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1.1 root 1: /*
2: * phantdefs.h - important constants for Phantasia
3: */
4:
5: /* ring constants */
6: #define R_NONE 0 /* no ring */
7: #define R_NAZREG 1 /* regular Nazgul ring (expires) */
8: #define R_DLREG 2 /* regular Dark Lord ring (does not expire) */
9: #define R_BAD 3 /* bad ring */
10: #define R_SPOILED 4 /* ring which has gone bad */
11:
12: /* status constants */
13: #define S_NOTUSED 0 /* record not in use */
14: #define S_OFF 1 /* not playing */
15: #define S_PLAYING 2 /* playing - nothing else */
16: #define S_CLOAKED 3 /* playing - cloaked */
17: #define S_INBATTLE 4 /* playing - in battle */
18: #define S_MONSTER 5 /* playing - fighting monster */
19: #define S_TRADING 6 /* playing - at a trading post */
20: #define S_HUNGUP 7 /* error occured with character */
21:
22: /* tampered constants */
23: #define T_OFF 0 /* nothing */
24: #define T_NRGVOID 1 /* hit an energy void */
25: #define T_GRAIL 2 /* landed on the holy grail */
26: #define T_TRANSPORT 3 /* transported by king */
27: #define T_BESTOW 4 /* gold bestowed by king */
28: #define T_CURSED 5 /* cursed by king */
29: #define T_MONSTER 6 /* monster lobbed by valar */
30: #define T_BLESSED 7 /* blessed by valar */
31: #define T_RELOCATE 8 /* moved by valar */
32: #define T_HEAL 9 /* healed by valar */
33: #define T_VAPORIZED 10 /* vaporized by wizard */
34: #define T_EXVALAR 11 /* no longer valar */
35:
36: /* inter-terminal battle status constants */
37: #define I_OFF 0 /* nothing */
38: #define I_RAN 1 /* ran away */
39: #define I_STUCK 2 /* tried to run unsuccessfully */
40: #define I_BLEWIT 3 /* tried to luckout unsuccessfully */
41: #define I_KILLED 4 /* killed foe */
42:
43: /* constants for altering coordinates */
44: #define A_SPECIFIC 0 /* coordinates specified */
45: #define A_FORCED 1 /* coordinates specified, ignore Beyond */
46: #define A_NEAR 2 /* coordinates not specified, move near */
47: #define A_FAR 3 /* coordinates not specified, move far */
48:
49: /* constants for character types */
50: #define C_MAGIC 0 /* magic user */
51: #define C_FIGHTER 1 /* fighter */
52: #define C_ELF 2 /* elf */
53: #define C_DWARF 3 /* dwarf */
54: #define C_HALFLING 4 /* halfling */
55: #define C_EXPER 5 /* experimento */
56: #define C_SUPER 6 /* super being */
57:
58: /* constants for special character types */
59: #define SC_NONE 0 /* not a special character */
60: #define SC_KING 1 /* king */
61: #define SC_COUNCIL 2 /* council of the wise */
62: #define SC_VALAR 3 /* valar */
63: #define SC_EXVALAR 4 /* ex-valar */
64:
65: /* special monster constants */
66: #define SM_NONE 0 /* nothing special */
67: #define SM_UNICORN 1 /* unicorn */
68: #define SM_MODNAR 2 /* Modnar */
69: #define SM_MIMIC 3 /* mimic */
70: #define SM_DARKLORD 4 /* Dark Lord */
71: #define SM_LEANAN 5 /* Leanan-Sidhe */
72: #define SM_SARUMAN 6 /* Saruman */
73: #define SM_THAUMATURG 7 /* thaumaturgist */
74: #define SM_BALROG 8 /* balrog */
75: #define SM_VORTEX 9 /* vortex */
76: #define SM_NAZGUL 10 /* nazgul */
77: #define SM_TIAMAT 11 /* Tiamat */
78: #define SM_KOBOLD 12 /* kobold */
79: #define SM_SHELOB 13 /* Shelob */
80: #define SM_FAERIES 14 /* assorted faeries */
81: #define SM_LAMPREY 15 /* lamprey */
82: #define SM_SHRIEKER 16 /* shrieker */
83: #define SM_BONNACON 17 /* bonnacon */
84: #define SM_SMEAGOL 18 /* Smeagol */
85: #define SM_SUCCUBUS 19 /* succubus */
86: #define SM_CERBERUS 20 /* Cerberus */
87: #define SM_UNGOLIANT 21 /* Ungoliant */
88: #define SM_JABBERWOCK 22 /* jabberwock */
89: #define SM_MORGOTH 23 /* Morgoth */
90: #define SM_TROLL 24 /* troll */
91: #define SM_WRAITH 25 /* wraith */
92:
93: /* constants for spells */
94: #define ML_ALLORNOTHING 0.0 /* magic level for 'all or nothing' */
95: #define MM_ALLORNOTHING 1.0 /* mana used for 'all or nothing' */
96: #define ML_MAGICBOLT 5.0 /* magic level for 'magic bolt' */
97: #define ML_FORCEFIELD 15.0 /* magic level for 'force field' */
98: #define MM_FORCEFIELD 30.0 /* mana used for 'force field' */
99: #define ML_XFORM 25.0 /* magic level for 'transform' */
100: #define MM_XFORM 50.0 /* mana used for 'transform' */
101: #define ML_INCRMIGHT 35.0 /* magic level for 'increase might' */
102: #define MM_INCRMIGHT 75.0 /* mana used for 'increase might' */
103: #define ML_INVISIBLE 45.0 /* magic level for 'invisibility' */
104: #define MM_INVISIBLE 90.0 /* mana used for 'invisibility' */
105: #define ML_XPORT 60.0 /* magic level for 'transport' */
106: #define MM_XPORT 125.0 /* mana used for 'transport' */
107: #define ML_PARALYZE 75.0 /* magic level for 'paralyze' */
108: #define MM_PARALYZE 150.0 /* mana used for 'paralyze' */
109: #define MM_SPECIFY 1000.0 /* mana used for 'specify' */
110: #define ML_CLOAK 20.0 /* magic level for 'cloak' */
111: #define MEL_CLOAK 7.0 /* experience level for 'cloak' */
112: #define MM_CLOAK 35.0 /* mana used for 'cloak' */
113: #define ML_TELEPORT 40.0 /* magic level for 'teleport' */
114: #define MEL_TELEPORT 12.0 /* experience level for 'teleport' */
115: #define MM_INTERVENE 1000.0 /* mana used to 'intervene' */
116:
117: /* some miscellaneous constants */
118: #define SZ_DATABUF 100 /* size of input buffer */
119: #define SZ_PLAYERSTRUCT sizeof(struct player) /* size of player structure */
120: #define SZ_VOIDSTRUCT sizeof(struct energyvoid) /* size of energy void struct */
121: #define SZ_SCORESTRUCT sizeof(struct scoreboard) /* size of score board entry */
122: #define SZ_MONSTERSTRUCT sizeof(struct monster) /* size of monster structure */
123: #define SZ_NAME 21 /* size of player name (incl. trailing nul) */
124: #define SZ_PASSWORD 9 /* size of password (incl. trailing nul) */
125: #define SZ_LOGIN 9 /* size of login (incl. trailing nul) */
126:
127: #define N_DAYSOLD 21 /* number of days old for purge */
128: #define N_AGE 500 /* age to degenerate ratio */
129: #define N_GEMVALUE (1000.0) /* number of gold pieces to gem ratio */
130: #define N_TAXAMOUNT (7.0) /* tax percent */
131:
132: #define D_BEYOND (1.1e6) /* distance to beyond point of no return */
133: #define D_EXPER (2000.0) /* distance experimentos are allowed */
134:
135: #define CH_MARKDELETE '\001' /* used to alter name of deleted players */
136: #define CH_KILL '\030' /* kill character (ctrl-X) */
137: #define CH_ERASE '\010' /* erase character (ctrl-H) */
138: #define CH_NEWLINE '\n' /* newline */
139: #define CH_REDRAW '\014' /* redraw screen character (ctrl-L) */
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