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1.1 ! root 1: /* ! 2: * phantglobs.c - globals for Phantasia ! 3: */ ! 4: ! 5: #include "include.h" ! 6: ! 7: double Circle; /* which circle player is in */ ! 8: double Shield; /* force field thrown up in monster battle */ ! 9: ! 10: bool Beyond; /* set if player is beyond point of no return */ ! 11: bool Marsh; /* set if player is in dead marshes */ ! 12: bool Throne; /* set if player is on throne */ ! 13: bool Changed; /* set if important player stats have changed */ ! 14: bool Wizard; /* set if player is the 'wizard' of the game */ ! 15: bool Timeout; /* set if short timeout waiting for input */ ! 16: bool Windows; /* set if we are set up for curses stuff */ ! 17: bool Luckout; /* set if we have tried to luck out in fight */ ! 18: bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */ ! 19: bool Echo; /* set if echo input to terminal */ ! 20: ! 21: int Users; /* number of users currently playing */ ! 22: int Whichmonster; /* which monster we are fighting */ ! 23: int Lines; /* line on screen counter for fight routines */ ! 24: ! 25: jmp_buf Fightenv; /* used to jump into fight routine */ ! 26: jmp_buf Timeoenv; /* used for timing out waiting for input */ ! 27: ! 28: long Fileloc; /* location in file of player statistics */ ! 29: ! 30: char *Login; /* pointer to login of player */ ! 31: char *Enemyname; /* pointer name of monster/player we are battling*/ ! 32: ! 33: struct player Player; /* stats for player */ ! 34: struct player Other; /* stats for another player */ ! 35: ! 36: struct monster Curmonster;/* stats for current monster */ ! 37: ! 38: struct energyvoid Enrgyvoid;/* energy void buffer */ ! 39: ! 40: struct charstats *Statptr;/* pointer into Stattable[] */ ! 41: ! 42: /* lookup table for character type dependent statistics */ ! 43: struct charstats Stattable[7] = ! 44: { ! 45: /* MAGIC USER */ ! 46: /* max brains, max mana, weakness, gold tote, ring duration */ ! 47: 15.0, 200.0, 18.0, 175.0, 10, ! 48: /* quickness strength mana energy brains magic lvl */ ! 49: 30, 6, 0.0, 10, 6, 2.0, 50,51,75.0, 30,16,20.0, 60,26, 6.0, 5, 5,2.75, ! 50: ! 51: /* FIGHTER */ ! 52: /* max brains, max mana, weakness, gold tote, ring duration */ ! 53: 10.0, 110.0, 15.0, 220.0, 20, ! 54: /* quickness strength mana energy brains magic lvl */ ! 55: 30, 6, 0.0, 40,16, 3.0, 30,21,40.0, 45,26,30.0, 25,21, 3.0, 3, 4, 1.5, ! 56: ! 57: /* ELF */ ! 58: /* max brains, max mana, weakness, gold tote, ring duration */ ! 59: 12.0, 150.0, 17.0, 190.0, 13, ! 60: /* quickness strength mana energy brains magic lvl */ ! 61: 32, 7, 0.0, 35,11, 2.5, 45,46,65.0, 30,21,25.0, 40,26, 4.0, 4, 4, 2.0, ! 62: ! 63: /* DWARF */ ! 64: /* max brains, max mana, weakness, gold tote, ring duration */ ! 65: 7.0, 80.0, 13.0, 255.0, 25, ! 66: /* quickness strength mana energy brains magic lvl */ ! 67: 25, 6, 0.0, 50,21, 5.0, 25,21,30.0, 60,41,35.0, 20,21, 2.5, 2, 4, 1.0, ! 68: ! 69: /* HALFLING */ ! 70: /* max brains, max mana, weakness, gold tote, ring duration */ ! 71: 11.0, 80.0, 10.0, 125.0, 40, ! 72: /* quickness strength mana energy brains magic lvl */ ! 73: 34, 0, 0.0, 20, 6, 2.0, 25,21,30.0, 55,36,30.0, 40,36, 4.5, 1, 4, 1.0, ! 74: ! 75: /* EXPERIMENTO */ ! 76: /* max brains, max mana, weakness, gold tote, ring duration */ ! 77: 9.0, 90.0, 16.0, 160.0, 20, ! 78: /* quickness strength mana energy brains magic lvl */ ! 79: 27, 0, 0.0, 25, 0, 0.0, 100,0, 0.0, 35, 0, 0.0, 25, 0, 0.0, 2, 0, 0.0, ! 80: ! 81: /* SUPER */ ! 82: /* max brains, max mana, weakness, gold tote, ring duration */ ! 83: 15.0, 200.0, 10.0, 225.0, 40, ! 84: /* quickness strength mana energy brains magic lvl */ ! 85: 38, 0, 0.0, 65, 0, 5.0, 100,0,75.0, 80, 0,35.0, 85, 0, 6.0, 9, 0,2.75 ! 86: }; ! 87: ! 88: /* menu of items for purchase */ ! 89: struct menuitem Menu[] = ! 90: { ! 91: "Mana", 1, ! 92: "Shield", 5, ! 93: "Book", 200, ! 94: "Sword", 500, ! 95: "Charm", 1000, ! 96: "Quicksilver", 2500, ! 97: "Blessing", 1000, ! 98: }; ! 99: ! 100: FILE *Playersfp; /* pointer to open player file */ ! 101: FILE *Monstfp; /* pointer to open monster file */ ! 102: FILE *Messagefp; /* pointer to open message file */ ! 103: FILE *Energyvoidfp; /* pointer to open energy void file */ ! 104: ! 105: char Databuf[SZ_DATABUF]; /* a place to read data into */ ! 106: ! 107: /* some canned strings for messages */ ! 108: char Illcmd[] = "Illegal command.\n"; ! 109: char Illmove[] = "Too far.\n"; ! 110: char Illspell[] = "Illegal spell.\n"; ! 111: char Nomana[] = "Not enought mana for that spell.\n"; ! 112: char Somebetter[] = "But you already have something better.\n"; ! 113: char Nobetter[] = "That's no better than what you already have.\n";
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