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1.1 root 1: /*
2: * Phantasia 3.3.2 -- Interterminal fantasy game
3: *
4: * Edward A. Estes
5: * AT&T, March 12, 1986
6: */
7:
8: /* DISCLAIMER:
9: *
10: * This game is distributed for free as is. It is not guaranteed to work
11: * in every conceivable environment. It is not even guaranteed to work
12: * in ANY environment.
13: *
14: * This game is distributed without notice of copyright, therefore it
15: * may be used in any manner the recipient sees fit. However, the
16: * author assumes no responsibility for maintaining or revising this
17: * game, in its original form, or any derivitives thereof.
18: *
19: * The author shall not be responsible for any loss, cost, or damage,
20: * including consequential damage, caused by reliance on this material.
21: *
22: * The author makes no warranties, express or implied, including warranties
23: * of merchantability or fitness for a particular purpose or use.
24: *
25: * AT&T is in no way connected with this game.
26: */
27:
28: #include <sys/types.h>
29: #include <pwd.h>
30:
31: /*
32: * The program allocates as much file space as it needs to store characters,
33: * so the possibility exists for the character file to grow without bound.
34: * The file is purged upon normal entry to try to avoid that problem.
35: * A similar problem exists for energy voids. To alleviate the problem here,
36: * the void file is cleared with every new king, and a limit is placed
37: * on the size of the energy void file.
38: */
39:
40: /*
41: * Put one line of text into the file 'motd' for announcements, etc.
42: */
43:
44: /*
45: * The scoreboard file is updated when someone dies, and keeps track
46: * of the highest character to date for that login.
47: * Being purged from the character file does not cause the scoreboard
48: * to be updated.
49: */
50:
51: /*
52: * All source files are set up for 'vi' with shiftwidth=4, tabstop=8.
53: */
54:
55: /**/
56:
57: /*
58: * main.c Main routines for Phantasia
59: */
60:
61: #include "include.h"
62:
63: /***************************************************************************
64: / FUNCTION NAME: main()
65: /
66: / FUNCTION: initialize state, and call main process
67: /
68: / AUTHOR: E. A. Estes, 12/4/85
69: /
70: / ARGUMENTS:
71: / int argc - argument count
72: / char **argv - argument vector
73: /
74: / RETURN VALUE: none
75: /
76: / MODULES CALLED: monstlist(), checkenemy(), activelist(),
77: / throneroom(), checkbattle(), readmessage(), changestats(), writerecord(),
78: / tradingpost(), adjuststats(), recallplayer(), displaystats(), checktampered(),
79: / fabs(), rollnewplayer(), time(), exit(), sqrt(), floor(), wmove(),
80: / signal(), strcat(), purgeoldplayers(), getuid(), isatty(), wclear(),
81: / strcpy(), system(), altercoordinates(), cleanup(), waddstr(), procmain(),
82: / playinit(), leavegame(), localtime(), getanswer(), neatstuff(), initialstate(),
83: / scorelist(), titlelist()
84: /
85: / GLOBAL INPUTS: *Login, Throne, Wizard, Player, *stdscr, Changed, Databuf[],
86: / Fileloc, Stattable[]
87: /
88: / GLOBAL OUTPUTS: Wizard, Player, Changed, Fileloc, Timeout, *Statptr
89: /
90: / DESCRIPTION:
91: / Process arguments, initialize program, and loop forever processing
92: / player input.
93: /
94: /***************************************************************************/
95:
96: main(argc, argv)
97: int argc;
98: char **argv;
99: {
100: bool noheader = FALSE; /* set if don't want header */
101: bool headeronly = FALSE; /* set if only want header */
102: bool examine = FALSE; /* set if examine a character */
103: long seconds; /* for time of day */
104: double dtemp; /* for temporary calculations */
105:
106: initialstate(); /* init globals */
107:
108: /* process arguments */
109: while (--argc && (*++argv)[0] == '-')
110: switch ((*argv)[1])
111: {
112: case 's': /* short */
113: noheader = TRUE;
114: break;
115:
116: case 'H': /* Header */
117: headeronly = TRUE;
118: break;
119:
120: case 'a': /* all users */
121: activelist();
122: cleanup(TRUE);
123: /*NOTREACHED*/
124:
125: case 'p': /* purge old players */
126: purgeoldplayers();
127: cleanup(TRUE);
128: /*NOTREACHED*/
129:
130: case 'S': /* set 'Wizard' */
131: Wizard = !getuid();
132: break;
133:
134: case 'x': /* examine */
135: examine = TRUE;
136: break;
137:
138: case 'm': /* monsters */
139: monstlist();
140: cleanup(TRUE);
141: /*NOTREACHED*/
142:
143: case 'b': /* scoreboard */
144: scorelist();
145: cleanup(TRUE);
146: /*NOTREACHED*/
147: }
148:
149: if (!isatty(0)) /* don't let non-tty's play */
150: cleanup(TRUE);
151: /*NOTREACHED*/
152:
153: playinit(); /* set up to catch signals, init curses */
154:
155: if (examine)
156: {
157: changestats(FALSE);
158: cleanup(TRUE);
159: /*NOTREACHED*/
160: }
161:
162: if (!noheader)
163: {
164: titlelist();
165: purgeoldplayers(); /* clean up old characters */
166: }
167:
168: if (headeronly)
169: cleanup(TRUE);
170: /*NOTREACHED*/
171:
172: do
173: /* get the player structure filled */
174: {
175: Fileloc = -1L;
176:
177: mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
178:
179: switch (getanswer("NYQ", FALSE))
180: {
181: case 'Y':
182: Fileloc = recallplayer();
183: break;
184:
185: case 'Q':
186: cleanup(TRUE);
187: /*NOTREACHED*/
188:
189: default:
190: Fileloc = rollnewplayer();
191: break;
192: }
193: clear();
194: }
195: while (Fileloc < 0L);
196:
197: if (Player.p_level > 5.0)
198: /* low level players have long timeout */
199: Timeout = TRUE;
200:
201: /* update some important player statistics */
202: strcpy(Player.p_login, Login);
203: time(&seconds);
204: Player.p_lastused = localtime(&seconds)->tm_yday;
205: Player.p_status = S_PLAYING;
206: writerecord(&Player, Fileloc);
207:
208: Statptr = &Stattable[Player.p_type]; /* initialize pointer */
209:
210: /* catch interrupts */
211: #ifdef BSD41
212: sigset(SIGINT, interrupt);
213: #endif
214: #ifdef BSD42
215: signal(SIGINT, interrupt);
216: #endif
217: #ifdef SYS3
218: signal(SIGINT, interrupt);
219: #endif
220: #ifdef SYS5
221: signal(SIGINT, interrupt);
222: #endif
223:
224: altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */
225:
226: clear();
227:
228: for (;;)
229: /* loop forever, processing input */
230: {
231:
232: adjuststats(); /* cleanup stats */
233:
234: if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
235: /* not allowed on throne -- move */
236: {
237: mvaddstr(5,0,"You're not allowed in the Lord's Chamber without a crown.\n");
238: altercoordinates(0.0, 0.0, A_NEAR);
239: }
240:
241: checktampered(); /* check for energy voids, etc. */
242:
243: if (Player.p_status != S_CLOAKED
244: /* not cloaked */
245: && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
246: /* |x| = |y| */
247: && !Throne)
248: /* not on throne */
249: {
250: dtemp = sqrt(dtemp / 100.0);
251: if (floor(dtemp) == dtemp)
252: /* |x| / 100 == n*n; at a trading post */
253: {
254: tradingpost();
255: clear();
256: }
257: }
258:
259: checkbattle(); /* check for player to player battle */
260: neatstuff(); /* gurus, medics, etc. */
261:
262: if (Player.p_status == S_CLOAKED)
263: /* costs 3 mana per turn to be cloaked */
264: if (Player.p_mana > 3.0)
265: Player.p_mana -= 3.0;
266: else
267: /* ran out of mana, uncloak */
268: {
269: Player.p_status = S_PLAYING;
270: Changed = TRUE;
271: }
272:
273: if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
274: /* change status back to S_PLAYING */
275: {
276: Player.p_status = S_PLAYING;
277: Changed = TRUE;
278: }
279:
280: if (Changed)
281: /* update file only if important stuff has changed */
282: {
283: writerecord(&Player, Fileloc);
284: Changed = FALSE;
285: continue;
286: }
287:
288: readmessage(); /* read message, if any */
289:
290: displaystats(); /* print statistics */
291:
292: move(6, 0);
293:
294: if (Throne)
295: /* maybe make king, print prompt, etc. */
296: throneroom();
297:
298: /* print status line */
299: addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
300: if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
301: addstr("6:Cloak ");
302: if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
303: addstr("7:Teleport ");
304: if (Player.p_specialtype >= SC_COUNCIL || Wizard)
305: addstr("8:Intervene ");
306:
307: procmain(); /* process input */
308: }
309: }
310: /**/
311: /************************************************************************
312: /
313: / FUNCTION NAME: initialstate()
314: /
315: / FUNCTION: initialize some important global variable
316: /
317: / AUTHOR: E. A. Estes, 12/4/85
318: /
319: / ARGUMENTS: none
320: /
321: / RETURN VALUE: none
322: /
323: / MODULES CALLED: time(), fopen(), srandom(), error(), getuid(), getlogin(),
324: / getpwuid()
325: /
326: / GLOBAL INPUTS:
327: /
328: / GLOBAL OUTPUTS: *Energyvoidfp, Echo, Marsh, *Login, Users, Beyond,
329: / Throne, Wizard, Changed, Okcount, Timeout, Windows, *Monstfp, *Messagefp,
330: / *Playersfp
331: /
332: / DESCRIPTION:
333: / Set global flags, and open files which remain open.
334: /
335: /************************************************************************/
336:
337: initialstate()
338: {
339: Beyond = FALSE;
340: Marsh = FALSE;
341: Throne = FALSE;
342: Changed = FALSE;
343: Wizard = FALSE;
344: Timeout = FALSE;
345: Users = 0;
346: Windows = FALSE;
347: Echo = TRUE;
348:
349: /* setup login name */
350: if ((Login = getlogin()) == NULL)
351: Login = getpwuid(getuid())->pw_name;
352:
353: /* open some files */
354: if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL)
355: error(_PATH_PEOPLE);
356: /*NOTREACHED*/
357:
358: if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL)
359: error(_PATH_MONST);
360: /*NOTREACHED*/
361:
362: if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL)
363: error(_PATH_MESS);
364: /*NOTREACHED*/
365:
366: if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL)
367: error(_PATH_VOID);
368: /*NOTREACHED*/
369:
370: srandom((unsigned) time((long *) NULL)); /* prime random numbers */
371: }
372: /**/
373: /************************************************************************
374: /
375: / FUNCTION NAME: rollnewplayer()
376: /
377: / FUNCTION: roll up a new character
378: /
379: / AUTHOR: E. A. Estes, 12/4/85
380: /
381: / ARGUMENTS: none
382: /
383: / RETURN VALUE: none
384: /
385: / MODULES CALLED: initplayer(), allocrecord(), truncstring(), fabs(), wmove(),
386: / wclear(), sscanf(), strcmp(), genchar(), waddstr(), findname(), mvprintw(),
387: / getanswer(), getstring()
388: /
389: / GLOBAL INPUTS: Other, Wizard, Player, *stdscr, Databuf[]
390: /
391: / GLOBAL OUTPUTS: Echo
392: /
393: / DESCRIPTION:
394: / Prompt player, and roll up new character.
395: /
396: /************************************************************************/
397:
398: long
399: rollnewplayer()
400: {
401: int chartype; /* character type */
402: int ch; /* input */
403:
404: initplayer(&Player); /* initialize player structure */
405:
406: clear();
407: mvaddstr(4, 21, "Which type of character do you want:");
408: mvaddstr(8, 4, "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento ");
409: if (Wizard) {
410: addstr("7:Super ? ");
411: chartype = getanswer("1234567", FALSE);
412: }
413: else {
414: addstr("? ");
415: chartype = getanswer("123456", FALSE);
416: }
417:
418: do
419: {
420: genchar(chartype); /* roll up a character */
421:
422: /* print out results */
423: mvprintw(12, 14,
424: "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n",
425: Player.p_strength, Player.p_quickness, Player.p_mana);
426: mvprintw(13, 14,
427: "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n",
428: Player.p_energy, Player.p_brains, Player.p_magiclvl);
429:
430: if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
431: break;
432:
433: mvaddstr(14, 14, "Type '1' to keep >");
434: ch = getanswer(" ", TRUE);
435: }
436: while (ch != '1');
437:
438: if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
439: /* get coordinates for experimento */
440: for (;;)
441: {
442: mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
443: getstring(Databuf, SZ_DATABUF);
444: sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
445:
446: if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
447: mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
448: else
449: break;
450: }
451:
452: for (;;)
453: /* name the new character */
454: {
455: mvprintw(18, 0,
456: "Give your character a name [up to %d characters] ? ", SZ_NAME - 1);
457: getstring(Player.p_name, SZ_NAME);
458: truncstring(Player.p_name); /* remove trailing blanks */
459:
460: if (Player.p_name[0] == '\0')
461: /* no null names */
462: mvaddstr(19, 0, "Invalid name.");
463: else if (findname(Player.p_name, &Other) >= 0L)
464: /* cannot have duplicate names */
465: mvaddstr(19, 0, "Name already in use.");
466: else
467: /* name is acceptable */
468: break;
469:
470: addstr(" Pick another.\n");
471: }
472:
473: /* get a password for character */
474: Echo = FALSE;
475:
476: do
477: {
478: mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
479: getstring(Player.p_password, SZ_PASSWORD);
480: mvaddstr(21, 0, "One more time to verify ? ");
481: getstring(Databuf, SZ_PASSWORD);
482: }
483: while (strcmp(Player.p_password, Databuf) != 0);
484:
485: Echo = TRUE;
486:
487: return(allocrecord());
488: }
489: /**/
490: /************************************************************************
491: /
492: / FUNCTION NAME: procmain()
493: /
494: / FUNCTION: process input from player
495: /
496: / AUTHOR: E. A. Estes, 12/4/85
497: /
498: / ARGUMENTS: none
499: /
500: / RETURN VALUE: none
501: /
502: / MODULES CALLED: dotampered(), changestats(), inputoption(), allstatslist(),
503: / fopen(), wmove(), drandom(), sscanf(), fclose(), altercoordinates(),
504: / waddstr(), fprintf(), distance(), userlist(), leavegame(), encounter(),
505: / getstring(), wclrtobot()
506: /
507: / GLOBAL INPUTS: Circle, Illcmd[], Throne, Wizard, Player, *stdscr,
508: / Databuf[], Illmove[]
509: /
510: / GLOBAL OUTPUTS: Player, Changed
511: /
512: / DESCRIPTION:
513: / Process main menu options.
514: /
515: /************************************************************************/
516:
517: procmain()
518: {
519: int ch; /* input */
520: double x; /* desired new x coordinate */
521: double y; /* desired new y coordinate */
522: double temp; /* for temporary calculations */
523: FILE *fp; /* for opening files */
524: register int loop; /* a loop counter */
525: bool hasmoved = FALSE; /* set if player has moved */
526:
527: ch = inputoption();
528: mvaddstr(4, 0, "\n\n"); /* clear status area */
529:
530: move(7, 0);
531: clrtobot(); /* clear data on bottom area of screen */
532:
533: if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
534: /* valar cannot move */
535: ch = ' ';
536:
537: switch (ch)
538: {
539: case 'K': /* move up/north */
540: case 'N':
541: x = Player.p_x;
542: y = Player.p_y + MAXMOVE();
543: hasmoved = TRUE;
544: break;
545:
546: case 'J': /* move down/south */
547: case 'S':
548: x = Player.p_x;
549: y = Player.p_y - MAXMOVE();
550: hasmoved = TRUE;
551: break;
552:
553: case 'L': /* move right/east */
554: case 'E':
555: x = Player.p_x + MAXMOVE();
556: y = Player.p_y;
557: hasmoved = TRUE;
558: break;
559:
560: case 'H': /* move left/west */
561: case 'W':
562: x = Player.p_x - MAXMOVE();
563: y = Player.p_y;
564: hasmoved = TRUE;
565: break;
566:
567: default: /* rest */
568: Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
569: + Player.p_level / 3.0 + 2.0;
570: Player.p_energy =
571: MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
572:
573: if (Player.p_status != S_CLOAKED)
574: /* cannot find mana if cloaked */
575: {
576: Player.p_mana += (Circle + Player.p_level) / 4.0;
577:
578: if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
579: /* wandering monster */
580: encounter(-1);
581: }
582: break;
583:
584: case 'X': /* change/examine a character */
585: changestats(TRUE);
586: break;
587:
588: case '1': /* move */
589: for (loop = 3; loop; --loop)
590: {
591: mvaddstr(4, 0, "X Y Coordinates ? ");
592: getstring(Databuf, SZ_DATABUF);
593:
594: if (sscanf(Databuf, "%lf %lf", &x, &y) != 2)
595: mvaddstr(5, 0, "Try again\n");
596: else if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
597: ILLMOVE();
598: else
599: {
600: hasmoved = TRUE;
601: break;
602: }
603: }
604: break;
605:
606: case '2': /* players */
607: userlist(TRUE);
608: break;
609:
610: case '3': /* message */
611: mvaddstr(4, 0, "Message ? ");
612: getstring(Databuf, SZ_DATABUF);
613: /* we open the file for writing to erase any data which is already there */
614: fp = fopen(_PATH_MESS, "w");
615: if (Databuf[0] != '\0')
616: fprintf(fp, "%s: %s", Player.p_name, Databuf);
617: fclose(fp);
618: break;
619:
620: case '4': /* stats */
621: allstatslist();
622: break;
623:
624: case '5': /* good-bye */
625: leavegame();
626: /*NOTREACHED*/
627:
628: case '6': /* cloak */
629: if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
630: ILLCMD();
631: else if (Player.p_status == S_CLOAKED)
632: Player.p_status = S_PLAYING;
633: else if (Player.p_mana < MM_CLOAK)
634: mvaddstr(5, 0, "No mana left.\n");
635: else
636: {
637: Changed = TRUE;
638: Player.p_mana -= MM_CLOAK;
639: Player.p_status = S_CLOAKED;
640: }
641: break;
642:
643: case '7': /* teleport */
644: /*
645: * conditions for teleport
646: * - 20 per (level plus magic level)
647: * - OR council of the wise or valar or ex-valar
648: * - OR transport from throne
649: * transports from throne cost no mana
650: */
651: if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
652: ILLCMD();
653: else
654: for (loop = 3; loop; --loop)
655: {
656: mvaddstr(4, 0, "X Y Coordinates ? ");
657: getstring(Databuf, SZ_DATABUF);
658:
659: if (sscanf(Databuf, "%lf %lf", &x, &y) == 2)
660: {
661: temp = distance(Player.p_x, x, Player.p_y, y);
662: if (!Throne
663: /* can transport anywhere from throne */
664: && Player.p_specialtype <= SC_COUNCIL
665: /* council, valar can transport anywhere */
666: && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
667: /* can only move 20 per exp. level + mag. level */
668: ILLMOVE();
669: else
670: {
671: temp = (temp / 75.0 + 1.0) * 20.0; /* mana used */
672:
673: if (!Throne && temp > Player.p_mana)
674: mvaddstr(5, 0, "Not enough power for that distance.\n");
675: else
676: {
677: if (!Throne)
678: Player.p_mana -= temp;
679: hasmoved = TRUE;
680: break;
681: }
682: }
683: }
684: }
685: break;
686:
687: case 'C':
688: case '9': /* monster */
689: if (Throne)
690: /* no monsters while on throne */
691: mvaddstr(5, 0, "No monsters in the chamber!\n");
692: else if (Player.p_specialtype != SC_VALAR)
693: /* the valar cannot call monsters */
694: {
695: Player.p_sin += 1e-6;
696: encounter(-1);
697: }
698: break;
699:
700: case '0': /* decree */
701: if (Wizard || Player.p_specialtype == SC_KING && Throne)
702: /* kings must be on throne to decree */
703: dotampered();
704: else
705: ILLCMD();
706: break;
707:
708: case '8': /* intervention */
709: if (Wizard || Player.p_specialtype >= SC_COUNCIL)
710: dotampered();
711: else
712: ILLCMD();
713: break;
714: }
715:
716: if (hasmoved)
717: /* player has moved -- alter coordinates, and do random monster */
718: {
719: altercoordinates(x, y, A_SPECIFIC);
720:
721: if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
722: encounter(-1);
723: }
724: }
725: /**/
726: /************************************************************************
727: /
728: / FUNCTION NAME: titlelist()
729: /
730: / FUNCTION: print title page
731: /
732: / AUTHOR: E. A. Estes, 12/4/85
733: /
734: / ARGUMENTS: none
735: /
736: / RETURN VALUE: none
737: /
738: / MODULES CALLED: fread(), fseek(), fopen(), fgets(), wmove(), strcpy(),
739: / fclose(), strlen(), waddstr(), sprintf(), wrefresh()
740: /
741: / GLOBAL INPUTS: Lines, Other, *stdscr, Databuf[], *Playersfp
742: /
743: / GLOBAL OUTPUTS: Lines
744: /
745: / DESCRIPTION:
746: / Print important information about game, players, etc.
747: /
748: /************************************************************************/
749:
750: titlelist()
751: {
752: register FILE *fp; /* used for opening various files */
753: bool councilfound = FALSE; /* set if we find a member of the council */
754: bool kingfound = FALSE; /* set if we find a king */
755: double hiexp, nxtexp; /* used for finding the two highest players */
756: double hilvl, nxtlvl; /* used for finding the two highest players */
757: char hiname[21], nxtname[21];/* used for finding the two highest players */
758:
759: mvaddstr(0, 14, "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!");
760:
761: /* print message of the day */
762: if ((fp = fopen(_PATH_MOTD, "r")) != NULL
763: && fgets(Databuf, SZ_DATABUF, fp) != NULL)
764: {
765: mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
766: fclose(fp);
767: }
768:
769: /* search for king */
770: fseek(Playersfp, 0L, 0);
771: while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
772: if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED)
773: /* found the king */
774: {
775: sprintf(Databuf, "The present ruler is %s Level:%.0f",
776: Other.p_name, Other.p_level);
777: mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
778: kingfound = TRUE;
779: break;
780: }
781:
782: if (!kingfound)
783: mvaddstr(4, 24, "There is no ruler at this time.");
784:
785: /* search for valar */
786: fseek(Playersfp, 0L, 0);
787: while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
788: if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
789: /* found the valar */
790: {
791: sprintf(Databuf, "The Valar is %s Login: %s", Other.p_name, Other.p_login);
792: mvaddstr(6, 40 - strlen(Databuf) / 2 , Databuf);
793: break;
794: }
795:
796: /* search for council of the wise */
797: fseek(Playersfp, 0L, 0);
798: Lines = 10;
799: while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
800: if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
801: /* found a member of the council */
802: {
803: if (!councilfound)
804: {
805: mvaddstr(8, 30, "Council of the Wise:");
806: councilfound = TRUE;
807: }
808:
809: /* This assumes a finite (<=5) number of C.O.W.: */
810: sprintf(Databuf, "%s Login: %s", Other.p_name, Other.p_login);
811: mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
812: }
813:
814: /* search for the two highest players */
815: nxtname[0] = hiname[0] = '\0';
816: hiexp = 0.0;
817: nxtlvl = hilvl = 0;
818:
819: fseek(Playersfp, 0L, 0);
820: while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
821: if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
822: /* highest found so far */
823: {
824: nxtexp = hiexp;
825: hiexp = Other.p_experience;
826: nxtlvl = hilvl;
827: hilvl = Other.p_level;
828: strcpy(nxtname, hiname);
829: strcpy(hiname, Other.p_name);
830: }
831: else if (Other.p_experience > nxtexp
832: && Other.p_specialtype <= SC_KING
833: && Other.p_status != S_NOTUSED)
834: /* next highest found so far */
835: {
836: nxtexp = Other.p_experience;
837: nxtlvl = Other.p_level;
838: strcpy(nxtname, Other.p_name);
839: }
840:
841: mvaddstr(15, 28, "Highest characters are:");
842: sprintf(Databuf, "%s Level:%.0f and %s Level:%.0f",
843: hiname, hilvl, nxtname, nxtlvl);
844: mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
845:
846: /* print last to die */
847: if ((fp = fopen(_PATH_LASTDEAD,"r")) != NULL
848: && fgets(Databuf, SZ_DATABUF, fp) != NULL)
849: {
850: mvaddstr(19, 25, "The last character to die was:");
851: mvaddstr(20, 40 - strlen(Databuf) / 2,Databuf);
852: fclose(fp);
853: }
854:
855: refresh();
856: }
857: /**/
858: /************************************************************************
859: /
860: / FUNCTION NAME: recallplayer()
861: /
862: / FUNCTION: find a character on file
863: /
864: / AUTHOR: E. A. Estes, 12/4/85
865: /
866: / ARGUMENTS: none
867: /
868: / RETURN VALUE: none
869: /
870: / MODULES CALLED: writerecord(), truncstring(), more(), death(), wmove(),
871: / wclear(), strcmp(), printw(), cleanup(), waddstr(), findname(), mvprintw(),
872: / getanswer(), getstring()
873: /
874: / GLOBAL INPUTS: Player, *stdscr, Databuf[]
875: /
876: / GLOBAL OUTPUTS: Echo, Player
877: /
878: / DESCRIPTION:
879: / Search for a character of a certain name, and check password.
880: /
881: /************************************************************************/
882:
883: long
884: recallplayer()
885: {
886: long loc = 0L; /* location in player file */
887: register int loop; /* loop counter */
888: int ch; /* input */
889:
890: clear();
891: mvprintw(10, 0, "What was your character's name ? ");
892: getstring(Databuf, SZ_NAME);
893: truncstring(Databuf);
894:
895: if ((loc = findname(Databuf, &Player)) >= 0L)
896: /* found character */
897: {
898: Echo = FALSE;
899:
900: for (loop = 0; loop < 2; ++loop)
901: {
902: /* prompt for password */
903: mvaddstr(11, 0, "Password ? ");
904: getstring(Databuf, SZ_PASSWORD);
905: if (strcmp(Databuf, Player.p_password) == 0)
906: /* password good */
907: {
908: Echo = TRUE;
909:
910: if (Player.p_status != S_OFF)
911: /* player did not exit normally last time */
912: {
913: clear();
914: addstr("Your character did not exit normally last time.\n");
915: addstr("If you think you have good cause to have your character saved,\n");
916: printw("you may quit and mail your reason to 'root'.\n");
917: addstr("Otherwise, continuing spells certain death.\n");
918: addstr("Do you want to quit ? ");
919: ch = getanswer("YN", FALSE);
920: if (ch == 'Y')
921: {
922: Player.p_status = S_HUNGUP;
923: writerecord(&Player, loc);
924: cleanup(TRUE);
925: /*NOTREACHED*/
926: }
927: death("Stupidity");
928: /*NOTREACHED*/
929: }
930: return(loc);
931: }
932: else
933: mvaddstr(12, 0, "No good.\n");
934: }
935:
936: Echo = TRUE;
937: }
938: else
939: mvaddstr(11, 0, "Not found.\n");
940:
941: more(13);
942: return(-1L);
943: }
944: /**/
945: /************************************************************************
946: /
947: / FUNCTION NAME: neatstuff()
948: /
949: / FUNCTION: do random stuff
950: /
951: / AUTHOR: E. A. Estes, 3/3/86
952: /
953: / ARGUMENTS: none
954: /
955: / RETURN VALUE: none
956: /
957: / MODULES CALLED: collecttaxes(), floor(), wmove(), drandom(), infloat(),
958: / waddstr(), mvprintw(), getanswer()
959: /
960: / GLOBAL INPUTS: Player, *stdscr, *Statptr
961: /
962: / GLOBAL OUTPUTS: Player
963: /
964: / DESCRIPTION:
965: / Handle gurus, medics, etc.
966: /
967: /************************************************************************/
968:
969: neatstuff()
970: {
971: double temp; /* for temporary calculations */
972: int ch; /* input */
973:
974: switch ((int) ROLL(0.0, 100.0))
975: {
976: case 1:
977: case 2:
978: if (Player.p_poison > 0.0)
979: {
980: mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? ");
981: temp = floor(infloat());
982: if (temp < 0.0 || temp > Player.p_gold)
983: /* negative gold, or more than available */
984: {
985: mvaddstr(6, 0, "He was not amused, and made you worse.\n");
986: Player.p_poison += 1.0;
987: }
988: else if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
989: /* medic wants 1/2 of available gold */
990: mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
991: else
992: {
993: mvaddstr(5, 0, "He accepted.");
994: Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
995: Player.p_gold -= temp;
996: }
997: }
998: break;
999:
1000: case 3:
1001: mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
1002: Player.p_experience += 4000.0;
1003: Player.p_sin += 0.5;
1004: break;
1005:
1006: case 4:
1007: temp = ROLL(10.0, 75.0);
1008: mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp);
1009: ch = getanswer("NY", FALSE);
1010:
1011: if (ch == 'Y')
1012: collecttaxes(temp, 0.0);
1013: break;
1014:
1015: case 5:
1016: if (Player.p_sin > 1.0)
1017: {
1018: mvaddstr(4, 0, "You've found a Holy Orb!\n");
1019: Player.p_sin -= 0.25;
1020: }
1021: break;
1022:
1023: case 6:
1024: if (Player.p_poison < 1.0)
1025: {
1026: mvaddstr(4, 0, "You've been hit with a plague!\n");
1027: Player.p_poison += 1.0;
1028: }
1029: break;
1030:
1031: case 7:
1032: mvaddstr(4, 0, "You've found some holy water.\n");
1033: ++Player.p_holywater;
1034: break;
1035:
1036: case 8:
1037: mvaddstr(4, 0, "You've met a Guru. . .");
1038: if (drandom() * Player.p_sin > 1.0)
1039: addstr("You disgusted him with your sins!\n");
1040: else if (Player.p_poison > 0.0)
1041: {
1042: addstr("He looked kindly upon you, and cured you.\n");
1043: Player.p_poison = 0.0;
1044: }
1045: else
1046: {
1047: addstr("He rewarded you for your virtue.\n");
1048: Player.p_mana += 50.0;
1049: Player.p_shield += 2.0;
1050: }
1051: break;
1052:
1053: case 9:
1054: mvaddstr(4, 0, "You've found an amulet.\n");
1055: ++Player.p_amulets;
1056: break;
1057:
1058: case 10:
1059: if (Player.p_blindness)
1060: {
1061: mvaddstr(4, 0, "You've regained your sight!\n");
1062: Player.p_blindness = FALSE;
1063: }
1064: break;
1065:
1066: default: /* deal with poison */
1067: if (Player.p_poison > 0.0)
1068: {
1069: temp = Player.p_poison * Statptr->c_weakness
1070: * Player.p_maxenergy / 600.0;
1071: if (Player.p_energy > Player.p_maxenergy / 10.0
1072: && temp + 5.0 < Player.p_energy)
1073: Player.p_energy -= temp;
1074: }
1075: break;
1076: }
1077: }
1078: /**/
1079: /************************************************************************
1080: /
1081: / FUNCTION NAME: genchar()
1082: /
1083: / FUNCTION: generate a random character
1084: /
1085: / AUTHOR: E. A. Estes, 12/4/85
1086: /
1087: / ARGUMENTS:
1088: / int type - ASCII value of character type to generate
1089: /
1090: / RETURN VALUE: none
1091: /
1092: / MODULES CALLED: floor(), drandom()
1093: /
1094: / GLOBAL INPUTS: Wizard, Player, Stattable[]
1095: /
1096: / GLOBAL OUTPUTS: Player
1097: /
1098: / DESCRIPTION:
1099: / Use the lookup table for rolling stats.
1100: /
1101: /************************************************************************/
1102:
1103: genchar(type)
1104: int type;
1105: {
1106: register int subscript; /* used for subscripting into Stattable */
1107: register struct charstats *statptr;/* for pointing into Stattable */
1108:
1109: subscript = type - '1';
1110:
1111: if (subscript < C_MAGIC || subscript > C_EXPER)
1112: if (subscript != C_SUPER || !Wizard)
1113: /* fighter is default */
1114: subscript = C_FIGHTER;
1115:
1116: statptr = &Stattable[subscript];
1117:
1118: Player.p_quickness =
1119: ROLL(statptr->c_quickness.base, statptr->c_quickness.interval);
1120: Player.p_strength =
1121: ROLL(statptr->c_strength.base, statptr->c_strength.interval);
1122: Player.p_mana =
1123: ROLL(statptr->c_mana.base, statptr->c_mana.interval);
1124: Player.p_maxenergy =
1125: Player.p_energy =
1126: ROLL(statptr->c_energy.base, statptr->c_energy.interval);
1127: Player.p_brains =
1128: ROLL(statptr->c_brains.base, statptr->c_brains.interval);
1129: Player.p_magiclvl =
1130: ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval);
1131:
1132: Player.p_type = subscript;
1133:
1134: if (Player.p_type == C_HALFLING)
1135: /* give halfling some experience */
1136: Player.p_experience = ROLL(600.0, 200.0);
1137: }
1138: /**/
1139: /************************************************************************
1140: /
1141: / FUNCTION NAME: playinit()
1142: /
1143: / FUNCTION: initialize for playing game
1144: /
1145: / AUTHOR: E. A. Estes, 12/4/85
1146: /
1147: / ARGUMENTS: none
1148: /
1149: / RETURN VALUE: none
1150: /
1151: / MODULES CALLED: signal(), wclear(), noecho(), crmode(), initscr(),
1152: / wrefresh()
1153: /
1154: / GLOBAL INPUTS: *stdscr, ill_sig()
1155: /
1156: / GLOBAL OUTPUTS: Windows
1157: /
1158: / DESCRIPTION:
1159: / Catch a bunch of signals, and turn on curses stuff.
1160: /
1161: /************************************************************************/
1162:
1163: playinit()
1164: {
1165: /* catch/ingnore signals */
1166:
1167: #ifdef BSD41
1168: sigignore(SIGQUIT);
1169: sigignore(SIGALRM);
1170: sigignore(SIGTERM);
1171: sigignore(SIGTSTP);
1172: sigignore(SIGTTIN);
1173: sigignore(SIGTTOU);
1174: sighold(SIGINT);
1175: sigset(SIGHUP, ill_sig);
1176: sigset(SIGTRAP, ill_sig);
1177: sigset(SIGIOT, ill_sig);
1178: sigset(SIGEMT, ill_sig);
1179: sigset(SIGFPE, ill_sig);
1180: sigset(SIGBUS, ill_sig);
1181: sigset(SIGSEGV, ill_sig);
1182: sigset(SIGSYS, ill_sig);
1183: sigset(SIGPIPE, ill_sig);
1184: #endif
1185: #ifdef BSD42
1186: signal(SIGQUIT, ill_sig);
1187: signal(SIGALRM, SIG_IGN);
1188: signal(SIGTERM, SIG_IGN);
1189: signal(SIGTSTP, SIG_IGN);
1190: signal(SIGTTIN, SIG_IGN);
1191: signal(SIGTTOU, SIG_IGN);
1192: signal(SIGINT, ill_sig);
1193: signal(SIGHUP, SIG_DFL);
1194: signal(SIGTRAP, ill_sig);
1195: signal(SIGIOT, ill_sig);
1196: signal(SIGEMT, ill_sig);
1197: signal(SIGFPE, ill_sig);
1198: signal(SIGBUS, ill_sig);
1199: signal(SIGSEGV, ill_sig);
1200: signal(SIGSYS, ill_sig);
1201: signal(SIGPIPE, ill_sig);
1202: #endif
1203: #ifdef SYS3
1204: signal(SIGINT, SIG_IGN);
1205: signal(SIGQUIT, SIG_IGN);
1206: signal(SIGTERM, SIG_IGN);
1207: signal(SIGALRM, SIG_IGN);
1208: signal(SIGHUP, ill_sig);
1209: signal(SIGTRAP, ill_sig);
1210: signal(SIGIOT, ill_sig);
1211: signal(SIGEMT, ill_sig);
1212: signal(SIGFPE, ill_sig);
1213: signal(SIGBUS, ill_sig);
1214: signal(SIGSEGV, ill_sig);
1215: signal(SIGSYS, ill_sig);
1216: signal(SIGPIPE, ill_sig);
1217: #endif
1218: #ifdef SYS5
1219: signal(SIGINT, SIG_IGN);
1220: signal(SIGQUIT, SIG_IGN);
1221: signal(SIGTERM, SIG_IGN);
1222: signal(SIGALRM, SIG_IGN);
1223: signal(SIGHUP, ill_sig);
1224: signal(SIGTRAP, ill_sig);
1225: signal(SIGIOT, ill_sig);
1226: signal(SIGEMT, ill_sig);
1227: signal(SIGFPE, ill_sig);
1228: signal(SIGBUS, ill_sig);
1229: signal(SIGSEGV, ill_sig);
1230: signal(SIGSYS, ill_sig);
1231: signal(SIGPIPE, ill_sig);
1232: #endif
1233:
1234: initscr(); /* turn on curses */
1235: noecho(); /* do not echo input */
1236: crmode(); /* do not process erase, kill */
1237: clear();
1238: refresh();
1239: Windows = TRUE; /* mark the state */
1240: }
1241:
1242: /**/
1243: /************************************************************************
1244: /
1245: / FUNCTION NAME: cleanup()
1246: /
1247: / FUNCTION: close some files, and maybe exit
1248: /
1249: / AUTHOR: E. A. Estes, 12/4/85
1250: /
1251: / ARGUMENTS:
1252: / bool doexit - exit flag
1253: /
1254: / RETURN VALUE: none
1255: /
1256: / MODULES CALLED: exit(), wmove(), fclose(), endwin(), nocrmode(), wrefresh()
1257: /
1258: / GLOBAL INPUTS: *Energyvoidfp, LINES, *stdscr, Windows, *Monstfp,
1259: / *Messagefp, *Playersfp
1260: /
1261: / GLOBAL OUTPUTS: none
1262: /
1263: / DESCRIPTION:
1264: / Close all open files. If we are "in curses" terminate curses.
1265: / If 'doexit' is set, exit, otherwise return.
1266: /
1267: /************************************************************************/
1268:
1269: cleanup(doexit)
1270: bool doexit;
1271: {
1272: if (Windows)
1273: {
1274: move(LINES - 2, 0);
1275: refresh();
1276: nocrmode();
1277: endwin();
1278: }
1279:
1280: fclose(Playersfp);
1281: fclose(Monstfp);
1282: fclose(Messagefp);
1283: fclose(Energyvoidfp);
1284:
1285: if (doexit)
1286: exit(0);
1287: /*NOTREACHED*/
1288: }
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