|
|
1.1 root 1: /*
2: * phantglobs.c - globals for Phantasia
3: */
4:
5: #include "include.h"
6:
7: double Circle; /* which circle player is in */
8: double Shield; /* force field thrown up in monster battle */
9:
10: bool Beyond; /* set if player is beyond point of no return */
11: bool Marsh; /* set if player is in dead marshes */
12: bool Throne; /* set if player is on throne */
13: bool Changed; /* set if important player stats have changed */
14: bool Wizard; /* set if player is the 'wizard' of the game */
15: bool Timeout; /* set if short timeout waiting for input */
16: bool Windows; /* set if we are set up for curses stuff */
17: bool Luckout; /* set if we have tried to luck out in fight */
18: bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */
19: bool Echo; /* set if echo input to terminal */
20:
21: int Users; /* number of users currently playing */
22: int Whichmonster; /* which monster we are fighting */
23: int Lines; /* line on screen counter for fight routines */
24:
25: jmp_buf Fightenv; /* used to jump into fight routine */
26: jmp_buf Timeoenv; /* used for timing out waiting for input */
27:
28: long Fileloc; /* location in file of player statistics */
29:
30: char *Login; /* pointer to login of player */
31: char *Enemyname; /* pointer name of monster/player we are battling*/
32:
33: struct player Player; /* stats for player */
34: struct player Other; /* stats for another player */
35:
36: struct monster Curmonster;/* stats for current monster */
37:
38: struct energyvoid Enrgyvoid;/* energy void buffer */
39:
40: struct charstats *Statptr;/* pointer into Stattable[] */
41:
42: /* lookup table for character type dependent statistics */
43: struct charstats Stattable[7] =
44: {
45: /* MAGIC USER */
46: /* max brains, max mana, weakness, gold tote, ring duration */
47: 15.0, 200.0, 18.0, 175.0, 10,
48: /* quickness strength mana energy brains magic lvl */
49: 30, 6, 0.0, 10, 6, 2.0, 50,51,75.0, 30,16,20.0, 60,26, 6.0, 5, 5,2.75,
50:
51: /* FIGHTER */
52: /* max brains, max mana, weakness, gold tote, ring duration */
53: 10.0, 110.0, 15.0, 220.0, 20,
54: /* quickness strength mana energy brains magic lvl */
55: 30, 6, 0.0, 40,16, 3.0, 30,21,40.0, 45,26,30.0, 25,21, 3.0, 3, 4, 1.5,
56:
57: /* ELF */
58: /* max brains, max mana, weakness, gold tote, ring duration */
59: 12.0, 150.0, 17.0, 190.0, 13,
60: /* quickness strength mana energy brains magic lvl */
61: 32, 7, 0.0, 35,11, 2.5, 45,46,65.0, 30,21,25.0, 40,26, 4.0, 4, 4, 2.0,
62:
63: /* DWARF */
64: /* max brains, max mana, weakness, gold tote, ring duration */
65: 7.0, 80.0, 13.0, 255.0, 25,
66: /* quickness strength mana energy brains magic lvl */
67: 25, 6, 0.0, 50,21, 5.0, 25,21,30.0, 60,41,35.0, 20,21, 2.5, 2, 4, 1.0,
68:
69: /* HALFLING */
70: /* max brains, max mana, weakness, gold tote, ring duration */
71: 11.0, 80.0, 10.0, 125.0, 40,
72: /* quickness strength mana energy brains magic lvl */
73: 34, 0, 0.0, 20, 6, 2.0, 25,21,30.0, 55,36,30.0, 40,36, 4.5, 1, 4, 1.0,
74:
75: /* EXPERIMENTO */
76: /* max brains, max mana, weakness, gold tote, ring duration */
77: 9.0, 90.0, 16.0, 160.0, 20,
78: /* quickness strength mana energy brains magic lvl */
79: 27, 0, 0.0, 25, 0, 0.0, 100,0, 0.0, 35, 0, 0.0, 25, 0, 0.0, 2, 0, 0.0,
80:
81: /* SUPER */
82: /* max brains, max mana, weakness, gold tote, ring duration */
83: 15.0, 200.0, 10.0, 225.0, 40,
84: /* quickness strength mana energy brains magic lvl */
85: 38, 0, 0.0, 65, 0, 5.0, 100,0,75.0, 80, 0,35.0, 85, 0, 6.0, 9, 0,2.75
86: };
87:
88: /* menu of items for purchase */
89: struct menuitem Menu[] =
90: {
91: "Mana", 1,
92: "Shield", 5,
93: "Book", 200,
94: "Sword", 500,
95: "Charm", 1000,
96: "Quicksilver", 2500,
97: "Blessing", 1000,
98: };
99:
100: FILE *Playersfp; /* pointer to open player file */
101: FILE *Monstfp; /* pointer to open monster file */
102: FILE *Messagefp; /* pointer to open message file */
103: FILE *Energyvoidfp; /* pointer to open energy void file */
104:
105: char Databuf[SZ_DATABUF]; /* a place to read data into */
106:
107: /* some canned strings for messages */
108: char Illcmd[] = "Illegal command.\n";
109: char Illmove[] = "Too far.\n";
110: char Illspell[] = "Illegal spell.\n";
111: char Nomana[] = "Not enought mana for that spell.\n";
112: char Somebetter[] = "But you already have something better.\n";
113: char Nobetter[] = "That's no better than what you already have.\n";
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.