Annotation of 43BSDReno/games/phantasia/main.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Phantasia 3.3.2 -- Interterminal fantasy game
        !             3:  *
        !             4:  * Edward A. Estes
        !             5:  * AT&T, March 12, 1986
        !             6:  */
        !             7: 
        !             8: /* DISCLAIMER:
        !             9:  *
        !            10:  * This game is distributed for free as is.  It is not guaranteed to work
        !            11:  * in every conceivable environment.  It is not even guaranteed to work
        !            12:  * in ANY environment.
        !            13:  *
        !            14:  * This game is distributed without notice of copyright, therefore it
        !            15:  * may be used in any manner the recipient sees fit.  However, the
        !            16:  * author assumes no responsibility for maintaining or revising this
        !            17:  * game, in its original form, or any derivitives thereof.
        !            18:  *
        !            19:  * The author shall not be responsible for any loss, cost, or damage,
        !            20:  * including consequential damage, caused by reliance on this material.
        !            21:  *
        !            22:  * The author makes no warranties, express or implied, including warranties
        !            23:  * of merchantability or fitness for a particular purpose or use.
        !            24:  *
        !            25:  * AT&T is in no way connected with this game.
        !            26:  */
        !            27: 
        !            28: #include <sys/types.h>
        !            29: #include <pwd.h>
        !            30: 
        !            31: /*
        !            32:  * The program allocates as much file space as it needs to store characters,
        !            33:  * so the possibility exists for the character file to grow without bound.
        !            34:  * The file is purged upon normal entry to try to avoid that problem.
        !            35:  * A similar problem exists for energy voids.  To alleviate the problem here,
        !            36:  * the void file is cleared with every new king, and a limit is placed
        !            37:  * on the size of the energy void file.
        !            38:  */
        !            39: 
        !            40: /*
        !            41:  * Put one line of text into the file 'motd' for announcements, etc.
        !            42:  */
        !            43: 
        !            44: /*
        !            45:  * The scoreboard file is updated when someone dies, and keeps track
        !            46:  * of the highest character to date for that login.
        !            47:  * Being purged from the character file does not cause the scoreboard
        !            48:  * to be updated.
        !            49:  */
        !            50: 
        !            51: /*
        !            52:  * All source files are set up for 'vi' with shiftwidth=4, tabstop=8. 
        !            53:  */
        !            54: 
        !            55: /**/
        !            56: 
        !            57: /*
        !            58:  * main.c      Main routines for Phantasia
        !            59:  */
        !            60: 
        !            61: #include "include.h"
        !            62: 
        !            63: /***************************************************************************
        !            64: / FUNCTION NAME: main()
        !            65: /
        !            66: / FUNCTION: initialize state, and call main process
        !            67: /
        !            68: / AUTHOR: E. A. Estes, 12/4/85
        !            69: /
        !            70: / ARGUMENTS:
        !            71: /      int     argc - argument count
        !            72: /      char    **argv - argument vector
        !            73: /
        !            74: / RETURN VALUE: none
        !            75: /
        !            76: / MODULES CALLED: monstlist(), checkenemy(), activelist(), 
        !            77: /      throneroom(), checkbattle(), readmessage(), changestats(), writerecord(), 
        !            78: /      tradingpost(), adjuststats(), recallplayer(), displaystats(), checktampered(), 
        !            79: /      fabs(), rollnewplayer(), time(), exit(), sqrt(), floor(), wmove(), 
        !            80: /      signal(), strcat(), purgeoldplayers(), getuid(), isatty(), wclear(), 
        !            81: /      strcpy(), system(), altercoordinates(), cleanup(), waddstr(), procmain(), 
        !            82: /      playinit(), leavegame(), localtime(), getanswer(), neatstuff(), initialstate(), 
        !            83: /      scorelist(), titlelist()
        !            84: /
        !            85: / GLOBAL INPUTS: *Login, Throne, Wizard, Player, *stdscr, Changed, Databuf[], 
        !            86: /      Fileloc, Stattable[]
        !            87: /
        !            88: / GLOBAL OUTPUTS: Wizard, Player, Changed, Fileloc, Timeout, *Statptr
        !            89: /
        !            90: / DESCRIPTION:
        !            91: /      Process arguments, initialize program, and loop forever processing
        !            92: /      player input.
        !            93: /
        !            94: /***************************************************************************/
        !            95: 
        !            96: main(argc, argv)
        !            97: int    argc;
        !            98: char   **argv;
        !            99: {
        !           100: bool   noheader = FALSE;       /* set if don't want header */
        !           101: bool   headeronly = FALSE;     /* set if only want header */
        !           102: bool   examine = FALSE;        /* set if examine a character */
        !           103: long   seconds;                /* for time of day */
        !           104: double dtemp;                  /* for temporary calculations */
        !           105: 
        !           106:     initialstate();            /* init globals */
        !           107: 
        !           108:     /* process arguments */
        !           109:     while (--argc && (*++argv)[0] == '-')
        !           110:        switch ((*argv)[1])
        !           111:            {
        !           112:            case 's':   /* short */
        !           113:                noheader = TRUE;
        !           114:                break;
        !           115: 
        !           116:            case 'H':   /* Header */
        !           117:                headeronly = TRUE;
        !           118:                break;
        !           119: 
        !           120:            case 'a':   /* all users */
        !           121:                activelist();
        !           122:                cleanup(TRUE);
        !           123:                /*NOTREACHED*/
        !           124: 
        !           125:            case 'p':   /* purge old players */
        !           126:                purgeoldplayers();
        !           127:                cleanup(TRUE);
        !           128:                /*NOTREACHED*/
        !           129: 
        !           130:            case 'S':   /* set 'Wizard' */
        !           131:                Wizard = !getuid();
        !           132:                break;
        !           133: 
        !           134:            case 'x':   /* examine */
        !           135:                examine = TRUE;
        !           136:                break;
        !           137: 
        !           138:            case 'm':   /* monsters */
        !           139:                monstlist();
        !           140:                cleanup(TRUE);
        !           141:                /*NOTREACHED*/
        !           142: 
        !           143:            case 'b':   /* scoreboard */
        !           144:                scorelist();
        !           145:                cleanup(TRUE);
        !           146:                /*NOTREACHED*/
        !           147:                }
        !           148: 
        !           149:     if (!isatty(0))            /* don't let non-tty's play */
        !           150:        cleanup(TRUE);
        !           151:        /*NOTREACHED*/
        !           152: 
        !           153:     playinit();                        /* set up to catch signals, init curses */
        !           154: 
        !           155:     if (examine)
        !           156:        {
        !           157:        changestats(FALSE);
        !           158:        cleanup(TRUE);
        !           159:        /*NOTREACHED*/
        !           160:        }
        !           161: 
        !           162:     if (!noheader)
        !           163:        {
        !           164:        titlelist();
        !           165:        purgeoldplayers();    /* clean up old characters */
        !           166:        }
        !           167: 
        !           168:     if (headeronly)
        !           169:        cleanup(TRUE);
        !           170:        /*NOTREACHED*/
        !           171: 
        !           172:     do
        !           173:        /* get the player structure filled */
        !           174:        {
        !           175:        Fileloc = -1L;
        !           176: 
        !           177:        mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
        !           178: 
        !           179:        switch (getanswer("NYQ", FALSE))
        !           180:            {
        !           181:            case 'Y':
        !           182:                Fileloc = recallplayer();
        !           183:                break;
        !           184: 
        !           185:            case 'Q':
        !           186:                cleanup(TRUE);
        !           187:                /*NOTREACHED*/
        !           188: 
        !           189:            default:
        !           190:                Fileloc = rollnewplayer();
        !           191:                break;
        !           192:            }
        !           193:        clear();
        !           194:        }
        !           195:     while (Fileloc < 0L);
        !           196: 
        !           197:     if (Player.p_level > 5.0)
        !           198:        /* low level players have long timeout */
        !           199:        Timeout = TRUE;
        !           200: 
        !           201:     /* update some important player statistics */
        !           202:     strcpy(Player.p_login, Login);
        !           203:     time(&seconds);
        !           204:     Player.p_lastused = localtime(&seconds)->tm_yday;
        !           205:     Player.p_status = S_PLAYING;
        !           206:     writerecord(&Player, Fileloc);
        !           207: 
        !           208:     Statptr = &Stattable[Player.p_type];       /* initialize pointer */
        !           209: 
        !           210:     /* catch interrupts */
        !           211: #ifdef BSD41
        !           212:     sigset(SIGINT, interrupt);
        !           213: #endif
        !           214: #ifdef BSD42
        !           215:     signal(SIGINT, interrupt);
        !           216: #endif
        !           217: #ifdef SYS3
        !           218:     signal(SIGINT, interrupt);
        !           219: #endif
        !           220: #ifdef SYS5
        !           221:     signal(SIGINT, interrupt);
        !           222: #endif
        !           223: 
        !           224:     altercoordinates(Player.p_x, Player.p_y, A_FORCED);        /* set some flags */
        !           225: 
        !           226:     clear();
        !           227: 
        !           228:     for (;;)
        !           229:        /* loop forever, processing input */
        !           230:        {
        !           231: 
        !           232:        adjuststats();          /* cleanup stats */
        !           233: 
        !           234:        if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
        !           235:            /* not allowed on throne -- move */
        !           236:            {
        !           237:            mvaddstr(5,0,"You're not allowed in the Lord's Chamber without a crown.\n");
        !           238:            altercoordinates(0.0, 0.0, A_NEAR);
        !           239:            }
        !           240: 
        !           241:        checktampered();        /* check for energy voids, etc. */
        !           242: 
        !           243:        if (Player.p_status != S_CLOAKED
        !           244:            /* not cloaked */
        !           245:            && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
        !           246:            /* |x| = |y| */
        !           247:            && !Throne)
        !           248:            /* not on throne */
        !           249:            {
        !           250:            dtemp = sqrt(dtemp / 100.0);
        !           251:            if (floor(dtemp) == dtemp)
        !           252:                /* |x| / 100 == n*n; at a trading post */
        !           253:                {
        !           254:                tradingpost();
        !           255:                clear();
        !           256:                }
        !           257:            }
        !           258: 
        !           259:        checkbattle();          /* check for player to player battle */
        !           260:        neatstuff();            /* gurus, medics, etc. */
        !           261: 
        !           262:        if (Player.p_status == S_CLOAKED)
        !           263:            /* costs 3 mana per turn to be cloaked */
        !           264:            if (Player.p_mana > 3.0)
        !           265:                Player.p_mana -= 3.0;
        !           266:            else
        !           267:                /* ran out of mana, uncloak */
        !           268:                {
        !           269:                Player.p_status = S_PLAYING;
        !           270:                Changed = TRUE;
        !           271:                }
        !           272: 
        !           273:        if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
        !           274:            /* change status back to S_PLAYING */
        !           275:            {
        !           276:            Player.p_status = S_PLAYING;
        !           277:            Changed = TRUE;
        !           278:            }
        !           279: 
        !           280:        if (Changed)
        !           281:            /* update file only if important stuff has changed */
        !           282:            {
        !           283:            writerecord(&Player, Fileloc);
        !           284:            Changed = FALSE;
        !           285:            continue;
        !           286:            }
        !           287: 
        !           288:        readmessage();                  /* read message, if any */
        !           289: 
        !           290:        displaystats();                 /* print statistics */
        !           291: 
        !           292:        move(6, 0);
        !           293: 
        !           294:        if (Throne)
        !           295:            /* maybe make king, print prompt, etc. */
        !           296:            throneroom();
        !           297: 
        !           298:        /* print status line */
        !           299:        addstr("1:Move  2:Players  3:Talk  4:Stats  5:Quit  ");
        !           300:        if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
        !           301:            addstr("6:Cloak  ");
        !           302:        if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
        !           303:            addstr("7:Teleport  ");
        !           304:        if (Player.p_specialtype >= SC_COUNCIL || Wizard)
        !           305:            addstr("8:Intervene  ");
        !           306: 
        !           307:        procmain();                     /* process input */
        !           308:        }
        !           309: }
        !           310: /**/
        !           311: /************************************************************************
        !           312: /
        !           313: / FUNCTION NAME: initialstate()
        !           314: /
        !           315: / FUNCTION: initialize some important global variable
        !           316: /
        !           317: / AUTHOR: E. A. Estes, 12/4/85
        !           318: /
        !           319: / ARGUMENTS: none
        !           320: /
        !           321: / RETURN VALUE: none
        !           322: /
        !           323: / MODULES CALLED: time(), fopen(), srandom(), error(), getuid(), getlogin(), 
        !           324: /      getpwuid()
        !           325: /
        !           326: / GLOBAL INPUTS: 
        !           327: /
        !           328: / GLOBAL OUTPUTS: *Energyvoidfp, Echo, Marsh, *Login, Users, Beyond, 
        !           329: /      Throne, Wizard, Changed, Okcount, Timeout, Windows, *Monstfp, *Messagefp, 
        !           330: /      *Playersfp
        !           331: /
        !           332: / DESCRIPTION:
        !           333: /      Set global flags, and open files which remain open.
        !           334: /
        !           335: /************************************************************************/
        !           336: 
        !           337: initialstate()
        !           338: {
        !           339:     Beyond = FALSE;
        !           340:     Marsh = FALSE;
        !           341:     Throne = FALSE;
        !           342:     Changed = FALSE;
        !           343:     Wizard = FALSE;
        !           344:     Timeout = FALSE;
        !           345:     Users = 0;
        !           346:     Windows = FALSE;
        !           347:     Echo = TRUE;
        !           348: 
        !           349:     /* setup login name */
        !           350:     if ((Login = getlogin()) == NULL)
        !           351:        Login = getpwuid(getuid())->pw_name;
        !           352:     
        !           353:     /* open some files */
        !           354:     if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL)
        !           355:        error(_PATH_PEOPLE);
        !           356:        /*NOTREACHED*/
        !           357: 
        !           358:     if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL)
        !           359:        error(_PATH_MONST);
        !           360:        /*NOTREACHED*/
        !           361: 
        !           362:     if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL)
        !           363:        error(_PATH_MESS);
        !           364:        /*NOTREACHED*/
        !           365: 
        !           366:     if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL)
        !           367:        error(_PATH_VOID);
        !           368:        /*NOTREACHED*/
        !           369: 
        !           370:     srandom((unsigned) time((long *) NULL));   /* prime random numbers */
        !           371: }
        !           372: /**/
        !           373: /************************************************************************
        !           374: /
        !           375: / FUNCTION NAME: rollnewplayer()
        !           376: /
        !           377: / FUNCTION: roll up a new character
        !           378: /
        !           379: / AUTHOR: E. A. Estes, 12/4/85
        !           380: /
        !           381: / ARGUMENTS: none
        !           382: /
        !           383: / RETURN VALUE: none
        !           384: /
        !           385: / MODULES CALLED: initplayer(), allocrecord(), truncstring(), fabs(), wmove(), 
        !           386: /      wclear(), sscanf(), strcmp(), genchar(), waddstr(), findname(), mvprintw(), 
        !           387: /      getanswer(), getstring()
        !           388: /
        !           389: / GLOBAL INPUTS: Other, Wizard, Player, *stdscr, Databuf[]
        !           390: /
        !           391: / GLOBAL OUTPUTS: Echo
        !           392: /
        !           393: / DESCRIPTION:
        !           394: /      Prompt player, and roll up new character.
        !           395: /
        !           396: /************************************************************************/
        !           397: 
        !           398: long
        !           399: rollnewplayer()
        !           400: {
        !           401: int    chartype;       /* character type */
        !           402: int    ch;             /* input */
        !           403: 
        !           404:     initplayer(&Player);               /* initialize player structure */
        !           405: 
        !           406:     clear();
        !           407:     mvaddstr(4, 21, "Which type of character do you want:");
        !           408:     mvaddstr(8, 4, "1:Magic User  2:Fighter  3:Elf  4:Dwarf  5:Halfling  6:Experimento  ");
        !           409:     if (Wizard) {
        !           410:        addstr("7:Super  ? ");
        !           411:        chartype = getanswer("1234567", FALSE);
        !           412:        }
        !           413:     else {
        !           414:        addstr("?  ");
        !           415:        chartype = getanswer("123456", FALSE);
        !           416:        }
        !           417: 
        !           418:     do
        !           419:        {
        !           420:        genchar(chartype);              /* roll up a character */
        !           421: 
        !           422:        /* print out results */
        !           423:        mvprintw(12, 14,
        !           424:            "Strength    :  %2.0f  Quickness:  %2.0f  Mana       :  %2.0f\n",
        !           425:            Player.p_strength, Player.p_quickness, Player.p_mana);
        !           426:        mvprintw(13, 14,
        !           427:            "Energy Level:  %2.0f  Brains   :  %2.0f  Magic Level:  %2.0f\n",
        !           428:            Player.p_energy, Player.p_brains, Player.p_magiclvl);
        !           429: 
        !           430:        if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
        !           431:            break;
        !           432: 
        !           433:        mvaddstr(14, 14, "Type '1' to keep >");
        !           434:        ch = getanswer(" ", TRUE);
        !           435:        }
        !           436:     while (ch != '1');
        !           437: 
        !           438:     if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
        !           439:        /* get coordinates for experimento */
        !           440:        for (;;)
        !           441:            {
        !           442:            mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
        !           443:            getstring(Databuf, SZ_DATABUF);
        !           444:            sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
        !           445: 
        !           446:            if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
        !           447:                mvaddstr(17, 0, "Invalid coordinates.  Try again.\n");
        !           448:            else
        !           449:                break;
        !           450:            }
        !           451: 
        !           452:     for (;;)
        !           453:        /* name the new character */
        !           454:        {
        !           455:        mvprintw(18, 0,
        !           456:            "Give your character a name [up to %d characters] ?  ", SZ_NAME - 1);
        !           457:        getstring(Player.p_name, SZ_NAME);
        !           458:        truncstring(Player.p_name);             /* remove trailing blanks */
        !           459: 
        !           460:        if (Player.p_name[0] == '\0')
        !           461:            /* no null names */
        !           462:            mvaddstr(19, 0, "Invalid name.");
        !           463:        else if (findname(Player.p_name, &Other) >= 0L)
        !           464:            /* cannot have duplicate names */
        !           465:            mvaddstr(19, 0, "Name already in use.");
        !           466:        else
        !           467:            /* name is acceptable */
        !           468:            break;
        !           469: 
        !           470:        addstr("  Pick another.\n");
        !           471:        }
        !           472: 
        !           473:     /* get a password for character */
        !           474:     Echo = FALSE;
        !           475: 
        !           476:     do
        !           477:        {
        !           478:        mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
        !           479:        getstring(Player.p_password, SZ_PASSWORD);
        !           480:        mvaddstr(21, 0, "One more time to verify ? ");
        !           481:        getstring(Databuf, SZ_PASSWORD);
        !           482:        }
        !           483:     while (strcmp(Player.p_password, Databuf) != 0);
        !           484: 
        !           485:     Echo = TRUE;
        !           486: 
        !           487:     return(allocrecord());
        !           488: }
        !           489: /**/
        !           490: /************************************************************************
        !           491: /
        !           492: / FUNCTION NAME: procmain()
        !           493: /
        !           494: / FUNCTION: process input from player
        !           495: /
        !           496: / AUTHOR: E. A. Estes, 12/4/85
        !           497: /
        !           498: / ARGUMENTS: none
        !           499: /
        !           500: / RETURN VALUE: none
        !           501: /
        !           502: / MODULES CALLED: dotampered(), changestats(), inputoption(), allstatslist(), 
        !           503: /      fopen(), wmove(), drandom(), sscanf(), fclose(), altercoordinates(), 
        !           504: /      waddstr(), fprintf(), distance(), userlist(), leavegame(), encounter(), 
        !           505: /      getstring(), wclrtobot()
        !           506: /
        !           507: / GLOBAL INPUTS: Circle, Illcmd[], Throne, Wizard, Player, *stdscr, 
        !           508: /      Databuf[], Illmove[]
        !           509: /
        !           510: / GLOBAL OUTPUTS: Player, Changed
        !           511: /
        !           512: / DESCRIPTION:
        !           513: /      Process main menu options.
        !           514: /
        !           515: /************************************************************************/
        !           516: 
        !           517: procmain()
        !           518: {
        !           519: int    ch;                     /* input */
        !           520: double x;                      /* desired new x coordinate */
        !           521: double y;                      /* desired new y coordinate */
        !           522: double temp;                   /* for temporary calculations */
        !           523: FILE   *fp;                    /* for opening files */
        !           524: register int   loop;           /* a loop counter */
        !           525: bool   hasmoved = FALSE;       /* set if player has moved */
        !           526: 
        !           527:     ch = inputoption();
        !           528:     mvaddstr(4, 0, "\n\n");            /* clear status area */
        !           529: 
        !           530:     move(7, 0);
        !           531:     clrtobot();                        /* clear data on bottom area of screen */
        !           532: 
        !           533:     if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
        !           534:        /* valar cannot move */
        !           535:        ch = ' ';
        !           536: 
        !           537:     switch (ch)
        !           538:        {
        !           539:        case 'K':               /* move up/north */
        !           540:        case 'N':
        !           541:            x = Player.p_x;
        !           542:            y = Player.p_y + MAXMOVE();
        !           543:            hasmoved = TRUE;
        !           544:            break;
        !           545: 
        !           546:        case 'J':               /* move down/south */
        !           547:        case 'S':
        !           548:            x = Player.p_x;
        !           549:            y = Player.p_y - MAXMOVE();
        !           550:            hasmoved = TRUE;
        !           551:            break;
        !           552: 
        !           553:        case 'L':               /* move right/east */
        !           554:        case 'E':
        !           555:            x = Player.p_x + MAXMOVE();
        !           556:            y = Player.p_y;
        !           557:            hasmoved = TRUE;
        !           558:            break;
        !           559: 
        !           560:        case 'H':               /* move left/west */
        !           561:        case 'W':
        !           562:            x = Player.p_x - MAXMOVE();
        !           563:            y = Player.p_y;
        !           564:            hasmoved = TRUE;
        !           565:            break;
        !           566: 
        !           567:        default:    /* rest */
        !           568:            Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
        !           569:                + Player.p_level / 3.0 + 2.0;
        !           570:            Player.p_energy =
        !           571:                MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
        !           572: 
        !           573:            if (Player.p_status != S_CLOAKED)
        !           574:                /* cannot find mana if cloaked */
        !           575:                {
        !           576:                Player.p_mana += (Circle + Player.p_level) / 4.0;
        !           577: 
        !           578:                if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
        !           579:                    /* wandering monster */
        !           580:                    encounter(-1);
        !           581:                }
        !           582:            break;
        !           583: 
        !           584:        case 'X':               /* change/examine a character */
        !           585:            changestats(TRUE);
        !           586:            break;
        !           587: 
        !           588:        case '1':               /* move */
        !           589:            for (loop = 3; loop; --loop)
        !           590:                {
        !           591:                mvaddstr(4, 0, "X Y Coordinates ? ");
        !           592:                getstring(Databuf, SZ_DATABUF);
        !           593: 
        !           594:                if (sscanf(Databuf, "%lf %lf", &x, &y) != 2)
        !           595:                    mvaddstr(5, 0, "Try again\n");
        !           596:                else if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
        !           597:                    ILLMOVE();
        !           598:                else
        !           599:                    {
        !           600:                    hasmoved = TRUE;
        !           601:                    break;
        !           602:                    }
        !           603:                }
        !           604:            break;
        !           605: 
        !           606:        case '2':               /* players */
        !           607:            userlist(TRUE);
        !           608:            break;
        !           609: 
        !           610:        case '3':               /* message */
        !           611:            mvaddstr(4, 0, "Message ? ");
        !           612:            getstring(Databuf, SZ_DATABUF);
        !           613:            /* we open the file for writing to erase any data which is already there */
        !           614:            fp = fopen(_PATH_MESS, "w");
        !           615:            if (Databuf[0] != '\0')
        !           616:                fprintf(fp, "%s: %s", Player.p_name, Databuf);
        !           617:            fclose(fp);
        !           618:            break;
        !           619: 
        !           620:        case '4':               /* stats */
        !           621:            allstatslist();
        !           622:            break;
        !           623: 
        !           624:        case '5':               /* good-bye */
        !           625:            leavegame();
        !           626:            /*NOTREACHED*/
        !           627: 
        !           628:        case '6':               /* cloak */
        !           629:            if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
        !           630:                ILLCMD();
        !           631:            else if (Player.p_status == S_CLOAKED)
        !           632:                Player.p_status = S_PLAYING;
        !           633:            else if (Player.p_mana < MM_CLOAK)
        !           634:                mvaddstr(5, 0, "No mana left.\n");
        !           635:            else
        !           636:                {
        !           637:                Changed = TRUE;
        !           638:                Player.p_mana -= MM_CLOAK;
        !           639:                Player.p_status = S_CLOAKED;
        !           640:                }
        !           641:            break;
        !           642: 
        !           643:        case '7':       /* teleport */
        !           644:            /*
        !           645:             * conditions for teleport
        !           646:             *  - 20 per (level plus magic level)
        !           647:             *  - OR council of the wise or valar or ex-valar
        !           648:             *  - OR transport from throne
        !           649:             * transports from throne cost no mana
        !           650:             */
        !           651:            if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
        !           652:                ILLCMD();
        !           653:            else 
        !           654:                for (loop = 3; loop; --loop)
        !           655:                    {
        !           656:                    mvaddstr(4, 0, "X Y Coordinates ? ");
        !           657:                    getstring(Databuf, SZ_DATABUF);
        !           658: 
        !           659:                    if (sscanf(Databuf, "%lf %lf", &x, &y) == 2)
        !           660:                        {
        !           661:                        temp = distance(Player.p_x, x, Player.p_y, y);
        !           662:                        if (!Throne
        !           663:                            /* can transport anywhere from throne */
        !           664:                            && Player.p_specialtype <= SC_COUNCIL
        !           665:                            /* council, valar can transport anywhere */
        !           666:                            && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
        !           667:                            /* can only move 20 per exp. level + mag. level */
        !           668:                            ILLMOVE();
        !           669:                        else
        !           670:                            {
        !           671:                            temp = (temp / 75.0 + 1.0) * 20.0;  /* mana used */
        !           672: 
        !           673:                            if (!Throne && temp > Player.p_mana)
        !           674:                                mvaddstr(5, 0, "Not enough power for that distance.\n");
        !           675:                            else
        !           676:                                {
        !           677:                                if (!Throne)
        !           678:                                    Player.p_mana -= temp;
        !           679:                                hasmoved = TRUE;
        !           680:                                break;
        !           681:                                }
        !           682:                            }
        !           683:                        }
        !           684:                    }
        !           685:            break;
        !           686: 
        !           687:        case 'C':
        !           688:        case '9':               /* monster */
        !           689:            if (Throne)
        !           690:                /* no monsters while on throne */
        !           691:                mvaddstr(5, 0, "No monsters in the chamber!\n");
        !           692:            else if (Player.p_specialtype != SC_VALAR)
        !           693:                /* the valar cannot call monsters */
        !           694:                {
        !           695:                Player.p_sin += 1e-6;
        !           696:                encounter(-1);
        !           697:                }
        !           698:            break;
        !           699: 
        !           700:        case '0':               /* decree */
        !           701:            if (Wizard || Player.p_specialtype == SC_KING && Throne)
        !           702:                /* kings must be on throne to decree */
        !           703:                dotampered();
        !           704:            else
        !           705:                ILLCMD();
        !           706:            break;
        !           707: 
        !           708:        case '8':               /* intervention */
        !           709:            if (Wizard || Player.p_specialtype >= SC_COUNCIL)
        !           710:                dotampered();
        !           711:            else
        !           712:                ILLCMD();
        !           713:            break;
        !           714:        }
        !           715: 
        !           716:     if (hasmoved)
        !           717:        /* player has moved -- alter coordinates, and do random monster */
        !           718:        {
        !           719:        altercoordinates(x, y, A_SPECIFIC);
        !           720: 
        !           721:        if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
        !           722:            encounter(-1);
        !           723:        }
        !           724: }
        !           725: /**/
        !           726: /************************************************************************
        !           727: /
        !           728: / FUNCTION NAME: titlelist()
        !           729: /
        !           730: / FUNCTION: print title page
        !           731: /
        !           732: / AUTHOR: E. A. Estes, 12/4/85
        !           733: /
        !           734: / ARGUMENTS: none
        !           735: /
        !           736: / RETURN VALUE: none
        !           737: /
        !           738: / MODULES CALLED: fread(), fseek(), fopen(), fgets(), wmove(), strcpy(), 
        !           739: /      fclose(), strlen(), waddstr(), sprintf(), wrefresh()
        !           740: /
        !           741: / GLOBAL INPUTS: Lines, Other, *stdscr, Databuf[], *Playersfp
        !           742: /
        !           743: / GLOBAL OUTPUTS: Lines
        !           744: /
        !           745: / DESCRIPTION:
        !           746: /      Print important information about game, players, etc.
        !           747: /
        !           748: /************************************************************************/
        !           749: 
        !           750: titlelist()
        !           751: {
        !           752: register FILE  *fp;            /* used for opening various files */
        !           753: bool   councilfound = FALSE;   /* set if we find a member of the council */
        !           754: bool   kingfound = FALSE;      /* set if we find a king */
        !           755: double hiexp, nxtexp;          /* used for finding the two highest players */
        !           756: double hilvl, nxtlvl;          /* used for finding the two highest players */
        !           757: char   hiname[21], nxtname[21];/* used for finding the two highest players */
        !           758: 
        !           759:     mvaddstr(0, 14, "W e l c o m e   t o   P h a n t a s i a (vers. 3.3.2)!");
        !           760: 
        !           761:     /* print message of the day */
        !           762:     if ((fp = fopen(_PATH_MOTD, "r")) != NULL
        !           763:        && fgets(Databuf, SZ_DATABUF, fp) != NULL)
        !           764:        {
        !           765:        mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
        !           766:        fclose(fp);
        !           767:        }
        !           768: 
        !           769:     /* search for king */
        !           770:     fseek(Playersfp, 0L, 0);
        !           771:     while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
        !           772:        if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED)
        !           773:            /* found the king */
        !           774:            {
        !           775:            sprintf(Databuf, "The present ruler is %s  Level:%.0f",
        !           776:                Other.p_name, Other.p_level);
        !           777:            mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
        !           778:            kingfound = TRUE;
        !           779:            break;
        !           780:            }
        !           781: 
        !           782:     if (!kingfound)
        !           783:        mvaddstr(4, 24, "There is no ruler at this time.");
        !           784: 
        !           785:     /* search for valar */
        !           786:     fseek(Playersfp, 0L, 0);
        !           787:     while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
        !           788:        if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
        !           789:            /* found the valar */
        !           790:            {
        !           791:            sprintf(Databuf, "The Valar is %s   Login:  %s", Other.p_name, Other.p_login);
        !           792:            mvaddstr(6, 40 - strlen(Databuf) / 2 , Databuf);
        !           793:            break;
        !           794:            }
        !           795: 
        !           796:     /* search for council of the wise */
        !           797:     fseek(Playersfp, 0L, 0);
        !           798:     Lines = 10;
        !           799:     while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
        !           800:        if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
        !           801:            /* found a member of the council */
        !           802:            {
        !           803:            if (!councilfound)
        !           804:                {
        !           805:                mvaddstr(8, 30, "Council of the Wise:");
        !           806:                councilfound = TRUE;
        !           807:                }
        !           808: 
        !           809:            /* This assumes a finite (<=5) number of C.O.W.: */
        !           810:            sprintf(Databuf, "%s   Login:  %s", Other.p_name, Other.p_login);
        !           811:            mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
        !           812:            }
        !           813: 
        !           814:     /* search for the two highest players */
        !           815:     nxtname[0] = hiname[0] = '\0';
        !           816:     hiexp = 0.0;
        !           817:     nxtlvl = hilvl = 0;
        !           818: 
        !           819:     fseek(Playersfp, 0L, 0);
        !           820:     while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
        !           821:        if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
        !           822:            /* highest found so far */
        !           823:            {
        !           824:            nxtexp = hiexp;
        !           825:            hiexp = Other.p_experience;
        !           826:            nxtlvl = hilvl;
        !           827:            hilvl = Other.p_level;
        !           828:            strcpy(nxtname, hiname);
        !           829:            strcpy(hiname, Other.p_name);
        !           830:            }
        !           831:        else if (Other.p_experience > nxtexp
        !           832:            && Other.p_specialtype <= SC_KING
        !           833:            && Other.p_status != S_NOTUSED)
        !           834:            /* next highest found so far */
        !           835:            {
        !           836:            nxtexp = Other.p_experience;
        !           837:            nxtlvl = Other.p_level;
        !           838:            strcpy(nxtname, Other.p_name);
        !           839:            }
        !           840: 
        !           841:     mvaddstr(15, 28, "Highest characters are:");
        !           842:     sprintf(Databuf, "%s  Level:%.0f   and   %s  Level:%.0f",
        !           843:        hiname, hilvl, nxtname, nxtlvl);
        !           844:     mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
        !           845: 
        !           846:     /* print last to die */
        !           847:     if ((fp = fopen(_PATH_LASTDEAD,"r")) != NULL
        !           848:        && fgets(Databuf, SZ_DATABUF, fp) != NULL)
        !           849:        {
        !           850:        mvaddstr(19, 25, "The last character to die was:");
        !           851:        mvaddstr(20, 40 - strlen(Databuf) / 2,Databuf);
        !           852:        fclose(fp);
        !           853:        }
        !           854: 
        !           855:     refresh();
        !           856: }
        !           857: /**/
        !           858: /************************************************************************
        !           859: /
        !           860: / FUNCTION NAME: recallplayer()
        !           861: /
        !           862: / FUNCTION: find a character on file
        !           863: /
        !           864: / AUTHOR: E. A. Estes, 12/4/85
        !           865: /
        !           866: / ARGUMENTS: none
        !           867: /
        !           868: / RETURN VALUE: none
        !           869: /
        !           870: / MODULES CALLED: writerecord(), truncstring(), more(), death(), wmove(), 
        !           871: /      wclear(), strcmp(), printw(), cleanup(), waddstr(), findname(), mvprintw(), 
        !           872: /      getanswer(), getstring()
        !           873: /
        !           874: / GLOBAL INPUTS: Player, *stdscr, Databuf[]
        !           875: /
        !           876: / GLOBAL OUTPUTS: Echo, Player
        !           877: /
        !           878: / DESCRIPTION:
        !           879: /      Search for a character of a certain name, and check password.
        !           880: /
        !           881: /************************************************************************/
        !           882: 
        !           883: long
        !           884: recallplayer()
        !           885: {
        !           886: long   loc = 0L;               /* location in player file */
        !           887: register int   loop;           /* loop counter */
        !           888: int    ch;                     /* input */
        !           889: 
        !           890:     clear();
        !           891:     mvprintw(10, 0, "What was your character's name ? ");
        !           892:     getstring(Databuf, SZ_NAME);
        !           893:     truncstring(Databuf);
        !           894: 
        !           895:     if ((loc = findname(Databuf, &Player)) >= 0L)
        !           896:        /* found character */
        !           897:        {
        !           898:        Echo = FALSE;
        !           899: 
        !           900:        for (loop = 0; loop < 2; ++loop)
        !           901:            {
        !           902:            /* prompt for password */
        !           903:            mvaddstr(11, 0, "Password ? ");
        !           904:            getstring(Databuf, SZ_PASSWORD);
        !           905:            if (strcmp(Databuf, Player.p_password) == 0)
        !           906:                /* password good */
        !           907:                {
        !           908:                Echo = TRUE;
        !           909: 
        !           910:                if (Player.p_status != S_OFF)
        !           911:                    /* player did not exit normally last time */
        !           912:                    {
        !           913:                    clear();
        !           914:                    addstr("Your character did not exit normally last time.\n");
        !           915:                    addstr("If you think you have good cause to have your character saved,\n");
        !           916:                    printw("you may quit and mail your reason to 'root'.\n");
        !           917:                    addstr("Otherwise, continuing spells certain death.\n");
        !           918:                    addstr("Do you want to quit ? ");
        !           919:                    ch = getanswer("YN", FALSE);
        !           920:                    if (ch == 'Y')
        !           921:                        {
        !           922:                        Player.p_status = S_HUNGUP;
        !           923:                        writerecord(&Player, loc);
        !           924:                        cleanup(TRUE);
        !           925:                        /*NOTREACHED*/
        !           926:                        }
        !           927:                    death("Stupidity");
        !           928:                    /*NOTREACHED*/
        !           929:                    }
        !           930:                return(loc);
        !           931:                }
        !           932:            else
        !           933:                mvaddstr(12, 0, "No good.\n");
        !           934:            }
        !           935: 
        !           936:        Echo = TRUE;
        !           937:        }
        !           938:     else
        !           939:        mvaddstr(11, 0, "Not found.\n");
        !           940: 
        !           941:     more(13);
        !           942:     return(-1L);
        !           943: }
        !           944: /**/
        !           945: /************************************************************************
        !           946: /
        !           947: / FUNCTION NAME: neatstuff()
        !           948: /
        !           949: / FUNCTION: do random stuff
        !           950: /
        !           951: / AUTHOR: E. A. Estes, 3/3/86
        !           952: /
        !           953: / ARGUMENTS: none
        !           954: /
        !           955: / RETURN VALUE: none
        !           956: /
        !           957: / MODULES CALLED: collecttaxes(), floor(), wmove(), drandom(), infloat(), 
        !           958: /      waddstr(), mvprintw(), getanswer()
        !           959: /
        !           960: / GLOBAL INPUTS: Player, *stdscr, *Statptr
        !           961: /
        !           962: / GLOBAL OUTPUTS: Player
        !           963: /
        !           964: / DESCRIPTION:
        !           965: /      Handle gurus, medics, etc.
        !           966: /
        !           967: /************************************************************************/
        !           968: 
        !           969: neatstuff()
        !           970: {
        !           971: double temp;   /* for temporary calculations */
        !           972: int    ch;     /* input */
        !           973: 
        !           974:     switch ((int) ROLL(0.0, 100.0))
        !           975:        {
        !           976:        case 1:
        !           977:        case 2:
        !           978:            if (Player.p_poison > 0.0)
        !           979:                {
        !           980:                mvaddstr(4, 0, "You've found a medic!  How much will you offer to be cured ? ");
        !           981:                temp = floor(infloat());
        !           982:                if (temp < 0.0 || temp > Player.p_gold)
        !           983:                    /* negative gold, or more than available */
        !           984:                    {
        !           985:                    mvaddstr(6, 0, "He was not amused, and made you worse.\n");
        !           986:                    Player.p_poison += 1.0;
        !           987:                    }
        !           988:                else if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
        !           989:                    /* medic wants 1/2 of available gold */
        !           990:                    mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
        !           991:                else
        !           992:                    {
        !           993:                    mvaddstr(5, 0, "He accepted.");
        !           994:                    Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
        !           995:                    Player.p_gold -= temp;
        !           996:                    }
        !           997:                }
        !           998:            break;
        !           999: 
        !          1000:        case 3:
        !          1001:            mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
        !          1002:            Player.p_experience += 4000.0;
        !          1003:            Player.p_sin += 0.5;
        !          1004:            break;
        !          1005: 
        !          1006:        case 4:
        !          1007:            temp = ROLL(10.0, 75.0);
        !          1008:            mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp);
        !          1009:            ch = getanswer("NY", FALSE);
        !          1010: 
        !          1011:            if (ch == 'Y')
        !          1012:                collecttaxes(temp, 0.0);
        !          1013:            break;
        !          1014: 
        !          1015:        case 5:
        !          1016:            if (Player.p_sin > 1.0)
        !          1017:                {
        !          1018:                mvaddstr(4, 0, "You've found a Holy Orb!\n");
        !          1019:                Player.p_sin -= 0.25;
        !          1020:                }
        !          1021:            break;
        !          1022: 
        !          1023:        case 6:
        !          1024:            if (Player.p_poison < 1.0)
        !          1025:                {
        !          1026:                mvaddstr(4, 0, "You've been hit with a plague!\n");
        !          1027:                Player.p_poison += 1.0;
        !          1028:                }
        !          1029:            break;
        !          1030: 
        !          1031:        case 7:
        !          1032:            mvaddstr(4, 0, "You've found some holy water.\n");
        !          1033:            ++Player.p_holywater;
        !          1034:            break;
        !          1035: 
        !          1036:        case 8:
        !          1037:            mvaddstr(4, 0, "You've met a Guru. . .");
        !          1038:            if (drandom() * Player.p_sin > 1.0)
        !          1039:                addstr("You disgusted him with your sins!\n");
        !          1040:            else if (Player.p_poison > 0.0)
        !          1041:                {
        !          1042:                addstr("He looked kindly upon you, and cured you.\n");
        !          1043:                Player.p_poison = 0.0;
        !          1044:                }
        !          1045:            else
        !          1046:                {
        !          1047:                addstr("He rewarded you for your virtue.\n");
        !          1048:                Player.p_mana += 50.0;
        !          1049:                Player.p_shield += 2.0;
        !          1050:                }
        !          1051:            break;
        !          1052: 
        !          1053:        case 9:
        !          1054:            mvaddstr(4, 0, "You've found an amulet.\n");
        !          1055:            ++Player.p_amulets;
        !          1056:            break;
        !          1057: 
        !          1058:        case 10:
        !          1059:            if (Player.p_blindness)
        !          1060:                {
        !          1061:                mvaddstr(4, 0, "You've regained your sight!\n");
        !          1062:                Player.p_blindness = FALSE;
        !          1063:                }
        !          1064:            break;
        !          1065: 
        !          1066:        default:        /* deal with poison */
        !          1067:            if (Player.p_poison > 0.0)
        !          1068:                {
        !          1069:                temp = Player.p_poison * Statptr->c_weakness
        !          1070:                    * Player.p_maxenergy / 600.0;
        !          1071:                if (Player.p_energy > Player.p_maxenergy / 10.0
        !          1072:                    && temp + 5.0 < Player.p_energy)
        !          1073:                    Player.p_energy -= temp;
        !          1074:                }
        !          1075:            break;
        !          1076:        }
        !          1077: }
        !          1078: /**/
        !          1079: /************************************************************************
        !          1080: /
        !          1081: / FUNCTION NAME: genchar()
        !          1082: /
        !          1083: / FUNCTION: generate a random character
        !          1084: /
        !          1085: / AUTHOR: E. A. Estes, 12/4/85
        !          1086: /
        !          1087: / ARGUMENTS:
        !          1088: /      int type - ASCII value of character type to generate
        !          1089: /
        !          1090: / RETURN VALUE: none
        !          1091: /
        !          1092: / MODULES CALLED: floor(), drandom()
        !          1093: /
        !          1094: / GLOBAL INPUTS: Wizard, Player, Stattable[]
        !          1095: /
        !          1096: / GLOBAL OUTPUTS: Player
        !          1097: /
        !          1098: / DESCRIPTION:
        !          1099: /      Use the lookup table for rolling stats.
        !          1100: /
        !          1101: /************************************************************************/
        !          1102: 
        !          1103: genchar(type)
        !          1104: int    type;
        !          1105: {
        !          1106: register int   subscript;              /* used for subscripting into Stattable */
        !          1107: register struct charstats      *statptr;/* for pointing into Stattable */
        !          1108: 
        !          1109:     subscript = type - '1';
        !          1110: 
        !          1111:     if (subscript < C_MAGIC || subscript > C_EXPER)
        !          1112:        if (subscript != C_SUPER || !Wizard)
        !          1113:            /* fighter is default */
        !          1114:            subscript = C_FIGHTER;
        !          1115:     
        !          1116:     statptr = &Stattable[subscript];
        !          1117: 
        !          1118:     Player.p_quickness =
        !          1119:        ROLL(statptr->c_quickness.base, statptr->c_quickness.interval);
        !          1120:     Player.p_strength =
        !          1121:        ROLL(statptr->c_strength.base, statptr->c_strength.interval);
        !          1122:     Player.p_mana =
        !          1123:        ROLL(statptr->c_mana.base, statptr->c_mana.interval);
        !          1124:     Player.p_maxenergy =
        !          1125:     Player.p_energy =
        !          1126:        ROLL(statptr->c_energy.base, statptr->c_energy.interval);
        !          1127:     Player.p_brains =
        !          1128:        ROLL(statptr->c_brains.base, statptr->c_brains.interval);
        !          1129:     Player.p_magiclvl =
        !          1130:        ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval);
        !          1131: 
        !          1132:     Player.p_type = subscript;
        !          1133: 
        !          1134:     if (Player.p_type == C_HALFLING)
        !          1135:        /* give halfling some experience */
        !          1136:        Player.p_experience = ROLL(600.0, 200.0);
        !          1137: }
        !          1138: /**/
        !          1139: /************************************************************************
        !          1140: /
        !          1141: / FUNCTION NAME: playinit()
        !          1142: /
        !          1143: / FUNCTION: initialize for playing game
        !          1144: /
        !          1145: / AUTHOR: E. A. Estes, 12/4/85
        !          1146: /
        !          1147: / ARGUMENTS: none
        !          1148: /
        !          1149: / RETURN VALUE: none
        !          1150: /
        !          1151: / MODULES CALLED: signal(), wclear(), noecho(), crmode(), initscr(), 
        !          1152: /      wrefresh()
        !          1153: /
        !          1154: / GLOBAL INPUTS: *stdscr, ill_sig()
        !          1155: /
        !          1156: / GLOBAL OUTPUTS: Windows
        !          1157: /
        !          1158: / DESCRIPTION:
        !          1159: /      Catch a bunch of signals, and turn on curses stuff.
        !          1160: /
        !          1161: /************************************************************************/
        !          1162: 
        !          1163: playinit()
        !          1164: {
        !          1165:     /* catch/ingnore signals */
        !          1166: 
        !          1167: #ifdef BSD41
        !          1168:     sigignore(SIGQUIT);
        !          1169:     sigignore(SIGALRM);
        !          1170:     sigignore(SIGTERM);
        !          1171:     sigignore(SIGTSTP);
        !          1172:     sigignore(SIGTTIN);
        !          1173:     sigignore(SIGTTOU);
        !          1174:     sighold(SIGINT);
        !          1175:     sigset(SIGHUP, ill_sig);
        !          1176:     sigset(SIGTRAP, ill_sig);
        !          1177:     sigset(SIGIOT, ill_sig);
        !          1178:     sigset(SIGEMT, ill_sig);
        !          1179:     sigset(SIGFPE, ill_sig);
        !          1180:     sigset(SIGBUS, ill_sig);
        !          1181:     sigset(SIGSEGV, ill_sig);
        !          1182:     sigset(SIGSYS, ill_sig);
        !          1183:     sigset(SIGPIPE, ill_sig);
        !          1184: #endif
        !          1185: #ifdef BSD42
        !          1186:     signal(SIGQUIT, ill_sig);
        !          1187:     signal(SIGALRM, SIG_IGN);
        !          1188:     signal(SIGTERM, SIG_IGN);
        !          1189:     signal(SIGTSTP, SIG_IGN);
        !          1190:     signal(SIGTTIN, SIG_IGN);
        !          1191:     signal(SIGTTOU, SIG_IGN);
        !          1192:     signal(SIGINT, ill_sig);
        !          1193:     signal(SIGHUP, SIG_DFL);
        !          1194:     signal(SIGTRAP, ill_sig);
        !          1195:     signal(SIGIOT, ill_sig);
        !          1196:     signal(SIGEMT, ill_sig);
        !          1197:     signal(SIGFPE, ill_sig);
        !          1198:     signal(SIGBUS, ill_sig);
        !          1199:     signal(SIGSEGV, ill_sig);
        !          1200:     signal(SIGSYS, ill_sig);
        !          1201:     signal(SIGPIPE, ill_sig);
        !          1202: #endif
        !          1203: #ifdef SYS3
        !          1204:     signal(SIGINT, SIG_IGN);
        !          1205:     signal(SIGQUIT, SIG_IGN);
        !          1206:     signal(SIGTERM, SIG_IGN);
        !          1207:     signal(SIGALRM, SIG_IGN);
        !          1208:     signal(SIGHUP, ill_sig);
        !          1209:     signal(SIGTRAP, ill_sig);
        !          1210:     signal(SIGIOT, ill_sig);
        !          1211:     signal(SIGEMT, ill_sig);
        !          1212:     signal(SIGFPE, ill_sig);
        !          1213:     signal(SIGBUS, ill_sig);
        !          1214:     signal(SIGSEGV, ill_sig);
        !          1215:     signal(SIGSYS, ill_sig);
        !          1216:     signal(SIGPIPE, ill_sig);
        !          1217: #endif
        !          1218: #ifdef SYS5
        !          1219:     signal(SIGINT, SIG_IGN);
        !          1220:     signal(SIGQUIT, SIG_IGN);
        !          1221:     signal(SIGTERM, SIG_IGN);
        !          1222:     signal(SIGALRM, SIG_IGN);
        !          1223:     signal(SIGHUP, ill_sig);
        !          1224:     signal(SIGTRAP, ill_sig);
        !          1225:     signal(SIGIOT, ill_sig);
        !          1226:     signal(SIGEMT, ill_sig);
        !          1227:     signal(SIGFPE, ill_sig);
        !          1228:     signal(SIGBUS, ill_sig);
        !          1229:     signal(SIGSEGV, ill_sig);
        !          1230:     signal(SIGSYS, ill_sig);
        !          1231:     signal(SIGPIPE, ill_sig);
        !          1232: #endif
        !          1233: 
        !          1234:     initscr();         /* turn on curses */
        !          1235:     noecho();          /* do not echo input */
        !          1236:     crmode();          /* do not process erase, kill */
        !          1237:     clear();
        !          1238:     refresh();
        !          1239:     Windows = TRUE;    /* mark the state */
        !          1240: }
        !          1241: 
        !          1242: /**/
        !          1243: /************************************************************************
        !          1244: /
        !          1245: / FUNCTION NAME: cleanup()
        !          1246: /
        !          1247: / FUNCTION: close some files, and maybe exit
        !          1248: /
        !          1249: / AUTHOR: E. A. Estes, 12/4/85
        !          1250: /
        !          1251: / ARGUMENTS:
        !          1252: /      bool doexit - exit flag
        !          1253: /
        !          1254: / RETURN VALUE: none
        !          1255: /
        !          1256: / MODULES CALLED: exit(), wmove(), fclose(), endwin(), nocrmode(), wrefresh()
        !          1257: /
        !          1258: / GLOBAL INPUTS: *Energyvoidfp, LINES, *stdscr, Windows, *Monstfp, 
        !          1259: /      *Messagefp, *Playersfp
        !          1260: /
        !          1261: / GLOBAL OUTPUTS: none
        !          1262: /
        !          1263: / DESCRIPTION:
        !          1264: /      Close all open files.  If we are "in curses" terminate curses.
        !          1265: /      If 'doexit' is set, exit, otherwise return.
        !          1266: /
        !          1267: /************************************************************************/
        !          1268: 
        !          1269: cleanup(doexit)
        !          1270: bool   doexit;
        !          1271: {
        !          1272:     if (Windows)
        !          1273:        {
        !          1274:        move(LINES - 2, 0);
        !          1275:        refresh();
        !          1276:        nocrmode();
        !          1277:        endwin();
        !          1278:        }
        !          1279: 
        !          1280:     fclose(Playersfp);
        !          1281:     fclose(Monstfp);
        !          1282:     fclose(Messagefp);
        !          1283:     fclose(Energyvoidfp);
        !          1284: 
        !          1285:     if (doexit)
        !          1286:        exit(0);
        !          1287:        /*NOTREACHED*/
        !          1288: }

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