Annotation of 43BSDReno/games/robots/extern.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that: (1) source distributions retain this entire copyright
                      7:  * notice and comment, and (2) distributions including binaries display
                      8:  * the following acknowledgement:  ``This product includes software
                      9:  * developed by the University of California, Berkeley and its contributors''
                     10:  * in the documentation or other materials provided with the distribution
                     11:  * and in all advertising materials mentioning features or use of this
                     12:  * software. Neither the name of the University nor the names of its
                     13:  * contributors may be used to endorse or promote products derived
                     14:  * from this software without specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     16:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     17:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)extern.c   5.4 (Berkeley) 6/1/90";
                     22: #endif /* not lint */
                     23: 
                     24: # include      "robots.h"
                     25: 
                     26: bool   Dead;                   /* Player is now dead */
                     27: bool   Full_clear = TRUE;      /* Lots of junk for init_field to clear */
                     28: bool   Jump = FALSE;           /* Jump while running, counting, or waiting */
                     29: bool   Newscore;               /* There was a new score added */
                     30: #ifdef FANCY
                     31: bool   Pattern_roll = FALSE;   /* Auto play for YHBJNLUK pattern */
                     32: #endif
                     33: bool   Real_time = FALSE;      /* Play in real time? */
                     34: bool   Running = FALSE;        /* Currently in the middle of a run */
                     35: #ifdef FANCY
                     36: bool   Stand_still = FALSE;    /* Auto play for standing still pattern */
                     37: #endif
                     38: bool   Teleport = FALSE;       /* Teleport automatically when player must */
                     39: bool   Waiting;                /* Player is waiting for end */
                     40: bool   Was_bonus = FALSE;      /* Was a bonus last level */
                     41: 
                     42: char   Cnt_move;               /* Command which has preceded the count */
                     43: char   Field[Y_FIELDSIZE][X_FIELDSIZE];        /* the playing field itslef */
                     44: char   *Next_move;             /* Next move to be used in the pattern */
                     45: char   *Move_list = "YHBJNLUK";/* List of moves in the pattern */
                     46: char   Run_ch;                 /* Character for the direction we are running */
                     47: 
                     48: int    Count = 0;              /* Command count */
                     49: int    Level;                  /* Current level */
                     50: int    Num_robots;             /* Number of robots left */
                     51: int    Num_scores;             /* Number of scores posted */
                     52: int    Score;                  /* Current score */
                     53: int    Start_level = 1;        /* Level on which to start */
                     54: int    Wait_bonus;             /* bonus for waiting */
                     55: 
                     56: COORD  Max;                    /* Max area robots take up */
                     57: COORD  Min;                    /* Min area robots take up */
                     58: COORD  My_pos;                 /* Player's current position */
                     59: COORD  Robots[MAXROBOTS];      /* Robots' current positions */
                     60: 
                     61: jmp_buf        End_move;               /* Jump to on Real_time */

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.