Annotation of 43BSDReno/games/robots/play_level.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that: (1) source distributions retain this entire copyright
        !             7:  * notice and comment, and (2) distributions including binaries display
        !             8:  * the following acknowledgement:  ``This product includes software
        !             9:  * developed by the University of California, Berkeley and its contributors''
        !            10:  * in the documentation or other materials provided with the distribution
        !            11:  * and in all advertising materials mentioning features or use of this
        !            12:  * software. Neither the name of the University nor the names of its
        !            13:  * contributors may be used to endorse or promote products derived
        !            14:  * from this software without specific prior written permission.
        !            15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            16:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            17:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            18:  */
        !            19: 
        !            20: #ifndef lint
        !            21: static char sccsid[] = "@(#)play_level.c       5.5 (Berkeley) 6/1/90";
        !            22: #endif /* not lint */
        !            23: 
        !            24: # include      "robots.h"
        !            25: 
        !            26: /*
        !            27:  * play_level:
        !            28:  *     Let the player play the current level
        !            29:  */
        !            30: play_level()
        !            31: {
        !            32:        register COORD  *cp;
        !            33:        register int    y, x, bonus;
        !            34: 
        !            35:        move(My_pos.y, My_pos.x);
        !            36:        addch(PLAYER);
        !            37:        refresh();
        !            38:        for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
        !            39:                if (cp->y < 0)
        !            40:                        continue;
        !            41:                move(cp->y, cp->x);
        !            42:                addch(ROBOT);
        !            43:        }
        !            44:        refresh();
        !            45: # ifdef DEBUG
        !            46:        standout();
        !            47:        move(Min.y, Min.x);
        !            48:        addch(inch());
        !            49:        move(Max.y, Max.x);
        !            50:        addch(inch());
        !            51:        standend();
        !            52: # endif DEBUG
        !            53:        setjmp(End_move);
        !            54:        flush_in();
        !            55:        while (!Dead && Num_robots > 0) {
        !            56:                move(My_pos.y, My_pos.x);
        !            57:                if (!jumping())
        !            58:                        refresh();
        !            59:                get_move();
        !            60:                if (Real_time)
        !            61:                        alarm(0);
        !            62:                if (Field[My_pos.y][My_pos.x] != 0)
        !            63:                        Dead = TRUE;
        !            64:                if (!Dead)
        !            65:                        move_robots(FALSE);
        !            66:                if (Was_bonus) {
        !            67:                        move(Y_PROMPT, X_PROMPT);
        !            68:                        clrtoeol();
        !            69:                        move(Y_PROMPT + 1, X_PROMPT);
        !            70:                        clrtoeol();
        !            71:                        Was_bonus = FALSE;
        !            72:                }
        !            73:        }
        !            74: 
        !            75:        /*
        !            76:         * if the player didn't die, add on the possible bonuses
        !            77:         */
        !            78: 
        !            79:        if (!Dead) {
        !            80:                Was_bonus = FALSE;
        !            81: 
        !            82:                if (Level == Start_level && Start_level > 1) {
        !            83:                        move(Y_PROMPT, X_PROMPT);
        !            84:                        printw("Advance bonus: %d", S_BONUS);
        !            85:                        refresh();
        !            86:                        add_score(S_BONUS);
        !            87:                        Was_bonus = TRUE;
        !            88:                }
        !            89: 
        !            90:                if (Wait_bonus != 0) {
        !            91:                        if (!Was_bonus)
        !            92:                                move(Y_PROMPT, X_PROMPT);
        !            93:                        else
        !            94:                                move(Y_PROMPT + 1, X_PROMPT);
        !            95:                        printw("Wait bonus: %d", Wait_bonus);
        !            96:                        refresh();
        !            97:                        add_score(Wait_bonus);
        !            98:                        Was_bonus = TRUE;
        !            99:                }
        !           100:        }
        !           101: }

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.