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1.1 root 1: /*
2: * oldplayer.h - old player structure
3: */
4:
5: struct oldplayer /* player statistics */
6: {
7: char o_name[21]; /* name */
8: char o_password[9]; /* password */
9: char o_login[10]; /* login */
10: double o_x; /* x coord */
11: double o_y; /* y coord */
12: double o_experience; /* experience */
13: int o_level; /* level */
14: short o_quickness; /* quickness */
15: double o_strength; /* strength */
16: double o_sin; /* sin */
17: double o_mana; /* mana */
18: double o_gold; /* gold */
19: double o_energy; /* energy */
20: double o_maxenergy; /* maximum energy */
21: double o_magiclvl; /* magic level */
22: double o_brains; /* brains */
23: short o_crowns; /* crowns */
24: struct
25: {
26: short ring_type; /* type of ring */
27: short ring_duration; /* duration of ring */
28: } o_ring; /* ring stuff */
29: bool o_palantir; /* palantir */
30: double o_poison; /* poison */
31: short o_holywater; /* holy water */
32: short o_amulets; /* amulets */
33: bool o_blessing; /* blessing */
34: short o_charms; /* charms */
35: double o_gems; /* gems */
36: short o_quksilver; /* quicksilver */
37: double o_sword; /* sword */
38: double o_shield; /* shield */
39: short o_type; /* character type */
40: bool o_virgin; /* virgin */
41: short o_lastused; /* day of year last used */
42: short o_status; /* playing, cloaked, etc. */
43: short o_tampered; /* decree'd, etc. flag */
44: double o_1scratch,
45: o_2scratch; /* variables used for decree, player battle */
46: bool o_blindness; /* blindness */
47: int o_notused; /* not used */
48: long o_age; /* age in seconds */
49: short o_degenerated; /* age/2500 last degenerated */
50: short o_istat; /* used for inter-terminal battle */
51: #ifdef PHANTPLUS
52: short o_lives;
53: #endif
54: };
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