Annotation of 43BSDReno/games/phantasia/gamesupport.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * gamesupport.c - auxiliary routines for support of Phantasia
                      3:  */
                      4: 
                      5: #include "include.h"
                      6: 
                      7: /************************************************************************
                      8: /
                      9: / FUNCTION NAME: changestats()
                     10: /
                     11: / FUNCTION: examine/change statistics for a player
                     12: /
                     13: / AUTHOR: E. A. Estes, 12/4/85
                     14: /
                     15: / ARGUMENTS:
                     16: /      bool ingameflag - set if called while playing game (Wizard only)
                     17: /
                     18: / RETURN VALUE: none
                     19: /
                     20: / MODULES CALLED: freerecord(), writerecord(), descrstatus(), truncstring(), 
                     21: /      time(), more(), wmove(), wclear(), strcmp(), printw(), strcpy(), 
                     22: /      infloat(), waddstr(), cleanup(), findname(), userlist(), mvprintw(), 
                     23: /      localtime(), getanswer(), descrtype(), getstring()
                     24: /
                     25: / GLOBAL INPUTS: LINES, *Login, Other, Wizard, Player, *stdscr, Databuf[], 
                     26: /      Fileloc
                     27: /
                     28: / GLOBAL OUTPUTS: Echo
                     29: /
                     30: / DESCRIPTION:
                     31: /      Prompt for player name to examine/change.
                     32: /      If the name is NULL, print a list of all players.
                     33: /      If we are called from within the game, check for the
                     34: /      desired name being the same as the current player's name.
                     35: /      Only the 'Wizard' may alter players.
                     36: /      Items are changed only if a non-zero value is specified.
                     37: /      To change an item to 0, use 0.1; it will be truncated later.
                     38: /
                     39: /      Players may alter their names and passwords, if the following
                     40: /      are true:
                     41: /          - current login matches the character's logins
                     42: /          - the password is known
                     43: /          - the player is not in the middle of the game (ingameflag == FALSE)
                     44: /
                     45: /      The last condition is imposed for two reasons:
                     46: /          - the game could possibly get a bit hectic if a player were
                     47: /            continually changing his/her name
                     48: /          - another player structure would be necessary to check for names
                     49: /            already in use
                     50: /
                     51: /************************************************************************/
                     52: 
                     53: changestats(ingameflag)
                     54: bool   ingameflag;
                     55: {
                     56: static char    flag[2] = /* for printing values of bools */
                     57:        {'F', 'T'};
                     58: register struct player *playerp;/* pointer to structure to alter */
                     59: register char  *prompt;        /* pointer to prompt string */
                     60: int    c;                      /* input */
                     61: int    today;                  /* day of year of today */
                     62: int    temp;                   /* temporary variable */
                     63: long   loc;                    /* location in player file */
                     64: long   now;                    /* time now */
                     65: double dtemp;                  /* temporary variable */
                     66: bool   *bptr;                  /* pointer to bool item to change */
                     67: double *dptr;                  /* pointer to double item to change */
                     68: short  *sptr;                  /* pointer to short item to change */
                     69: 
                     70:     clear();
                     71: 
                     72:     for (;;)
                     73:        /* get name of player to examine/alter */
                     74:        {
                     75:        mvaddstr(5, 0, "Which character do you want to look at ? ");
                     76:        getstring(Databuf, SZ_DATABUF);
                     77:        truncstring(Databuf);
                     78: 
                     79:        if (Databuf[0] == '\0')
                     80:            userlist(ingameflag);
                     81:        else
                     82:            break;
                     83:        }
                     84: 
                     85:     loc = -1L;
                     86: 
                     87:     if (!ingameflag)
                     88:        /* use 'Player' structure */
                     89:        playerp = &Player;
                     90:     else if (strcmp(Databuf, Player.p_name) == 0)
                     91:        /* alter/examine current player */
                     92:        {
                     93:        playerp = &Player;
                     94:        loc = Fileloc;
                     95:        }
                     96:     else
                     97:        /* use 'Other' structure */
                     98:        playerp = &Other;
                     99: 
                    100:     /* find player on file */
                    101:     if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
                    102:        /* didn't find player */
                    103:        {
                    104:        clear();
                    105:        mvaddstr(11, 0, "Not found.");
                    106:        return;
                    107:        }
                    108: 
                    109:     time(&now);
                    110:     today = localtime(&now)->tm_yday;
                    111: 
                    112:     clear();
                    113: 
                    114:     for (;;)
                    115:        /* print player structure, and prompt for action */
                    116:        {
                    117:        mvprintw(0, 0,"A:Name         %s\n", playerp->p_name);
                    118: 
                    119:        if (Wizard)
                    120:            printw("B:Password     %s\n", playerp->p_password);
                    121:        else
                    122:            addstr("B:Password     XXXXXXXX\n");
                    123: 
                    124:        printw(" :Login        %s\n", playerp->p_login);
                    125: 
                    126:        printw("C:Experience   %.0f\n", playerp->p_experience);
                    127:        printw("D:Level        %.0f\n", playerp->p_level);
                    128:        printw("E:Strength     %.0f\n", playerp->p_strength);
                    129:        printw("F:Sword        %.0f\n", playerp->p_sword);
                    130:        printw(" :Might        %.0f\n", playerp->p_might);
                    131:        printw("G:Energy       %.0f\n", playerp->p_energy);
                    132:        printw("H:Max-Energy   %.0f\n", playerp->p_maxenergy);
                    133:        printw("I:Shield       %.0f\n", playerp->p_shield);
                    134:        printw("J:Quickness    %.0f\n", playerp->p_quickness);
                    135:        printw("K:Quicksilver  %.0f\n", playerp->p_quksilver);
                    136:        printw(" :Speed        %.0f\n", playerp->p_speed);
                    137:        printw("L:Magic Level  %.0f\n", playerp->p_magiclvl);
                    138:        printw("M:Mana         %.0f\n", playerp->p_mana);
                    139:        printw("N:Brains       %.0f\n", playerp->p_brains);
                    140: 
                    141:        if (Wizard || playerp->p_specialtype != SC_VALAR)
                    142:            mvaddstr(0, 40, descrstatus(playerp));
                    143: 
                    144:        mvprintw(1, 40, "O:Poison       %0.3f\n", playerp->p_poison);
                    145:        mvprintw(2, 40, "P:Gold         %.0f\n", playerp->p_gold);
                    146:        mvprintw(3, 40, "Q:Gem          %.0f\n", playerp->p_gems);
                    147:        mvprintw(4, 40, "R:Sin          %0.3f\n", playerp->p_sin);
                    148:        if (Wizard)
                    149:            {
                    150:            mvprintw(5, 40, "S:X-coord      %.0f\n", playerp->p_x);
                    151:            mvprintw(6, 40, "T:Y-coord      %.0f\n", playerp->p_y);
                    152:            }
                    153:        else
                    154:            {
                    155:            mvaddstr(5, 40, "S:X-coord      ?\n");
                    156:            mvaddstr(6, 40, "T:Y-coord      ?\n");
                    157:            }
                    158: 
                    159:        mvprintw(7, 40, "U:Age          %ld\n", playerp->p_age);
                    160:        mvprintw(8, 40, "V:Degenerated  %d\n", playerp->p_degenerated);
                    161: 
                    162:        mvprintw(9, 40, "W:Type         %d (%s)\n",
                    163:            playerp->p_type, descrtype(playerp, FALSE) + 1);
                    164:        mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
                    165:        mvprintw(11, 40, "Y:Lives        %d\n", playerp->p_lives);
                    166:        mvprintw(12, 40, "Z:Crowns       %d\n", playerp->p_crowns);
                    167:        mvprintw(13, 40, "0:Charms       %d\n", playerp->p_charms);
                    168:        mvprintw(14, 40, "1:Amulets      %d\n", playerp->p_amulets);
                    169:        mvprintw(15, 40, "2:Holy Water   %d\n", playerp->p_holywater);
                    170: 
                    171:        temp = today - playerp->p_lastused;
                    172:        if (temp < 0)
                    173:            /* last year */
                    174:            temp += 365;
                    175:        mvprintw(16, 40, "3:Lastused     %d  (%d)\n", playerp->p_lastused,  temp);
                    176: 
                    177:        mvprintw(18, 8, "4:Palantir %c  5:Blessing %c  6:Virgin %c  7:Blind %c",
                    178:            flag[playerp->p_palantir],
                    179:            flag[playerp->p_blessing],
                    180:            flag[playerp->p_virgin],
                    181:            flag[playerp->p_blindness]);
                    182: 
                    183:        if (!Wizard)
                    184:            mvprintw(19, 8, "8:Ring    %c",
                    185:                flag[playerp->p_ring.ring_type != R_NONE]);
                    186:        else
                    187:            mvprintw(19, 8, "8:Ring    %d  9:Duration %d",
                    188:                playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
                    189: 
                    190:        if (!Wizard
                    191:            /* not wizard */
                    192:            && (ingameflag || strcmp(Login, playerp->p_login) != 0))
                    193:            /* in game or not examining own character */
                    194:            {
                    195:            if (ingameflag)
                    196:                {
                    197:                more(LINES - 1);
                    198:                clear();
                    199:                return;
                    200:                }
                    201:            else
                    202:                cleanup(TRUE);
                    203:                /*NOTREACHED*/
                    204:            }
                    205: 
                    206:        mvaddstr(20, 0, "!:Quit       ?:Delete");
                    207:        mvaddstr(21, 0, "What would you like to change ? ");
                    208: 
                    209:        if (Wizard)
                    210:            c = getanswer(" ", TRUE);
                    211:        else
                    212:            /* examining own player; allow to change name and password */
                    213:            c = getanswer("!BA", FALSE);
                    214: 
                    215:        switch (c)
                    216:            {
                    217:            case 'A':   /* change name */
                    218:            case 'B':   /* change password */
                    219:                if (!Wizard)
                    220:                    /* prompt for password */
                    221:                    {
                    222:                    mvaddstr(23, 0, "Password ? ");
                    223:                    Echo = FALSE;
                    224:                    getstring(Databuf, 9);
                    225:                    Echo = TRUE;
                    226:                    if (strcmp(Databuf, playerp->p_password) != 0)
                    227:                        continue;
                    228:                    }
                    229:                    
                    230:                if (c == 'A')
                    231:                    /* get new name */
                    232:                    {
                    233:                    mvaddstr(23, 0, "New name: ");
                    234:                    getstring(Databuf, SZ_NAME);
                    235:                    truncstring(Databuf);
                    236:                    if (Databuf[0] != '\0')
                    237:                        if (Wizard || findname(Databuf, &Other) < 0L)
                    238:                            strcpy(playerp->p_name, Databuf);
                    239:                    }
                    240:                else
                    241:                    /* get new password */
                    242:                    {
                    243:                    if (!Wizard)
                    244:                        Echo = FALSE;
                    245: 
                    246:                    do
                    247:                        /* get two copies of new password until they match */
                    248:                        {
                    249:                        /* get first copy */
                    250:                        mvaddstr(23, 0, "New password ? ");
                    251:                        getstring(Databuf, SZ_PASSWORD);
                    252:                        if (Databuf[0] == '\0')
                    253:                            break;
                    254: 
                    255:                        /* get second copy */
                    256:                        mvaddstr(23, 0, "One more time ? ");
                    257:                        getstring(playerp->p_password, SZ_PASSWORD);
                    258:                        }
                    259:                    while (strcmp(playerp->p_password, Databuf) != 0);
                    260: 
                    261:                    Echo = TRUE;
                    262:                    }
                    263: 
                    264:                continue;
                    265: 
                    266:            case 'C':   /* change experience */
                    267:                prompt = "experience";
                    268:                dptr = &playerp->p_experience;
                    269:                goto DALTER;
                    270: 
                    271:            case 'D':   /* change level */
                    272:                prompt = "level";
                    273:                dptr = &playerp->p_level;
                    274:                goto DALTER;
                    275: 
                    276:            case 'E':   /* change strength */
                    277:                prompt = "strength";
                    278:                dptr = &playerp->p_strength;
                    279:                goto DALTER;
                    280: 
                    281:            case 'F':   /* change swords */
                    282:                prompt = "sword";
                    283:                dptr = &playerp->p_sword;
                    284:                goto DALTER;
                    285: 
                    286:            case 'G':   /* change energy */
                    287:                prompt = "energy";
                    288:                dptr = &playerp->p_energy;
                    289:                goto DALTER;
                    290: 
                    291:            case 'H':   /* change maximum energy */
                    292:                prompt = "max energy";
                    293:                dptr = &playerp->p_maxenergy;
                    294:                goto DALTER;
                    295: 
                    296:            case 'I':   /* change shields */
                    297:                prompt = "shield";
                    298:                dptr = &playerp->p_shield;
                    299:                goto DALTER;
                    300: 
                    301:            case 'J':   /* change quickness */
                    302:                prompt = "quickness";
                    303:                dptr = &playerp->p_quickness;
                    304:                goto DALTER;
                    305: 
                    306:            case 'K':   /* change quicksilver */
                    307:                prompt = "quicksilver";
                    308:                dptr = &playerp->p_quksilver;
                    309:                goto DALTER;
                    310: 
                    311:            case 'L':   /* change magic */
                    312:                prompt = "magic level";
                    313:                dptr = &playerp->p_magiclvl;
                    314:                goto DALTER;
                    315: 
                    316:            case 'M':   /* change mana */
                    317:                prompt = "mana";
                    318:                dptr = &playerp->p_mana;
                    319:                goto DALTER;
                    320: 
                    321:            case 'N':   /* change brains */
                    322:                prompt = "brains";
                    323:                dptr = &playerp->p_brains;
                    324:                goto DALTER;
                    325: 
                    326:            case 'O':   /* change poison */
                    327:                prompt = "poison";
                    328:                dptr = &playerp->p_poison;
                    329:                goto DALTER;
                    330: 
                    331:            case 'P':   /* change gold */
                    332:                prompt = "gold";
                    333:                dptr = &playerp->p_gold;
                    334:                goto DALTER;
                    335: 
                    336:            case 'Q':   /* change gems */
                    337:                prompt = "gems";
                    338:                dptr = &playerp->p_gems;
                    339:                goto DALTER;
                    340: 
                    341:            case 'R':   /* change sin */
                    342:                prompt = "sin";
                    343:                dptr = &playerp->p_sin;
                    344:                goto DALTER;
                    345: 
                    346:            case 'S':   /* change x coord */
                    347:                prompt = "x";
                    348:                dptr = &playerp->p_x;
                    349:                goto DALTER;
                    350: 
                    351:            case 'T':   /* change y coord */
                    352:                prompt = "y";
                    353:                dptr = &playerp->p_y;
                    354:                goto DALTER;
                    355: 
                    356:            case 'U':   /* change age */
                    357:                mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
                    358:                dtemp = infloat();
                    359:                if (dtemp != 0.0)
                    360:                    playerp->p_age = (long) dtemp;
                    361:                continue;
                    362: 
                    363:            case 'V':   /* change degen */
                    364:                mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
                    365:                dtemp = infloat();
                    366:                if (dtemp != 0.0)
                    367:                    playerp->p_degenerated = (int) dtemp;
                    368:                continue;
                    369: 
                    370:            case 'W':   /* change type */
                    371:                prompt = "type";
                    372:                sptr = &playerp->p_type;
                    373:                goto SALTER;
                    374: 
                    375:            case 'X':   /* change special type */
                    376:                prompt = "special type";
                    377:                sptr = &playerp->p_specialtype;
                    378:                goto SALTER;
                    379: 
                    380:            case 'Y':   /* change lives */
                    381:                prompt = "lives";
                    382:                sptr = &playerp->p_lives;
                    383:                goto SALTER;
                    384: 
                    385:            case 'Z':   /* change crowns */
                    386:                prompt = "crowns";
                    387:                sptr = &playerp->p_crowns;
                    388:                goto SALTER;
                    389: 
                    390:            case '0':   /* change charms */
                    391:                prompt = "charm";
                    392:                sptr = &playerp->p_charms;
                    393:                goto SALTER;
                    394: 
                    395:            case '1':   /* change amulet */
                    396:                prompt = "amulet";
                    397:                sptr = &playerp->p_amulets;
                    398:                goto SALTER;
                    399: 
                    400:            case '2':   /* change holy water */
                    401:                prompt = "holy water";
                    402:                sptr = &playerp->p_holywater;
                    403:                goto SALTER;
                    404: 
                    405:            case '3':   /* change last-used */
                    406:                prompt = "last-used";
                    407:                sptr = &playerp->p_lastused;
                    408:                goto SALTER;
                    409: 
                    410:            case '4':   /* change palantir */
                    411:                prompt = "palantir";
                    412:                bptr = &playerp->p_palantir;
                    413:                goto BALTER;
                    414: 
                    415:            case '5':   /* change blessing */
                    416:                prompt = "blessing";
                    417:                bptr = &playerp->p_blessing;
                    418:                goto BALTER;
                    419: 
                    420:            case '6':   /* change virgin */
                    421:                prompt = "virgin";
                    422:                bptr = &playerp->p_virgin;
                    423:                goto BALTER;
                    424: 
                    425:            case '7':   /* change blindness */
                    426:                prompt = "blindness";
                    427:                bptr = &playerp->p_blindness;
                    428:                goto BALTER;
                    429: 
                    430:            case '8':   /* change ring type */
                    431:                prompt = "ring-type";
                    432:                sptr = &playerp->p_ring.ring_type;
                    433:                goto SALTER;
                    434: 
                    435:            case '9':   /* change ring duration */
                    436:                prompt = "ring-duration";
                    437:                sptr = &playerp->p_ring.ring_duration;
                    438:                goto SALTER;
                    439: 
                    440:            case '!':   /* quit, update */
                    441:                if (Wizard &&
                    442:                    (!ingameflag || playerp != &Player))
                    443:                    /* turn off status if not modifying self */
                    444:                    {
                    445:                    playerp->p_status = S_OFF;
                    446:                    playerp->p_tampered = T_OFF;
                    447:                    }
                    448: 
                    449:                writerecord(playerp, loc);
                    450:                clear();
                    451:                return;
                    452: 
                    453:            case '?':   /* delete player */
                    454:                if (ingameflag && playerp == &Player)
                    455:                    /* cannot delete self */
                    456:                    continue;
                    457: 
                    458:                freerecord(playerp, loc);
                    459:                clear();
                    460:                return;
                    461: 
                    462:            default:
                    463:                continue;
                    464:            }
                    465: DALTER:
                    466:        mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
                    467:        dtemp = infloat();
                    468:        if (dtemp != 0.0)
                    469:            *dptr = dtemp;
                    470:        continue;
                    471: 
                    472: SALTER:
                    473:        mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
                    474:        dtemp = infloat();
                    475:        if (dtemp != 0.0)
                    476:            *sptr = (short) dtemp;
                    477:        continue;
                    478: 
                    479: BALTER:
                    480:        mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[*bptr], prompt);
                    481:        c = getanswer("\nTF", TRUE);
                    482:        if (c == 'T')
                    483:            *bptr = TRUE;
                    484:        else if (c == 'F')
                    485:            *bptr = FALSE;
                    486:        continue;
                    487:        }
                    488: }
                    489: /**/
                    490: /************************************************************************
                    491: /
                    492: / FUNCTION NAME: monstlist()
                    493: /
                    494: / FUNCTION: print a monster listing
                    495: /
                    496: / AUTHOR: E. A. Estes, 2/27/86
                    497: /
                    498: / ARGUMENTS: none
                    499: /
                    500: / RETURN VALUE: none
                    501: /
                    502: / MODULES CALLED: puts(), fread(), fseek(), printf()
                    503: /
                    504: / GLOBAL INPUTS: Curmonster, *Monstfp
                    505: /
                    506: / GLOBAL OUTPUTS: none
                    507: /
                    508: / DESCRIPTION:
                    509: /      Read monster file, and print a monster listing on standard output.
                    510: /
                    511: /************************************************************************/
                    512: 
                    513: monstlist()
                    514: {
                    515: register int   count = 0;              /* count in file */
                    516: 
                    517:     puts(" #)  Name                 Str  Brain  Quick  Energy  Exper  Treas  Type  Flock%\n");
                    518:     fseek(Monstfp, 0L, 0);
                    519:     while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
                    520:        printf("%2d)  %-20.20s%4.0f   %4.0f     %2.0f   %5.0f  %5.0f     %2d    %2d     %3.0f\n", count++,
                    521:            Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
                    522:            Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
                    523:            Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
                    524: }
                    525: /**/
                    526: /************************************************************************
                    527: /
                    528: / FUNCTION NAME: scorelist()
                    529: /
                    530: / FUNCTION: print player score board
                    531: /
                    532: / AUTHOR: E. A. Estes, 12/4/85
                    533: /
                    534: / ARGUMENTS: none
                    535: /
                    536: / RETURN VALUE: none
                    537: /
                    538: / MODULES CALLED: fread(), fopen(), printf(), fclose()
                    539: /
                    540: / GLOBAL INPUTS: 
                    541: /
                    542: / GLOBAL OUTPUTS: none
                    543: /
                    544: / DESCRIPTION:
                    545: /      Read the scoreboard file and print the contents.
                    546: /
                    547: /************************************************************************/
                    548: 
                    549: scorelist()
                    550: {
                    551: struct scoreboard      sbuf;   /* for reading entries */
                    552: register FILE  *fp;            /* to open the file */
                    553: 
                    554:     if ((fp = fopen(_PATH_SCORE, "r")) != NULL)
                    555:        {
                    556:        while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
                    557:            printf("%-20s   (%-9s)  Level: %6.0f  Type: %s\n",
                    558:                sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
                    559:        fclose(fp);
                    560:        }
                    561: }
                    562: /**/
                    563: /************************************************************************
                    564: /
                    565: / FUNCTION NAME: activelist()
                    566: /
                    567: / FUNCTION: print list of active players to standard output
                    568: /
                    569: / AUTHOR: E. A. Estes, 3/7/86
                    570: /
                    571: / ARGUMENTS: none
                    572: /
                    573: / RETURN VALUE: none
                    574: /
                    575: / MODULES CALLED: descrstatus(), fread(), fseek(), printf(), descrtype()
                    576: /
                    577: / GLOBAL INPUTS: Other, *Playersfp
                    578: /
                    579: / GLOBAL OUTPUTS: none
                    580: /
                    581: / DESCRIPTION:
                    582: /      Read player file, and print list of active records to standard output.
                    583: /
                    584: /************************************************************************/
                    585: 
                    586: activelist()
                    587: {
                    588:     fseek(Playersfp, 0L, 0);
                    589:     printf("Current characters on file are:\n\n");
                    590: 
                    591:     while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
                    592:        if (Other.p_status != S_NOTUSED)
                    593:            printf("%-20s   (%-9s)  Level: %6.0f  %s  (%s)\n",
                    594:                Other.p_name, Other.p_login, Other.p_level,
                    595:                descrtype(&Other, FALSE), descrstatus(&Other));
                    596: 
                    597: }
                    598: /**/
                    599: /************************************************************************
                    600: /
                    601: / FUNCTION NAME: purgeoldplayers()
                    602: /
                    603: / FUNCTION: purge inactive players from player file
                    604: /
                    605: / AUTHOR: E. A. Estes, 12/4/85
                    606: /
                    607: / ARGUMENTS: none
                    608: /
                    609: / RETURN VALUE: none
                    610: /
                    611: / MODULES CALLED: freerecord(), time(), fread(), fseek(), localtime()
                    612: /
                    613: / GLOBAL INPUTS: Other, *Playersfp
                    614: /
                    615: / GLOBAL OUTPUTS: none
                    616: /
                    617: / DESCRIPTION:
                    618: /      Delete characters which have not been used with the last
                    619: /      three weeks.
                    620: /
                    621: /************************************************************************/
                    622: 
                    623: purgeoldplayers()
                    624: {
                    625: int    today;          /* day of year for today */
                    626: int    daysold;        /* how many days since the character has been used */
                    627: long   ltime;          /* time in seconds */
                    628: long   loc = 0L;       /* location in file */
                    629: 
                    630:     time(&ltime);
                    631:     today = localtime(&ltime)->tm_yday;
                    632: 
                    633:     for (;;)
                    634:        {
                    635:        fseek(Playersfp, loc, 0);
                    636:        if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
                    637:            break;
                    638: 
                    639:        daysold = today - Other.p_lastused;
                    640:        if (daysold < 0)
                    641:            daysold += 365;
                    642: 
                    643:        if (daysold > N_DAYSOLD)
                    644:            /* player hasn't been used in a while; delete */
                    645:            freerecord(&Other, loc);
                    646: 
                    647:        loc += SZ_PLAYERSTRUCT;
                    648:        }
                    649: }
                    650: /**/
                    651: /************************************************************************
                    652: /
                    653: / FUNCTION NAME: enterscore()
                    654: /
                    655: / FUNCTION: enter player into scoreboard
                    656: /
                    657: / AUTHOR: E. A. Estes, 12/4/85
                    658: /
                    659: / ARGUMENTS: none
                    660: /
                    661: / RETURN VALUE: none
                    662: /
                    663: / MODULES CALLED: fread(), fseek(), fopen(), error(), strcmp(), fclose(), 
                    664: /      strcpy(), fwrite(), descrtype()
                    665: /
                    666: / GLOBAL INPUTS: Player
                    667: /
                    668: / GLOBAL OUTPUTS: none
                    669: /
                    670: / DESCRIPTION:
                    671: /      The scoreboard keeps track of the highest character on a
                    672: /      per-login basis.
                    673: /      Search the scoreboard for an entry for the current login,
                    674: /      if an entry is found, and it is lower than the current player,
                    675: /      replace it, otherwise create an entry.
                    676: /
                    677: /************************************************************************/
                    678: 
                    679: enterscore()
                    680: {
                    681: struct scoreboard sbuf;                /* buffer to read in scoreboard entries */
                    682: FILE   *fp;                            /* to open scoreboard file */
                    683: long   loc = 0L;                       /* location in scoreboard file */
                    684: bool   found = FALSE;                  /* set if we found an entry for this login */
                    685: 
                    686:     if ((fp = fopen(_PATH_SCORE, "r+")) != NULL)
                    687:        {
                    688:        while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
                    689:            if (strcmp(Player.p_login, sbuf.sb_login) == 0)
                    690:                {
                    691:                found = TRUE;
                    692:                break;
                    693:                }
                    694:            else
                    695:                loc += SZ_SCORESTRUCT;
                    696:        }
                    697:     else
                    698:        {
                    699:        error(_PATH_SCORE);
                    700:        /*NOTREACHED*/
                    701:        }
                    702: 
                    703:     /*
                    704:      * At this point, 'loc' will either indicate a point beyond
                    705:      * the end of file, or the place where the previous entry
                    706:      * was found.
                    707:      */
                    708: 
                    709:     if ((!found) || Player.p_level > sbuf.sb_level)
                    710:        /* put new entry in for this login */
                    711:        {
                    712:        strcpy(sbuf.sb_login, Player.p_login);
                    713:        strcpy(sbuf.sb_name, Player.p_name);
                    714:        sbuf.sb_level = Player.p_level;
                    715:        strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
                    716:        }
                    717: 
                    718:     /* update entry */
                    719:     fseek(fp, loc, 0);
                    720:     fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
                    721:     fclose(fp);
                    722: }

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