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1.1 ! root 1: .de sh ! 2: .br ! 3: .ne 5 ! 4: .PP ! 5: \fB\\$1\fR ! 6: .PP ! 7: .. ! 8: .TH PHANTASIA 6 "May 2, 1990" ! 9: .UC 4 ! 10: .SH NAME ! 11: phantasia \- an interterminal fantasy game ! 12: .SH SYNOPSIS ! 13: phantasia [ \-HSabmpsx ] ! 14: .SH DESCRIPTION ! 15: .I Phantasia ! 16: is a role playing game ! 17: which allows players to roll up characters of various types to fight ! 18: monsters and other players. ! 19: Progression of characters is based upon gaining experience from fighting ! 20: monsters (and other players). ! 21: .PP ! 22: Most of the game is menu driven and self-explanatory (more or less). ! 23: The screen is cursor updated, so be sure to set up the ! 24: .B TERM ! 25: variable in your environment. ! 26: .PP ! 27: The options provide for a variety of functions to support the game. ! 28: They are: ! 29: .PP ! 30: .TP .5i ! 31: .B \-s ! 32: Invokes ! 33: .I phantasia ! 34: without header information. ! 35: .TP .5i ! 36: .B \-m ! 37: Get a monster listing. ! 38: .TP .5i ! 39: .B \-a ! 40: Get a listing of all character names on file. ! 41: .TP .5i ! 42: .B \-x ! 43: Examine/change a particular character on file. ! 44: .TP .5i ! 45: .B \-H ! 46: Print header only. ! 47: .TP .5i ! 48: .B \-p ! 49: Purge old characters. ! 50: .TP .5i ! 51: .B \-b ! 52: Show scoreboard of top characters per login. ! 53: .TP .5i ! 54: .B \-S ! 55: Turn on wizard options, if allowed, if running as ``root''. ! 56: .PP ! 57: The characters are saved on a common file, in order to make the game ! 58: interactive between players. The characters are given a password ! 59: in order to retrieve them later. Only characters above ! 60: .B level ! 61: zero are saved. Characters unused for awhile will be purged. ! 62: Characters are only placed on the scoreboard when they die. ! 63: .SH AUTHOR ! 64: Edward Estes, AT&T Information Systems, Skokie, IL ! 65: .SH PARTICULARS ! 66: .sh "Normal Play" ! 67: A number of the player's more important statistics are almost always ! 68: displyed on the screen, with maximums (where applicable) in ! 69: parentheses. ! 70: .PP ! 71: The character is placed randomly near the center of a cartesian ! 72: system. ! 73: Most commands are selected with a single letter or digit. ! 74: For example, one may move by hitting 'W', 'S', 'N', or 'E', ! 75: (lower case may also be used, at no time is the game case dependent). ! 76: One may also use 'H', 'J', 'K', 'L', ! 77: for movement, similar to ! 78: .IR vi (1). ! 79: To move to a specific (x, y) coordinate, use the ! 80: .B move ! 81: ('1') command. The distance a character can move is calculated by ! 82: 1 plus 1.5 per ! 83: .B level. ! 84: Moving in a compass direction will move the player the maximum ! 85: allowed distance in that direction. ! 86: .PP ! 87: A player may see who else is playing by using the ! 88: .B players ! 89: ('2') option. One may see the coordinates of those who are the same ! 90: distance or closer to the origin as he/she. ! 91: .B Kings, ! 92: and ! 93: .B council of the wise ! 94: can see and can be seen by everyone. A ! 95: .B palantir ! 96: removes these retrictions. ! 97: .PP ! 98: One can talk to other players with the ! 99: .B talk ! 100: ('3') option. In general, this is a line or so of text. To remove a current ! 101: message, just type <return> when prompted for a message. ! 102: .PP ! 103: The ! 104: .B stats ! 105: ('4') option shows additional characteristics of a player. ! 106: .PP ! 107: One may leave the game either with the ! 108: .B quit ! 109: ('5') option. ! 110: .PP ! 111: One may rest by default. Resting lets one regain maximum ! 112: .B energy level, ! 113: and also lets one find ! 114: .B mana ! 115: (more is found for larger levels and further distances from the origin). ! 116: .PP ! 117: One may call a monster by hitting '9' or 'C'. ! 118: .PP ! 119: Use 'X' to examine other players. ! 120: .PP ! 121: One may quit or execute a sub-shell by hitting interrupt. ! 122: Quitting during battle results in death for obvious reasons. ! 123: .PP ! 124: Several other options become available as the player progresses in ! 125: .B level ! 126: and ! 127: .B magic, ! 128: or to other stations in the game ( ! 129: .B valar, council of the wise, king ! 130: ). ! 131: These are described elsewhere. ! 132: In general, a control-L will force the redrawing of the screen. ! 133: .PP ! 134: Other things which may happen are more or less self-explanatory. ! 135: .sh "Fighting Monsters" ! 136: A player has several options while fighting monsters. They are as follows: ! 137: .TP 1.5i ! 138: .B melee ! 139: Inflicts damage on the monster, based upon ! 140: .B strength. ! 141: Also decreases the monster's ! 142: .B strength ! 143: some. ! 144: .TP 1.5i ! 145: .B skirmish ! 146: Inflicts a little less damage than ! 147: .B melee, ! 148: but decreases the monster's ! 149: .B quickness ! 150: instead. ! 151: .TP 1.5i ! 152: .B evade ! 153: Attempt to run away. Success is based upon both the player's and ! 154: the monster's ! 155: .B brains ! 156: and ! 157: .B quickness. ! 158: .TP 1.5i ! 159: .B spell ! 160: Several options for throwing spells (described elsewhere). ! 161: .TP 1.5i ! 162: .B nick ! 163: Hits the monster one plus the player's ! 164: .B sword, ! 165: and gives the player 10% of the monster's ! 166: .B experience. ! 167: Decreases the monster's ! 168: .B experience ! 169: an amount proportional to the amount granted. ! 170: This also increases the monster's quickness. ! 171: Paralyzed monsters wake up very fast when nicked. ! 172: .TP 1.5i ! 173: .B luckout ! 174: This is essentially a battle of wits with the monster. Success is based ! 175: upon the player's and the monster's ! 176: .B brains. ! 177: The player gets credit for slaying the monster if he/she succeeds. ! 178: Otherwise, nothing happens, and the chance to ! 179: .B luckout ! 180: is lost. ! 181: .sh "Character Statistics" ! 182: .TP 1.5i ! 183: .B strength ! 184: determines how much damage a character can inflict. ! 185: .TP 1.5i ! 186: .B quickness ! 187: determines how many chances a character gets to make decisions while ! 188: fighting. ! 189: .TP 1.5i ! 190: .B energy level ! 191: specifies how much damage a character may endure before dying. ! 192: .TP 1.5i ! 193: .B magic level ! 194: determines which spells a character may throw, and how effective those ! 195: spells will be. ! 196: .TP 1.5i ! 197: .B brains ! 198: basically, the character's intelligence; used for various fighting options ! 199: and spells. ! 200: .TP 1.5i ! 201: .B mana ! 202: used as a power source for throwing spells. ! 203: .TP 1.5i ! 204: .B experience ! 205: gained by fighting monsters and other characters. ! 206: .TP 1.5i ! 207: .B level ! 208: indicative of how much experience a character has accumulated; progresses ! 209: geometrically as ! 210: .B experience ! 211: increases. ! 212: .TP 1.5i ! 213: .B poison ! 214: sickness which degrades a character's performance (affects ! 215: .B energy level ! 216: and ! 217: .B strength ! 218: ). ! 219: .TP 1.5i ! 220: .B sin ! 221: accumulated as a character does certain nasty things; used only rarely ! 222: in normal play of the game. ! 223: .TP 1.5i ! 224: .B age ! 225: of player; roughly equivalent to number of turns. ! 226: As ! 227: .B age ! 228: increases, many personal statistics degenerate. ! 229: .sh "Character Types" ! 230: Character statistics are rolled randomly from the above list, according ! 231: to character type. The types are as follows: ! 232: .TP 1.5i ! 233: .B magic user ! 234: strong in ! 235: .B magic level ! 236: and ! 237: .B brains ! 238: , weak in other areas. Must rely on wits and magic to survive. ! 239: .TP 1.5i ! 240: .B fighter ! 241: good in ! 242: .B strength ! 243: and ! 244: .B energy level ! 245: , fairly good in other areas. This adds up to a well-equipped fighter. ! 246: .TP 1.5i ! 247: .B elf ! 248: very high ! 249: .B quickness ! 250: and above average ! 251: .B magic level ! 252: are ! 253: .B elves ! 254: selling points. ! 255: .TP 1.5i ! 256: .B dwarf ! 257: very high ! 258: .B strength ! 259: and ! 260: .B energy level ! 261: , but with a tendency to be rather slow and not too bright. ! 262: .TP 1.5i ! 263: .B halfling ! 264: rather quick and smart, with high ! 265: .B energy level ! 266: , but poor in ! 267: .B magic ! 268: and ! 269: .B strength. ! 270: Born with some ! 271: .B experience. ! 272: .TP 1.5i ! 273: .B experimento ! 274: very mediocre in all areas. However, the ! 275: .B experimento ! 276: may be placed almost anywhere within the playing grid. ! 277: .PP ! 278: The possible ranges for starting statistics are summarized in ! 279: the following table. ! 280: .PP ! 281: .TS ! 282: l c c c c c c ! 283: l c c c c c c. ! 284: Type Strength Quick Mana Energy Brains Magic ! 285: _ ! 286: Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 ! 287: Fighter 40-55 30-35 30-50 45-70 25-45 3-6 ! 288: Elf 35-45 32-38 45-90 30-50 40-65 4-7 ! 289: Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 ! 290: Halfling 20-25 34 25-45 55-90 40-75 1-4 ! 291: Experimento 25 27 100 35 25 2 ! 292: .TE ! 293: .PP ! 294: Not only are the starting characteristics different for the different ! 295: character types, the characteristics progress at different rates for the ! 296: different types as the character goes up in ! 297: .B level. Experimentoes' ! 298: characteristics progress randomly as one of the other types. ! 299: The progression as characters increase in ! 300: .B level ! 301: is summarized in the following table. ! 302: .PP ! 303: .TS ! 304: l c c c c c ! 305: l n n n n n. ! 306: Type Strength Mana Energy Brains Magic ! 307: _ ! 308: Mag. User 2.0 75 20 6 2.75 ! 309: Fighter 3.0 40 30 3.0 1.5 ! 310: Elf 2.5 65 25 4.0 2.0 ! 311: Dwarf 5 30 35 2.5 1 ! 312: Halfling 2.0 30 30 4.5 1 ! 313: .TE ! 314: .PP ! 315: The character type also determines how much gold a player may ! 316: carry, how long until ! 317: .B rings ! 318: can overcome the player, and how much ! 319: .B poison ! 320: the player can withstand. ! 321: .sh "Spells" ! 322: During the course of the game, the player may exercise his/her ! 323: magic powers. These cases are described below. ! 324: .TP 1.5i ! 325: .B cloak ! 326: .I magic level necessary: ! 327: 20 (plus level 7) ! 328: .br ! 329: .I mana used: ! 330: 35 plus 3 per rest period ! 331: .br ! 332: Used during normal play. Prevents monsters from finding the character, ! 333: as well as hiding the player from other players. His/her coordinates ! 334: show up as '?' in the ! 335: .B players ! 336: option. Players cannot collect ! 337: .B mana, ! 338: find trading posts, or discover the ! 339: .B grail ! 340: while cloaked. Calling a monster uncloaks, as well as choosing ! 341: this option while cloaked. ! 342: .br ! 343: .TP 1.5i ! 344: .B teleport ! 345: .I magic level necessary: ! 346: 40 (plus level 12) ! 347: .br ! 348: .I mana used: ! 349: 30 per 75 moved ! 350: .br ! 351: Used during normal play. Allows the player too move with much more freedom ! 352: than with the ! 353: .B move ! 354: option, at the price of expending mana. The maximum distance possible ! 355: to move is based upon ! 356: .B level ! 357: and ! 358: .B magic level. ! 359: .TP 1.5i ! 360: .B power blast ! 361: .I magic level necessary: ! 362: none ! 363: .br ! 364: .I mana used: ! 365: 5 times ! 366: .B level ! 367: .br ! 368: Used during inter-terminal battle. Damage is based upon ! 369: .B magic level ! 370: and ! 371: .B strength. ! 372: Hits much harder than a normal hit. ! 373: .TP 1.5i ! 374: .B all or nothing ! 375: .I magic level necessary: ! 376: none ! 377: .br ! 378: .I mana used: ! 379: 1 ! 380: .br ! 381: Used while combatting monsters. ! 382: Has a 25% chance of working. If it works it hits the monster just enough ! 383: to kill it. If it fails, it doesn't hit the monster, and doubles the ! 384: monster's ! 385: .B quickness ! 386: and ! 387: .B strength. ! 388: Paralyzed monsters wake up much quicker as a result of this spell. ! 389: .TP 1.5i ! 390: .B magic bolt ! 391: .I magic level necessary: ! 392: 5 ! 393: .br ! 394: .I mana used: ! 395: variable ! 396: .br ! 397: Used while combatting monsters. Hits the monster based upon the amount ! 398: of ! 399: .B mana ! 400: expended and ! 401: .B magic level. ! 402: Guaranteed to hit at least 10 per ! 403: .B mana. ! 404: .TP 1.5i ! 405: .B force field ! 406: .I magic level necessary: ! 407: 15 ! 408: .br ! 409: .I mana used: ! 410: 30 ! 411: .br ! 412: Used during monster combat. Throws up a shield to protect from damage. ! 413: The shield is added to actual energy level, and is a fixed number, based ! 414: upon maximum energy. Normally, damage occurs first to the shield, and ! 415: then to the players actual ! 416: .B energy level. ! 417: .TP 1.5i ! 418: .B transform ! 419: .I magic level necessary: ! 420: 25 ! 421: .br ! 422: .I mana used: ! 423: 50 ! 424: .br ! 425: Used during monster combat. Transforms the monster randomly into one ! 426: of the 100 monsters from the monster file. ! 427: .TP 1.5i ! 428: .B increase might ! 429: .I magic level necessary: ! 430: 35 ! 431: .br ! 432: .I mana used: ! 433: 75 ! 434: .br ! 435: Used during combat with monsters. Increases strength up to a maximum. ! 436: .TP 1.5i ! 437: .B invisibility ! 438: .I magic level necessary: ! 439: 45 ! 440: .br ! 441: .I mana used: ! 442: 90 ! 443: .br ! 444: Used while fighting monsters. Makes it harder for the monster to hit, ! 445: by temporarily increasing the player's ! 446: .B quickness. ! 447: This spell may be thrown several times, but a maximum level will be reached. ! 448: .TP 1.5i ! 449: .B transport ! 450: .I magic level necessary: ! 451: 60 ! 452: .br ! 453: .I mana used: ! 454: 125 ! 455: .br ! 456: Used during monster combat. Transports the monster away from the ! 457: player. Success is base upon player's ! 458: .B magic ! 459: and ! 460: .B brains, ! 461: and the monster's ! 462: .B experience. ! 463: If it fails the player is transported instead. 60% of the time, the monster ! 464: will drop any treasure it was carrying. ! 465: .TP 1.5i ! 466: .B paralyze ! 467: .I magic level necessary: ! 468: 75 ! 469: .br ! 470: .I mana used: ! 471: 150 ! 472: .br ! 473: Used during monster combat. "Freezes" the monster by putting its ! 474: .B quickness ! 475: slightly negative. The monster will slowly wake up. Success is based ! 476: upon player's ! 477: .B magic ! 478: and the monster's ! 479: .B experience. ! 480: If it fails, nothing happens. ! 481: .TP 1.5i ! 482: .B specify ! 483: .I magic level necessary: ! 484: none ! 485: .br ! 486: .I mana used: ! 487: 1000 ! 488: .br ! 489: Used during monster combat only by ! 490: .B valar ! 491: or ! 492: .B council of the wise. ! 493: Allows the player to pick which monster to fight. ! 494: .sh "Monsters" ! 495: Monsters get bigger as one moves farther from the origin (0,0). Rings of ! 496: distance 125 from the origin determine the size. A monster's ! 497: .B experience, energy level, ! 498: and ! 499: .B brains ! 500: are multiplied by the size. ! 501: .B Strength ! 502: is increase 50% per size over one, and ! 503: .B quickness ! 504: remains the same, regardless of size. ! 505: .PP ! 506: Also, nastier monsters are found as one progress farther out ! 507: from the origin. Monsters also may flock. The percent chance of that ! 508: happening is designated as ! 509: .B flock% ! 510: in the monster listing. Monsters outside the first ring ! 511: may carry treasure, as determined by their treasure type. ! 512: Flocking monsters, and bigger monsters increase the chances of treasure. ! 513: .PP ! 514: Certain monsters have special abilities; they are as follows: ! 515: .TP 1.5i ! 516: .B Unicorn ! 517: can only be subdued if the player is in possession of a ! 518: .B virgin. ! 519: .TP 1.5i ! 520: .B Modnar ! 521: has random characteristics, including treasure type. ! 522: .TP 1.5i ! 523: .B Mimic ! 524: will pick another name from the list of monsters in order to ! 525: confuse. ! 526: .TP 1.5i ! 527: .B Dark Lord ! 528: very nasty person. Does not like to be hit (especially nicked), ! 529: and many spells do not work well (or at all) against him. ! 530: One can always ! 531: .B evade ! 532: from the ! 533: .B Dark Lord. ! 534: .TP 1.5i ! 535: .B Leanan-Sidhe ! 536: also a very nasty person. She will permanently sap ! 537: .B strength ! 538: from someone. ! 539: .TP 1.5i ! 540: .B Saruman ! 541: wanders around with ! 542: .B Wormtongue ! 543: , who can steal a ! 544: .B palantir. ! 545: Also, ! 546: .B Saruman ! 547: may turn a player's gems into gold pieces, ! 548: or scramble her/his stats. ! 549: .TP 1.5i ! 550: .B Thaumaturgist ! 551: can transport a player. ! 552: .TP 1.5i ! 553: .B Balrog ! 554: inflicts damage by taking away ! 555: .B experience ! 556: , not ! 557: .B energy. ! 558: .TP 1.5i ! 559: .B Vortex ! 560: may take some ! 561: .B mana. ! 562: .TP 1.5i ! 563: .B Nazgul ! 564: may try to steal a ! 565: .B ring ! 566: or neutralize part of one's ! 567: .B brains. ! 568: .TP 1.5i ! 569: .B Tiamat ! 570: may take half a players ! 571: .B gold ! 572: and ! 573: .B gems ! 574: and escape. ! 575: .TP 1.5i ! 576: .B Kobold ! 577: may get nasty and steal one gold piece and run away. ! 578: .TP 1.5i ! 579: .B Shelob ! 580: may bite, inflicting the equivalent of one ! 581: .B poison. ! 582: .TP 1.5i ! 583: .B Assorted Faeries ! 584: These are killed if attacking someone carrying ! 585: .B holy water. ! 586: These are ! 587: .B Cluricaun, Fir Darrig, Fachan, ! 588: .B Ghille Dhu, Bogle, Killmoulis, ! 589: and ! 590: .B Bwca. ! 591: .TP 1.5i ! 592: .B Lamprey ! 593: may bite, inflicting 1/2 of a ! 594: .B poison. ! 595: .TP 1.5i ! 596: .B Shrieker ! 597: will call one of its (much bigger) buddies if picked upon. ! 598: .TP 1.5i ! 599: .B Bonnacon ! 600: will become bored with battle, fart, and run off. ! 601: .TP 1.5i ! 602: .B Smeagol ! 603: will try to steal a ! 604: .B ring ! 605: from a player, if given the chance. ! 606: .TP 1.5i ! 607: .B Succubus ! 608: may inflict damage through a ! 609: .B force field. ! 610: This subtracts from ! 611: .B energy level ! 612: instead of any shield the player may have thrown up. ! 613: This is a very easy way to die. ! 614: .TP 1.5i ! 615: .B Cerberus ! 616: loves metal and will steal all the metal treasures from ! 617: a player if able. ! 618: .TP 1.5i ! 619: .B Ungoliant ! 620: can bite and poison. This inflicts five ! 621: .B poisons ! 622: , and also takes one from the player's ! 623: .B quickness. ! 624: .TP 1.5i ! 625: .B Jabberwock ! 626: may tire of battle, and leave after calling one of his friends ! 627: ( ! 628: .B Jubjub Bird ! 629: or ! 630: .B Bandersnatch ! 631: ). ! 632: .TP 1.5i ! 633: .B Morgoth ! 634: actually ! 635: .B Modnar ! 636: , but reserved for ! 637: .B council of the wise, valar, ! 638: and ! 639: .B ex-valar. ! 640: Fights with ! 641: .B Morgoth ! 642: end when either he or the player dies. His characteristics ! 643: are calculated based upon the player's. The player is given ! 644: the chance to ally with him. No magic, except ! 645: .B force field ! 646: works when battling ! 647: .B Morgoth. ! 648: .TP 1.5i ! 649: .B Troll ! 650: may regenerate its ! 651: .B energy ! 652: and ! 653: .B strength ! 654: while in battle. ! 655: .TP 1.5i ! 656: .B Wraith ! 657: may make a player blind. ! 658: .sh "Treasures" ! 659: The various treasure types are as follows: ! 660: .TP 1.5i ! 661: .B Type zero ! 662: .I none ! 663: .TP 1.5i ! 664: .B Type one ! 665: .I power booster ! 666: \- adds mana. ! 667: .br ! 668: .I druid ! 669: \- adds experience. ! 670: .br ! 671: .I holy orb ! 672: \- subtracts 0.25 sin. ! 673: .TP 1.5i ! 674: .B Type two ! 675: .I amulet ! 676: \- protects from cursed treasure. ! 677: .br ! 678: .I holy water ! 679: \- kills ! 680: .B assorted faeries. ! 681: .br ! 682: .I hermit ! 683: \- reduces sin by 25% and adds some mana. ! 684: .TP 1.5i ! 685: .B Type three ! 686: .I shield ! 687: \- adds to maximum ! 688: .B energy level ! 689: .br ! 690: .I virgin ! 691: \- used to subdue a ! 692: .B unicorn ! 693: , or to give much ! 694: .B experience ! 695: (and some ! 696: .B sin ! 697: ). ! 698: .br ! 699: .I athelas ! 700: \- subtracts one ! 701: .B poison. ! 702: .TP 1.5i ! 703: .B Type four (scrolls) ! 704: .I shield ! 705: \- throws a bigger than normal ! 706: .B force field. ! 707: .br ! 708: .I invisible ! 709: \- temporarily puts the finder's ! 710: .B quickness ! 711: to one million. ! 712: .br ! 713: .I ten fold strength ! 714: \- multiplies finder's strength by ten. ! 715: .br ! 716: .I pick monster ! 717: \- allows finder to pick next monster to battle. ! 718: .br ! 719: .I general knowledge ! 720: \- adds to finder's ! 721: .B brains ! 722: and ! 723: .B magic level. ! 724: .PP ! 725: All the scrolls except ! 726: .B general knowledge ! 727: automatically call a monster. These preserve any ! 728: spells that were already in effect, but are only in ! 729: effect while in battle. ! 730: .TP 1.5i ! 731: .B Type five ! 732: .I dagger ! 733: \- adds to ! 734: .B strength. ! 735: .br ! 736: .I armour ! 737: \- same as a ! 738: .B shield, ! 739: but bigger. ! 740: .br ! 741: .I tablet ! 742: \- adds brains. ! 743: .TP 1.5i ! 744: .B Type six ! 745: .I priest ! 746: \- rests to maximum; adds ! 747: .B mana, brains; ! 748: and halves ! 749: .B sin. ! 750: .br ! 751: .I Robin Hood ! 752: \- increases ! 753: .B shield ! 754: and adds permanently to ! 755: .B strength. ! 756: .br ! 757: .I axe ! 758: \- like ! 759: .B dagger, ! 760: but bigger. ! 761: .TP 1.5i ! 762: .B Type seven ! 763: .I charm ! 764: \- protects from cursed treasure (used before ! 765: .B amulet ! 766: ); used in conjunction with ! 767: .B blessing ! 768: to battle ! 769: .B Dark Lord. ! 770: .br ! 771: .I Merlyn ! 772: \- adds ! 773: .B brains, magic, ! 774: and ! 775: .B mana. ! 776: .br ! 777: .I war hammer ! 778: \- like an ! 779: .B axe, ! 780: but bigger. ! 781: .TP 1.5i ! 782: .B Type eight ! 783: .I healing potion ! 784: \- sets ! 785: .B poison ! 786: to -2, or subtracts two from ! 787: .B poison, ! 788: whichever is better. ! 789: .br ! 790: .I transporter ! 791: \- allows finder to move anywhere. ! 792: .br ! 793: .I sword ! 794: \- like a ! 795: .B war hammer ! 796: , but bigger. ! 797: .TP 1.5i ! 798: .B Type nine ! 799: .I golden crown ! 800: \- allows the player to become ! 801: .B king, ! 802: by going to (0,0). ! 803: .br ! 804: .I blessing ! 805: \- cuts ! 806: .B sin ! 807: to 1/3, adds ! 808: .B mana, ! 809: rests to max., kills ! 810: .B Dark Lord ! 811: with a ! 812: .B charm, ! 813: and gives bearer first hit on all monsters. ! 814: .br ! 815: .I quicksilver ! 816: \- adds to ! 817: .B quickness. ! 818: .TP 1.5i ! 819: .B Type ten ! 820: .I elven boots ! 821: \- adds permanently to ! 822: .B quickness. ! 823: .TP 1.5i ! 824: .B Type eleven ! 825: .I palantir ! 826: \- allows one to see all the other players; used by ! 827: .B council of the wise ! 828: to seek the ! 829: .B grail. ! 830: .TP 1.5i ! 831: .B Type twelve/thirteen ! 832: .I ring ! 833: \- allows one to hit much harder in battle, etc. ! 834: .PP ! 835: Any treasure type 10-13 monsters may instead carry a type nine treasure. ! 836: .PP ! 837: A monster may also be carrying ! 838: .B gold ! 839: or ! 840: .B gems. ! 841: These are used at ! 842: .B trading posts ! 843: to buy things. A ! 844: .B gem ! 845: is worth 1000 gold pieces. Too much ! 846: .B gold ! 847: will slow a player down. One may carry 1000 plus 200 per ! 848: .B level ! 849: of ! 850: .B gold. ! 851: A ! 852: .B gem ! 853: weighs one half a gold piece. ! 854: Monsters of treasure type 7 or higher may carry ! 855: .B gems. ! 856: .PP ! 857: The chance of a cursed treasure is based upon treasure type. ! 858: The more valuable treasures have a greater chance of being cursed. ! 859: A cursed treasure knocks ! 860: .B energy level ! 861: very low, and adds 0.25 ! 862: .B poison. ! 863: .sh "Rings" ! 864: .B Rings ! 865: are only carried by ! 866: .B nazguls ! 867: and ! 868: .B Dark Lord. ! 869: They come in four different flavors. ! 870: All ! 871: .B rings ! 872: rest the player to maximum and cause him/her to hit much harder ! 873: in battle with monsters (assuming one has chosen to use the ! 874: .B ring ! 875: for battle.) ! 876: .PP ! 877: Two types of ! 878: .B rings ! 879: are cursed and come either from ! 880: .B nazguls ! 881: or ! 882: .B Dark Lord. ! 883: After a few times of using these types, the player falls ! 884: under the control of the ! 885: .B ring, ! 886: and strange, random things will occur. ! 887: Eventually, the player dies, and gives his/her name to a monster ! 888: on the file. ! 889: Dying before the ! 890: .B ring ! 891: is used up also renames the monster. ! 892: .PP ! 893: The two remaining types of ! 894: .B rings ! 895: are much more benign. ! 896: The one from a ! 897: .B nazgul ! 898: is good for a limited number of battle rounds, and will save ! 899: the player from death if it was being used when he/she died. ! 900: The one from ! 901: .B Dark Lord ! 902: is the same, except that it never is used up. ! 903: .B rings ! 904: disappear after saving someone from death. ! 905: In general, cursed ! 906: .B rings ! 907: occur much more often than normal ones. ! 908: It is usually not a good idea to pick one up. ! 909: The only way to get rid of a ! 910: .B ring ! 911: is to have a monster steal it. ! 912: .sh "King" ! 913: A player may become ! 914: .B king by finding a ! 915: .I crown ! 916: and going to (0,0). Players must have a ! 917: .B level ! 918: in the range of 10 to 1000 to be able to find a ! 919: .I crown. ! 920: When a player with one or more ! 921: .I crowns ! 922: reaches ! 923: .B level ! 924: 1000, the ! 925: .I crowns ! 926: are converted to ! 927: .I gold. ! 928: .PP ! 929: Once a player is king, he/she may do certain things while in ! 930: the Lord's Chamber (0,0). These are exercised with the ! 931: .B decree ! 932: ('0') option. ! 933: .TP 1.5i ! 934: .I transport ! 935: This is done to another player. It randomly moves the affected ! 936: player about. A ! 937: .B charm ! 938: protects from transports. ! 939: .TP 1.5i ! 940: .I curse ! 941: This is done to another player. It is analogous to cursed treasure, ! 942: but worse. It inflicts two ! 943: .B poison, ! 944: knocks ! 945: .B energy level ! 946: very low, and degrades the maximum energy. It also ! 947: removes a ! 948: .B cloak. ! 949: A ! 950: .B blessing ! 951: protects from king's curses. ! 952: .TP 1.5i ! 953: .I energy void ! 954: The king may put a number these scattered about ! 955: his/her kingdom as he/she pleases. ! 956: If a player hits one, he/she loses ! 957: .B mana, energy, ! 958: and ! 959: .B gold. ! 960: The energy void disappears after being hit. ! 961: .TP 1.5i ! 962: .I bestow ! 963: This is also done to another player. The king may ! 964: wish to reward one or more loyal subjects by sharing his/her ! 965: riches ( ! 966: .B gold ! 967: ). Or it is a convenient way to dispose of some unwanted ! 968: deadweight. ! 969: .TP 1.5i ! 970: .I collect taxes ! 971: Everyone pays 7% tax on all ! 972: .B gold ! 973: and ! 974: .B gems ! 975: acquired, regardless of the existence of a ! 976: .B king. ! 977: The king collects the accrued taxes with this option. ! 978: .PP ! 979: The ! 980: .B king ! 981: may also ! 982: .B teleport ! 983: anywhere for free by using the origin as a starting place. ! 984: .sh "Council of the Wise, Valar" ! 985: A player automatically becomes a member of the ! 986: .B council of the wise ! 987: upon reaching level 3000. Members of the council cannot have ! 988: .B rings. ! 989: Members of the council have a few extra options which they can exercise. ! 990: These are exercised ! 991: .B intervene ! 992: ('8') option. ! 993: All ! 994: .B intervene ! 995: options cost 1000 mana. ! 996: One ! 997: .B intervene ! 998: option is to ! 999: .I heal ! 1000: another player. This is just a quick way for that player to be rested ! 1001: to maximum and lose a little ! 1002: .B poison. ! 1003: The main purpose in life for members of the council is to seek the ! 1004: .B Holy Grail. ! 1005: This is done with a ! 1006: .B palantir ! 1007: under the ! 1008: .I seek grail ! 1009: option. The distance cited by the seek is accurate within 10%, in order ! 1010: not to make it too easy to find the grail. ! 1011: A player must have infintesimally small ! 1012: .B sin, ! 1013: or else it's all over upon finding the grail. ! 1014: In order to help members of the council on their quest, they ! 1015: may ! 1016: .I teleport ! 1017: with greater ease. ! 1018: .PP ! 1019: Upon finding the grail, the player advance to position of ! 1020: .B valar. ! 1021: He/she may then exercise more and niftier options under ! 1022: .I intervention. ! 1023: These include all of the council members' option plus the ! 1024: ability to move other players about, bless them, and throw monsters at ! 1025: them. ! 1026: A ! 1027: .BR valar 's ! 1028: blessing has the same effect as the treasure ! 1029: .I blessing, ! 1030: except that the affected player does not get his/her ! 1031: .I blessing ! 1032: flag set. ! 1033: All ! 1034: .I intervention ! 1035: options which affect other players age the player ! 1036: who uses them. ! 1037: .B Valar ! 1038: are essentially immortal, but are actually given five lives. ! 1039: If these are used up, the player is left to die, and becomes an ! 1040: .B ex-valar. ! 1041: .B Valar ! 1042: cannot ! 1043: .I move, teleport, ! 1044: or call monsters. ! 1045: (An exception to this is if the ! 1046: .I valar ! 1047: finds a ! 1048: .I transporter. ! 1049: This is to allow him/her to dispose of excess ! 1050: .I gold. ! 1051: Any monsters which a ! 1052: .B valar ! 1053: encounters are based upon his/her size. ! 1054: Only one valar may exists at a time. ! 1055: The current valar is replaced when another player finds the grail. ! 1056: The valar is then bumped back to the council of the wise. ! 1057: .sh "Wizard" ! 1058: The ! 1059: .I wizard ! 1060: is usually the owner of the game, and the one who maintains ! 1061: the associated files. ! 1062: The ! 1063: .I wizard ! 1064: is granted special powers within the game, if it is invoked ! 1065: with the '\-S' option. ! 1066: Otherwise, the ! 1067: .I wizard ! 1068: plays no different from other players. ! 1069: The ! 1070: .I wizard ! 1071: abilities are outlined below. ! 1072: .TP ! 1073: .I change players ! 1074: When examining a player, (game invoked with '-x', or use 'X' from within game), ! 1075: the ! 1076: .I wizard ! 1077: may also change the player. ! 1078: .TP ! 1079: .I intervention ! 1080: The ! 1081: .I wizard ! 1082: may do all the ! 1083: .I intervention ! 1084: options. One extra option, ! 1085: .I vaporize, ! 1086: is added to kill any offensive players. ! 1087: .TP ! 1088: .I super character type ! 1089: An extra character type is added. This character starts with the ! 1090: maximum possible in all statistics, selected from the other character types. ! 1091: A ! 1092: .B super ! 1093: character's statistics also progress at the maximum possible rate, selected ! 1094: from the other character types. ! 1095: .sh "Special Places" ! 1096: Certain regions of the playing grid have different names. ! 1097: In general, this is only to give the player some idea of ! 1098: his/her present location. Some special places do exist. ! 1099: .TP 1.5i ! 1100: .I Trading Posts ! 1101: These are located at |x| == |y| == n*n*100 for n = 1, 2...1000. ! 1102: Trading posts farther out have more things for sale. ! 1103: Be careful about cheating the merchants there, as they have short ! 1104: tempers. ! 1105: Merchants are dishonest about 5% of the time. ! 1106: .TP 1.5i ! 1107: .I Lord's Chamber ! 1108: This is located at (0,0). Only players with ! 1109: .B crowns ! 1110: may enter. ! 1111: .TP 1.5i ! 1112: .I Point of No Return ! 1113: This is located beyond 1.2e+6 in any direction. ! 1114: The only way to return from here is a ! 1115: .B transporter ! 1116: or to have a ! 1117: .B valar ! 1118: relocate the player. ! 1119: .TP 1.5i ! 1120: .I Dead Marshes ! 1121: This is a band located fairly distant from the origin. The first ! 1122: fourteen monsters (water monsters) can normally only be found here. ! 1123: .TP 1.5i ! 1124: .I Valhala ! 1125: This place is where the ! 1126: .B valar ! 1127: resides. It is associated with no particular coordinate on the ! 1128: playing grid. ! 1129: .TP 1.5i ! 1130: .sh "Miscellaneous" ! 1131: Once a player reaches ! 1132: .B level ! 1133: 5, the game will start to time out waiting for input. ! 1134: This is to try to keep the game a bit faster paced. ! 1135: .PP ! 1136: A ! 1137: .I guru ! 1138: will never be disgusted with your ! 1139: .B sins ! 1140: if they are less than one. ! 1141: .PP ! 1142: A ! 1143: .I medic ! 1144: wants half of a player's ! 1145: .B gold ! 1146: to be happy. Offering more than one has, or a negative amount ! 1147: will anger the ! 1148: .I medic, ! 1149: who will make the player worse (add one ! 1150: .B poison ! 1151: ). ! 1152: .PP ! 1153: The ! 1154: .B Holy Grail ! 1155: does little for those who are not ready to behold it. ! 1156: Whenever anyone finds it, it moves. ! 1157: It is always located within 1e+6 in any compass direction of the origin. ! 1158: .PP ! 1159: There is a maximum amount of ! 1160: .B mana ! 1161: and ! 1162: .B charms ! 1163: a player may posses, based upon ! 1164: .B level. ! 1165: .I Quicksilver ! 1166: is always limited to to a maximum of 99. ! 1167: .PP ! 1168: .I Books ! 1169: bought at a ! 1170: .B trading post ! 1171: increase ! 1172: .B brains, ! 1173: based upon the number bought. ! 1174: It is unwise, however to buy more than 1/10 of one's ! 1175: .B level ! 1176: in books at a time. ! 1177: .PP ! 1178: Players over level 10000 are automatically retired. ! 1179: .PP ! 1180: A ! 1181: .I blindness ! 1182: goes away in random time. ! 1183: .PP ! 1184: Players with ! 1185: .I crowns ! 1186: are identified with a '*' before their character type. ! 1187: .sh "Inter-terminal Battle" ! 1188: When two player's coordinates correspond, they may engage in battle. ! 1189: In general, the player with the highest ! 1190: .B quickness ! 1191: gets the first hit. ! 1192: If the two players are severely mis-matched, the stronger player ! 1193: is drastically handicapped for the battle. ! 1194: In order to protect from being stuck in an infinite loop, ! 1195: the player waiting for response may time out. Options for battle are: ! 1196: .TP 1.5i ! 1197: .I fight ! 1198: Inflicts damage upon other person. ! 1199: .TP 1.5i ! 1200: .I run away ! 1201: Escape from battle. Has a 75% chance of working. ! 1202: .TP 1.5i ! 1203: .I power blast ! 1204: Battle spell. ! 1205: .TP 1.5i ! 1206: .I luckout ! 1207: One-time chance to try to win against the foe. Has a 10% chance of working. ! 1208: .PP ! 1209: Sometimes waits for the other player may be excessive, because ! 1210: he/she may be battling a monster. Upon slaying a player in battle ! 1211: the winner gets the other's ! 1212: .B experience ! 1213: and treasures. ! 1214: .B Rings ! 1215: do not work for inter-terminal battle. ! 1216: .SH BUGS ! 1217: All screen formats assumme at least 24 lines by at least 80 columns. ! 1218: No provisions are made for when any of the data items get too big ! 1219: for the allotted space on the screen.
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