Annotation of 43BSDReno/games/robots/extern.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that: (1) source distributions retain this entire copyright
        !             7:  * notice and comment, and (2) distributions including binaries display
        !             8:  * the following acknowledgement:  ``This product includes software
        !             9:  * developed by the University of California, Berkeley and its contributors''
        !            10:  * in the documentation or other materials provided with the distribution
        !            11:  * and in all advertising materials mentioning features or use of this
        !            12:  * software. Neither the name of the University nor the names of its
        !            13:  * contributors may be used to endorse or promote products derived
        !            14:  * from this software without specific prior written permission.
        !            15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            16:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            17:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            18:  */
        !            19: 
        !            20: #ifndef lint
        !            21: static char sccsid[] = "@(#)extern.c   5.4 (Berkeley) 6/1/90";
        !            22: #endif /* not lint */
        !            23: 
        !            24: # include      "robots.h"
        !            25: 
        !            26: bool   Dead;                   /* Player is now dead */
        !            27: bool   Full_clear = TRUE;      /* Lots of junk for init_field to clear */
        !            28: bool   Jump = FALSE;           /* Jump while running, counting, or waiting */
        !            29: bool   Newscore;               /* There was a new score added */
        !            30: #ifdef FANCY
        !            31: bool   Pattern_roll = FALSE;   /* Auto play for YHBJNLUK pattern */
        !            32: #endif
        !            33: bool   Real_time = FALSE;      /* Play in real time? */
        !            34: bool   Running = FALSE;        /* Currently in the middle of a run */
        !            35: #ifdef FANCY
        !            36: bool   Stand_still = FALSE;    /* Auto play for standing still pattern */
        !            37: #endif
        !            38: bool   Teleport = FALSE;       /* Teleport automatically when player must */
        !            39: bool   Waiting;                /* Player is waiting for end */
        !            40: bool   Was_bonus = FALSE;      /* Was a bonus last level */
        !            41: 
        !            42: char   Cnt_move;               /* Command which has preceded the count */
        !            43: char   Field[Y_FIELDSIZE][X_FIELDSIZE];        /* the playing field itslef */
        !            44: char   *Next_move;             /* Next move to be used in the pattern */
        !            45: char   *Move_list = "YHBJNLUK";/* List of moves in the pattern */
        !            46: char   Run_ch;                 /* Character for the direction we are running */
        !            47: 
        !            48: int    Count = 0;              /* Command count */
        !            49: int    Level;                  /* Current level */
        !            50: int    Num_robots;             /* Number of robots left */
        !            51: int    Num_scores;             /* Number of scores posted */
        !            52: int    Score;                  /* Current score */
        !            53: int    Start_level = 1;        /* Level on which to start */
        !            54: int    Wait_bonus;             /* bonus for waiting */
        !            55: 
        !            56: COORD  Max;                    /* Max area robots take up */
        !            57: COORD  Min;                    /* Min area robots take up */
        !            58: COORD  My_pos;                 /* Player's current position */
        !            59: COORD  Robots[MAXROBOTS];      /* Robots' current positions */
        !            60: 
        !            61: jmp_buf        End_move;               /* Jump to on Real_time */

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