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1.1 ! root 1: /* ! 2: * oldplayer.h - old player structure ! 3: */ ! 4: ! 5: struct oldplayer /* player statistics */ ! 6: { ! 7: char o_name[21]; /* name */ ! 8: char o_password[9]; /* password */ ! 9: char o_login[10]; /* login */ ! 10: double o_x; /* x coord */ ! 11: double o_y; /* y coord */ ! 12: double o_experience; /* experience */ ! 13: int o_level; /* level */ ! 14: short o_quickness; /* quickness */ ! 15: double o_strength; /* strength */ ! 16: double o_sin; /* sin */ ! 17: double o_mana; /* mana */ ! 18: double o_gold; /* gold */ ! 19: double o_energy; /* energy */ ! 20: double o_maxenergy; /* maximum energy */ ! 21: double o_magiclvl; /* magic level */ ! 22: double o_brains; /* brains */ ! 23: short o_crowns; /* crowns */ ! 24: struct ! 25: { ! 26: short ring_type; /* type of ring */ ! 27: short ring_duration; /* duration of ring */ ! 28: } o_ring; /* ring stuff */ ! 29: bool o_palantir; /* palantir */ ! 30: double o_poison; /* poison */ ! 31: short o_holywater; /* holy water */ ! 32: short o_amulets; /* amulets */ ! 33: bool o_blessing; /* blessing */ ! 34: short o_charms; /* charms */ ! 35: double o_gems; /* gems */ ! 36: short o_quksilver; /* quicksilver */ ! 37: double o_sword; /* sword */ ! 38: double o_shield; /* shield */ ! 39: short o_type; /* character type */ ! 40: bool o_virgin; /* virgin */ ! 41: short o_lastused; /* day of year last used */ ! 42: short o_status; /* playing, cloaked, etc. */ ! 43: short o_tampered; /* decree'd, etc. flag */ ! 44: double o_1scratch, ! 45: o_2scratch; /* variables used for decree, player battle */ ! 46: bool o_blindness; /* blindness */ ! 47: int o_notused; /* not used */ ! 48: long o_age; /* age in seconds */ ! 49: short o_degenerated; /* age/2500 last degenerated */ ! 50: short o_istat; /* used for inter-terminal battle */ ! 51: #ifdef PHANTPLUS ! 52: short o_lives; ! 53: #endif ! 54: };
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