Annotation of 43BSDReno/games/phantasia/phantasia.6, revision 1.1.1.1

1.1       root        1: .de sh
                      2: .br
                      3: .ne 5
                      4: .PP
                      5: \fB\\$1\fR
                      6: .PP
                      7: ..
                      8: .TH PHANTASIA 6 "May 2, 1990"
                      9: .UC 4
                     10: .SH NAME
                     11: phantasia \- an interterminal fantasy game
                     12: .SH SYNOPSIS
                     13: phantasia [ \-HSabmpsx ]
                     14: .SH DESCRIPTION
                     15: .I Phantasia
                     16: is a role playing game
                     17: which allows players to roll up characters of various types to fight
                     18: monsters and other players.
                     19: Progression of characters is based upon gaining experience from fighting
                     20: monsters (and other players).
                     21: .PP
                     22: Most of the game is menu driven and self-explanatory (more or less).
                     23: The screen is cursor updated, so be sure to set up the
                     24: .B TERM
                     25: variable in your environment.
                     26: .PP
                     27: The options provide for a variety of functions to support the game.
                     28: They are:
                     29: .PP
                     30: .TP .5i
                     31: .B \-s
                     32: Invokes 
                     33: .I phantasia
                     34: without header information.
                     35: .TP .5i
                     36: .B \-m
                     37: Get a monster listing.
                     38: .TP .5i
                     39: .B \-a
                     40: Get a listing of all character names on file.
                     41: .TP .5i
                     42: .B \-x
                     43: Examine/change a particular character on file.
                     44: .TP .5i
                     45: .B \-H
                     46: Print header only.
                     47: .TP .5i
                     48: .B \-p
                     49: Purge old characters.
                     50: .TP .5i
                     51: .B \-b
                     52: Show scoreboard of top characters per login.
                     53: .TP .5i
                     54: .B \-S
                     55: Turn on wizard options, if allowed, if running as ``root''.
                     56: .PP
                     57: The characters are saved on a common file, in order to make the game
                     58: interactive between players.  The characters are given a password
                     59: in order to retrieve them later.  Only characters above
                     60: .B level
                     61: zero are saved.  Characters unused for awhile will be purged.
                     62: Characters are only placed on the scoreboard when they die.
                     63: .SH AUTHOR
                     64: Edward Estes, AT&T Information Systems, Skokie, IL
                     65: .SH PARTICULARS
                     66: .sh "Normal Play"
                     67: A number of the player's more important statistics are almost always
                     68: displyed on the screen, with maximums (where applicable) in
                     69: parentheses.
                     70: .PP
                     71: The character is placed randomly near the center of a cartesian
                     72: system.
                     73: Most commands are selected with a single letter or digit.
                     74: For example, one may move by hitting 'W', 'S', 'N', or 'E',
                     75: (lower case may also be used, at no time is the game case dependent).
                     76: One may also use 'H', 'J', 'K', 'L',
                     77: for movement, similar to
                     78: .IR vi (1).
                     79: To move to a specific (x, y) coordinate, use the
                     80: .B move
                     81: ('1') command. The distance a character can move is calculated by
                     82: 1 plus 1.5 per
                     83: .B level.
                     84: Moving in a compass direction will move the player the maximum
                     85: allowed distance in that direction.
                     86: .PP
                     87: A player may see who else is playing by using the
                     88: .B players
                     89: ('2') option.  One may see the coordinates of those who are the same
                     90: distance or closer to the origin as he/she.
                     91: .B Kings,
                     92: and
                     93: .B council of the wise
                     94: can see and can be seen by everyone.  A
                     95: .B palantir
                     96: removes these retrictions.
                     97: .PP
                     98: One can talk to other players with the
                     99: .B talk
                    100: ('3') option.  In general, this is a line or so of text.  To remove a current
                    101: message, just type <return> when prompted for a message.
                    102: .PP
                    103: The
                    104: .B stats
                    105: ('4') option shows additional characteristics of a player.
                    106: .PP
                    107: One may leave the game either with the
                    108: .B quit
                    109: ('5') option.
                    110: .PP
                    111: One may rest by default.  Resting lets one regain maximum
                    112: .B energy level,
                    113: and also lets one find
                    114: .B mana
                    115: (more is found for larger levels and further distances from the origin).
                    116: .PP
                    117: One may call a monster by hitting '9' or 'C'.
                    118: .PP
                    119: Use 'X' to examine other players.
                    120: .PP
                    121: One may quit or execute a sub-shell by hitting interrupt.
                    122: Quitting during battle results in death for obvious reasons.
                    123: .PP
                    124: Several other options become available as the player progresses in
                    125: .B level
                    126: and
                    127: .B magic,
                    128: or to other stations in the game (
                    129: .B valar, council of the wise, king
                    130: ).
                    131: These are described elsewhere.
                    132: In general, a control-L will force the redrawing of the screen.
                    133: .PP
                    134: Other things which may happen are more or less self-explanatory.
                    135: .sh "Fighting Monsters"
                    136: A player has several options while fighting monsters.  They are as follows:
                    137: .TP 1.5i
                    138: .B melee
                    139: Inflicts damage on the monster, based upon
                    140: .B strength.
                    141: Also decreases the monster's
                    142: .B strength
                    143: some.
                    144: .TP 1.5i
                    145: .B skirmish
                    146: Inflicts a little less damage than
                    147: .B melee,
                    148: but decreases the monster's
                    149: .B quickness
                    150: instead.
                    151: .TP 1.5i
                    152: .B evade
                    153: Attempt to run away.  Success is based upon both the player's and
                    154: the monster's
                    155: .B brains
                    156: and
                    157: .B quickness.
                    158: .TP 1.5i
                    159: .B spell
                    160: Several options for throwing spells (described elsewhere).
                    161: .TP 1.5i
                    162: .B nick
                    163: Hits the monster one plus the player's
                    164: .B sword,
                    165: and gives the player 10% of the monster's
                    166: .B experience.
                    167: Decreases the monster's
                    168: .B experience
                    169: an amount proportional to the amount granted.
                    170: This also increases the monster's quickness.
                    171: Paralyzed monsters wake up very fast when nicked.
                    172: .TP 1.5i
                    173: .B luckout
                    174: This is essentially a battle of wits with the monster. Success is based
                    175: upon the player's and the monster's
                    176: .B brains.
                    177: The player gets credit for slaying the monster if he/she succeeds.
                    178: Otherwise, nothing happens, and the chance to
                    179: .B luckout
                    180: is lost.
                    181: .sh "Character Statistics"
                    182: .TP 1.5i
                    183: .B strength
                    184: determines how much damage a character can inflict.
                    185: .TP 1.5i
                    186: .B quickness
                    187: determines how many chances a character gets to make decisions while
                    188: fighting.
                    189: .TP 1.5i
                    190: .B energy level
                    191: specifies how much damage a character may endure before dying.
                    192: .TP 1.5i
                    193: .B magic level
                    194: determines which spells a character may throw, and how effective those
                    195: spells will be.
                    196: .TP 1.5i
                    197: .B brains
                    198: basically, the character's intelligence; used for various fighting options
                    199: and spells.
                    200: .TP 1.5i
                    201: .B mana
                    202: used as a power source for throwing spells.
                    203: .TP 1.5i
                    204: .B experience
                    205: gained by fighting monsters and other characters.
                    206: .TP 1.5i
                    207: .B level
                    208: indicative of how much experience a character has accumulated; progresses
                    209: geometrically as
                    210: .B experience
                    211: increases.
                    212: .TP 1.5i
                    213: .B poison
                    214: sickness which degrades a character's performance (affects
                    215: .B energy level
                    216: and
                    217: .B strength
                    218: ).
                    219: .TP 1.5i
                    220: .B sin
                    221: accumulated as a character does certain nasty things; used only rarely
                    222: in normal play of the game.
                    223: .TP 1.5i
                    224: .B age
                    225: of player; roughly equivalent to number of turns.
                    226: As
                    227: .B age
                    228: increases, many personal statistics degenerate.
                    229: .sh "Character Types"
                    230: Character statistics are rolled randomly from the above list, according
                    231: to character type.  The types are as follows:
                    232: .TP 1.5i
                    233: .B magic user
                    234: strong in
                    235: .B magic level
                    236: and
                    237: .B brains
                    238: , weak in other areas. Must rely on wits and magic to survive.
                    239: .TP 1.5i
                    240: .B fighter
                    241: good in
                    242: .B strength
                    243: and
                    244: .B energy level
                    245: , fairly good in other areas.  This adds up to a well-equipped fighter.
                    246: .TP 1.5i
                    247: .B elf
                    248: very high
                    249: .B quickness
                    250: and above average
                    251: .B magic level
                    252: are
                    253: .B elves
                    254: selling points.
                    255: .TP 1.5i
                    256: .B dwarf
                    257: very high
                    258: .B strength
                    259: and
                    260: .B energy level
                    261: , but with a tendency to be rather slow and not too bright.
                    262: .TP 1.5i
                    263: .B halfling
                    264: rather quick and smart, with high
                    265: .B energy level
                    266: , but poor in
                    267: .B magic
                    268: and
                    269: .B strength.
                    270: Born with some
                    271: .B experience.
                    272: .TP 1.5i
                    273: .B experimento
                    274: very mediocre in all areas.  However, the
                    275: .B experimento
                    276: may be placed almost anywhere within the playing grid.
                    277: .PP
                    278: The possible ranges for starting statistics are summarized in
                    279: the following table.
                    280: .PP
                    281: .TS
                    282: l c c c c c c
                    283: l c c c c c c.
                    284: Type   Strength        Quick   Mana    Energy  Brains  Magic
                    285: _
                    286: Mag. User      10-15   30-35   50-100  30-45   60-85   5-9
                    287: Fighter        40-55   30-35   30-50   45-70   25-45   3-6
                    288: Elf    35-45   32-38   45-90   30-50   40-65   4-7
                    289: Dwarf  50-70   25-30   25-45   60-100  20-40   2-5
                    290: Halfling       20-25   34      25-45   55-90   40-75   1-4
                    291: Experimento    25      27      100     35      25      2
                    292: .TE
                    293: .PP
                    294: Not only are the starting characteristics different for the different
                    295: character types, the characteristics progress at different rates for the
                    296: different types as the character goes up in
                    297: .B level.  Experimentoes'
                    298: characteristics progress randomly as one of the other types.
                    299: The progression as characters increase in
                    300: .B level
                    301: is summarized in the following table.
                    302: .PP
                    303: .TS
                    304: l c c c c c
                    305: l n n n n n.
                    306: Type   Strength        Mana    Energy  Brains  Magic
                    307: _
                    308: Mag. User      2.0     75      20      6       2.75
                    309: Fighter        3.0     40      30      3.0     1.5
                    310: Elf    2.5     65      25      4.0     2.0
                    311: Dwarf  5       30      35      2.5     1
                    312: Halfling       2.0     30      30      4.5     1
                    313: .TE
                    314: .PP
                    315: The character type also determines how much gold a player may
                    316: carry, how long until
                    317: .B rings
                    318: can overcome the player, and how much
                    319: .B poison
                    320: the player can withstand.
                    321: .sh "Spells"
                    322: During the course of the game, the player may exercise his/her
                    323: magic powers.  These cases are described below.
                    324: .TP 1.5i
                    325: .B cloak
                    326: .I magic level necessary:
                    327: 20 (plus level 7)
                    328: .br
                    329: .I mana used:
                    330: 35 plus 3 per rest period
                    331: .br
                    332: Used during normal play.  Prevents monsters from finding the character,
                    333: as well as hiding the player from other players.  His/her coordinates
                    334: show up as '?' in the
                    335: .B players
                    336: option.  Players cannot collect
                    337: .B mana,
                    338: find trading posts, or discover the
                    339: .B grail
                    340: while cloaked. Calling a monster uncloaks, as well as choosing
                    341: this option while cloaked.
                    342: .br
                    343: .TP 1.5i
                    344: .B teleport
                    345: .I magic level necessary:
                    346: 40 (plus level 12)
                    347: .br
                    348: .I mana used:
                    349: 30 per 75 moved
                    350: .br
                    351: Used during normal play.  Allows the player too move with much more freedom
                    352: than with the
                    353: .B move
                    354: option, at the price of expending mana.  The maximum distance possible
                    355: to move is based upon
                    356: .B level
                    357: and
                    358: .B magic level.
                    359: .TP 1.5i
                    360: .B power blast
                    361: .I magic level necessary:
                    362: none
                    363: .br
                    364: .I mana used:
                    365: 5 times
                    366: .B level
                    367: .br
                    368: Used during inter-terminal battle.  Damage is based upon
                    369: .B magic level
                    370: and
                    371: .B strength.
                    372: Hits much harder than a normal hit.
                    373: .TP 1.5i
                    374: .B all or nothing
                    375: .I magic level necessary:
                    376: none
                    377: .br
                    378: .I mana used:
                    379: 1
                    380: .br
                    381: Used while combatting monsters.
                    382: Has a 25% chance of working.  If it works it hits the monster just enough
                    383: to kill it.  If it fails, it doesn't hit the monster, and doubles the
                    384: monster's
                    385: .B quickness
                    386: and
                    387: .B strength.
                    388: Paralyzed monsters wake up much quicker as a result of this spell.
                    389: .TP 1.5i
                    390: .B magic bolt
                    391: .I magic level necessary:
                    392: 5
                    393: .br
                    394: .I mana used:
                    395: variable
                    396: .br
                    397: Used while combatting monsters.  Hits the monster based upon the amount
                    398: of
                    399: .B mana
                    400: expended and
                    401: .B magic level.
                    402: Guaranteed to hit at least 10 per
                    403: .B mana.
                    404: .TP 1.5i
                    405: .B force field
                    406: .I magic level necessary:
                    407: 15
                    408: .br
                    409: .I mana used:
                    410: 30
                    411: .br
                    412: Used during monster combat.  Throws up a shield to protect from damage.
                    413: The shield is added to actual energy level, and is a fixed number, based
                    414: upon maximum energy.  Normally, damage occurs first to the shield, and
                    415: then to the players actual
                    416: .B energy level.
                    417: .TP 1.5i
                    418: .B transform
                    419: .I magic level necessary:
                    420: 25
                    421: .br
                    422: .I mana used:
                    423: 50
                    424: .br
                    425: Used during monster combat.  Transforms the monster randomly into one
                    426: of the 100 monsters from the monster file.
                    427: .TP 1.5i
                    428: .B increase might
                    429: .I magic level necessary:
                    430: 35
                    431: .br
                    432: .I mana used:
                    433: 75
                    434: .br
                    435: Used during combat with monsters.  Increases strength up to a maximum.
                    436: .TP 1.5i
                    437: .B invisibility
                    438: .I magic level necessary:
                    439: 45
                    440: .br
                    441: .I mana used:
                    442: 90
                    443: .br
                    444: Used while fighting monsters.  Makes it harder for the monster to hit,
                    445: by temporarily increasing the player's
                    446: .B quickness.
                    447: This spell may be thrown several times, but a maximum level will be reached.
                    448: .TP 1.5i
                    449: .B transport
                    450: .I magic level necessary:
                    451: 60
                    452: .br
                    453: .I mana used:
                    454: 125
                    455: .br
                    456: Used during monster combat.  Transports the monster away from the
                    457: player.  Success is base upon player's
                    458: .B magic
                    459: and
                    460: .B brains,
                    461: and the monster's
                    462: .B experience.
                    463: If it fails the player is transported instead. 60% of the time, the monster
                    464: will drop any treasure it was carrying.
                    465: .TP 1.5i
                    466: .B paralyze
                    467: .I magic level necessary:
                    468: 75
                    469: .br
                    470: .I mana used:
                    471: 150
                    472: .br
                    473: Used during monster combat.  "Freezes" the monster by putting its
                    474: .B quickness
                    475: slightly negative.  The monster will slowly wake up.  Success is based
                    476: upon player's
                    477: .B magic
                    478: and the monster's
                    479: .B experience.
                    480: If it fails, nothing happens.
                    481: .TP 1.5i
                    482: .B specify
                    483: .I magic level necessary:
                    484: none
                    485: .br
                    486: .I mana used:
                    487: 1000
                    488: .br
                    489: Used during monster combat only by
                    490: .B valar
                    491: or
                    492: .B council of the wise.
                    493: Allows the player to pick which monster to fight.
                    494: .sh "Monsters"
                    495: Monsters get bigger as one moves farther from the origin (0,0).  Rings of
                    496: distance 125 from the origin determine the size.  A monster's
                    497: .B experience, energy level,
                    498: and
                    499: .B brains
                    500: are multiplied by the size.
                    501: .B Strength
                    502: is increase 50% per size over one, and
                    503: .B quickness
                    504: remains the same, regardless of size.
                    505: .PP
                    506: Also, nastier monsters are found as one progress farther out
                    507: from the origin.  Monsters also may flock.  The percent chance of that
                    508: happening is designated as
                    509: .B flock%
                    510: in the monster listing.  Monsters outside the first ring
                    511: may carry treasure, as determined by their treasure type.
                    512: Flocking monsters, and bigger monsters increase the chances of treasure.
                    513: .PP
                    514: Certain monsters have special abilities; they are as follows:
                    515: .TP 1.5i
                    516: .B Unicorn
                    517: can only be subdued if the player is in possession of a
                    518: .B virgin.
                    519: .TP 1.5i
                    520: .B Modnar
                    521: has random characteristics, including treasure type.
                    522: .TP 1.5i
                    523: .B Mimic
                    524: will pick another name from the list of monsters in order to
                    525: confuse.
                    526: .TP 1.5i
                    527: .B Dark Lord
                    528: very nasty person.  Does not like to be hit (especially nicked),
                    529: and many spells do not work well (or at all) against him.
                    530: One can always
                    531: .B evade
                    532: from the
                    533: .B Dark Lord.
                    534: .TP 1.5i
                    535: .B Leanan-Sidhe
                    536: also a very nasty person.  She will permanently sap
                    537: .B strength
                    538: from someone.
                    539: .TP 1.5i
                    540: .B Saruman
                    541: wanders around with
                    542: .B Wormtongue
                    543: , who can steal a
                    544: .B palantir.
                    545: Also,
                    546: .B Saruman
                    547: may turn a player's gems into gold pieces,
                    548: or scramble her/his stats.
                    549: .TP 1.5i
                    550: .B Thaumaturgist
                    551: can transport a player.
                    552: .TP 1.5i
                    553: .B Balrog
                    554: inflicts damage by taking away
                    555: .B experience
                    556: , not
                    557: .B energy.
                    558: .TP 1.5i
                    559: .B Vortex
                    560: may take some
                    561: .B mana.
                    562: .TP 1.5i
                    563: .B Nazgul
                    564: may try to steal a
                    565: .B ring
                    566: or neutralize part of one's
                    567: .B brains.
                    568: .TP 1.5i
                    569: .B Tiamat
                    570: may take half a players
                    571: .B gold
                    572: and
                    573: .B gems
                    574: and escape.
                    575: .TP 1.5i
                    576: .B Kobold
                    577: may get nasty and steal one gold piece and run away.
                    578: .TP 1.5i
                    579: .B Shelob
                    580: may bite, inflicting the equivalent of one
                    581: .B poison.
                    582: .TP 1.5i
                    583: .B Assorted Faeries
                    584: These are killed if attacking someone carrying
                    585: .B holy water.
                    586: These are
                    587: .B Cluricaun, Fir Darrig, Fachan,
                    588: .B Ghille Dhu, Bogle, Killmoulis,
                    589: and
                    590: .B Bwca.
                    591: .TP 1.5i
                    592: .B Lamprey
                    593: may bite, inflicting 1/2 of a
                    594: .B poison.
                    595: .TP 1.5i
                    596: .B Shrieker
                    597: will call one of its (much bigger) buddies if picked upon.
                    598: .TP 1.5i
                    599: .B Bonnacon
                    600: will become bored with battle, fart, and run off.
                    601: .TP 1.5i
                    602: .B Smeagol
                    603: will try to steal a
                    604: .B ring
                    605: from a player, if given the chance.
                    606: .TP 1.5i
                    607: .B Succubus
                    608: may inflict damage through a
                    609: .B force field.
                    610: This subtracts from
                    611: .B energy level
                    612: instead of any shield the player may have thrown up.
                    613: This is a very easy way to die.
                    614: .TP 1.5i
                    615: .B Cerberus
                    616: loves metal and will steal all the metal treasures from
                    617: a player if able.
                    618: .TP 1.5i
                    619: .B Ungoliant
                    620: can bite and poison.  This inflicts five
                    621: .B poisons
                    622: , and also takes one from the player's
                    623: .B quickness.
                    624: .TP 1.5i
                    625: .B Jabberwock
                    626: may tire of battle, and leave after calling one of his friends
                    627: (
                    628: .B Jubjub Bird
                    629: or
                    630: .B Bandersnatch
                    631: ).
                    632: .TP 1.5i
                    633: .B Morgoth
                    634: actually
                    635: .B Modnar
                    636: , but reserved for
                    637: .B council of the wise, valar,
                    638: and
                    639: .B ex-valar.
                    640: Fights with
                    641: .B Morgoth
                    642: end when either he or the player dies. His characteristics
                    643: are calculated based upon the player's.  The player is given
                    644: the chance to ally with him.  No magic, except
                    645: .B force field
                    646: works when battling
                    647: .B Morgoth.
                    648: .TP 1.5i
                    649: .B Troll
                    650: may regenerate its
                    651: .B energy
                    652: and
                    653: .B strength
                    654: while in battle.
                    655: .TP 1.5i
                    656: .B Wraith
                    657: may make a player blind.
                    658: .sh "Treasures"
                    659: The various treasure types are as follows:
                    660: .TP 1.5i
                    661: .B Type zero
                    662: .I none
                    663: .TP 1.5i
                    664: .B Type one
                    665: .I power booster
                    666: \- adds mana.
                    667: .br
                    668: .I druid
                    669: \- adds experience.
                    670: .br
                    671: .I holy orb
                    672: \- subtracts 0.25 sin.
                    673: .TP 1.5i
                    674: .B Type two
                    675: .I amulet
                    676: \- protects from cursed treasure.
                    677: .br
                    678: .I holy water
                    679: \- kills
                    680: .B assorted faeries.
                    681: .br
                    682: .I hermit
                    683: \- reduces sin by 25% and adds some mana.
                    684: .TP 1.5i
                    685: .B Type three
                    686: .I shield
                    687: \- adds to maximum
                    688: .B energy level
                    689: .br
                    690: .I virgin
                    691: \- used to subdue a
                    692: .B unicorn
                    693: , or to give much
                    694: .B experience
                    695: (and some
                    696: .B sin
                    697: ).
                    698: .br
                    699: .I athelas
                    700: \- subtracts one
                    701: .B poison.
                    702: .TP 1.5i
                    703: .B Type four (scrolls)
                    704: .I shield
                    705: \- throws a bigger than normal
                    706: .B force field.
                    707: .br
                    708: .I invisible
                    709: \- temporarily puts the finder's
                    710: .B quickness
                    711: to one million.
                    712: .br
                    713: .I ten fold strength
                    714: \- multiplies finder's strength by ten.
                    715: .br
                    716: .I pick monster
                    717: \- allows finder to pick next monster to battle.
                    718: .br
                    719: .I general knowledge
                    720: \- adds to finder's
                    721: .B brains
                    722: and
                    723: .B magic level.
                    724: .PP
                    725: All the scrolls except
                    726: .B general knowledge
                    727: automatically call a monster.  These preserve any
                    728: spells that were already in effect, but are only in
                    729: effect while in battle.
                    730: .TP 1.5i
                    731: .B Type five
                    732: .I dagger
                    733: \- adds to
                    734: .B strength.
                    735: .br
                    736: .I armour
                    737: \- same as a
                    738: .B shield,
                    739: but bigger.
                    740: .br
                    741: .I tablet
                    742: \- adds brains.
                    743: .TP 1.5i
                    744: .B Type six
                    745: .I priest
                    746: \- rests to maximum; adds 
                    747: .B mana, brains;
                    748: and halves
                    749: .B sin.
                    750: .br
                    751: .I Robin Hood
                    752: \- increases
                    753: .B shield
                    754: and adds permanently to
                    755: .B strength.
                    756: .br
                    757: .I axe
                    758: \- like
                    759: .B dagger,
                    760: but bigger.
                    761: .TP 1.5i
                    762: .B Type seven
                    763: .I charm
                    764: \- protects from cursed treasure (used before
                    765: .B amulet
                    766: ); used in conjunction with
                    767: .B blessing
                    768: to battle
                    769: .B Dark Lord.
                    770: .br
                    771: .I Merlyn
                    772: \- adds
                    773: .B brains, magic,
                    774: and
                    775: .B mana.
                    776: .br
                    777: .I war hammer
                    778: \- like an
                    779: .B axe,
                    780: but bigger.
                    781: .TP 1.5i
                    782: .B Type eight
                    783: .I healing potion
                    784: \- sets
                    785: .B poison
                    786: to -2, or subtracts two from
                    787: .B poison,
                    788: whichever is better.
                    789: .br
                    790: .I transporter
                    791: \- allows finder to move anywhere.
                    792: .br
                    793: .I sword
                    794: \- like a
                    795: .B war hammer
                    796: , but bigger.
                    797: .TP 1.5i
                    798: .B Type nine
                    799: .I golden crown
                    800: \- allows the player to become
                    801: .B king,
                    802: by going to (0,0).
                    803: .br
                    804: .I blessing
                    805: \- cuts
                    806: .B sin
                    807: to 1/3, adds
                    808: .B mana,
                    809: rests to max., kills
                    810: .B Dark Lord
                    811: with a
                    812: .B charm,
                    813: and gives bearer first hit on all monsters.
                    814: .br
                    815: .I quicksilver
                    816: \- adds to 
                    817: .B quickness.
                    818: .TP 1.5i
                    819: .B Type ten
                    820: .I elven boots
                    821: \- adds permanently to
                    822: .B quickness.
                    823: .TP 1.5i
                    824: .B Type eleven
                    825: .I palantir
                    826: \- allows one to see all the other players; used by
                    827: .B council of the wise
                    828: to seek the
                    829: .B grail.
                    830: .TP 1.5i
                    831: .B Type twelve/thirteen
                    832: .I ring
                    833: \- allows one to hit much harder in battle, etc.
                    834: .PP
                    835: Any treasure type 10-13 monsters may instead carry a type nine treasure.
                    836: .PP
                    837: A monster may also be carrying
                    838: .B gold
                    839: or
                    840: .B gems.
                    841: These are used at
                    842: .B trading posts
                    843: to buy things. A
                    844: .B gem
                    845: is worth 1000 gold pieces.  Too much
                    846: .B gold
                    847: will slow a player down.  One may carry 1000 plus 200 per
                    848: .B level
                    849: of
                    850: .B gold.
                    851: A
                    852: .B gem
                    853: weighs one half a gold piece.
                    854: Monsters of treasure type 7 or higher may carry
                    855: .B gems.
                    856: .PP
                    857: The chance of a cursed treasure is based upon treasure type.
                    858: The more valuable treasures have a greater chance of being cursed.
                    859: A cursed treasure knocks
                    860: .B energy level
                    861: very low, and adds 0.25
                    862: .B poison.
                    863: .sh "Rings"
                    864: .B Rings
                    865: are only carried by
                    866: .B nazguls
                    867: and
                    868: .B Dark Lord.
                    869: They come in four different flavors.
                    870: All
                    871: .B rings
                    872: rest the player to maximum and cause him/her to hit much harder
                    873: in battle with monsters (assuming one has chosen to use the
                    874: .B ring
                    875: for battle.)
                    876: .PP
                    877: Two types of
                    878: .B rings
                    879: are cursed and come either from
                    880: .B nazguls
                    881: or
                    882: .B Dark Lord.
                    883: After a few times of using these types, the player falls
                    884: under the control of the
                    885: .B ring,
                    886: and strange, random things will occur.
                    887: Eventually, the player dies, and gives his/her name to a monster
                    888: on the file.
                    889: Dying before the
                    890: .B ring
                    891: is used up also renames the monster.
                    892: .PP
                    893: The two remaining types of
                    894: .B rings
                    895: are much more benign.
                    896: The one from a
                    897: .B nazgul
                    898: is good for a limited number of battle rounds, and will save
                    899: the player from death if it was being used when he/she died.
                    900: The one from
                    901: .B Dark Lord
                    902: is the same, except that it never is used up.
                    903: .B rings
                    904: disappear after saving someone from death.
                    905: In general, cursed
                    906: .B rings
                    907: occur much more often than normal ones.
                    908: It is usually not a good idea to pick one up.
                    909: The only way to get rid of a
                    910: .B ring
                    911: is to have a monster steal it.
                    912: .sh "King"
                    913: A player may become
                    914: .B king by finding a
                    915: .I crown
                    916: and going to (0,0).  Players must have a
                    917: .B level
                    918: in the range of 10 to 1000 to be able to find a
                    919: .I crown.
                    920: When a player with one or more
                    921: .I crowns
                    922: reaches
                    923: .B level
                    924: 1000, the
                    925: .I crowns
                    926: are converted to
                    927: .I gold.
                    928: .PP
                    929: Once a player is king, he/she may do certain things while in 
                    930: the Lord's Chamber (0,0).  These are exercised with the
                    931: .B decree
                    932: ('0') option.
                    933: .TP 1.5i
                    934: .I transport
                    935: This is done to another player.  It randomly moves the affected
                    936: player about.  A
                    937: .B charm
                    938: protects from transports.
                    939: .TP 1.5i
                    940: .I curse
                    941: This is done to another player.  It is analogous to cursed treasure,
                    942: but worse.  It inflicts two
                    943: .B poison,
                    944: knocks
                    945: .B energy level
                    946: very low, and degrades the maximum energy.  It also
                    947: removes a
                    948: .B cloak.
                    949: A
                    950: .B blessing
                    951: protects from king's curses.
                    952: .TP 1.5i
                    953: .I energy void
                    954: The king may put a number these scattered about
                    955: his/her kingdom as he/she pleases.
                    956: If a player hits one, he/she loses
                    957: .B mana, energy,
                    958: and
                    959: .B gold.
                    960: The energy void disappears after being hit.
                    961: .TP 1.5i
                    962: .I bestow
                    963: This is also done to another player.  The king may
                    964: wish to reward one or more loyal subjects by sharing his/her
                    965: riches (
                    966: .B gold
                    967: ).  Or it is a convenient way to dispose of some unwanted
                    968: deadweight.
                    969: .TP 1.5i
                    970: .I collect taxes
                    971: Everyone pays 7% tax on all
                    972: .B gold
                    973: and
                    974: .B gems
                    975: acquired, regardless of the existence of a
                    976: .B king.
                    977: The king collects the accrued taxes with this option.
                    978: .PP
                    979: The
                    980: .B king
                    981: may also 
                    982: .B teleport
                    983: anywhere for free by using the origin as a starting place.
                    984: .sh "Council of the Wise, Valar"
                    985: A player automatically becomes a member of the
                    986: .B council of the wise
                    987: upon reaching level 3000.  Members of the council cannot have
                    988: .B rings.
                    989: Members of the council have a few extra options which they can exercise.
                    990: These are exercised
                    991: .B intervene
                    992: ('8') option.
                    993: All
                    994: .B intervene
                    995: options cost 1000 mana.
                    996: One
                    997: .B intervene
                    998: option is to
                    999: .I heal
                   1000: another player.  This is just a quick way for that player to be rested
                   1001: to maximum and lose a little
                   1002: .B poison.
                   1003: The main purpose in life for members of the council is to seek the
                   1004: .B Holy Grail.
                   1005: This is done with a
                   1006: .B palantir
                   1007: under the
                   1008: .I seek grail
                   1009: option.  The distance cited by the seek is accurate within 10%, in order
                   1010: not to make it too easy to find the grail.
                   1011: A player must have infintesimally small
                   1012: .B sin,
                   1013: or else it's all over upon finding the grail.
                   1014: In order to help members of the council on their quest, they
                   1015: may
                   1016: .I teleport
                   1017: with greater ease.
                   1018: .PP
                   1019: Upon finding the grail, the player advance to position of
                   1020: .B valar.
                   1021: He/she may then exercise more and niftier options under
                   1022: .I intervention.
                   1023: These include all of the council members' option plus the
                   1024: ability to move other players about, bless them, and throw monsters at
                   1025: them.
                   1026: A
                   1027: .BR valar 's
                   1028: blessing has the same effect as the treasure
                   1029: .I blessing,
                   1030: except that the affected player does not get his/her
                   1031: .I blessing
                   1032: flag set.
                   1033: All
                   1034: .I intervention
                   1035: options which affect other players age the player
                   1036: who uses them.
                   1037: .B Valar
                   1038: are essentially immortal, but are actually given five lives.
                   1039: If these are used up, the player is left to die, and becomes an
                   1040: .B ex-valar.
                   1041: .B Valar
                   1042: cannot
                   1043: .I move, teleport,
                   1044: or call monsters.
                   1045: (An exception to this is if the
                   1046: .I valar
                   1047: finds a
                   1048: .I transporter.
                   1049: This is to allow him/her to dispose of excess
                   1050: .I gold.
                   1051: Any monsters which a
                   1052: .B valar
                   1053: encounters are based upon his/her size.
                   1054: Only one valar may exists at a time.
                   1055: The current valar is replaced when another player finds the grail.
                   1056: The valar is then bumped back to the council of the wise.
                   1057: .sh "Wizard"
                   1058: The
                   1059: .I wizard
                   1060: is usually the owner of the game, and the one who maintains
                   1061: the associated files.
                   1062: The
                   1063: .I wizard
                   1064: is granted special powers within the game, if it is invoked
                   1065: with the '\-S' option.
                   1066: Otherwise, the
                   1067: .I wizard
                   1068: plays no different from other players.
                   1069: The
                   1070: .I wizard
                   1071: abilities are outlined below.
                   1072: .TP
                   1073: .I change players
                   1074: When examining a player, (game invoked with '-x', or use 'X' from within game),
                   1075: the
                   1076: .I wizard
                   1077: may also change the player.
                   1078: .TP
                   1079: .I intervention
                   1080: The
                   1081: .I wizard
                   1082: may do all the
                   1083: .I intervention
                   1084: options.  One extra option,
                   1085: .I vaporize,
                   1086: is added to kill any offensive players.
                   1087: .TP
                   1088: .I super character type
                   1089: An extra character type is added.  This character starts with the
                   1090: maximum possible in all statistics, selected from the other character types.
                   1091: A
                   1092: .B super
                   1093: character's statistics also progress at the maximum possible rate, selected
                   1094: from the other character types.
                   1095: .sh "Special Places"
                   1096: Certain regions of the playing grid have different names.
                   1097: In general, this is only to give the player some idea of
                   1098: his/her present location.  Some special places do exist.
                   1099: .TP 1.5i
                   1100: .I Trading Posts
                   1101: These are located at |x| == |y| == n*n*100 for n = 1, 2...1000.
                   1102: Trading posts farther out have more things for sale.
                   1103: Be careful about cheating the merchants there, as they have short
                   1104: tempers.
                   1105: Merchants are dishonest about 5% of the time.
                   1106: .TP 1.5i
                   1107: .I Lord's Chamber
                   1108: This is located at (0,0).  Only players with
                   1109: .B crowns
                   1110: may enter.
                   1111: .TP 1.5i
                   1112: .I Point of No Return
                   1113: This is located beyond 1.2e+6 in any direction.
                   1114: The only way to return from here is a
                   1115: .B transporter
                   1116: or to have a
                   1117: .B valar
                   1118: relocate the player.
                   1119: .TP 1.5i
                   1120: .I Dead Marshes
                   1121: This is a band located fairly distant from the origin. The first
                   1122: fourteen monsters (water monsters) can normally only be found here.
                   1123: .TP 1.5i
                   1124: .I Valhala
                   1125: This place is where the
                   1126: .B valar
                   1127: resides.  It is associated with no particular coordinate on the
                   1128: playing grid.
                   1129: .TP 1.5i
                   1130: .sh "Miscellaneous"
                   1131: Once a player reaches
                   1132: .B level
                   1133: 5, the game will start to time out waiting for input.
                   1134: This is to try to keep the game a bit faster paced.
                   1135: .PP
                   1136: A
                   1137: .I guru
                   1138: will never be disgusted with your
                   1139: .B sins
                   1140: if they are less than one.
                   1141: .PP
                   1142: A
                   1143: .I medic
                   1144: wants half of a player's
                   1145: .B gold
                   1146: to be happy.  Offering more than one has, or a negative amount
                   1147: will anger the
                   1148: .I medic,
                   1149: who will make the player worse (add one
                   1150: .B poison
                   1151: ).
                   1152: .PP
                   1153: The
                   1154: .B Holy Grail
                   1155: does little for those who are not ready to behold it.
                   1156: Whenever anyone finds it, it moves.
                   1157: It is always located within 1e+6 in any compass direction of the origin.
                   1158: .PP
                   1159: There is a maximum amount of
                   1160: .B mana
                   1161: and
                   1162: .B charms
                   1163: a player may posses, based upon
                   1164: .B level.
                   1165: .I Quicksilver
                   1166: is always limited to to a maximum of 99.
                   1167: .PP
                   1168: .I Books
                   1169: bought at a
                   1170: .B trading post
                   1171: increase 
                   1172: .B brains,
                   1173: based upon the number bought.
                   1174: It is unwise, however to buy more than 1/10 of one's
                   1175: .B level
                   1176: in books at a time.
                   1177: .PP
                   1178: Players over level 10000 are automatically retired.
                   1179: .PP
                   1180: A
                   1181: .I blindness
                   1182: goes away in random time.
                   1183: .PP
                   1184: Players with
                   1185: .I crowns
                   1186: are identified with a '*' before their character type.
                   1187: .sh "Inter-terminal Battle"
                   1188: When two player's coordinates correspond, they may engage in battle.
                   1189: In general, the player with the highest
                   1190: .B quickness
                   1191: gets the first hit.
                   1192: If the two players are severely mis-matched, the stronger player
                   1193: is drastically handicapped for the battle.
                   1194: In order to protect from being stuck in an infinite loop,
                   1195: the player waiting for response may time out.  Options for battle are:
                   1196: .TP 1.5i
                   1197: .I fight
                   1198: Inflicts damage upon other person.
                   1199: .TP 1.5i
                   1200: .I run away
                   1201: Escape from battle.  Has a 75% chance of working.
                   1202: .TP 1.5i
                   1203: .I power blast
                   1204: Battle spell.
                   1205: .TP 1.5i
                   1206: .I luckout
                   1207: One-time chance to try to win against the foe. Has a 10% chance of working.
                   1208: .PP
                   1209: Sometimes waits for the other player may be excessive, because
                   1210: he/she may be battling a monster.  Upon slaying a player in battle
                   1211: the winner gets the other's
                   1212: .B experience
                   1213: and treasures.
                   1214: .B Rings
                   1215: do not work for inter-terminal battle.
                   1216: .SH BUGS
                   1217: All screen formats assumme at least 24 lines by at least 80 columns.
                   1218: No provisions are made for when any of the data items get too big
                   1219: for the allotted space on the screen.

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