
        !           100:     /* find player on file */
        !           101:     if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
        !           102:        /* didn't find player */
        !           103:        {
        !           104:        clear();
        !           105:        mvaddstr(11, 0, "Not found.");
        !           106:        return;
        !           107:        }
        !           108: 
        !           109:     time(&now);
        !           110:     today = localtime(&now)->tm_yday;
        !           111: 
        !           112:     clear();
        !           113: 
        !           114:     for (;;)
        !           115:        /* print player structure, and prompt for action */
        !           116:        {
        !           117:        mvprintw(0, 0,"A:Name         %s\n", playerp->p_name);
        !           118: 
        !           119:        if (Wizard)
        !           120:            printw("B:Password     %s\n", playerp->p_password);
        !           121:        else
        !           122:            addstr("B:Password     XXXXXXXX\n");
        !           123: 
        !           124:        printw(" :Login        %s\n", playerp->p_login);
        !           125: 
        !           126:        printw("C:Experience   %.0f\n", playerp->p_experience);
        !           127:        printw("D:Level        %.0f\n", playerp->p_level);
        !           128:        printw("E:Strength     %.0f\n", playerp->p_strength);
        !           129:        printw("F:Sword        %.0f\n", playerp->p_sword);
        !           130:        printw(" :Might        %.0f\n", playerp->p_might);
        !           131:        printw("G:Energy       %.0f\n", playerp->p_energy);
        !           132:        printw("H:Max-Energy   %.0f\n", playerp->p_maxenergy);
        !           133:        printw("I:Shield       %.0f\n", playerp->p_shield);
        !           134:        printw("J:Quickness    %.0f\n", playerp->p_quickness);
        !           135:        printw("K:Quicksilver  %.0f\n", playerp->p_quksilver);
        !           136:        printw(" :Speed        %.0f\n", playerp->p_speed);
        !           137:        printw("L:Magic Level  %.0f\n", playerp->p_magiclvl);
        !           138:        printw("M:Mana         %.0f\n", playerp->p_mana);
        !           139:        printw("N:Brains       %.0f\n", playerp->p_brains);
        !           140: 
        !           141:        if (Wizard || playerp->p_specialtype != SC_VALAR)
        !           142:            mvaddstr(0, 40, descrstatus(playerp));
        !           143: 
        !           144:        mvprintw(1, 40, "O:Poison       %0.3f\n", playerp->p_poison);
        !           145:        mvprintw(2, 40, "P:Gold         %.0f\n", playerp->p_gold);
        !           146:        mvprintw(3, 40, "Q:Gem          %.0f\n", playerp->p_gems);
        !           147:        mvprintw(4, 40, "R:Sin          %0.3f\n", playerp->p_sin);
        !           148:        if (Wizard)
        !           149:            {
        !           150:            mvprintw(5, 40, "S:X-coord      %.0f\n", playerp->p_x);
        !           151:            mvprintw(6, 40, "T:Y-coord      %.0f\n", playerp->p_y);
        !           152:            }
        !           153:        else
        !           154:            {
        !           155:            mvaddstr(5, 40, "S:X-coord      ?\n");
        !           156:            mvaddstr(6, 40, "T:Y-coord      ?\n");
        !           157:            }
        !           158: 
        !           159:        mvprintw(7, 40, "U:Age          %ld\n", playerp->p_age);
        !           160:        mvprintw(8, 40, "V:Degenerated  %d\n", playerp->p_degenerated);
        !           161: 
        !           162:        mvprintw(9, 40, "W:Type         %d (%s)\n",
        !           163:            playerp->p_type, descrtype(playerp, FALSE) + 1);
        !           164:        mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
        !           165:        mvprintw(11, 40, "Y:Lives        %d\n", playerp->p_lives);
        !           166:        mvprintw(12, 40, "Z:Crowns       %d\n", playerp->p_crowns);
        !           167:        mvprintw(13, 40, "0:Charms       %d\n", playerp->p_charms);
        !           168:        mvprintw(14, 40, "1:Amulets      %d\n", playerp->p_amulets);
        !           169:        mvprintw(15, 40, "2:Holy Water   %d\n", playerp->p_holywater);
        !           170: 
        !           171:        temp = today - playerp->p_lastused;
        !           172:        if (temp < 0)
        !           173:            /* last year */
        !           174:            temp += 365;
        !           175:        mvprintw(16, 40, "3:Lastused     %d  (%d)\n", playerp->p_lastused,  temp);
        !           176: 
        !           177:        mvprintw(18, 8, "4:Palantir %c  5:Blessing %c  6:Virgin %c  7:Blind %c",
        !           178:            flag[playerp->p_palantir],
        !           179:            flag[playerp->p_blessing],
        !           180:            flag[playerp->p_virgin],
        !           181:            flag[playerp->p_blindness]);
        !           182: 
        !           183:        if (!Wizard)
        !           184:            mvprintw(19, 8, "8:Ring    %c",
        !           185:                flag[playerp->p_ring.ring_type != R_NONE]);
        !           186:        else
        !           187:            mvprintw(19, 8, "8:Ring    %d  9:Duration %d",
        !           188:                playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
        !           189: 
        !           190:        if (!Wizard
        !           191:            /* not wizard */
        !           192:            && (ingameflag || strcmp(Login, playerp->p_login) != 0))
        !           193:            /* in game or not examining own character */
        !           194:            {
        !           195:            if (ingameflag)
        !           196:                {
        !           197:                more(LINES - 1);
        !           198:                clear();
        !           199:                return;
        !           200:                }
        !           201:            else
        !           202:                cleanup(TRUE);
        !           203:                /*NOTREACHED*/
        !           204:            }
        !           205: 
        !           206:        mvaddstr(20, 0, "!:Quit       ?:Delete");
        !           207:        mvaddstr(21, 0, "What would you like to change ? ");
        !           208: 
        !           209:        if (Wizard)
        !           210:            c = getanswer(" ", TRUE);
        !           211:        else
        !           212:            /* examining own player; allow to change name and password */
        !           213:            c = getanswer("!BA", FALSE);
        !           214: 
        !           215:        switch (c)
        !           216:            {
        !           217:            case 'A':   /* change name */
        !           218:            case 'B':   /* change password */
        !           219:                if (!Wizard)
        !           220:                    /* prompt for password */
        !           221:                    {
        !           222:                    mvaddstr(23, 0, "Password ? ");
        !           223:                    Echo = FALSE;
        !           224:                    getstring(Databuf, 9);
        !           225:                    Echo = TRUE;
        !           226:                    if (strcmp(Databuf, playerp->p_password) != 0)
        !           227:                        continue;
        !           228:                    }
        !           229:                    
        !           230:                if (c == 'A')
        !           231:                    /* get new name */
        !           232:                    {
        !           233:                    mvaddstr(23, 0, "New name: ");
        !           234:                    getstring(Databuf, SZ_NAME);
        !           235:                    truncstring(Databuf);
        !           236:                    if (Databuf[0] != '\0')
        !           237:                        if (Wizard || findname(Databuf, &Other) < 0L)
        !           238:                            strcpy(playerp->p_name, Databuf);
        !           239:                    }
        !           240:                else
        !           241:                    /* get new password */
        !           242:                    {
        !           243:                    if (!Wizard)
        !           244:                        Echo = FALSE;
        !           245: 
        !           246:                    do
        !           247:                        /* get two copies of new password until they match */
        !           248:                        {
        !           249:                        /* get first copy */
        !           250:                        mvaddstr(23, 0, "New password ? ");
        !           251:                        getstring(Databuf, SZ_PASSWORD);
        !           252:                        if (Databuf[0] == '\0')
        !           253:                            break;
        !           254: 
        !           255:                        /* get second copy */
        !           256:                        mvaddstr(23, 0, "One more time ? ");
        !           257:                        getstring(playerp->p_password, SZ_PASSWORD);
        !           258:                        }
        !           259:                    while (strcmp(playerp->p_password, Databuf) != 0);
        !           260: 
        !           261:                    Echo = TRUE;
        !           262:                    }
        !           263: 
        !           264:                continue;
        !           265: 
        !           266:            case 'C':   /* change experience */
        !           267:                prompt = "experience";
        !           268:                dptr = &playerp->p_experience;
        !           269:                goto DALTER;
        !           270: 
        !           271:            case 'D':   /* change level */
        !           272:                prompt = "level";
        !           273:                dptr = &playerp->p_level;
        !           274:                goto DALTER;
        !           275: 
        !           276:            case 'E':   /* change strength */
        !           277:                prompt = "strength";
        !           278:                dptr = &playerp->p_strength;
        !           279:                goto DALTER;
        !           280: 
        !           281:            case 'F':   /* change swords */
        !           282:                prompt = "sword";
        !           283:                dptr = &playerp->p_sword;
        !           284:                goto DALTER;
        !           285: 
        !           286:            case 'G':   /* change energy */
        !           287:                prompt = "energy";
        !           288:                dptr = &playerp->p_energy;
        !           289:                goto DALTER;
        !           290: 
        !           291:            case 'H':   /* change maximum energy */
        !           292:                prompt = "max energy";
        !           293:                dptr = &playerp->p_maxenergy;
        !           294:                goto DALTER;
        !           295: 
        !           296:            case 'I':   /* change shields */
        !           297:                prompt = "shield";
        !           298:                dptr = &playerp->p_shield;
        !           299:                goto DALTER;
        !           300: 
        !           301:            case 'J':   /* change quickness */
        !           302:                prompt = "quickness";
        !           303:                dptr = &playerp->p_quickness;
        !           304:                goto DALTER;
        !           305: 
        !           306:            case 'K':   /* change quicksilver */
        !           307:                prompt = "quicksilver";
        !           308:                dptr = &playerp->p_quksilver;
        !           309:                goto DALTER;
        !           310: 
        !           311:            case 'L':   /* change magic */
        !           312:                prompt = "magic level";
        !           313:                dptr = &playerp->p_magiclvl;
        !           314:                goto DALTER;
        !           315: 
        !           316:            case 'M':   /* change mana */
        !           317:                prompt = "mana";
        !           318:                dptr = &playerp->p_mana;
        !           319:                goto DALTER;
        !           320: 
        !           321:            case 'N':   /* change brains */
        !           322:                prompt = "brains";
        !           323:                dptr = &playerp->p_brains;
        !           324:                goto DALTER;
        !           325: 
        !           326:            case 'O':   /* change poison */
        !           327:                prompt = "poison";
        !           328:                dptr = &playerp->p_poison;
        !           329:                goto DALTER;
        !           330: 
        !           331:            case 'P':   /* change gold */
        !           332:                prompt = "gold";
        !           333:                dptr = &playerp->p_gold;
        !           334:                goto DALTER;
        !           335: 
        !           336:            case 'Q':   /* change gems */
        !           337:                prompt = "gems";
        !           338:                dptr = &playerp->p_gems;
        !           339:                goto DALTER;
        !           340: 
        !           341:            case 'R':   /* change sin */
        !           342:                prompt = "sin";
        !           343:                dptr = &playerp->p_sin;
        !           344:                goto DALTER;
        !           345: 
        !           346:            case 'S':   /* change x coord */
        !           347:                prompt = "x";
        !           348:                dptr = &playerp->p_x;
        !           349:                goto DALTER;
        !           350: 
        !           351:            case 'T':   /* change y coord */
        !           352:                prompt = "y";
        !           353:                dptr = &playerp->p_y;
        !           354:                goto DALTER;
        !           355: 
        !           356:            case 'U':   /* change age */
        !           357:                mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
        !           358:                dtemp = infloat();
        !           359:                if (dtemp != 0.0)
        !           360:                    playerp->p_age = (long) dtemp;
        !           361:                continue;
        !           362: 
        !           363:            case 'V':   /* change degen */
        !           364:                mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
        !           365:                dtemp = infloat();
        !           366:                if (dtemp != 0.0)
        !           367:                    playerp->p_degenerated = (int) dtemp;
        !           368:                continue;
        !           369: 
        !           370:            case 'W':   /* change type */
        !           371:                prompt = "type";
        !           372:                sptr = &playerp->p_type;
        !           373:                goto SALTER;
        !           374: 
        !           375:            case 'X':   /* change special type */
        !           376:                prompt = "special type";
        !           377:                sptr = &playerp->p_specialtype;
        !           378:                goto SALTER;
        !           379: 
        !           380:            case 'Y':   /* change lives */
        !           381:                prompt = "lives";
        !           382:                sptr = &playerp->p_lives;
        !           383:                goto SALTER;
        !           384: 
        !           385:            case 'Z':   /* change crowns */
        !           386:                prompt = "crowns";
        !           387:                sptr = &playerp->p_crowns;
        !           388:                goto SALTER;
        !           389: 
        !           390:            case '0':   /* change charms */
        !           391:                prompt = "charm";
        !           392:                sptr = &playerp->p_charms;
        !           393:                goto SALTER;
        !           394: 
        !           395:            case '1':   /* change amulet */
        !           396:                prompt = "amulet";
        !           397:                sptr = &playerp->p_amulets;
        !           398:                goto SALTER;
        !           399: 
        !           400:            case '2':   /* change holy water */
        !           401:                prompt = "holy water";
        !           402:                sptr = &playerp->p_holywater;
        !           403:                goto SALTER;
        !           404: 
        !           405:            case '3':   /* change last-used */
        !           406:                prompt = "last-used";
        !           407:                sptr = &playerp->p_lastused;
        !           408:                goto SALTER;
        !           409: 
        !           410:            case '4':   /* change palantir */
        !           411:                prompt = "palantir";
        !           412:                bptr = &playerp->p_palantir;
        !           413:                goto BALTER;
        !           414: 
        !           415:            case '5':   /* change blessing */
        !           416:                prompt = "blessing";
        !           417:                bptr = &playerp->p_blessing;
        !           418:                goto BALTER;
        !           419: 
        !           420:            case '6':   /* change virgin */
        !           421:                prompt = "virgin";
        !           422:                bptr = &playerp->p_virgin;
        !           423:                goto BALTER;
        !           424: 
        !           425:            case '7':   /* change blindness */
        !           426:                prompt = "blindness";
        !           427:                bptr = &playerp->p_blindness;
        !           428:                goto BALTER;
        !           429: 
        !           430:            case '8':   /* change ring type */
        !           431:                prompt = "ring-type";
        !           432:                sptr = &playerp->p_ring.ring_type;
        !           433:                goto SALTER;
        !           434: 
        !           435:            case '9':   /* change ring duration */
        !           436:                prompt = "ring-duration";
        !           437:                sptr = &playerp->p_ring.ring_duration;
        !           438:                goto SALTER;
        !           439: 
        !           440:            case '!':   /* quit, update */
        !           441:                if (Wizard &&
        !           442:                    (!ingameflag || playerp != &Player))
        !           443:                    /* turn off status if not modifying self */
        !           444:                    {
        !           445:                    playerp->p_status = S_OFF;
        !           446:                    playerp->p_tampered = T_OFF;
        !           447:                    }
        !           448: 
        !           449:                writerecord(playerp, loc);
        !           450:                clear();
        !           451:                return;
        !           452: 
        !           453:            case '?':   /* delete player */
        !           454:                if (ingameflag && playerp == &Player)
        !           455:                    /* cannot delete self */
        !           456:                    continue;
        !           457: 
        !           458:                freerecord(playerp, loc);
        !           459:                clear();
        !           460:                return;
        !           461: 
        !           462:            default:
        !           463:                continue;
        !           464:            }
        !           465: DALTER:
        !           466:        mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
        !           467:        dtemp = infloat();
        !           468:        if (dtemp != 0.0)
        !           469:            *dptr = dtemp;
        !           470:        continue;
        !           471: 
        !           472: SALTER:
        !           473:        mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
        !           474:        dtemp = infloat();
        !           475:        if (dtemp != 0.0)
        !           476:            *sptr = (short) dtemp;
        !           477:        continue;
        !           478: 
        !           479: BALTER:
        !           480:        mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[*bptr], prompt);
        !           481:        c = getanswer("\nTF", TRUE);
        !           482:        if (c == 'T')
        !           483:            *bptr = TRUE;
        !           484:        else if (c == 'F')
        !           485:            *bptr = FALSE;
        !           486:        continue;
        !           487:        }
        !           488: }
        !           489: /**/
        !           490: /************************************************************************
        !           491: /
        !           492: / FUNCTION NAME: monstlist()
        !           493: /
        !           494: / FUNCTION: print a monster listing
        !           495: /
        !           496: / AUTHOR: E. A. Estes, 2/27/86
        !           497: /
        !           498: / ARGUMENTS: none
        !           499: /
        !           500: / RETURN VALUE: none
        !           501: /
        !           502: / MODULES CALLED: puts(), fread(), fseek(), printf()
        !           503: /
        !           504: / GLOBAL INPUTS: Curmonster, *Monstfp
        !           505: /
        !           506: / GLOBAL OUTPUTS: none
        !           507: /
        !           508: / DESCRIPTION:
        !           509: /      Read monster file, and print a monster listing on standard output.
        !           510: /
        !           511: /************************************************************************/
        !           512: 
        !           513: monstlist()
        !           514: {
        !           515: register int   count = 0;              /* count in file */
        !           516: 
        !           517:     puts(" #)  Name                 Str  Brain  Quick  Energy  Exper  Treas  Type  Flock%\n");
        !           518:     fseek(Monstfp, 0L, 0);
        !           519:     while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
        !           520:        printf("%2d)  %-20.20s%4.0f   %4.0f     %2.0f   %5.0f  %5.0f     %2d    %2d     %3.0f\n", count++,
        !           521:            Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
        !           522:            Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
        !           523:            Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
        !           524: }
        !           525: /**/
        !           526: /************************************************************************
        !           527: /
        !           528: / FUNCTION NAME: scorelist()
        !           529: /
        !           530: / FUNCTION: print player score board
        !           531: /
        !           532: / AUTHOR: E. A. Estes, 12/4/85
        !           533: /
        !           534: / ARGUMENTS: none
        !           535: /
        !           536: / RETURN VALUE: none
        !           537: /
        !           538: / MODULES CALLED: fread(), fopen(), printf(), fclose()
        !           539: /
        !           540: / GLOBAL INPUTS: 
        !           541: /
        !           542: / GLOBAL OUTPUTS: none
        !           543: /
        !           544: / DESCRIPTION:
        !           545: /      Read the scoreboard file and print the contents.
        !           546: /
        !           547: /************************************************************************/
        !           548: 
        !           549: scorelist()
        !           550: {
        !           551: struct scoreboard      sbuf;   /* for reading entries */
        !           552: register FILE  *fp;            /* to open the file */
        !           553: 
        !           554:     if ((fp = fopen(_PATH_SCORE, "r")) != NULL)
        !           555:        {
        !           556:        while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
        !           557:            printf("%-20s   (%-9s)  Level: %6.0f  Type: %s\n",
        !           558:                sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
        !           559:        fclose(fp);
        !           560:        }
        !           561: }
        !           562: /**/
        !           563: /************************************************************************
        !           564: /
        !           565: / FUNCTION NAME: activelist()
        !           566: /
        !           567: / FUNCTION: print list of active players to standard output
        !           568: /
        !           569: / AUTHOR: E. A. Estes, 3/7/86
        !           570: /
        !           571: / ARGUMENTS: none
        !           572: /
        !           573: / RETURN VALUE: none
        !           574: /
        !           575: / MODULES CALLED: descrstatus(), fread(), fseek(), printf(), descrtype()
        !           576: /
        !           577: / GLOBAL INPUTS: Other, *Playersfp
        !           578: /
        !           579: / GLOBAL OUTPUTS: none
        !           580: /
        !           581: / DESCRIPTION:
        !           582: /      Read player file, and print list of active records to standard output.
        !           583: /
        !           584: /************************************************************************/
        !           585: 
        !           586: activelist()
        !           587: {
        !           588:     fseek(Playersfp, 0L, 0);
        !           589:     printf("Current characters on file are:\n\n");
        !           590: 
        !           591:     while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
        !           592:        if (Other.p_status != S_NOTUSED)
        !           593:            printf("%-20s   (%-9s)  Level: %6.0f  %s  (%s)\n",
        !           594:                Other.p_name, Other.p_login, Other.p_level,
        !           595:                descrtype(&Other, FALSE), descrstatus(&Other));
        !           596: 
        !           597: }
        !           598: /**/
        !           599: /************************************************************************
        !           600: /
        !           601: / FUNCTION NAME: purgeoldplayers()
        !           602: /
        !           603: / FUNCTION: purge inactive players from player file
        !           604: /
        !           605: / AUTHOR: E. A. Estes, 12/4/85
        !           606: /
        !           607: / ARGUMENTS: none
        !           608: /
        !           609: / RETURN VALUE: none
        !           610: /
        !           611: / MODULES CALLED: freerecord(), time(), fread(), fseek(), localtime()
        !           612: /
        !           613: / GLOBAL INPUTS: Other, *Playersfp
        !           614: /
        !           615: / GLOBAL OUTPUTS: none
        !           616: /
        !           617: / DESCRIPTION:
        !           618: /      Delete characters which have not been used with the last
        !           619: /      three weeks.
        !           620: /
        !           621: /************************************************************************/
        !           622: 
        !           623: purgeoldplayers()
        !           624: {
        !           625: int    today;          /* day of year for today */
        !           626: int    daysold;        /* how many days since the character has been used */
        !           627: long   ltime;          /* time in seconds */
        !           628: long   loc = 0L;       /* location in file */
        !           629: 
        !           630:     time(&ltime);
        !           631:     today = localtime(&ltime)->tm_yday;
        !           632: 
        !           633:     for (;;)
        !           634:        {
        !           635:        fseek(Playersfp, loc, 0);
        !           636:        if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
        !           637:            break;
        !           638: 
        !           639:        daysold = today - Other.p_lastused;
        !           640:        if (daysold < 0)
        !           641:            daysold += 365;
        !           642: 
        !           643:        if (daysold > N_DAYSOLD)
        !           644:            /* player hasn't been used in a while; delete */
        !           645:            freerecord(&Other, loc);
        !           646: 
        !           647:        loc += SZ_PLAYERSTRUCT;
        !           648:        }
        !           649: }
        !           650: /**/
        !           651: /************************************************************************
        !           652: /
        !           653: / FUNCTION NAME: enterscore()
        !           654: /
        !           655: / FUNCTION: enter player into scoreboard
        !           656: /
        !           657: / AUTHOR: E. A. Estes, 12/4/85
        !           658: /
        !           659: / ARGUMENTS: none
        !           660: /
        !           661: / RETURN VALUE: none
        !           662: /
        !           663: / MODULES CALLED: fread(), fseek(), fopen(), error(), strcmp(), fclose(), 
        !           664: /      strcpy(), fwrite(), descrtype()
        !           665: /
        !           666: / GLOBAL INPUTS: Player
        !           667: /
        !           668: / GLOBAL OUTPUTS: none
        !           669: /
        !           670: / DESCRIPTION:
        !           671: /      The scoreboard keeps track of the highest character on a
        !           672: /      per-login basis.
        !           673: /      Search the scoreboard for an entry for the current login,
        !           674: /      if an entry is found, and it is lower than the current player,
        !           675: /      replace it, otherwise create an entry.
        !           676: /
        !           677: /************************************************************************/
        !           678: 
        !           679: enterscore()
        !           680: {
        !           681: struct scoreboard sbuf;                /* buffer to read in scoreboard entries */
        !           682: FILE   *fp;                            /* to open scoreboard file */
        !           683: long   loc = 0L;                       /* location in scoreboard file */
        !           684: bool   found = FALSE;                  /* set if we found an entry for this login */
        !           685: 
        !           686:     if ((fp = fopen(_PATH_SCORE, "r+")) != NULL)
        !           687:        {
        !           688:        while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
        !           689:            if (strcmp(Player.p_login, sbuf.sb_login) == 0)
        !           690:                {
        !           691:                found = TRUE;
        !           692:                break;
        !           693:                }
        !           694:            else
        !           695:                loc += SZ_SCORESTRUCT;
        !           696:        }
        !           697:     else
        !           698:        {
        !           699:        error(_PATH_SCORE);
        !           700:        /*NOTREACHED*/
        !           701:        }
        !           702: 
        !           703:     /*
        !           704:      * At this point, 'loc' will either indicate a point beyond
        !           705:      * the end of file, or the place where the previous entry
        !           706:      * was found.
        !           707:      */
        !           708: 
        !           709:     if ((!found) || Player.p_level > sbuf.sb_level)
        !           710:        /* put new entry in for this login */
        !           711:        {
        !           712:        strcpy(sbuf.sb_login, Player.p_login);
        !           713:        strcpy(sbuf.sb_name, Player.p_name);
        !           714:        sbuf.sb_level = Player.p_level;
        !           715:        strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
        !           716:        }
        !           717: 
        !           718:     /* update entry */
        !           719:     fseek(fp, loc, 0);
        !           720:     fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
        !           721:     fclose(fp);
        !           722: }

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